










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 22 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Betavea the brown bear at level 13 on the 36th Dusk 122nd year of Ascendancy at 02:45 0 / 5Killed by Ce'Nille the sand-drake at level 17 on the 23rd Haze 122nd year of Ascendancy at 05:16 Killed by snow giant boulder thrower at level 19 on the 47th Haze 122nd year of Ascendancy at 10:00 Killed by Ce'Nana the hummerhorn at level 22 on the 64th Haze 122nd year of Ascendancy at 12:21 Killed by Zubuth the Guardian at level 22 on the 65th Haze 122nd year of Ascendancy at 20:10 |
Primary Stats
| Strength | 40 (base 23) |
| Dexterity | 54 (base 49) |
| Constitution | 31 (base 19) |
| Magic | 14 (base 10) |
| Willpower | 18 (base 11) |
| Cunning | 25 (base 23) |
Resources
| Life | 585/585 |
| Stamina | 195/195 |
| Healing Factor | 1.5567164179104 |
| Regeneration | 2.5685820895522 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 27.507429148833 |
| See Invisible | 27.507429148833 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 50 |
| Crit Chance | 27% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 50 |
| Crit Chance | 24% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Cold | +4% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 52.08934837382 (81.030927835052%) |
| Defense | 23 |
| Ranged Defense | 24 |
| Fatigue | 33 |
| Physical Save | 32 |
| Spell Save | 44 |
| Mental Save | 49 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Arcane | + 10%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
| Lightning | + 49%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 12%( 70%) |
| Cold | + 38%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Teleport Resistance | 25% |
| Pinning Resistance | 0% |
| Bleed Resistance | 65% |
| Confusion Resistance | 80% |
| Stun Resistance | 100% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 225 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 81 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Throwing knives | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.50 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 78 - 109 Accuracy: 65 (knife) APR: 6 Crit Chance: +23% Crit mult: 150% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 31% chance to deflect up to 15 damage from the next 2.3 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Vorodalle the snow giant thunderer. Escort: injured seer (level 2 of Daikara) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Emitta the giant venus flytrap. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed wretchling eyeball. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of hardened leather boots 'Rhylathanarilach' (3 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Lck +5 Dex ----- def ----- Armour +7 Defense +3 (+1 eff.) Rng.Def +3 (+2 eff.) Fatigue +3% Resists +9% lightning +6% fire Mind.save +20 (+6 eff.) Stealth +8 Disease- +15% Disarm- +25% A pair of boots made of leather. |
| Light source | Taroddalen the Sunwinnow2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% fire ----- def ----- Resists +6% lightning +6% cold +3% light Mind.save +9 (+3 eff.) Max.HP +42.00 Knockbk- +10% Teleport- +15% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | iron gauntlets 'Elevea' (0 def, 15 armour) =armor=1.5 T1 hands armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +15 Resists +6% cold +5% arcane +1% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Sparkwrack the steel torque of kinetic psionic shield [power 51] (15 cooldown) =pnta 51=2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 20 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% fire +5% arcane +6% cold Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns Puts all charms on 15 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Layeth =res=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +4 Spell.save +30 (+10 eff.) Die.at -40.00 life HP.reg +1.40 Cut- +15% Stun/Frz- +25% Knockbk- +30% Teleport- +10% Rings can have magical properties. |
| On fingers | savage's gold ring of blinding strikes0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Con dps ---------- Melee+ 20 light Ranged+ 24 light On Hit (Melee): * 14% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.stam +12.00 Rings can have magical properties. |
| Around neck | grounding steel amulet of healing =resist=0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% lightning Heal.mod +10% Cut- +50% Stun/Frz- +22% Heal: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 158 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | stralite dagger of crippling (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.5 - 37.1 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | steel dagger 'Hytovon' (11-14.3 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 11.0 - 14.3 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +22 insidious poison +14 temporal +5 nature On Hit: * 20% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +6.0% On Hit (Melee): * 10% chance to disease ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. |
| Cloak | Islyramira the cashmere cloak (2 def, 0 armour) =stats hp=2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +4 Mag +5 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +65.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Silawe' (4 def, 9 armour)17.0 T2 massive armor [Rare] Master While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +20% lightning +6% fire +3% mind +12% temporal Mind.save +20 (+6 eff.) Disease- +10% Confus- +25% A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 119)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 119 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 288 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 28; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 14). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 28) for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 27%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 17%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (107 cold damage; freeze 3 turns with power 43)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 107.12 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 43 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 302 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 302 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 64)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xanuma the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.crit +3% ---------- misc Max.hate +10.00 Max.psi +30.00 Amulets can have magical properties. |
copper amulet of cunning (+3) =cun=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets can have magical properties. |
grounding gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets can have magical properties. |
restful copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
restful steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Wil ----- def ----- Fatigue -5% HP.reg +1.10 Amulets can have magical properties. |
steel amulet of cunning (+4) =cun=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets can have magical properties. |
wanderer's steel amulet =con=0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.30 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties. |
gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
rogue's copper ring =cun=0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings can have magical properties. |
steel ring 'Glintfoe'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light +14% fire Res.pen +10% light Melee Ret 16 light 4 fire ----- def ----- Resists +6% light +28% fire Rings can have magical properties. |
titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +4 (+2 eff.) Rings can have magical properties. |
warrior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +1.00 Stun/Frz- +20% Rings can have magical properties. |
dwarven-steel battleaxe of massacre (43-64.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
arcing dwarven-steel dagger of massacre (22.5-29.25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 22.5 - 29.3 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
dwarven-steel dagger 'Branuhor' (20-26 power, 13 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 20.0 - 26.0 Mind Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +13 Crit +6.0% Atk.spd 100% Phasing +20% On Hit.r1 +8 mind While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +15% temporal Melee Ret 12 mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Sharp, short and deadly. |
steel dagger 'Urakhad' (22-28.6 power, 8 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 22.0 - 28.6 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +8 Crit +5.0% Atk.spd 100% On Hit.r1 +16 mind While equipped: dps ---------- Mind.crit +2% Dmg.mod +9% physical Acc +8 (+3 eff.) Sharp, short and deadly. |
steel dagger of erosion (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature Power 12.0 - 15.6 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature +7 temporal Sharp, short and deadly. |
blooming thorny mindstar of life (8-8.8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 8.0 - 8.8 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +16.00 HP.reg +1.00 Heal.mod +10% Heal/summ +18 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of balance (2-2.2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.0 - 2.2 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Erylathalen' (6-6.6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 6.0 - 6.6 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 arcane On Hit: * 20% chance to cause random gloom While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +8% mind +3% darkness Melee Ret 4 mind 3 darkness ----- def ----- Resists +5% arcane Mind.save +3 (+1 eff.) HP.leech%% +6% HP.leech +12% ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Max.psi +16.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Slings are used to hurl stones or metal shots at your foes. |
rough leather belt 'Growthoath'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Cun +2 Str dps ---------- Spell.pwr +3 (+3 eff.) Melee Ret 4 nature ----- def ----- Fatigue -6% Mind.save +6 (+2 eff.) ---------- misc Light +1 Infravis +3 A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour) =wrap=2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+6 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 45 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 45.20 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Yvywe (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Dex +3 Con dps ---------- Dmg.mod +6% blight Res.pen +10% blight +15% temporal Melee Ret 8 blight ----- def ----- Defense +2 (+1 eff.) Resists +6% temporal Spell.save -17 (-6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.90 Mana/turn -0.29 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
slimy cashmere robe of protection (5 def, 2 armour)2.0 T3 cloth armor [Ego] Disrupt/Master While equipped: dps ---------- On Melee Ret: * Slows global speed by 5% * 3 arcane resource burn ----- def ----- Armour +2 Defense +5 (+2 eff.) Phys.save +20 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tulokalthorain the pair of rough leather boots (0 def, 1 armour) =cun=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +10 Wil +5 Cun dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Disengage: Puts all charms on 12 cooldown Level 1.3 Pwr.cost 12 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 70% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Xerawen the Abysssin (0 def, 10 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +15% fire Apr +6 Melee Ret 8 fire ----- def ----- Armour +10 Fatigue +3% Resists +6% fire HP.reg +3.00 Heal.mod +15% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Baligen' (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Mag dps ---------- Dmg.mod +15% blight Melee Ret 4 blight ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +11% cold Crit.dmg- 10.00% ---------- misc Telepathy Demon/Minor Demon/Major Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Xanithra' (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +9 Fatigue +3% Spell.save +3 (+1 eff.) Blind- +15% Pinning- +5% Stun/Frz- +15% Knockbk- +20% ---------- misc Infravis +1 A pair of boots made of leather. |
Nimbuscrypt the rough leather gloves (0 def, 1 armour) =cun=1.0 T1 hands armor [Rare] Nature While equipped: Stats +5 Cun +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +6% lightning +4% fire Res.pen +15% lightning Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Resists +6% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour) =spellhunt=1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Gyyon the hardened leather cap (5 def, 8 armour)2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% mind On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +8% blight +7% darkness +4% all Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Circle of Sanctity: (Instant) Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
cashmere wizard hat 'Blindwire' (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Dmg.mod +12% darkness Res.pen +25% arcane +20% darkness Melee Ret 16 arcane ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane ---------- misc Mana/turn +0.15 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Lisydakira' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% cold ----- def ----- Defense +2 (+1 eff.) Resists +18% acid +19% cold +6% light Mind.save +12 (+4 eff.) Disease- +10% Cut- +20% A pointy cloth hat, very wizardly... |
hardened leather cap 'Layuna' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +13 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +9% blight Mind.save +25 (+8 eff.) ---------- misc Max.hate +6.00 A cap made of leather. |
rough leather cap 'Adulenor' (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+2 eff.) Acc +8 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +4% physical +6% nature A cap made of leather. |
rejuvenating hardened leather armour of acid resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +17% acid HP.reg +4.20 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
impenetrable dwarven-steel plate armour of resilience (5 def, 18 armour)17.0 T3 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +24% Max.HP +29.00 A suit of armour made of metal plates. |
Dairimnir (14 def, 2 armour, 84 block)7.0 T3 shield armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 13 acid Res.pen +5% arcane Melee Ret 32 acid 8 arcane ----- def ----- Armour +2 Defense +14 (+7 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +5% arcane Proj.evade +10% ---------- misc Talents +3 Block Handheld deflection devices. |
acidic steel shield of lightning resistance (+17%) (6 def, 2 armour, 37 block)7.0 T2 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 5 acid Melee Ret 13 acid ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +17% lightning ---------- misc Talents +2 Block Handheld deflection devices. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yvomina the iron pickaxe (dig speed 38 turns) =cun conсгт с=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +5 Wil +10 Cun +6 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Betheriamitta the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex ----- def ----- Resists +9% acid +1% physical +5% arcane Max.HP +45.00 HP.reg +0.40 Knockbk- +15% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Betotha1.0 T3 lite [Rare] Master While equipped: Stats +2 Wil ----- def ----- Resists +18% acid ---------- misc Light +6 Infravis +3 Telepathy Demon/Minor Demon/Major A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Adolle'1.0 T3 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +8 (+3 eff.) Dmg.mod +3% mind Res.pen +15% physical ----- def ----- Armour +10 Phys.save +6 (+3 eff.) ---------- misc Max.stam +15.00 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Blastworth'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 4 acid 8 lightning On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to daze at end of turn ----- def ----- Resists +9% lightning Mind.save +8 (+2 eff.) ---------- misc Light +3 See.Stealth +10 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Daimadig'2.0 T1 lite [Rare] Master While equipped: dps ---------- Mind.crit +6% Mind.pwr +2 (+1 eff.) Res.pen +5% mind ----- def ----- Resists +6% mind ---------- misc Psi/ret +0.04 Max.hate +6.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 152 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Fulyneg' (19/19, 34.5-41.4 power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 34.5 - 41.4 Mind Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 19 Ranged+ +12 mind +32 physical On Hit.r1 +32 mind On Crit.r2 +8 mind On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
iron torque of charged psionic shield 'Camemnir' [power 27] (15 cooldown) =sil_lbmdышдутсу=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Melee Ret 16 mind ----- def ----- Fatigue -4% Mind.save +20 (+6 eff.) ---------- misc Psi/ret +0.04 Talents +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 27 for 7 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged iron torque of kinetic psionic shield [power 31] (20 cooldown) =pnta 31=2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 31 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
warded dwarven-steel torque of mindblast [power 181] (5 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +1 physical +1 mind +2 darkness Talents +1 Ward Fire a blast of psionic energies in a range 6 beam dealing 90.50 to 181.00 mind damage Puts all charms on 5 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
shadowy ash wand of trap destruction [power 36] (12 cooldown) =trao destr=2.0 T2 wand charm [Ego] Arcane Disarm traps (36 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 12 cooldown 100% to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By EBOSS_INSANE the Cornac Marauder level 19
50th Haze 122nd year of Ascendancy at 00:24 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By EBOSS_INSANE the Cornac Marauder level 21
63rd Haze 122nd year of Ascendancy at 03:28 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By EBOSS_INSANE the Cornac Marauder level 10
12nd Dusk 122nd year of Ascendancy at 07:42 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By EBOSS_INSANE the Cornac Marauder level 20
50th Haze 122nd year of Ascendancy at 00:24 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By EBOSS_INSANE the Cornac Marauder level 8
7th Dusk 122nd year of Ascendancy at 06:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By EBOSS_INSANE the Cornac Marauder level 7
4th Dusk 122nd year of Ascendancy at 10:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By EBOSS_INSANE the Cornac Marauder level 17
32nd Haze 122nd year of Ascendancy at 06:46 see stats
Log
EBOSS_INSANE has finished recovering.
EBOSS_INSANE's shakes his fear off.
EBOSS_INSANE stops burning.
EBOSS_INSANE feels pain again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Zubuth the Guardian killed EBOSS_INSANE!
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Infusion: Healing is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rune: Shielding is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Blinding Speed is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.








































































































