Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 19 / 44% |
| Size | small |
| Lifes / Deaths | Killed by bandit at level 19 on the 64th Dusk 122nd year of Ascendancy at 20:56 / 1 |
Primary Stats
| Strength | 20 (base 19) |
| Dexterity | 50 (base 39) |
| Constitution | 18 (base 10) |
| Magic | 21 (base 10) |
| Willpower | 22 (base 18) |
| Cunning | 30 (base 21) |
Resources
| Life | -227/463 |
| Stamina | 2/184 |
| Healing Factor | 0.82 |
| Regeneration | 39.319 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 62 |
| Crit Chance | 57% |
| APR | 2 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29.5 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.2 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 29.125 |
| Ranged Defense | 29.125 |
| Fatigue | 0 |
| Physical Save | 42.542843472335 |
| Spell Save | 31.689265208503 |
| Mental Save | 51.176176805668 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Disarm Resistance | 35% |
| Pinning Resistance | 20% |
| Poison Resistance | 35% |
| Knockback Resistance | 62% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| beneficial effect | The target's luck and cunning combine to grant it 27% higher combat critical chance, 27% higher mental critical chance, and 27% higher spell critical chance. Halflings's Luck |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 2.57 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | A flow of life spins around the target, regenerating 46.00 life per turn. Regeneration |
| beneficial effect | The target is recovering 17 life each turn. Recovery |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 8 defense. Evasion |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 33/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Dryldil (20/20, 23.5-28.2 power, 2 apr) Dryldil (20/20, 23.5-28.2 power, 2 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 23.5 - 28.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 20 Damage (Ranged): +8 acid / +6 temporal / +8 nature Burst (radius 1) on hit: +8 acid When wielded/worn: Ammo reloads per turns: +1 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Smearsage' brass lantern 'Smearsage'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 nature / 4 acid Changes damage: +6% acid / +9% nature Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Oluharaldir the rough leather cap (0 def, 1 armour) Oluharaldir the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +5 Con Critical mult.: +3.00% Reduces incoming crit damage: 5.00% A cap made of leather. |
| On hands | Splendourking the hardened leather gloves (0 def, 2 armour) Splendourking the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Armour: +2 Changes stats: +4 Dex / +5 Mag / +3 Cun Changes resistances: +9% mind / +7% light / +8% darkness Changes damage: +7% arcane / +6% light Spellpower on spell critical (stacks up to 3 times): +6 Infravision radius: +1 Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 48.43 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | yew totem of cure ailments 'Salyra' [power 3] (15 cooldown) yew totem of cure ailments 'Salyra' [power 3] (15 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Mag Changes damage: +3% arcane Spellpower: +6 Damage Shield penetration: +10% It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Sileressra the steel ring Sileressra the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +6% nature / +8% blight Poison immunity: +35% Disease immunity: +12% Disarm immunity: +10% Stun/Freeze immunity: +21% Life regen: +1.70 Rings can have magical properties. |
| On fingers | titan's steel ring of tenacity titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 Disarm immunity: +25% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Chargenight the cured leather sling Chargenight the cured leather slingRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to daze Damage (Ranged): +7 lightning Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +8 Physical crit. chance: +6.0% Changes stats: +2 Dex Changes resistances penetration: +5% lightning Changes damage: +13% lightning Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 27 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 27 dam, 60 block)Requires: - Cunning 25 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 27.0 - 37.8 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Brightvault the elven-silk cloak (3 def, 0 armour) Brightvault the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +6% light Physical save: +22 Mental save: +27 Only die when reaching: -100.00 life Maximum life: +60.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe 'Offalvault' (0 def, 0 armour) woollen robe 'Offalvault' (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 30% chance to daze Changes stats: +4 Str / +5 Mag / +4 Wil Changes resistances: +7% lightning / +7% cold Changes resistances penetration: +5% nature / +5% lightning Changes damage: +7% lightning / +6% physical / +5% cold / +9% all Mental save: +20 Spellpower: +12 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. Xaldanne (17-22.1 power, 7 apr)Xaldanne (17-22.1 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid Burst (radius 2) on crit: +4 arcane / +4 acid When wielded/worn: Effects on melee hit: * 15% chance to corrode armor Changes resistances penetration: +10% acid Sharp, short and deadly. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Unolmwi the Halfling Skirmisher level 10
9th Flare 122nd year of Ascendancy at 10:57 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By Unolmwi the Halfling Skirmisher level 8
9th Flare 122nd year of Ascendancy at 03:50 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Unolmwi the Halfling Skirmisher level 11
10th Flare 122nd year of Ascendancy at 20:11 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Unolmwi the Halfling Skirmisher level 18
47th Dusk 122nd year of Ascendancy at 16:08 see stats
Log
Thief deactivates Numbing Poison.
Unolmwi evades Bandit.
Unolmwi resists the mind attack!
Unolmwi hits Bandit for 8 nature, 4 acid (12 total damage).
Bandit hits Unolmwi for 29 physical, 2 mind, 2 nature (32 total damage).
Thief uses Venomous Strike.
Thief hits Unolmwi for 94 nature, 3 lightning, 52 nature (149 total damage).
Unolmwi hits Thief for 8 nature, 4 acid, 8 nature, 4 acid (24 total damage).
Unolmwi evades Bandit.
Bandit performs a melee critical strike against Unolmwi!
Insidious Poison from Bandit hits Unolmwi for 2 nature damage.
Bandit hits Unolmwi for 96 physical damage.
Unolmwi hits Bandit for 7 nature, 5 acid (12 total damage).
Unolmwi receives 14 healing.
Unolmwi evades Bandit.
Unolmwi resists the mind attack!
Unolmwi hits Bandit for 9 nature, 4 acid (14 total damage).
Bandit hits Unolmwi for 31 physical, 2 mind, 2 nature (35 total damage).
Unolmwi evades Thief.
Thief performs a melee critical strike against Unolmwi!
Unolmwi shrugs off the critical damage!
Thief hits Unolmwi for 29 physical damage.
Unolmwi hits Thief for 9 nature, 5 acid (14 total damage).
Unolmwi feels pain again.
Bandit performs a melee critical strike against Unolmwi!
Saving done.
Saving done.
Saving game...
