Karabin the level 3 Cornac Marauder by Mateusarbex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassMarauder
Level / Exp3 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity18 (base 16)
Constitution12 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life-6/131
Stamina27/106
Healing Factor1.0164835164835
Regeneration12.451923076923

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy12
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy12
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)12.522593642275 (63.098591549296%)
Defense4
Ranged Defense4
Fatigue17
Physical Save11
Spell Save7
Mental Save7

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.20
4/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
0/5
1/5
1/5

Effects

detrimental effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
active

Equipment

Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Karabin uses Infusion: Regeneration.
Karabin starts regenerating health quickly.

Karabin is recovering from the damage!

Karabin is on fire!

Forest Troll Hedge-Wizard's Flame hits
Karabin for 27 fire damage.
Forest Troll Hedge-Wizard casts Rune: Reflection Shield.

A shield forms around Forest Troll Hedge-Wizard.


Karabin receives 13 healing.
Burning from Forest Troll Hedge-Wizard hits
Karabin for 9 fire damage.
Forest Troll Hedge-Wizard hits Karabin for (8 parried), 1 physical (1 total damage).
Karabin uses Infusion: Wild.

Karabin stops burning.

Karabin is cured!

Karabin lessens the pain.

Forest Troll Hedge-Wizard reflects damage back to Karabin!
Forest Troll Hedge-Wizard hits Karabin for 19 reflected, 17 reflected (36 total damage).
Karabin hits Forest Troll Hedge-Wizard for (19 absorbed), 0 physical, (17 absorbed), 0 physical (0 total damage).
Forest Troll Hedge-Wizard misses Karabin.

Karabin receives 13 healing.
Karabin uses Dirty Fighting.

Forest Troll Hedge-Wizard reflects damage back to Karabin!
Forest Troll Hedge-Wizard hits Karabin for 11 reflected damage.
Karabin hits Forest Troll Hedge-Wizard for (11 absorbed), 0 physical (0 total damage).
Forest Troll Hedge-Wizard casts Manathrust.


Karabin receives 13 healing.
Forest Troll Hedge-Wizard hits Karabin for 37 arcane damage.
Saving game...