












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 28 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Xenne the dread at level 24 on the 43rd Steel 123rd year of Ascendancy at 04:26 / 2Killed by Celia at level 28 on the 14th Voratun 123rd year of Ascendancy at 03:35 |
| Antimagic | Follower |
Primary Stats
| Strength | 70 (base 38) |
| Dexterity | 41 (base 37) |
| Constitution | 50 (base 46) |
| Magic | 11 (base 10) |
| Willpower | 29 (base 12) |
| Cunning | 32 (base 10) |
Resources
| Life | -197/1219 |
| Stamina | 178/178 |
| Equilibrium | 0 |
| Healing Factor | 1.3010728630676 |
| Regeneration | 38.339425712274 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -40% |
| Spell | -30% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 54 |
| Crit Chance | 9% |
| APR | 25 |
| Speed | 1.43 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 7% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 7% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Acid | +16% |
| Physical | +13% |
| Mind | +30% |
| All | +4% |
| Darkness | +15% |
| Light | +14% |
| Lightning | +7% |
| Fire | +7% |
| Nature | +7% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +5% |
| Darkness | +10% |
| Acid | +18% |
| Physical | +10% |
| Fire | +30% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 113.48868926675 (73.452380952381%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 12 |
| Physical Save | 49 |
| Spell Save | 42 |
| Mental Save | 37 |
Defense: Resistances
| Blight | + 34%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 40%( 70%) |
| All | + 19%( 70%) |
| Physical | + 39%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 27%( 70%) |
| Lightning | + 48%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Superiority | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 61.27 fire damage per turn. Burning |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | You gain 18% resistance against blight. Resolve |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Huge cut that bleeds, doing 7.90 physical damage per turn. Bleeding |
| beneficial effect | The target's skin reacts to damage, granting 17 armour. Stoneskin |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target's has a cursed wound, reducing healing by 45%. Cursed Wound |
| detrimental effect | The target is poisoned, taking 11.41 nature damage per turn. Poison |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 61%. Scoundrel's Strategies |
| detrimental effect | The target is infected by a disease, reducing its constitution by 9 and doing 34.63 blight damage per turn. Rotting Disease |
| beneficial effect | Reduces physical damage received by 24% and provides a 13% chance to ignore critical hits. Juggernaut |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by vampire lord. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by king cobra. Escort: temporal explorer (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by forest wight. Escort: worried loremaster (level 3 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of explosive force. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. * You've found the needed electric eel tail. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Getygen the Kindleprophet (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -7% Damage when hit (Melee): 8 lightning Changes resistances: +3% light Changes resistances penetration: +10% fire Changes damage: +3% lightning / +3% fire Stamina each turn: +0.40 Maximum life: +35.00 Light radius: +3 Movement speed: +10% A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(82 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Getybar (5 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+1 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Changes stats: +2 Dex / +2 Cun / +4 Con Changes resistances: +4% all Changes damage: +12% mind Physical save: +10 (+3 eff.) Mental save: +18 (+7 eff.) A cap made of leather. |
| On hands | Emossra the drakeskin leather gloves (12 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +3 Defense: +12 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Changes damage: +12% acid Life regen: +4.80 Stamina each turn: +1.10 Psi each turn: +0.24 Only die when reaching: -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tadar (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +12 (+4 eff.) Fatigue: -6% Changes stats: +5 Str Changes resistances: +5% arcane / +12% fire Life regen: +4.00 Maximum life: +40.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Lelohek the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +4 Changes stats: +2 Wil Changes damage: +9% physical Life regen: +17.00 Maximum life: +68.00 Infravision radius: +3 Healing mod.: +38% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
| On fingers | Lisarassra the FreezekarmaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Str / +3 Mag / +4 Wil / +4 Cun Changes resistances: +14% mind / +18% cold Changes damage: +14% mind Rings can have magical properties. |
| Around neck | voratun amulet 'Dageyasta'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +12 (+4 eff.) Damage when hit (Melee): 8 physical Changes stats: +1 Dex Changes resistances: +1% physical / +9% cold Talent mastery: +0.40 Technique / Battle tactics Spell save: +9 (+3 eff.) Amulets can have magical properties. |
| In main hand | voratun mace 'Cleanseraider' (44.5-62.3 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +22 acid / +23 nature When wielded/worn: Armour penetration: +12 Changes resistances: +12% nature / +6% light Changes resistances penetration: +18% acid / +20% fire / +15% nature / +5% light Changes damage: +3% nature Blunt and deadly. |
| Around waist | Berochik the CracklepiercerInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +12% lightning / +10% temporal Changes resistances penetration: +10% lightning Light radius: +2 See invisible: +12 A belt that goes around your waist. |
| In off hand | Arilegathra (0 def, 10 armour, 68.5-82.2 power, 197 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.5 - 82.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +197 When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +6 Cun / +7 Str Changes resistances: +25% lightning / +9% fire Grants telepathy: Dragon Talent granted: +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Ulurin' (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str / +3 Dex / +3 Wil / +6 Cun Changes resistances: +17% darkness Changes resistances penetration: +10% darkness Changes damage: +11% darkness Stealth bonus: +7 Mental save: +7 (+3 eff.) Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mayurikira the voratun mail armour (20 def, 10 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +2 Armour: +10 Defense: +20 (+6 eff.) Fatigue: +12% Changes stats: +4 Str / +3 Con Changes resistances: +24% fire A suit of armour made of mail. |
Inventory
Elixir of Explosive ForceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of PrecisionInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your physical critical strike chance by 4%. A vial of chunky red fluid. |
teleportation rune (range 31; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (142% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Nerivena'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag / +4 Wil / +2 Con Changes resistances: +14% mind / +9% temporal Changes damage: +3% temporal Confusion immunity: +22% See invisible: +9 Amulets can have magical properties. |
marksman's steel ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+2 eff.) Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
Glorima the voratun dagger (39-50.7 power, 9 apr)Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +5 darkness Damage (radius 2) on crit: +8 mind Damage against: +7% Living When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances penetration: +20% mind Changes damage: +3% blight Critical mult.: +10.00% Sharp, short and deadly. |
balanced dwarven-steel longsword of massacre (30-42 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+2 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
Shinebliss the stralite mace (36-50.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage When wielded/worn: Physical crit. chance: +2.0% Defense: +3 (+1 eff.) Changes stats: +4 Str Changes damage: +21% light Maximum hate: +4.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.earthen yew starstaff of greater warding (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +9 Armour Hardiness: +5% Defense: +9 (+3 eff.) Maximum wards: +3 physical Changes damage: +20% physical Talents granted: +1 Command Staff +2 Ward Physical save: +5 (+1 eff.) Spellpower: +9 (+9 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering yew magestaff (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Mana each turn: +0.21 Maximum mana: +48.00 Spellpower: +9 (+9 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
ThunderbiterInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +9% lightning / +5% arcane / +6% acid Physical save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Poison immunity: +10% Life regen: +2.00 Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.cashmere robe of life (15 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances: +9% blight Life regen: +3.90 Maximum life: +40.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.linen robe of blight (+11%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ereledunadin (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Str / +6 Dex / +2 Mag / +3 Wil Grants telepathy: Dragon Mental save: +12 (+5 eff.) Mindpower: +12 (+6 eff.) It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Tulumnir the dwarven-steel gauntlets (9 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +4 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Fatigue: +3% Changes stats: +6 Str Changes resistances penetration: +10% blight Changes damage: +3% mind Physical save: +7 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +26% Only die when reaching: -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Chargespawner' (5 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 44% Damage when hit (Melee): 6 lightning / 6 fire Changes resistances: +12% lightning / +3% all Changes resistances penetration: +5% lightning Physical save: +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Lorudar' (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +15% acid / +5% arcane / +6% darkness Changes damage: +3% arcane Physical save: +12 (+4 eff.) Blindness immunity: +10% Maximum life: +80.00 A suit of armour made of mail. |
dwarven-steel mail armour 'Shadereeve' (3 def, 16 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes resistances: +9% temporal Changes resistances penetration: +15% darkness Changes damage: +6% darkness / +15% temporal A suit of armour made of mail. |
Lustrefiend the steel shield (0 def, 4 armour, 13.5-16.2 power, 43.5 block)Requires: - Shield usage training - Strength 16 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.5 - 16.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +43 When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +21% mind Talent granted: +1 Block Spell save: +12 (+4 eff.) Only die when reaching: -40.00 life Light radius: +2 See invisible: +12 Handheld deflection devices. |
Zubarabeth the iron shield (0 def, 6 armour, 7-8.4 power, 40 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +3% temporal Talent granted: +1 Block Pinning immunity: +10% Life regen: +4.00 Handheld deflection devices. |
windwalling steel shield of resistance (0 def, 4 armour, 14.5-17.4 power, 42 block)Requires: - Shield usage training - Strength 16 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 Damage (Melee): +12 physical When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +2 Wil Changes resistances: +7% acid / +12% physical / +6% fire / +5% lightning / +7% cold Talent granted: +1 Block Slows Projectiles: +13% Bonus block near projectiles: +10 Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
179 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Emelitha the TundraclamorCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +5% arcane / +3% temporal / +3% light / +12% cold Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Gardn the Dwarf Bulwark level 18
3rd Wealth 122nd year of Ascendancy at 07:56 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Gardn the Dwarf Bulwark level 27
39th Stralite 123rd year of Ascendancy at 17:39 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Gardn the Dwarf Bulwark level 25
6th Gold 123rd year of Ascendancy at 11:24 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Gardn the Dwarf Bulwark level 19
16th Dearth 122nd year of Ascendancy at 02:30 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Gardn the Dwarf Bulwark level 22
10th Shortage 122nd year of Ascendancy at 22:50 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Gardn the Dwarf Bulwark level 26
11st Gold 123rd year of Ascendancy at 11:46 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Gardn the Dwarf Bulwark level 22
3rd Loss 122nd year of Ascendancy at 11:40 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Gardn the Dwarf Bulwark level 17
38th Profit 122nd year of Ascendancy at 19:27 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gardn the Dwarf Bulwark level 22
16th Loss 122nd year of Ascendancy at 06:18 see stats
Level 10 (Roguelike)
Got a character to level 10.By Gardn the Dwarf Bulwark level 10
1st Profit 122nd year of Ascendancy at 06:16 see stats
Level 20 (Roguelike)
Got a character to level 20.By Gardn the Dwarf Bulwark level 20
16th Dearth 122nd year of Ascendancy at 02:35 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Gardn the Dwarf Bulwark level 20
17th Dearth 122nd year of Ascendancy at 15:50 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Gardn the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 03:22 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Gardn the Dwarf Bulwark level 9
2nd Acquisition 122nd year of Ascendancy at 03:35 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Gardn the Dwarf Bulwark level 20
41st Dearth 122nd year of Ascendancy at 17:07 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Gardn the Dwarf Bulwark level 18
7th Wealth 122nd year of Ascendancy at 21:26 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Gardn the Dwarf Bulwark level 25
6th Gold 123rd year of Ascendancy at 21:53 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Gardn the Dwarf Bulwark level 19
26th Wealth 122nd year of Ascendancy at 04:50 see stats
Unstoppable (Roguelike)
Returned from the dead.By Gardn the Dwarf Bulwark level 24
43rd Steel 123rd year of Ascendancy at 04:26 see stats
Log
Bone giant receives 43 healing from Veluth the ghoul's purging blight area effect.
Degenerated skeleton warrior receives 43 healing from Veluth the ghoul's purging blight area effect.
Ivomira the bone giant receives 43 healing from Veluth the ghoul's purging blight area effect.
Glyth the elder vampire receives 40 healing from Veluth the ghoul's purging blight area effect.
Zubywyn the master vampire receives 53 healing from Veluth the ghoul's purging blight area effect.
Glorylratta the ghoul receives 47 healing from Veluth the ghoul's purging blight area effect.
Zubywyn the master vampire hits Armoured skeleton warrior for (16 to ice), 24 cold (24 total damage).
Zubywyn the master vampire hits Xabrena the bone giant for (20 absorbed), 0 cold (0 total damage).
Zubywyn the master vampire hits Gymira the skeleton warrior for (35 absorbed), 0 cold (0 total damage).
Xabrena the bone giant uses Stun.
Gardn instinctively hardens his skin and ignores the attack!
Gardn repels an attack from Xabrena the bone giant.
The shield around Ivomira the bone giant crumbles.
The shield around Gymira the skeleton warrior crumbles.
Zubywyn the master vampire casts Channel Staff.
Glyth the elder vampire uses Stun.
Gardn instinctively hardens his skin and ignores the attack!
Gardn repels an attack from Glyth the elder vampire.
Gardn hits Glorylratta the ghoul for 39 physical, 5 light (45 total damage).
Gardn hits Lisydaba the bone giant for (5 absorbed), 0 light (0 total damage).
Gardn hits Gymira the skeleton warrior for (2 to ice), 3 light (4 total damage).
Gardn hits Zubywyn the master vampire for 10 light damage.
Gardn hits Armoured skeleton warrior for (2 to ice), 4 light (4 total damage).
Zubywyn the master vampire's Channel Staff hits Gardn for 39 acid damage.
Betydhetira the bone giant misses Gardn.
Melee retaliation hits Betydhetira the bone giant for (3 absorbed), 0 lightning, (3 absorbed), 0 physical (0 total damage).
Betydhetira the bone giant hits Gardn for 3 physical, 6 cold, 5 blight, 23 darkness (40 total damage).
Celia casts Invoke Darkness.
Saving game...

































































































