










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 20 / 58% |
| Size | small |
| Lifes / Deaths | Killed by skeleton archer at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:01 / 43Killed by Aerilralle the warg at level 6 on the 78th Pyre 122nd year of Ascendancy at 01:53 Killed by Aerilralle the warg at level 6 on the 78th Pyre 122nd year of Ascendancy at 02:21 Killed by Aerilralle the warg at level 6 on the 78th Pyre 122nd year of Ascendancy at 02:55 Killed by Elara the brown mold at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:19 Killed by Elarivea the degenerated skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:48 Killed by The Shade at level 8 on the 1st Mirth 122nd year of Ascendancy at 06:25 Killed by The Shade at level 8 on the 1st Mirth 122nd year of Ascendancy at 07:27 Killed by multi-hued crystal at level 11 on the 3rd Dusk 122nd year of Ascendancy at 16:30 Killed by Silana the forest wight at level 11 on the 3rd Dusk 122nd year of Ascendancy at 17:04 Killed by Bethatha the forest wight at level 12 on the 4th Dusk 122nd year of Ascendancy at 04:31 Killed by Belyvena the entrenched horror at level 13 on the 7th Dusk 122nd year of Ascendancy at 04:53 Killed by ultimate gwelgoroth at level 14 on the 12nd Dusk 122nd year of Ascendancy at 00:31 Killed by Vorawe the shadowblade at level 14 on the 15th Dusk 122nd year of Ascendancy at 23:50 Killed by Vorawe the shadowblade at level 14 on the 16th Dusk 122nd year of Ascendancy at 01:07 Killed by Vorawe the shadowblade at level 14 on the 16th Dusk 122nd year of Ascendancy at 02:33 Killed by Vorawe the shadowblade at level 14 on the 16th Dusk 122nd year of Ascendancy at 04:18 Killed by Poratta the bandit at level 14 on the 16th Dusk 122nd year of Ascendancy at 18:19 Killed by Poratta the bandit at level 14 on the 17th Dusk 122nd year of Ascendancy at 03:18 Killed by carrion worm mass at level 16 on the 26th Dusk 122nd year of Ascendancy at 13:20 Killed by Zubyta the snow giant thunderer at level 17 on the 30th Dusk 122nd year of Ascendancy at 21:49 Killed by Urkis, the High Tempest at level 17 on the 31st Dusk 122nd year of Ascendancy at 04:56 Killed by Urkis, the High Tempest at level 17 on the 31st Dusk 122nd year of Ascendancy at 06:36 Killed by Arussra the bloated horror at level 17 on the 34th Dusk 122nd year of Ascendancy at 14:16 Killed by fire drake hatchling at level 18 on the 45th Dusk 122nd year of Ascendancy at 11:29 Killed by Kelad, the One Who Stole Poosh at level 18 on the 45th Dusk 122nd year of Ascendancy at 13:54 Killed by Aritta the snow giant thunderer at level 18 on the 71st Dusk 122nd year of Ascendancy at 03:15 Killed by skeleton mage at level 18 on the 71st Dusk 122nd year of Ascendancy at 04:00 Killed by skeleton mage at level 18 on the 71st Dusk 122nd year of Ascendancy at 05:42 Killed by bandit at level 18 on the 71st Dusk 122nd year of Ascendancy at 08:05 Killed by snow giant boulder thrower at level 18 on the 72nd Dusk 122nd year of Ascendancy at 02:41 Killed by snow giant boulder thrower at level 19 on the 72nd Dusk 122nd year of Ascendancy at 21:35 Killed by greater teluvorta at level 19 on the 72nd Dusk 122nd year of Ascendancy at 23:49 Killed by cold drake at level 19 on the 73rd Dusk 122nd year of Ascendancy at 02:49 Killed by Rantha the Worm at level 19 on the 73rd Dusk 122nd year of Ascendancy at 11:48 Killed by Ce'Nunor the snow giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 16:02 Killed by Ce'Nunor the snow giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 17:37 Killed by Ce'Nunor the snow giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 19:02 Killed by Ce'Nunor the snow giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 20:44 Killed by Ce'Nunor the snow giant at level 20 on the 73rd Dusk 122nd year of Ascendancy at 21:57 Killed by cold drake at level 20 on the 74th Dusk 122nd year of Ascendancy at 01:35 Killed by Eskohze the dwarf at level 20 on the 14th Haze 122nd year of Ascendancy at 20:09 Killed by ritch flamespitter at level 20 on the 14th Haze 122nd year of Ascendancy at 21:38 |
Primary Stats
| Strength | 24 (base 25) |
| Dexterity | 52 (base 47) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 49 (base 30) |
Resources
| Life | 448/448 |
| Stamina | 199/199 |
| Healing Factor | 1.2082872928177 |
| Regeneration | 6.82682320442 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 47.316321645086 |
| See Invisible | 47.316321645086 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 62 |
| Crit Chance | 34% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 62 |
| Crit Chance | 35% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +7% |
| Mind | +5% |
| Light | +12% |
| All | +2% |
Offense: Damage Penetration
| Physical | +19% |
Defense: Base
| Armour (hardiness) | 15 (70.376569037657%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 15 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 22%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 6%( 70%) |
| Cold | + 17%( 70%) |
| Fire | + 5%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 51 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| beneficial effect | Has 8 throwing knives prepared: 8 KnivesRange: 6 Net Damage: 86 - 121 Accuracy: 77 (knife) APR: 30 Crit Chance: +38% Crit mult: 184% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 68% chance to deflect up to 18 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by Shardskin. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 8. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed length of troll intestine. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +12.00 Spellpower: +4 (+4 eff.) A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (72 power, based on Willpower), costing 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Areldann the Deepsminister (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +5% fire / +6% cold Stamina each turn: +0.40 Healing mod.: +10% A cap made of leather. This object's appearance was changed to Yeti Mind Controller. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. This object's appearance was changed to hardened leather gloves. |
| Tool | Woebreeze [power 40] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Damage when hit (Melee): 16 darkness Changes stats: +2 Str Changes resistances penetration: +15% physical Critical mult.: +3.00% It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
| On fingers | Emelyldara the stralite ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +11 Physical crit. chance: +2.0% Defense: +12 (+4 eff.) Damage when hit (Melee): 8 arcane / 8 physical Changes stats: +6 Cun / +8 Wil Mental save: +4 (+2 eff.) Maximum life: +30.00 Mindpower: +5 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.6 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Daimychik the Darkquill (15-19.5 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +12 darkness Burst (radius 1) on hit: +8 temporal When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Sharp, short and deadly. This object's appearance was changed to Swordbreaker. |
| Around waist | nightruned rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +6% light / +6% darkness Maximum encumbrance: +22 A belt that goes around your waist. |
| In off hand | truestriking steel dagger of crippling (12.5-16.25 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Physical crit. chance: +5.0% Changes resistances penetration: +4% physical Sharp, short and deadly. This object's appearance was changed to Swordbreaker. |
| Cloak | Hettyneg the cashmere cloak (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes stats: +4 Cun Changes resistances: +11% cold / +12% nature / +6% temporal Changes damage: +3% mind Spell save: +3 (+3 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
| Main armor | rejuvenating hardened leather armour of clarity (3 def, 6 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +6% mind Mental save: +12 (+6 eff.) Life regen: +4.40 Stamina each turn: +0.80 A suit of armour made of leather. This object's appearance was changed to The Untouchable. |
Inventory
garnet ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Rings can have magical properties. |
Bokasador the Glarelace (53-79.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 10 bleeding, 43% reduced healing Damage (Melee): +16 temporal / +19 nature / +24 cold Burst (radius 1) on hit: +8 acid When wielded/worn: Physical crit. chance: +13.0% Physical power: +14 (+5 eff.) Damage when hit (Melee): 4 light Changes resistances: +3% light Massive two-handed mauls. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of the Iron Throne (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +20.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 67 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of charged psionic shield [power 43] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 43 for 7 turns, putting all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Aslee the Halfling Rogue level 20
11st Haze 122nd year of Ascendancy at 04:10 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Aslee the Halfling Rogue level 18
45th Dusk 122nd year of Ascendancy at 15:00 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Aslee the Halfling Rogue level 19
73rd Dusk 122nd year of Ascendancy at 21:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aslee the Halfling Rogue level 18
45th Dusk 122nd year of Ascendancy at 13:32 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aslee the Halfling Rogue level 17
31st Dusk 122nd year of Ascendancy at 08:11 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aslee the Halfling Rogue level 14
7th Dusk 122nd year of Ascendancy at 09:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aslee the Halfling Rogue level 10
10th Mirth 122nd year of Ascendancy at 00:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aslee the Halfling Rogue level 20
73rd Dusk 122nd year of Ascendancy at 21:36 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Aslee the Halfling Rogue level 20
75th Dusk 122nd year of Ascendancy at 06:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aslee the Halfling Rogue level 16
29th Dusk 122nd year of Ascendancy at 00:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aslee the Halfling Rogue level 18
46th Dusk 122nd year of Ascendancy at 00:09 see stats
Log
Ritch flamespitter spits flames!
Ritch flamespitter hits Aslee for 64 fire damage.
Talent Expose Weakness is ready to use.
Talent Vitality is ready to use.
Talent Luck of the Little Folk is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Run in which direction?
You gain 5.37 gold from the transmogrification of radiant hardened leather armour of Eyal (3 def, 6 armour).
You gain 3.32 gold from the transmogrification of enlightening cured leather armour (2 def, 4 armour).
You gain 3.95 gold from the transmogrification of acidic steel waraxe of shearing (12.5-17.5 power, 3 apr).
You gain 3.65 gold from the transmogrification of vined mindstar of venom (4.5-4.95 power, 18 apr, mind damage).
You gain 3.10 gold from the transmogrification of hungering vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 3.88 gold from the transmogrification of truestriking dwarven-steel greatsword (36-57.6 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 15th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.














































































