Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 21 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by stone troll at level 5 on the 5th Mirth 122nd year of Ascendancy at 17:53 / 119Killed by copperhead snake at level 6 on the 7th Mirth 122nd year of Ascendancy at 17:43 Killed by black mamba at level 6 on the 7th Mirth 122nd year of Ascendancy at 19:42 Killed by Emelitta the spitting spider at level 6 on the 8th Mirth 122nd year of Ascendancy at 10:53 Killed by skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 03:48 Killed by Xurenn the large white snake at level 7 on the 9th Mirth 122nd year of Ascendancy at 22:12 Killed by Xurenn the large white snake at level 7 on the 9th Mirth 122nd year of Ascendancy at 22:23 Killed by The Shade at level 7 on the 10th Mirth 122nd year of Ascendancy at 19:10 Killed by multi-hued crystal at level 8 on the 6th Flare 122nd year of Ascendancy at 17:36 Killed by grizzly bear at level 8 on the 8th Flare 122nd year of Ascendancy at 01:43 Killed by black crystal at level 9 on the 8th Flare 122nd year of Ascendancy at 10:34 Killed by poisoned deep water at level 9 on the 8th Flare 122nd year of Ascendancy at 16:27 Killed by Z'quikzshl the skeletal mold at level 9 on the 8th Flare 122nd year of Ascendancy at 18:38 Killed by skeleton warrior at level 10 on the 10th Flare 122nd year of Ascendancy at 03:06 Killed by skeleton archer at level 11 on the 10th Flare 122nd year of Ascendancy at 03:17 Killed by multi-hued crystal at level 11 on the 10th Flare 122nd year of Ascendancy at 12:24 Killed by Cyrytira the black ooze at level 12 on the 7th Dusk 122nd year of Ascendancy at 23:44 Killed by Cyrytira the black ooze at level 12 on the 8th Dusk 122nd year of Ascendancy at 00:18 Killed by Culann the human at level 12 on the 54th Dusk 122nd year of Ascendancy at 11:48 Killed by Culann the human at level 12 on the 54th Dusk 122nd year of Ascendancy at 12:06 Killed by Salsim the shalore at level 12 on the 57th Dusk 122nd year of Ascendancy at 19:02 Killed by war hound at level 12 on the 71st Dusk 122nd year of Ascendancy at 00:19 Killed by snow giant boulder thrower at level 12 on the 71st Dusk 122nd year of Ascendancy at 00:35 Killed by skeleton master archer at level 13 on the 71st Dusk 122nd year of Ascendancy at 06:19 Killed by Eilinymira the Guardian at level 13 on the 71st Dusk 122nd year of Ascendancy at 06:28 Killed by skeleton archer at level 13 on the 71st Dusk 122nd year of Ascendancy at 08:10 Killed by skeleton warrior at level 13 on the 71st Dusk 122nd year of Ascendancy at 08:23 Killed by Yvydawe the Guardian at level 13 on the 71st Dusk 122nd year of Ascendancy at 19:49 Killed by Xanibrena the Guardian at level 13 on the 72nd Dusk 122nd year of Ascendancy at 01:40 Killed by armoured skeleton warrior at level 13 on the 72nd Dusk 122nd year of Ascendancy at 06:55 Killed by armoured skeleton warrior at level 13 on the 72nd Dusk 122nd year of Ascendancy at 10:53 Killed by skeleton warrior at level 13 on the 72nd Dusk 122nd year of Ascendancy at 11:10 Killed by Bolangum the halfling at level 13 on the 4th Haze 122nd year of Ascendancy at 14:30 Killed by Bolangum the halfling at level 13 on the 4th Haze 122nd year of Ascendancy at 14:49 Killed by Bolangum the halfling at level 13 on the 4th Haze 122nd year of Ascendancy at 15:02 Killed by Bolangum the halfling at level 13 on the 4th Haze 122nd year of Ascendancy at 15:27 Killed by Ldiel the shalore at level 13 on the 7th Haze 122nd year of Ascendancy at 11:47 Killed by Eiminai the human at level 13 on the 24th Haze 122nd year of Ascendancy at 19:59 Killed by Areper the halfling at level 13 on the 24th Haze 122nd year of Ascendancy at 20:20 Killed by Anur the halfling at level 13 on the 24th Haze 122nd year of Ascendancy at 20:41 Killed by Anur the halfling at level 13 on the 24th Haze 122nd year of Ascendancy at 21:02 Killed by Areper the halfling at level 13 on the 24th Haze 122nd year of Ascendancy at 21:11 Killed by Glama the thalore at level 15 on the 48th Haze 122nd year of Ascendancy at 22:06 Killed by ultimate gwelgoroth at level 15 on the 63rd Haze 122nd year of Ascendancy at 04:31 Killed by Grand Corruptor at level 15 on the 64th Haze 122nd year of Ascendancy at 06:04 Killed by Grand Corruptor at level 15 on the 64th Haze 122nd year of Ascendancy at 06:30 Killed by ziguranth wyrmic at level 15 on the 64th Haze 122nd year of Ascendancy at 07:00 Killed by Grand Corruptor at level 15 on the 64th Haze 122nd year of Ascendancy at 07:11 Killed by ziguranth summoner at level 15 on the 64th Haze 122nd year of Ascendancy at 07:20 Killed by Protector Myssil at level 15 on the 64th Haze 122nd year of Ascendancy at 07:33 Killed by Grand Corruptor at level 15 on the 64th Haze 122nd year of Ascendancy at 07:49 Killed by Protector Myssil at level 15 on the 64th Haze 122nd year of Ascendancy at 08:13 Killed by Protector Myssil at level 15 on the 64th Haze 122nd year of Ascendancy at 08:40 Killed by Protector Myssil at level 15 on the 64th Haze 122nd year of Ascendancy at 08:49 Killed by skeleton mage at level 15 on the 70th Haze 122nd year of Ascendancy at 18:32 Killed by armoured skeleton warrior at level 16 on the 72nd Haze 122nd year of Ascendancy at 01:26 Killed by heavy bone giant at level 16 on the 72nd Haze 122nd year of Ascendancy at 09:49 Killed by skeleton warrior at level 16 on the 74th Haze 122nd year of Ascendancy at 08:31 Killed by heavy bone giant at level 16 on the 75th Haze 122nd year of Ascendancy at 01:08 Killed by Subject Z at level 17 on the 75th Haze 122nd year of Ascendancy at 13:38 Killed by Roderris the dwarf at level 17 on the 6th Allure 123rd year of Ascendancy at 12:04 Killed by snow giant thunderer at level 17 on the 7th Allure 123rd year of Ascendancy at 06:01 Killed by snow giant thunderer at level 17 on the 7th Allure 123rd year of Ascendancy at 08:20 Killed by snow giant thunderer at level 18 on the 8th Allure 123rd year of Ascendancy at 06:36 Killed by snow giant boulder thrower at level 18 on the 8th Allure 123rd year of Ascendancy at 11:46 Killed by snow giant boulder thrower at level 18 on the 8th Allure 123rd year of Ascendancy at 12:28 Killed by xaren at level 18 on the 8th Allure 123rd year of Ascendancy at 12:47 Killed by greater teluvorta at level 18 on the 8th Allure 123rd year of Ascendancy at 19:19 Killed by ultimate teluvorta at level 18 on the 8th Allure 123rd year of Ascendancy at 19:43 Killed by telugoroth at level 18 on the 8th Allure 123rd year of Ascendancy at 20:02 Killed by Xytha the ultimate teluvorta at level 18 on the 9th Allure 123rd year of Ascendancy at 06:05 Killed by dredgling at level 18 on the 10th Allure 123rd year of Ascendancy at 00:46 Killed by temporal stalker at level 18 on the 10th Allure 123rd year of Ascendancy at 01:07 Killed by Yvodheth the dredgling at level 18 on the 10th Allure 123rd year of Ascendancy at 02:17 Killed by Chronolith Clone at level 18 on the 10th Allure 123rd year of Ascendancy at 03:12 Killed by Chronolith Twin at level 18 on the 10th Allure 123rd year of Ascendancy at 03:28 Killed by Chronolith Twin at level 18 on the 10th Allure 123rd year of Ascendancy at 05:36 Killed by Chronolith Twin at level 18 on the 10th Allure 123rd year of Ascendancy at 06:14 Killed by Chronolith Twin at level 18 on the 10th Allure 123rd year of Ascendancy at 06:28 Killed by Chronolith Twin at level 18 on the 10th Allure 123rd year of Ascendancy at 06:47 Killed by Chronolith Twin at level 19 on the 10th Allure 123rd year of Ascendancy at 07:38 Killed by Chronolith Twin at level 19 on the 10th Allure 123rd year of Ascendancy at 10:34 Killed by teluvorta at level 19 on the 10th Allure 123rd year of Ascendancy at 12:08 Killed by Chronolith Twin at level 19 on the 10th Allure 123rd year of Ascendancy at 12:59 Killed by Chronolith Twin at level 19 on the 10th Allure 123rd year of Ascendancy at 13:43 Killed by Chronolith Twin at level 19 on the 10th Allure 123rd year of Ascendancy at 15:43 Killed by snow giant boulder thrower at level 19 on the 10th Allure 123rd year of Ascendancy at 23:03 Killed by oozing horror at level 19 on the 1st Regrowth 123rd year of Ascendancy at 11:30 Killed by Rantha the Worm at level 19 on the 1st Regrowth 123rd year of Ascendancy at 13:16 Killed by Unolam the halfling at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 14:35 Killed by Unolam the halfling at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 14:55 Killed by thief at level 20 on the 29th Regrowth 123rd year of Ascendancy at 18:08 Killed by skeleton warrior at level 20 on the 30th Regrowth 123rd year of Ascendancy at 07:28 Killed by ruin banshee at level 20 on the 30th Regrowth 123rd year of Ascendancy at 19:46 Killed by ghoul at level 20 on the 30th Regrowth 123rd year of Ascendancy at 21:28 Killed by skeleton warrior at level 20 on the 30th Regrowth 123rd year of Ascendancy at 22:00 Killed by ruin banshee at level 20 on the 31st Regrowth 123rd year of Ascendancy at 03:07 Killed by orc cryomancer at level 20 on the 31st Regrowth 123rd year of Ascendancy at 04:10 Killed by shadowblade at level 20 on the 31st Regrowth 123rd year of Ascendancy at 22:31 Killed by giant spider at level 20 on the 31st Regrowth 123rd year of Ascendancy at 23:06 Killed by grave wight at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 00:03 Killed by skeleton master archer at level 20 on the 34th Regrowth 123rd year of Ascendancy at 06:35 Killed by skeleton master archer at level 20 on the 34th Regrowth 123rd year of Ascendancy at 06:48 Killed by skeleton master archer at level 20 on the 34th Regrowth 123rd year of Ascendancy at 07:17 Killed by Borfast the Broken at level 21 on the 35th Regrowth 123rd year of Ascendancy at 00:24 Killed by Borfast the Broken at level 21 on the 35th Regrowth 123rd year of Ascendancy at 00:45 Killed by skeleton master archer at level 21 on the 35th Regrowth 123rd year of Ascendancy at 01:20 Killed by Borfast the Broken at level 21 on the 35th Regrowth 123rd year of Ascendancy at 01:54 Killed by Borfast the Broken at level 21 on the 35th Regrowth 123rd year of Ascendancy at 02:38 Killed by Borfast the Broken at level 21 on the 35th Regrowth 123rd year of Ascendancy at 03:18 Killed by Borfast the Broken at level 21 on the 35th Regrowth 123rd year of Ascendancy at 03:39 Killed by skeleton magus at level 21 on the 35th Regrowth 123rd year of Ascendancy at 08:23 Killed by skeleton warrior at level 21 on the 35th Regrowth 123rd year of Ascendancy at 08:55 Killed by vampire lord at level 21 on the 35th Regrowth 123rd year of Ascendancy at 09:21 Killed by skeleton warrior at level 21 on the 35th Regrowth 123rd year of Ascendancy at 10:41 Killed by skeleton warrior at level 21 on the 35th Regrowth 123rd year of Ascendancy at 11:08 Killed by skeleton warrior at level 21 on the 35th Regrowth 123rd year of Ascendancy at 11:25 Killed by skeleton warrior at level 21 on the 35th Regrowth 123rd year of Ascendancy at 11:51 Killed by ritch flamespitter at level 21 on the 41st Regrowth 123rd year of Ascendancy at 16:13 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 40 (base 32) |
| Constitution | 10 (base 10) |
| Magic | 46 (base 32) |
| Willpower | 26 (base 10) |
| Cunning | 54 (base 36) |
Resources
| Life | 381/442 |
| Mana | 321/326 |
| Stamina | 200/200 |
| Healing Factor | 1.16 |
| Regeneration | 2.726 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 41 |
| Crit Chance | 41% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 7 |
| Physical Save | 25 |
| Spell Save | 33 |
| Mental Save | 29 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 760% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target's spellpower has been increased by 3. Spellsurge |
| beneficial effect | The target's critical strike damage bonus is increased by 44%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You failed to protect the lone alchemist from death by Mek. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by white crystal. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by Mek. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | psychokinetic quiver of elm arrows (19/19, 108% power, 5 apr) psychokinetic quiver of elm arrows (19/19, 108% power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 108% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 19 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +23 physical Arrows are used with bows to pierce your foes to death. |
| Light source | Chargemark the brass lantern Chargemark the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +5% arcane Changes damage: +9% lightning Spell save: +6 (+3 eff.) Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | shielding linen wizard hat (1 def, 0 armour) shielding linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag Spell save: +5 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | iron torque of charged psionic shield 'Glaretaint' [power 27] (20 cooldown) iron torque of charged psionic shield 'Glaretaint' [power 27] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% nature / +5% arcane Changes damage: +6% light It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 27 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+6 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | magewarrior's short yew starstaff of greater warding (120% power, 4 apr, light element) magewarrior's short yew starstaff of greater warding (120% power, 4 apr, light element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Physical power: +5 (+3 eff.) Armour: +7 Defense: +7 (+3 eff.) Maximum wards: +3 light Changes damage: +20% light Talents granted: +2 Ward +1 Command Staff Critical mult.: +9.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dourlord (0 def, 7 armour) Dourlord (0 def, 7 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Damage when hit (Melee): 8 darkness Changes resistances penetration: +5% darkness Changes damage: +9% darkness / +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stormwoven woollen robe of life (0 def, 0 armour) stormwoven woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Str / +5 Mag / +5 Wil Changes resistances: +6% lightning / +5% cold / +11% blight Changes damage: +7% lightning / +5% physical / +5% cold Life regen: +2.10 Maximum life: +51.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Xanaba the cashmere cloak (7 def, 2 armour) Xanaba the cashmere cloak (7 def, 2 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +2 Defense: +7 (+3 eff.) Changes stats: +4 Cun Changes resistances: +14% light / +14% fire Stealth bonus: +5 Physical save: +9 (+4 eff.) Only die when reaching: -80.00 life Healing mod.: +5% Heals friendly targets nearby when you use a nature summon: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 11%; cure magical, physical, mental) Primal Infusion (affinity 11%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns) Rune of the Rift (254.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (121 cold damage; freeze 3 turns with power 45) biting gale rune of the wizard (121 cold damage; freeze 3 turns with power 45)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 121.44 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 45 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 8; power 24; dur 4) phase door rune of the duelist (range 8; power 24; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Layoth LayothInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +4 (+2 eff.) Damage when hit (Melee): 16 physical Changes damage: +9% acid Cut immunity: +50% Maximum life: +40.00 Maximum stamina: +15.00 Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 248 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amulet of cunning (+3) insulating copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% fire / +11% cold Amulets can have magical properties. |
restful gold amulet of cunning (+3) restful gold amulet of cunning (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +3 Cun Life regen: +0.90 Amulets can have magical properties. |
copper ring of frost (+20%) copper ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
marksman's copper ring of perseverance marksman's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
steel ring of sensing steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +20% Infravision radius: +3 See stealth: +7 See invisible: +5 Rings can have magical properties. |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (129% power, 10 apr) Umbral Razor (129% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Cun, 45% Dex, 10% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 119.00 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Zeryzilasin the Demonslicer (121% power, 7 apr) Zeryzilasin the Demonslicer (121% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 122% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +8 lightning When wielded/worn: Changes resistances: +6% mind / +3% light Changes resistances penetration: +5% darkness Mental save: +6 (+3 eff.) Confusion immunity: +5% Sharp, short and deadly. |
iron dagger (98% power, 5 apr) iron dagger (98% power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (101% power, 5 apr) iron dagger (101% power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
manaburning iron dagger of persecution (98% power, 5 apr) manaburning iron dagger of persecution (98% power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8 arcane resource burn Damage against: +5% Unnatural When wielded/worn: Changes stats: +1 Wil Sharp, short and deadly. |
slime-covered steel dagger of crippling (103% power, 6 apr) slime-covered steel dagger of crippling (103% power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 4% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +4.0% Sharp, short and deadly. |
thunderous steel dagger of erosion (103% power, 6 apr) thunderous steel dagger of erosion (103% power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 12% chance to daze at end of turn Damage (Melee): +5 nature / +5 temporal When wielded/worn: Changes stats: +2 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +2 Con Changes resistances penetration: +5% lightning Sharp, short and deadly. |
truestriking steel dagger of erosion (102% power, 6 apr) truestriking steel dagger of erosion (102% power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 102% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 nature / +4 temporal When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +5% physical Sharp, short and deadly. |
Kor's Fall (100% power, 0 apr, darkness element) Kor's Fall (100% power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 118.64 physical damage to all targets in line, and inflicting bleeding for another 59.32 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Staff of Arcane Supremacy (120% power, 4 apr, physical element) Staff of Arcane Supremacy (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+7 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Porudawyn the rough leather belt Porudawyn the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes damage: +9% mind Reduced damage from: +15% Summoned Critical mult.: +10.00% Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +10 A belt that goes around your waist. |
nightruned rough leather belt nightruned rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness A belt that goes around your waist. |
noble's rough leather belt of recklessness noble's rough leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+2 eff.) Reduced damage from: +17% Summoned Critical mult.: +6.00% A belt that goes around your waist. |
Fireweeper (1 def, 0 armour) Fireweeper (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Str / +1 Con Changes resistances: +9% lightning / +3% fire / +5% arcane / +9% temporal Changes damage: +12% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. pair of iron boots of uncanny dodging (3 def, 3 armour)pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 103.12 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. iron helm (0 def, 3 armour)iron helm (0 def, 3 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
56 alchemist agate 56 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of trap destruction [power 19] (15 cooldown) elm wand of trap destruction [power 19] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to disarm traps (19 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Mek the Shalore Shadowblade level 15
64th Haze 122nd year of Ascendancy at 09:02 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mek the Shalore Shadowblade level 15
47th Haze 122nd year of Ascendancy at 07:44 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Mek the Shalore Shadowblade level 17
6th Allure 123rd year of Ascendancy at 22:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mek the Shalore Shadowblade level 17
6th Allure 123rd year of Ascendancy at 12:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mek the Shalore Shadowblade level 10
8th Flare 122nd year of Ascendancy at 18:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mek the Shalore Shadowblade level 20
1st Regrowth 123rd year of Ascendancy at 16:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mek the Shalore Shadowblade level 21
45th Regrowth 123rd year of Ascendancy at 18:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mek the Shalore Shadowblade level 13
72nd Dusk 122nd year of Ascendancy at 10:23 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Mek the Shalore Shadowblade level 17
9th Decay 122nd year of Ascendancy at 11:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mek the Shalore Shadowblade level 15
71st Haze 122nd year of Ascendancy at 22:58 see stats
Log
Mek is no longer surging arcane power.
You are being observed too closely to enter Stealth!
Black crystal casts Blight Bolt.
You are being observed too closely to enter Stealth!
Black crystal casts Phase Door.
Talent Illuminate is ready to use.
You are being observed too closely to enter Stealth!
Mek activates Stealth.
Crimson crystal casts Blood Grasp.
Mek casts Illuminate.
Black crystal resists the blinding light!
Crimson crystal resists the blinding light!
Crimson crystal resists the blinding light!
Mek's spell attains critical power!
Mek is surging arcane power.
Option unlocked: New Class: Marauder (Rogue)
New Achievement: Size matters (Exploration mode)!
Mek deactivates Stealth.
Mek hits Crimson crystal for 824 light damage.
Mek hits Black crystal for 0 light damage.
Mek hits Crimson crystal for 711 light damage.
Mek killed Crimson crystal!
Mek killed Crimson crystal!
Mek is no longer surging arcane power.
