Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 16 / 36% |
| Size | big |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 08:44 / 58Killed by deformed giant venus flytrap at level 8 on the 3rd Flare 122nd year of Ascendancy at 00:39 Killed by Nerumina the deformed giant venus flytrap at level 8 on the 3rd Flare 122nd year of Ascendancy at 02:19 Killed by The Withering Thing at level 9 on the 3rd Flare 122nd year of Ascendancy at 12:04 Killed by The Withering Thing at level 9 on the 3rd Flare 122nd year of Ascendancy at 12:14 Killed by shadow at level 9 on the 3rd Flare 122nd year of Ascendancy at 12:38 Killed by Xilaith the gloomy wolf at level 9 on the 3rd Flare 122nd year of Ascendancy at 12:53 Killed by Xilaith the gloomy wolf at level 9 on the 3rd Flare 122nd year of Ascendancy at 13:01 Killed by deformed giant venus flytrap at level 9 on the 3rd Flare 122nd year of Ascendancy at 13:26 Killed by Xilaith the gloomy wolf at level 9 on the 3rd Flare 122nd year of Ascendancy at 13:39 Killed by Xilaith the gloomy wolf at level 9 on the 3rd Flare 122nd year of Ascendancy at 14:13 Killed by Emelilraba the deformed giant venus flytrap at level 9 on the 3rd Flare 122nd year of Ascendancy at 14:38 Killed by Xilaith the gloomy wolf at level 9 on the 3rd Flare 122nd year of Ascendancy at 15:00 Killed by red crystal at level 9 on the 10th Dusk 122nd year of Ascendancy at 09:30 Killed by black crystal at level 10 on the 11st Dusk 122nd year of Ascendancy at 15:59 Killed by snow giant at level 11 on the 12nd Dusk 122nd year of Ascendancy at 11:06 Killed by Xilfra the dwarf at level 11 on the 23rd Dusk 122nd year of Ascendancy at 18:12 Killed by mean looking elven guard at level 11 on the 31st Dusk 122nd year of Ascendancy at 18:05 Killed by elven mage at level 12 on the 35th Dusk 122nd year of Ascendancy at 17:11 Killed by elven tempest at level 12 on the 35th Dusk 122nd year of Ascendancy at 17:50 Killed by rattlesnake at level 12 on the 44th Dusk 122nd year of Ascendancy at 08:04 Killed by skeleton warrior at level 12 on the 45th Dusk 122nd year of Ascendancy at 12:11 Killed by Assassin Lord at level 13 on the 51st Dusk 122nd year of Ascendancy at 00:20 Killed by Khzomut the fire imp at level 13 on the 58th Dusk 122nd year of Ascendancy at 23:34 Killed by Betumira the Guardian at level 13 on the 59th Dusk 122nd year of Ascendancy at 00:57 Killed by multi-hued drake hatchling at level 14 on the 59th Dusk 122nd year of Ascendancy at 03:04 Killed by Nerilralrath the Guardian at level 14 on the 59th Dusk 122nd year of Ascendancy at 04:29 Killed by ritch flamespitter at level 14 on the 59th Dusk 122nd year of Ascendancy at 08:44 Killed by lesser vampire at level 14 on the 59th Dusk 122nd year of Ascendancy at 10:34 Killed by Emelurilaith the Guardian at level 14 on the 59th Dusk 122nd year of Ascendancy at 14:53 Killed by Emelurilaith the Guardian at level 14 on the 59th Dusk 122nd year of Ascendancy at 15:05 Killed by Ginn the Guardian at level 14 on the 59th Dusk 122nd year of Ascendancy at 20:05 Killed by Silolenor the Guardian at level 14 on the 59th Dusk 122nd year of Ascendancy at 23:49 Killed by Silolenor the Guardian at level 14 on the 60th Dusk 122nd year of Ascendancy at 00:00 Killed by Silolenor the Guardian at level 14 on the 60th Dusk 122nd year of Ascendancy at 00:23 Killed by shadow at level 14 on the 1st Haze 122nd year of Ascendancy at 20:49 Killed by shadow at level 14 on the 1st Haze 122nd year of Ascendancy at 21:01 Killed by Aerorana the cave bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 00:19 Killed by Emelemina the grizzly bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 00:41 Killed by Aerorana the cave bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 01:16 Killed by poison vine at level 14 on the 2nd Haze 122nd year of Ascendancy at 01:40 Killed by Betura the cave bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 05:56 Killed by Betura the cave bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 06:07 Killed by Betura the cave bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 06:37 Killed by Gatha the polar bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 06:48 Killed by Gatha the polar bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 07:01 Killed by Betura the cave bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 07:16 Killed by Elirathra the black bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 12:50 Killed by Elirathra the black bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 13:16 Killed by Gloruvea the cave bear at level 14 on the 2nd Haze 122nd year of Ascendancy at 16:35 Killed by Zubuldathra the black bear at level 15 on the 3rd Haze 122nd year of Ascendancy at 06:09 Killed by Velomivena the black bear at level 15 on the 3rd Haze 122nd year of Ascendancy at 08:53 Killed by large brown snake at level 15 on the 11st Haze 122nd year of Ascendancy at 02:48 Killed by cutpurse at level 15 on the 11st Haze 122nd year of Ascendancy at 04:55 Killed by thief at level 15 on the 12nd Haze 122nd year of Ascendancy at 07:05 Killed by Cyrussra the minotaur at level 15 on the 13rd Haze 122nd year of Ascendancy at 18:41 Killed by venom drake at level 16 on the 15th Haze 122nd year of Ascendancy at 06:35 Killed by thief at level 16 on the 15th Haze 122nd year of Ascendancy at 07:37 |
Primary Stats
| Strength | 49 (base 39) |
| Dexterity | 25 (base 15) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 38 (base 33) |
Resources
| Life | 331/331 |
| Stamina | 134/148 |
| Healing Factor | 1.173829787234 |
| Regeneration | 2.6411170212766 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 50.662885136509 |
| See Invisible | 50.662885136509 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 46 |
| Crit Chance | 26% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (49.309173272933%) |
| Defense | 28 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 11 |
| Mental Save | 28 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 14% |
| Bleed Resistance | 5% |
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Volatile Poison |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You failed to protect the temporal explorer from death by minotaur. Escort: temporal explorer (level 1 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Salumira the wolf. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betadaraba the pair of iron boots (2 def, 3 armour) Betadaraba the pair of iron boots (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Changes stats: +1 Wil Changes damage: +3% blight Critical mult.: +5.00% Mental crit. chance: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | psychic's iron gauntlets of strength (+3) (0 def, 1 armour) psychic's iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Damage (Melee): 6 mind Changes stats: +3 Str Changes resistances: +6% mind Changes damage: +4% mind Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | iron helm of trickery (0 def, 3 armour) iron helm of trickery (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Xanodalaith' (dig speed 28 turns) dwarven-steel pickaxe 'Xanodalaith' (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Str Changes resistances: +6% blight / +12% temporal / +3% nature / +5% arcane Spell save: +3 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Islyma IslymaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% light / +12% darkness Mental save: +13 (+7 eff.) Cut immunity: +5% Confusion immunity: +23% Knockback immunity: +10% Only die when reaching: -40.00 life Rings can have magical properties. |
| On fingers | marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
| Around waist | monstrous rough leather belt of burglary monstrous rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +3 Str / +4 Dex / +3 Cun / +3 Con / +6 Lck Trap disarming bonus: +6 Stealth bonus: +6 Physical save: +6 (+3 eff.) Infravision radius: +3 Size category: +1 A belt that goes around your waist. |
| Main armor | rejuvenating cured leather armour of Toknor (2 def, 4 armour) rejuvenating cured leather armour of Toknor (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+1 eff.) Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Critical mult.: +11.00% Life regen: +2.00 Stamina each turn: +0.60 A suit of armour made of leather. |
| In main hand | warbringer's dwarven-steel greatsword of massacre (45.5-72.8 power, 2 apr) warbringer's dwarven-steel greatsword of massacre (45.5-72.8 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +14% Massive two-handed swords. |
| Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +6 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion of the psychic (heal 127 over 5 turns) regeneration infusion of the psychic (heal 127 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 127 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. cleansing steel amulet of cunning (+3)cleansing steel amulet of cunning (+3) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +10% nature / +12% blight Poison immunity: +26% Disease immunity: +26% Amulets can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings can have magical properties. |
balanced iron dagger of erosion (10-13 power, 5 apr) balanced iron dagger of erosion (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature / +4 temporal When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +4 (+2 eff.) Disarm immunity: +17% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level. flaming steel greatsword of the mystic (25-40 power, 2 apr)flaming steel greatsword of the mystic (25-40 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +10 fire When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +9 (+9 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mighty ash longbowmighty ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +3 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steel longsword (15-21 power, 3 apr)steel longsword (15-21 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
iron waraxe of massacre (17-23.8 power, 2 apr) iron waraxe of massacre (17-23.8 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Earyhell the rough leather belt Earyhell the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Changes resistances: +9% mind / +3% lightning Stealth bonus: +5 Blindness immunity: +10% Poison immunity: +5% A belt that goes around your waist. |
Emelemira (0 def, 3 armour) Emelemira (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Changes stats: +2 Str Changes resistances: +6% lightning / +5% temporal Grants telepathy: Dragon Heals friendly targets nearby when you use a nature summon: +30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. grounding pair of iron boots of tirelessness (0 def, 3 armour)grounding pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.40 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hellserpent (0 def, 3 armour) Hellserpent (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +6% lightning / +12% fire Disarm immunity: +5% Stun/Freeze immunity: +5% Teleport immunity: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blazesever the hardened leather armour (3 def, 6 armour) Blazesever the hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +3 Cun / +3 Wil Changes resistances: +12% mind / +9% fire Changes damage: +6% lightning Mental save: +41 (+18 eff.) Disarm immunity: +5% A suit of armour made of leather. |
rejuvenating cured leather armour of lightning resistance (2 def, 4 armour) rejuvenating cured leather armour of lightning resistance (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +19% lightning Life regen: +2.00 Stamina each turn: +0.80 A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
Zanagund (9 def, 7 armour) Zanagund (9 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +6 (+1 eff.) Armour: +7 Defense: +9 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +20% Changes stats: +1 Wil Changes resistances: +5% physical Physical save: +12 (+6 eff.) A suit of armour made of metal plates. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By stabs the Cornac Rogue level 11
21st Dusk 122nd year of Ascendancy at 16:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By stabs the Cornac Rogue level 10
10th Dusk 122nd year of Ascendancy at 11:09 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By stabs the Cornac Rogue level 13
51st Dusk 122nd year of Ascendancy at 02:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By stabs the Cornac Rogue level 16
17th Haze 122nd year of Ascendancy at 22:38 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By stabs the Cornac Rogue level 12
46th Dusk 122nd year of Ascendancy at 02:00 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
Giant venus flytrap misses stabs.
Stabs uses Venomous Strike.
stabs hits Giant venus flytrap for 301 nature damage.
stabs killed Giant venus flytrap!
You don't see how to get there...
Stabs picks up (h.): flaming steel greatsword of the mystic (25-40 power, 2 apr).
Resting starts...
Talent Venomous Strike is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Ran for 5 turns (stop reason: hostile spotted to the north (large white snake)).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: hostile spotted to the east (large white snake)).
Stabs uses Venomous Strike.
stabs performs a melee critical strike against Large white snake!
Personal New Achievement: Size matters (Exploration mode)!
Option unlocked: New Class: Marauder (Rogue)
stabs hits Large white snake for 615 nature damage.
stabs killed Large white snake!
Stabs deactivates Volatile Poison.
