










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 17 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by giant yellow ant at level 8 on the 7th Mirth 122nd year of Ascendancy at 06:20 / 74Killed by Belanor the drem at level 10 on the 1st Flare 122nd year of Ascendancy at 21:54 Killed by Isladamira the giant white ant at level 10 on the 2nd Flare 122nd year of Ascendancy at 05:37 Killed by Isladamira the giant white ant at level 10 on the 2nd Flare 122nd year of Ascendancy at 06:17 Killed by ritch flamespitter at level 10 on the 2nd Flare 122nd year of Ascendancy at 06:28 Killed by war hound at level 10 on the 2nd Flare 122nd year of Ascendancy at 06:44 Killed by armoured skeleton warrior at level 11 on the 3rd Flare 122nd year of Ascendancy at 17:27 Killed by orc corruptor at level 13 on the 7th Dusk 122nd year of Ascendancy at 17:33 Killed by orc corruptor at level 13 on the 7th Dusk 122nd year of Ascendancy at 17:55 Killed by crimson crystal at level 13 on the 18th Dusk 122nd year of Ascendancy at 03:19 Killed by skeleton warrior at level 14 on the 18th Dusk 122nd year of Ascendancy at 08:55 Killed by Liseriba the fox at level 14 on the 30th Dusk 122nd year of Ascendancy at 05:48 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 13:58 Killed by degenerated skeleton archer at level 14 on the 30th Dusk 122nd year of Ascendancy at 15:20 Killed by skeleton mage at level 14 on the 30th Dusk 122nd year of Ascendancy at 15:37 Killed by skeleton mage at level 14 on the 30th Dusk 122nd year of Ascendancy at 16:10 Killed by degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 16:21 Killed by degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 16:31 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 16:40 Killed by skeleton mage at level 14 on the 30th Dusk 122nd year of Ascendancy at 16:48 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 16:57 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 17:07 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 17:15 Killed by ghoul at level 14 on the 30th Dusk 122nd year of Ascendancy at 17:30 Killed by degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 17:40 Killed by ghoul at level 14 on the 30th Dusk 122nd year of Ascendancy at 18:08 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 18:41 Killed by ghast at level 14 on the 30th Dusk 122nd year of Ascendancy at 19:17 Killed by Elurana the degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 19:25 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 19:33 Killed by Elurana the degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 19:43 Killed by Elurana the degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 19:53 Killed by degenerated skeleton archer at level 14 on the 30th Dusk 122nd year of Ascendancy at 20:15 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 20:24 Killed by degenerated skeleton archer at level 14 on the 30th Dusk 122nd year of Ascendancy at 21:13 Killed by degenerated skeleton archer at level 14 on the 30th Dusk 122nd year of Ascendancy at 21:26 Killed by ghoul at level 14 on the 30th Dusk 122nd year of Ascendancy at 21:38 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 21:53 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 22:06 Killed by ghast at level 14 on the 30th Dusk 122nd year of Ascendancy at 22:18 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 22:31 Killed by degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 22:44 Killed by degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 22:55 Killed by degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 23:06 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 23:17 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 23:25 Killed by degenerated skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 23:33 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 23:43 Killed by skeleton warrior at level 14 on the 30th Dusk 122nd year of Ascendancy at 23:54 Killed by skeleton warrior at level 14 on the 31st Dusk 122nd year of Ascendancy at 00:03 Killed by ghoul at level 14 on the 31st Dusk 122nd year of Ascendancy at 00:11 Killed by skeleton warrior at level 14 on the 31st Dusk 122nd year of Ascendancy at 00:20 Killed by rogue at level 14 on the 31st Dusk 122nd year of Ascendancy at 09:18 Killed by rogue at level 14 on the 31st Dusk 122nd year of Ascendancy at 09:27 Killed by rogue at level 14 on the 31st Dusk 122nd year of Ascendancy at 09:35 Killed by Cyredata the grizzly bear at level 15 on the 31st Dusk 122nd year of Ascendancy at 23:59 Killed by Cyredata the grizzly bear at level 15 on the 32nd Dusk 122nd year of Ascendancy at 00:26 Killed by ritch flamespitter at level 15 on the 32nd Dusk 122nd year of Ascendancy at 20:32 Killed by ritch flamespitter at level 15 on the 32nd Dusk 122nd year of Ascendancy at 20:46 Killed by Nerodhemina the squid at level 16 on the 34th Dusk 122nd year of Ascendancy at 13:35 Killed by boiling horror at level 16 on the 34th Dusk 122nd year of Ascendancy at 20:25 Killed by electric eel at level 16 on the 34th Dusk 122nd year of Ascendancy at 23:58 Killed by ravenous horror at level 16 on the 35th Dusk 122nd year of Ascendancy at 00:12 Killed by boiling horror at level 16 on the 35th Dusk 122nd year of Ascendancy at 02:30 Killed by boiling horror at level 16 on the 35th Dusk 122nd year of Ascendancy at 02:45 Killed by boiling horror at level 16 on the 35th Dusk 122nd year of Ascendancy at 02:56 Killed by Weirdling Beast at level 16 on the 35th Dusk 122nd year of Ascendancy at 11:28 Killed by minotaur at level 17 on the 41st Dusk 122nd year of Ascendancy at 01:58 Killed by minotaur at level 17 on the 41st Dusk 122nd year of Ascendancy at 02:09 Killed by minotaur at level 17 on the 41st Dusk 122nd year of Ascendancy at 03:35 Killed by shadow at level 17 on the 41st Dusk 122nd year of Ascendancy at 07:58 Killed by luminous horror at level 17 on the 41st Dusk 122nd year of Ascendancy at 08:40 Killed by Betymira the Guardian at level 17 on the 41st Dusk 122nd year of Ascendancy at 09:15 Killed by thought-forged warrior at level 17 on the 41st Dusk 122nd year of Ascendancy at 20:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 14) |
| Dexterity | 16 (base 14) |
| Constitution | 26 (base 24) |
| Magic | 10 (base 10) |
| Willpower | 52 (base 32) |
| Cunning | 34 (base 26) |
Resources
| Life | 202/202 |
| Equilibrium | 30 |
| Psi | 291/291 |
| Healing Factor | 1.5224489795919 |
| Regeneration | 0.38061224489797 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +113.39820359281% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 38.114754928839 |
| See Invisible | 62.114754928839 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 35 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 49 |
| Crit Chance | 12% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | 0% |
| Light | +10% |
| Nature | +5% |
| Cold | +19% |
| Physical | +8% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Darkness | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 0 |
| Physical Save | 20.06 |
| Spell Save | 23.91 |
| Mental Save | 37 |
Defense: Resistances
| Nature | + 33%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 33%( 70%) |
| Darkness | + 10%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 39%( 70%) |
| Fire | + 4%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 0% |
| Poison Resistance | 20% |
| Blind Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 96 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 26.10 nature damage per turn for 7 turns, and reducing the target's healing received by 22%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
| talent | Antimagic Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost warrior from death by giant white ant. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed xorn fragment. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Korodir the Deepsresolve (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+2 eff.) Armour: +4 Fatigue: +3% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 16 darkness Changes resistances: +6% lightning Changes resistances penetration: +10% darkness / +5% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (109 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Shadewrecker (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Fatigue: -8% Changes stats: +1 Wil Changes resistances: +6% darkness Grants telepathy: Humanoid/Orc Psi each turn: +0.19 Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Light radius: +1 See invisible: +12 A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | slime-covered iron dagger of persecution (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 5% Damage against: +6% Unnatural When wielded/worn: Changes stats: +2 Wil Sharp, short and deadly. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.4 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 17 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Cloak | Hurofang the Cystpiety (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Fatigue: -4% Changes stats: +1 Str / +2 Wil / +1 Cun / +2 Con Changes resistances penetration: +10% nature See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven linen robe of frost (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold Mental save: +15 (+6 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
Bogwilter the steel dagger (12.5-16.25 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning / +6 cold Burst (radius 1) on hit: +4 fire When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% nature Changes damage: +3% temporal Sharp, short and deadly. This item has been sent to the Item's Vault. |
wrathful vined mindstar of the jelly (6-6.6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +4% acid Equilibrium when hit: +0.50 Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+4 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 41.27 physical damage to all targets in line, and inflicting bleeding for another 20.64 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. This item has been sent to the Item's Vault. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield 'Borahir' [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +9% acid Changes damage: +6% acid Mindpower: +2 (+1 eff.) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By LiannaFahrfeldt the Cornac Possessor level 13
7th Dusk 122nd year of Ascendancy at 19:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By LiannaFahrfeldt the Cornac Possessor level 16
35th Dusk 122nd year of Ascendancy at 15:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By LiannaFahrfeldt the Cornac Possessor level 10
1st Flare 122nd year of Ascendancy at 15:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By LiannaFahrfeldt the Cornac Possessor level 8
7th Mirth 122nd year of Ascendancy at 06:20 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By LiannaFahrfeldt the Cornac Possessor level 7
2nd Mirth 122nd year of Ascendancy at 23:55 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By LiannaFahrfeldt the Cornac Possessor level 14
30th Dusk 122nd year of Ascendancy at 19:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By LiannaFahrfeldt the Cornac Possessor level 9
9th Mirth 122nd year of Ascendancy at 09:55 see stats
Log
Saving done.
Saving game...
You transfer Bogwilter the steel dagger (12.5-16.25 power, 6 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Kor's Fall (10-12 power, 0 apr, darkness element) from the online item's vault.
Saving done.
You transfer Mighty Girdle to the online item's vault.
Saving done.
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 10 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: dialog is displayed).
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
LiannaFahrfeldt deactivates Psionic Disruption.
LiannaFahrfeldt deactivates Antimagic Shield.





















































