









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 21 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 9 on the 5th Dusk 122nd year of Ascendancy at 16:52 / 47Killed by sandworm destroyer at level 11 on the 51st Dusk 122nd year of Ascendancy at 19:33 Killed by greater gwelgoroth at level 14 on the 2nd Haze 122nd year of Ascendancy at 05:32 Killed by greater gwelgoroth at level 14 on the 2nd Haze 122nd year of Ascendancy at 12:03 Killed by ritch flamespitter at level 15 on the 43rd Haze 122nd year of Ascendancy at 05:17 Killed by Layawen the venom drake at level 16 on the 44th Haze 122nd year of Ascendancy at 13:41 Killed by Layawen the venom drake at level 16 on the 44th Haze 122nd year of Ascendancy at 13:51 Killed by Betomina the hornet swarm at level 17 on the 44th Haze 122nd year of Ascendancy at 16:24 Killed by Exp at level 17 on the 45th Haze 122nd year of Ascendancy at 11:23 Killed by luminous horror at level 17 on the 47th Haze 122nd year of Ascendancy at 04:03 Killed by Weirdling Beast at level 17 on the 48th Haze 122nd year of Ascendancy at 18:32 Killed by Weirdling Beast at level 17 on the 48th Haze 122nd year of Ascendancy at 18:50 Killed by Weirdling Beast at level 17 on the 48th Haze 122nd year of Ascendancy at 19:26 Killed by Vorithra the lesser vampire at level 17 on the 57th Haze 122nd year of Ascendancy at 09:33 Killed by Bethokira the bone giant at level 17 on the 57th Haze 122nd year of Ascendancy at 11:41 Killed by Bethokira the bone giant at level 17 on the 57th Haze 122nd year of Ascendancy at 11:57 Killed by Bethokira the bone giant at level 17 on the 57th Haze 122nd year of Ascendancy at 12:23 Killed by Bethokira the bone giant at level 17 on the 57th Haze 122nd year of Ascendancy at 12:48 Killed by Nsibod the thalore at level 18 on the 67th Haze 122nd year of Ascendancy at 17:37 Killed by Nsibod the thalore at level 18 on the 67th Haze 122nd year of Ascendancy at 17:50 Killed by fire drake at level 19 on the 30th Regrowth 123rd year of Ascendancy at 07:50 Killed by snow giant thunderer at level 19 on the 30th Regrowth 123rd year of Ascendancy at 08:30 Killed by Islutira the naga myrmidon at level 19 on the 34th Regrowth 123rd year of Ascendancy at 22:16 Killed by snow giant chieftain at level 19 on the 36th Regrowth 123rd year of Ascendancy at 08:45 Killed by snow giant thunderer at level 20 on the 36th Regrowth 123rd year of Ascendancy at 09:01 Killed by snow giant boulder thrower at level 20 on the 36th Regrowth 123rd year of Ascendancy at 09:22 Killed by snow giant thunderer at level 20 on the 36th Regrowth 123rd year of Ascendancy at 09:47 Killed by snow giant boulder thrower at level 20 on the 36th Regrowth 123rd year of Ascendancy at 10:01 Killed by Cyroth the snow giant chieftain at level 20 on the 36th Regrowth 123rd year of Ascendancy at 10:11 Killed by Cyroth the snow giant chieftain at level 20 on the 36th Regrowth 123rd year of Ascendancy at 10:31 Killed by snow giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 10:55 Killed by ultimate telugoroth at level 20 on the 36th Regrowth 123rd year of Ascendancy at 17:41 Killed by ultimate telugoroth at level 20 on the 36th Regrowth 123rd year of Ascendancy at 18:04 Killed by greater telugoroth's temporal clone at level 20 on the 37th Regrowth 123rd year of Ascendancy at 03:22 Killed by ultimate teluvorta at level 20 on the 37th Regrowth 123rd year of Ascendancy at 04:14 Killed by dredge at level 20 on the 38th Regrowth 123rd year of Ascendancy at 05:28 Killed by dredge at level 20 on the 38th Regrowth 123rd year of Ascendancy at 14:35 Killed by dredge at level 20 on the 38th Regrowth 123rd year of Ascendancy at 14:50 Killed by dredge at level 20 on the 39th Regrowth 123rd year of Ascendancy at 02:57 Killed by dredge at level 20 on the 39th Regrowth 123rd year of Ascendancy at 03:34 Killed by dredge at level 20 on the 39th Regrowth 123rd year of Ascendancy at 04:19 Killed by Cyrilebremina the dredgling at level 20 on the 39th Regrowth 123rd year of Ascendancy at 04:42 Killed by Cyrilebremina the dredgling at level 20 on the 39th Regrowth 123rd year of Ascendancy at 05:10 Killed by Cyrilebremina the dredgling at level 20 on the 39th Regrowth 123rd year of Ascendancy at 05:35 Killed by Chronolith Clone at level 21 on the 39th Regrowth 123rd year of Ascendancy at 11:54 Killed by Chronolith Twin at level 21 on the 39th Regrowth 123rd year of Ascendancy at 12:25 Killed by Chronolith Clone at level 21 on the 39th Regrowth 123rd year of Ascendancy at 13:29 |
Primary Stats
| Strength | 42 (base 39) |
| Dexterity | 16 (base 11) |
| Constitution | 32 (base 32) |
| Magic | 11 (base 10) |
| Willpower | 28 (base 21) |
| Cunning | 28 (base 10) |
Resources
| Life | 12/590 |
| Stamina | 194/230 |
| Healing Factor | 1.1633663366337 |
| Regeneration | 0.29084158415843 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 45 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Arcane | +9% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 37.511077022655 (88.454810495627%) |
| Defense | 16 |
| Ranged Defense | 19 |
| Fatigue | 23 |
| Physical Save | 42 |
| Spell Save | 21 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 35%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 17%( 70%) |
| Arcane | + 13%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 23% |
| Disarm Resistance | 20% |
| Confusion Resistance | 10% |
| Silence Resistance | 10% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 131 damage for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | The target is recovering 32 life each turn. Recovery |
| detrimental effect | The target is on fire, taking 39.84 fire damage per turn. Burning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost anorithil from death by giant venus flytrap. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 39. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Barorath the pair of dwarven-steel boots (3 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+3 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +3% Changes resistances: +27% fire / +6% nature / +5% cold Changes damage: +9% arcane Physical save: +30 (+10 eff.) Teleport immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Physical save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+5 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 19 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | copper ring 'Aromnir'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% acid / +3% physical Silence immunity: +10% Disarm immunity: +20% Pinning immunity: +23% Stun/Freeze immunity: +10% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
| Around waist | noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Reduced damage from: +15% Summoned A belt that goes around your waist. |
| In main hand | Armibers (48.5-77.6 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 mind When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +3 Dex Changes resistances: +2% physical Changes resistances penetration: +10% mind Massive two-handed swords. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 41.80 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | prismatic steel plate armour of spell shielding (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +11% light / +11% darkness / +6% arcane Spell save: +10 (+5 eff.) A suit of armour made of metal plates. |
| Cloak | thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gegrim the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +5 Cun Changes resistances: +12% fire / +14% cold Grants telepathy: Humanoid/Orc Maximum hate: +4.00 Mindpower: +10 (+5 eff.) Amulets can have magical properties. |
Inventory
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Emirivea the SqualorblightInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 fire Changes resistances: +14% light / +14% darkness / +6% nature Changes damage: +6% nature / +12% fire Blindness immunity: +24% Amulets can have magical properties. |
restful steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Life regen: +1.40 Amulets can have magical properties. |
rogue's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Defense: +6 (+5 eff.) Changes stats: +3 Cun Spellpower: +7 (+7 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.steel greatmaul of massacre (33-49.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
dreamer's pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +7 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +7 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stabilizing iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +4 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+4 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Exp the Cornac Berserker level 10
32nd Dusk 122nd year of Ascendancy at 13:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Exp the Cornac Berserker level 21
40th Regrowth 123rd year of Ascendancy at 11:22 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Exp the Cornac Berserker level 17
49th Haze 122nd year of Ascendancy at 00:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Exp the Cornac Berserker level 10
8th Dusk 122nd year of Ascendancy at 18:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Exp the Cornac Berserker level 20
36th Regrowth 123rd year of Ascendancy at 08:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Exp the Cornac Berserker level 15
22nd Haze 122nd year of Ascendancy at 17:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Exp the Cornac Berserker level 17
57th Haze 122nd year of Ascendancy at 22:19 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Exp the Cornac Berserker level 10
8th Dusk 122nd year of Ascendancy at 18:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Exp the Cornac Berserker level 10
12nd Dusk 122nd year of Ascendancy at 01:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Exp the Cornac Berserker level 18
60th Haze 122nd year of Ascendancy at 16:33 see stats
Log
Bleeding from Exp hits Fire drake hatchling for 71 physical damage.
Bleeding from Exp hits Fire drake hatchling for 69 physical damage.
Fire drake hatchling hits Exp for 1 fire damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Bleeding from Exp killed Fire drake hatchling!
Exp killed Fire drake hatchling!
Bleeding from Exp killed Fire drake hatchling!
The Cog spins up and deflects the blow from Exp!
Exp stops bleeding.
Exp receives 38 healing.
Burning from Belann the faeros hits Exp for 0 fire damage.
Something misses Exp.
Exp hits Something for 8 mind damage.
Something hits Exp for 1 physical, 2 lightning (3 total damage).
Varsha the Writhing's firestorm hits Exp for 19 fire damage.
Fire drake uses Wing Buffet.
Thief is knocked back!
Fire drake hatchling resists the knockback!
Exp resists the knockback!
Burning from Fire drake hits Thief for 19 fire damage.
Burning Shock from Fire drake hits Thief for 5 fire damage.
Fire drake hits Fire drake hatchling for 77 physical damage.
Fire drake hits Exp for 55 physical damage.
Fire drake hits Thief for 77 physical damage.
Exp hits Fire drake for 8 mind damage.
Fire drake hatchling hits Fire drake for 0 fire damage.
Exp has finished recovering.
Exp stops burning.

























































