Jackermancer the level 11 Higher Necromancer by BeholdenDawn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp11 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity13 (base 10)
Constitution20 (base 16)
Magic38 (base 36)
Willpower25 (base 17)
Cunning21 (base 13)

Resources

Life236/236
Mana272/272
Soul12/12
Healing Factor1.3870588855781
Regeneration4.5079413781288

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight12
Lite7
Infravision1

Offense: Mainhand

Damage15
Accuracy17
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+8%
Nature+8%
Light+20%
Temporal+11%
Fire+6%
Arcane+21%
Cold+11%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save27
Spell Save30
Mental Save25

Defense: Resistances

Nature+ 16%( 70%)
Darkness+ 13%( 70%)
Light+ 35%( 70%)
Temporal+ 17%( 70%)
Blight+ 13%( 70%)
Arcane+ 16%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Teleport Resistance10%
Blind Resistance29%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
1/5
1/5
0/5
Spell / Nightfall1.30
2/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
1/5
1/5
0/5
0/5
Spell / Age of dusk1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
3/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
2/5
0/5
0/5
Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
3/5
2/5
0/5

Effects

detrimental effect

Quests

active
done
active
done
active
done
done
active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Jackermancer the Higher Necromancer level 10
5th Mirth 122nd year of Ascendancy at 08:25
see stats
That was close Killed your target while having only 1 life left.
By Jackermancer the Higher Necromancer level 11
6th Dusk 122nd year of Ascendancy at 01:17
see stats
The Arena Unlocked Arena mode.
By Jackermancer the Higher Necromancer level 7
2nd Mirth 122nd year of Ascendancy at 00:39
see stats

Log

The shield around Jackermancer crumbles.
Talent Rigor Mortis is ready to use.
Talent Consume Soul is ready to use.
Talent Night Sphere is ready to use.
Blood Master's Beyond the Flesh hits
Jackermancer for (49 absorbed), 15 physical, 7 fire, 11 physical, 11 lightning (44 total damage).
Jackermancer's desolate waste area effect hits Blood Master for
(10 absorbed), 0 cold (0 total damage).

Jackermancer casts
Night Sphere.
Armoured skeleton warrior casts
Rune: Blink.
Armoured skeleton warrior is out of phase.

Blood Master uses
Mindhook.
Jackermancer is dazed!

Blood Master's Beyond the Flesh performs a melee critical strike against Jackermancer!
Jackermancer is not dazed anymore.

Blood Master loses sight!

Blood Master's Beyond the Flesh hits
Jackermancer for 79 physical, 7 fire, 11 physical, 11 lightning (108 total damage).
Jackermancer's desolate waste area effect hits Blood Master for
(10 absorbed), 0 cold (0 total damage).
Blood Master hits Jackermancer for 63 physical, 5 blight, 6 mind, 11 physical (85 total damage).
Jackermancer the level 11 higher necromancer was squished to death by Blood Master on level 3 of Ring of Blood.
You have 3 life(s) left.
Armoured skeleton warrior is no longer out of phase.

Armoured skeleton warrior speeds up.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Blood Master killed Jackermancer!
Saving game...

Saving done.

Jackermancer unleashes a blast of frostdusk as he crosses the veil!
Ran for 3 turns (stop reason: interesting character).