










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 13 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Gille the giant white ant at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:01 / 23Killed by Xanonn the cutpurse at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:45 Killed by elven guard at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:30 Killed by bear trap at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:59 Killed by tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:30 Killed by Xerowyn the dragon turtle at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:17 Killed by Xerowyn the dragon turtle at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:46 Killed by Polerille the large white snake at level 9 on the 9th Mirth 122nd year of Ascendancy at 12:21 Killed by Ce'Nisethra the water imp at level 10 on the 2nd Summertide 122nd year of Ascendancy at 08:40 Killed by Ce'Nisethra the water imp at level 10 on the 2nd Summertide 122nd year of Ascendancy at 08:48 Killed by Ce'Nisethra the water imp at level 10 on the 2nd Summertide 122nd year of Ascendancy at 12:28 Killed by Yvyldara the brown mold at level 10 on the 2nd Summertide 122nd year of Ascendancy at 13:00 Killed by Ce'Nisethra the water imp at level 10 on the 2nd Summertide 122nd year of Ascendancy at 14:10 Killed by Urhian the Bringer of Doom at level 11 on the 1st Flare 122nd year of Ascendancy at 00:43 Killed by Urhian the Bringer of Doom at level 11 on the 1st Flare 122nd year of Ascendancy at 01:12 Killed by Urhian the Bringer of Doom at level 11 on the 1st Flare 122nd year of Ascendancy at 01:40 Killed by Urhian the Bringer of Doom at level 11 on the 1st Flare 122nd year of Ascendancy at 02:09 Killed by Urhian the Bringer of Doom at level 11 on the 1st Flare 122nd year of Ascendancy at 02:42 Killed by Urhian the Bringer of Doom at level 11 on the 1st Flare 122nd year of Ascendancy at 03:09 Killed by Nerita the bandit at level 11 on the 1st Flare 122nd year of Ascendancy at 09:39 Killed by elven guard at level 12 on the 6th Flare 122nd year of Ascendancy at 16:40 Killed by spitting spider at level 12 on the 6th Flare 122nd year of Ascendancy at 19:05 Killed by Zuborin the bloated horror at level 12 on the 7th Flare 122nd year of Ascendancy at 08:59 |
Primary Stats
| Strength | 30 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 50 (base 39) |
| Cunning | 13 (base 12) |
Resources
| Life | 136/136 |
| Psi | 305/305 |
| Healing Factor | 0.8 |
| Regeneration | 0.36 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +113.39820359281% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 33 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 48 |
| Crit Chance | 3% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +9% |
| Darkness | +2% |
| Blight | +10% |
| Mind | +2% |
| Fire | +4% |
| Acid | +3% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 17.413408721348 (66.666666666667%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 17 |
| Physical Save | 26.38 |
| Spell Save | 28.69 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 19%( 70%) |
| Light | + 6%( 70%) |
| Acid | + 15%( 70%) |
| Blight | -7%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 10)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 7)You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Emeletira the Ravenmaim (10 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+8 eff.) Fatigue: +2% Damage when hit (Melee): 4 darkness Changes resistances: +3% blight / +3% lightning / +5% arcane / +3% light Spell save: +12 (+5 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dawnumbra (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 light Changes stats: +2 Wil Changes resistances penetration: +10% mind Physical save: +11 (+5 eff.) Mental save: +6 (+3 eff.) Mindpower: +10 (+3 eff.) A cap made of leather. |
| On hands | cinder iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +2 Str Changes resistances: +5% fire Changes damage: +4% fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged elm wand of conjuration [power 109] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element with (base) damage 54 to 109, putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +9 (+5 eff.) Confusion immunity: +21% Rings can have magical properties. |
| On fingers | wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings can have magical properties. |
| Around neck | AirpulverizerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +15% acid Changes damage: +3% acid / +12% lightning Amulets can have magical properties. |
| In main hand | dwarven-steel mace of vileness (25.5-35.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 11% chance to disease Damage (Melee): +11 blight Blunt and deadly. |
| Around waist | rough leather belt 'Aerolle'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Cun / +2 Wil Physical save: +6 (+2 eff.) Hate when firing a critical mind attack: +1.00 Maximum psi: +40.00 Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
| In off hand | Bethyyara the mossy mindstar (2.5-2.75 power, 14 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +14 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +2% mind / +2% darkness Life regen: +0.20 Hate when firing a critical mind attack: +2.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Blazeream the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes resistances: +16% lightning / +3% light Changes damage: +9% light Light radius: +1 A suit of armour made of mail. |
Inventory
ranger's cured leather slingRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +2 Dex Slings are used to hurl stones or metal shots at your foes. |
iron helm 'Glarepiercer' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +11% light / +10% darkness Changes resistances penetration: +15% light Changes damage: +3% light Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots of erosion (21/21, 55.5-66.6 power, 6 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 Damage (Ranged): +16 nature / +5 temporal Shots are used with slings to pummel your foes to death. |
ash totem of thorny skin 'Hanydunachak' [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% blight Changes resistances penetration: +20% temporal Changes damage: +18% blight Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Gutheor II the Cornac Possessor level 11
1st Flare 122nd year of Ascendancy at 04:02 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Gutheor II the Cornac Possessor level 12
6th Flare 122nd year of Ascendancy at 01:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gutheor II the Cornac Possessor level 10
1st Summertide 122nd year of Ascendancy at 02:29 see stats
Log
Gutheor II killed Blue ooze!
Gutheor II picks up (x.): zircon.
You pickup 0.70 gold pieces.
Blue ooze misses Gutheor II.
Gutheor II hits Blue ooze for 53 physical, 10 blight (64 total damage).
Gutheor II killed Blue ooze!
Resting starts...
Gutheor II is no longer empowered.
Rested for 34 turns (stop reason: all resources and life at maximum).
Gutheor II picks up (f.): iron gauntlets (0 def, 1 armour).
Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the next level here (press '' or right click to use).
Ran for 77 turns (stop reason: at exit).
You gain 0.30 gold from the transmogrification of psionic iron torque of charged psionic shield [power 25] (20 cooldown).
You gain 7.16 gold from the transmogrification of iron torque of kinetic psionic shield 'Voidwend' [power 23] (20 cooldown).
You gain 0.35 gold from the transmogrification of hateful steel torque of kinetic psionic shield [power 45] (20 cooldown).
You gain 0.25 gold from the transmogrification of quiver of ash arrows (21/21, 20.5-28.7 power, 7 apr).
You gain 1.00 gold from the transmogrification of iron mail armour (2 def, 4 armour).
You gain 9.35 gold from the transmogrification of iron helm 'Ivyldawe' (0 def, 5 armour).
You gain 0.25 gold from the transmogrification of iron gauntlets (0 def, 1 armour).
You gain 0.65 gold from the transmogrification of pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.50 gold from the transmogrification of steel waraxe (10-14 power, 3 apr).
You gain 0.60 gold from the transmogrification of manasurge rune (717% regen over 10 turns; 36 instant mana).
You gain 2.06 gold from the transmogrification of insidious poison infusion of the sneak (17 nature damage, 20% healing reduction).
Gutheor II deactivates Psionic Disruption.












































