Higher Archmage the level 6 Cornac Archer by thegreatdrtopramen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp6 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning16 (base 12)

Resources

Life-19/170
Mana150/150
Stamina125/125
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy22
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense21
Ranged Defense21
Fatigue0
Physical Save8
Spell Save8
Mental Save10

Defense: Resistances

Nature+ 23%( 70%)
All+ 14%( 70%)
Temporal+ 23%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%
Poison Resistance20%
Knockback Resistance22%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
done
active

Equipment

Tool
Quiver
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Unstoppable (Roguelike) Returned from the dead.
By Higher Archmage the Cornac Archer level 6
78th Pyre 122nd year of Ascendancy at 16:30
see stats

Log

Higher Archmage uses Infusion: Regeneration.
Higher Archmage starts regenerating health quickly.

Betiyatta the large white snake hits Higher Archmage for 20 physical damage.

Higher Archmage feels pain again.


Betiyatta the large white snake hits Higher Archmage for 22 physical damage.

Higher Archmage stops regenerating health quickly.


Betiyatta the large white snake hits Higher Archmage for 26 physical damage.

Talent Infusion: Wild is ready to use.
Betiyatta the large white snake uses Shield Pummel.

Betiyatta the large white snake misses Higher Archmage.
Higher Archmage is stunned!


Betiyatta the large white snake hits Higher Archmage for 28 physical, 9 nature (36 total damage).
Higher Archmage uses Infusion: Wild.

Higher Archmage is not stunned anymore.

Higher Archmage is cured!

Higher Archmage lessens the pain.

Talent Headshot is ready to use.
Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Disengage is ready to use.

Higher Archmage uses Infusion: Regeneration.

Higher Archmage starts regenerating health quickly.

Saving game...