









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Doombringer |
Level / Exp | 33 / 78% |
Size | huge |
Lifes / Deaths | Killed by Rat Lich at level 8 on the 20th Dusk 122nd year of Ascendancy at 15:03 / 66Killed by worm that walks at level 9 on the 22nd Dusk 122nd year of Ascendancy at 11:01 Killed by worm that walks at level 9 on the 22nd Dusk 122nd year of Ascendancy at 11:34 Killed by worm that walks at level 9 on the 22nd Dusk 122nd year of Ascendancy at 13:36 Killed by worm that walks at level 10 on the 22nd Dusk 122nd year of Ascendancy at 17:03 Killed by worm that walks at level 10 on the 22nd Dusk 122nd year of Ascendancy at 19:36 Killed by corrupted protosentient globula at level 11 on the 25th Dusk 122nd year of Ascendancy at 07:51 Killed by bloated horror at level 11 on the 25th Dusk 122nd year of Ascendancy at 11:54 Killed by decaying devourer at level 11 on the 25th Dusk 122nd year of Ascendancy at 14:24 Killed by Glesetira the ink squid at level 12 on the 27th Dusk 122nd year of Ascendancy at 16:29 Killed by naga myrmidon at level 12 on the 28th Dusk 122nd year of Ascendancy at 05:54 Killed by Muffin at level 12 on the 28th Dusk 122nd year of Ascendancy at 08:11 Killed by entrenched horror at level 12 on the 28th Dusk 122nd year of Ascendancy at 11:08 Killed by naga myrmidon at level 12 on the 28th Dusk 122nd year of Ascendancy at 12:11 Killed by worm that walks at level 13 on the 30th Dusk 122nd year of Ascendancy at 05:05 Killed by worm that walks at level 13 on the 30th Dusk 122nd year of Ascendancy at 08:16 Killed by Weirdling Beast at level 13 on the 30th Dusk 122nd year of Ascendancy at 11:56 Killed by Weirdling Beast at level 13 on the 30th Dusk 122nd year of Ascendancy at 13:09 Killed by Eluba the Blightborn at level 13 on the 43rd Dusk 122nd year of Ascendancy at 21:55 Killed by Eluba the Blightborn at level 13 on the 44th Dusk 122nd year of Ascendancy at 00:13 Killed by Emelebrekira the awoken tentacle tree at level 14 on the 45th Dusk 122nd year of Ascendancy at 17:37 Killed by Grand Corruptor at level 14 on the 45th Dusk 122nd year of Ascendancy at 21:02 Killed by Grand Corruptor at level 14 on the 45th Dusk 122nd year of Ascendancy at 21:46 Killed by Grand Corruptor at level 14 on the 45th Dusk 122nd year of Ascendancy at 22:30 Killed by Protector Myssil at level 14 on the 45th Dusk 122nd year of Ascendancy at 23:39 Killed by Shasshhiy'Kaish at level 14 on the 71st Haze 122nd year of Ascendancy at 00:56 Killed by Varsha the Writhing at level 17 on the 76th Haze 122nd year of Ascendancy at 14:55 Killed by Muffin at level 19 on the 1st Regrowth 123rd year of Ascendancy at 17:16 Killed by Muffin at level 19 on the 5th Regrowth 123rd year of Ascendancy at 15:22 Killed by Muffin at level 21 on the 28th Regrowth 123rd year of Ascendancy at 09:21 Killed by Urkis, the High Tempest at level 21 on the 34th Regrowth 123rd year of Ascendancy at 14:22 Killed by Urkis, the High Tempest at level 21 on the 35th Regrowth 123rd year of Ascendancy at 07:51 Killed by Urkis, the High Tempest at level 21 on the 35th Regrowth 123rd year of Ascendancy at 08:05 Killed by ritch flamespitter at level 22 on the 35th Regrowth 123rd year of Ascendancy at 13:27 Killed by orc corruptor at level 23 on the 30th Pyre 123rd year of Ascendancy at 06:29 Killed by orc corruptor at level 23 on the 30th Pyre 123rd year of Ascendancy at 07:57 Killed by faerlhing at level 23 on the 31st Pyre 123rd year of Ascendancy at 23:50 Killed by faerlhing at level 23 on the 32nd Pyre 123rd year of Ascendancy at 00:11 Killed by Lashing Tentacle at level 25 on the 39th Pyre 123rd year of Ascendancy at 15:48 Killed by orc master wyrmic at level 25 on the 39th Pyre 123rd year of Ascendancy at 17:44 Killed by orc master wyrmic at level 25 on the 39th Pyre 123rd year of Ascendancy at 19:29 Killed by orc master wyrmic at level 25 on the 39th Pyre 123rd year of Ascendancy at 20:59 Killed by orc master wyrmic at level 25 on the 39th Pyre 123rd year of Ascendancy at 22:20 Killed by orc master wyrmic at level 26 on the 40th Pyre 123rd year of Ascendancy at 15:03 Killed by orc corruptor at level 26 on the 40th Pyre 123rd year of Ascendancy at 23:49 Killed by luminous horror at level 26 on the 41st Pyre 123rd year of Ascendancy at 08:09 Killed by orc blood mage at level 26 on the 41st Pyre 123rd year of Ascendancy at 10:57 Killed by luminous horror at level 26 on the 41st Pyre 123rd year of Ascendancy at 12:45 Killed by luminous horror at level 26 on the 41st Pyre 123rd year of Ascendancy at 15:01 Killed by Nerivea the Guardian at level 26 on the 41st Pyre 123rd year of Ascendancy at 17:03 Killed by Nerivea the Guardian at level 26 on the 41st Pyre 123rd year of Ascendancy at 18:37 Killed by Nerivea the Guardian at level 26 on the 41st Pyre 123rd year of Ascendancy at 20:30 Killed by luminous horror at level 26 on the 42nd Pyre 123rd year of Ascendancy at 02:09 Killed by luminous horror at level 26 on the 42nd Pyre 123rd year of Ascendancy at 08:48 Killed by luminous horror at level 26 on the 42nd Pyre 123rd year of Ascendancy at 10:31 Killed by luminous horror at level 26 on the 42nd Pyre 123rd year of Ascendancy at 12:20 Killed by The Master at level 26 on the 42nd Pyre 123rd year of Ascendancy at 21:49 Killed by The Master at level 26 on the 43rd Pyre 123rd year of Ascendancy at 00:05 Killed by Nerivea the Guardian at level 27 on the 43rd Pyre 123rd year of Ascendancy at 21:41 Killed by Nerivea the Guardian at level 27 on the 43rd Pyre 123rd year of Ascendancy at 22:04 Killed by elven corruptor at level 28 on the 47th Pyre 123rd year of Ascendancy at 19:35 Killed by elven blood mage at level 28 on the 49th Pyre 123rd year of Ascendancy at 07:13 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 49th Pyre 123rd year of Ascendancy at 22:25 Killed by Celia at level 29 on the 55th Pyre 123rd year of Ascendancy at 17:59 Killed by ghast at level 32 on the 64th Pyre 123rd year of Ascendancy at 10:53 Killed by Slasul at level 32 on the 75th Pyre 123rd year of Ascendancy at 01:44 |
Primary Stats
Strength | 98 (base 46) |
Dexterity | 30 (base 10) |
Constitution | 117 (base 34) |
Magic | 92 (base 60) |
Willpower | 23 (base 10) |
Cunning | 33 (base 11) |
Resources
Life | 1925/1925 |
Stamina | 228/228 |
Vim | 228/228 |
Healing Factor | 1.5597642174999 |
Regeneration | 5.7205085399218 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +99.416166851278% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 27.712164534463 |
See Invisible | 27.712164534463 |
Offense: Mainhand
Damage | 136 |
Accuracy | 50 |
Crit Chance | 55% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Fire | +16% |
Blight | +3% |
Physical | +6% |
Mind | +13% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 101.15164466053 (100%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 19 |
Physical Save | 74 |
Spell Save | 52 |
Mental Save | 49 |
Defense: Resistances
Darkness | + 48%( 74%) |
Fire | + 36%( 74%) |
Nature | + 36%( 74%) |
Mind | + 26%( 74%) |
Physical | + 22%( 74%) |
Cold | + 31%( 74%) |
All | + 15%( 74%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 0% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Silence Resistance | 0% |
Bleed Resistance | 100% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Chant of Fortress |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by Shax the Slimy. Escort: lost tinker (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed storm wyrm claw. * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of faeros ash. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Str / +3 Wil / +3 Cun / +6 Con Changes damage: +6% physical Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+2 eff.) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 30.91 cold damage and 32.76 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Effects when hit in melee: * 27% chance to reduce strength, dexterity, and constitution by 29 * 28% chance to reduce damage dealt by 17% Damage when hit (Melee): 4 cold Changes stats: +4 Str / +3 Wil / +4 Cun / +4 Con / +8 Lck Changes resistances: +9% cold Changes damage: +3% blight Maximum vim: +50.00 Spell crit. chance: +6% Mindpower: +5 (+2 eff.) Mental crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
On fingers | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Corrupted Shell You have set the ring to grant you Corrupted Shell! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +13% mind Changes damage: +13% mind Rings make your fingers look great! |
Around waist | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +5 Str / +4 Con Physical save: +17 (+4 eff.) Mindpower: +3 (+1 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 72.8 Uses stats: 60% Mag, 120% Str Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Crit. chance: +12.0% Attack speed: 100% Damage (radius 2) on crit: +48 flameshock When wielded/worn: Changes stats: +8 Dex / +8 Mag / +8 Cun / +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Changes damage: +16% fire Reduces incoming crit damage: 23.00% Petrified Wood: Fire It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Critical mult.: +9.00% Mental save: +8 (+2 eff.) Maximum life: +53.00 Spell crit. chance: +14% Mental crit. chance: +13% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +10% Stun/Freeze immunity: +70% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Damage when hit (Melee): 2 physical Changes stats: +3 Str / +2 Dex / +2 Con Changes resistances cap: +4% all Changes damage: +12% darkness Physical save: +7 (+2 eff.) Amulets make your neck look great! |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 100% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +35 light Damage against: +20% Undead When wielded/worn: Physical crit. chance: +7.0% Physical power: +18 (+3 eff.) Changes stats: +2 Wil / +1 Cun / +5 Con Changes resistances: +6% light Changes resistances penetration: +10% physical Disarm immunity: +17% Infravision radius: +1 One-handed war axes. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Armour: +9 Defense: +19 (+6 eff.) Changes stats: +3 Cun / +2 Dex Changes resistances: +5% arcane Physical save: +23 (+6 eff.) Spell save: +24 (+8 eff.) Mental save: +12 (+4 eff.) Teleport immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 79.55 fire and 72.70 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +8 Cun / +9 Wil Changes resistances: +8% physical / +3% darkness / +3% mind Physical save: +20 (+5 eff.) Mental save: +24 (+8 eff.) Cut immunity: +20% Confusion immunity: +20% Life regen: +11.00 Maximum life: +45.00 Maximum hate: +4.00 Healing mod.: +20% A suit of armour made of leather. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 142% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Muffin the Ghoul Doombringer level 29
54th Pyre 123rd year of Ascendancy at 15:44 see stats
By Muffin the Ghoul Doombringer level 27
44th Pyre 123rd year of Ascendancy at 04:14 see stats
By Muffin the Ghoul Doombringer level 14
46th Dusk 122nd year of Ascendancy at 01:52 see stats
By Muffin the Ghoul Doombringer level 33
5th Mirth 123rd year of Ascendancy at 19:21 see stats
By Muffin the Ghoul Doombringer level 22
25th Pyre 123rd year of Ascendancy at 19:32 see stats
By Muffin the Ghoul Doombringer level 32
75th Pyre 123rd year of Ascendancy at 02:58 see stats
By Muffin the Ghoul Doombringer level 31
63rd Pyre 123rd year of Ascendancy at 13:47 see stats
By Muffin the Ghoul Doombringer level 19
7th Regrowth 123rd year of Ascendancy at 05:29 see stats
By Muffin the Ghoul Doombringer level 22
39th Regrowth 123rd year of Ascendancy at 19:04 see stats
By Muffin the Ghoul Doombringer level 33
75th Pyre 123rd year of Ascendancy at 13:48 see stats
By Muffin the Ghoul Doombringer level 10
22nd Dusk 122nd year of Ascendancy at 15:43 see stats
By Muffin the Ghoul Doombringer level 20
7th Regrowth 123rd year of Ascendancy at 06:15 see stats
By Muffin the Ghoul Doombringer level 30
59th Pyre 123rd year of Ascendancy at 01:03 see stats
By Muffin the Ghoul Doombringer level 22
1st Pyre 123rd year of Ascendancy at 18:18 see stats
By Muffin the Ghoul Doombringer level 14
71st Haze 122nd year of Ascendancy at 02:22 see stats
By Muffin the Ghoul Doombringer level 31
63rd Pyre 123rd year of Ascendancy at 17:06 see stats
By Muffin the Ghoul Doombringer level 11
25th Dusk 122nd year of Ascendancy at 07:50 see stats
By Muffin the Ghoul Doombringer level 8
18th Dusk 122nd year of Ascendancy at 16:03 see stats
By Muffin the Ghoul Doombringer level 32
71st Pyre 123rd year of Ascendancy at 23:51 see stats
By Muffin the Ghoul Doombringer level 8
20th Dusk 122nd year of Ascendancy at 17:05 see stats
By Muffin the Ghoul Doombringer level 14
64th Haze 122nd year of Ascendancy at 22:30 see stats
By Muffin the Ghoul Doombringer level 23
32nd Pyre 123rd year of Ascendancy at 07:27 see stats
By Muffin the Ghoul Doombringer level 17
75th Haze 122nd year of Ascendancy at 22:11 see stats
By Muffin the Ghoul Doombringer level 26
43rd Pyre 123rd year of Ascendancy at 01:59 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Personal New Achievement: Brave new world (Exploration mode)!
Quest 'Strange new world' is done! (Press 'j' to see the quest log)
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
Accepted quest 'The many Prides of the Orcs'! (Press 'j' to see the quest log)
Aeryn points to the known locations on your map.
You have learned the talent Relentless Pursuit.
Zemekkys points to the location of Vor Armoury on your map.
Accepted quest 'There and back again'! (Press 'j' to see the quest log)
Today is the 6th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.