Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | More Taints 1.0.4 Items Vault 1.0.3 Class: Battledancer 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Battledancer |
| Level / Exp | 1 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton archer at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:06 / 1 |
Primary Stats
| Strength | 22 (base 17) |
| Dexterity | 20 (base 14) |
| Constitution | 12 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/108 |
| Stamina | 40/60 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 14 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13.65 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.65 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 3.02 |
| Ranged Defense | 3.02 |
| Fatigue | 6 |
| Physical Save | 11.725 |
| Spell Save | 6.825 |
| Mental Save | 7.42575 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat dancing | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dance floor movements | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Adrenaline actions | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Adrenaline control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Requiem of weapons |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | Levaniel is going through an adrenaline rush and has the following effects: Adrenaline rushPhysical power: +1 Mental save: +1 Spell power: -1 Mental power: -1 Defense: -1 |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
| In main hand | iron double sided sword (8.5-11.9 power, 1 apr) iron double sided sword (8.5-11.9 power, 1 apr)Requires: - Dexterity 14 3.00 Encumbrance. Type: weapon / double_weapon ; tier 1 It must be held with both hands. Base power: 8.5 - 11.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% A two-sided sword. This weapon has a chance to perform an extra offhand attack. Two-sided swords require the double weapons mastery talent to use correctly. |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Skeleton archer hits Levaniel for 34 physical, 6 nature, 5 temporal damage (total 45.00).
Levaniel gets excited!.
Levaniel casts Rune: Shielding.
A shield forms around Levaniel.
Levaniel uses Chasse.
Levaniel misses skeleton archer.
Skeleton archer shoots!
Skeleton archer hits Levaniel for 0 physical, 0 nature, 0 temporal damage (total 0.00).
Skeleton archer hits Levaniel for 0 physical damage.
Levaniel hits skeleton archer for 19 physical damage.
Levaniel misses skeleton archer.
Skeleton archer hits Levaniel for 0 physical damage.
Skeleton archer shoots!
Skeleton archer hits Levaniel for 0 physical, 0 nature, 0 temporal damage (total 0.00).
Levaniel hits skeleton archer for 21 physical damage.
Skeleton archer shoots!
Your shield crumbles under the damage!
The shield around Levaniel crumbles.
Skeleton archer hits Levaniel for 23 physical, 6 nature, 5 temporal damage (total 34.00).
Levaniel uses Kick.
Levaniel misses Skeleton archer.
Skeleton archer shoots!
Saving done.
Saving done.
Saving game...
