




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 11 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 272/272 |
| Mana | 140/140 |
| Stamina | 124/130 |
| Healing Factor | 1.5833624973752 |
| Regeneration | 0.39584062434381 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 46 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Darkness | +12% |
Offense: Damage Penetration
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 30.54934837382 (100%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 22 |
| Physical Save | 18 |
| Spell Save | 9 |
| Mental Save | 8 |
Defense: Resistances
| Lightning | + 28%(100%) |
| Light | + 18%(100%) |
| Blight | + 22%(100%) |
| Darkness | + 18%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 70.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 40 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target is surrounded by a magical shield, absorbing 89/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | impenetrable steel plate armour of lightning resistance (4 def, 14 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +15% lightning A suit of armour made of metal plates. |
| In main hand | Shadowbane the dwarven-steel greatsword (38.5-61.6 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 25% chance to put talents on cooldown When wielded/worn: Damage when hit (Melee): 16 darkness Changes resistances: +3% darkness Changes resistances penetration: +5% mind Changes damage: +12% darkness / +6% mind Massive two-handed swords. |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
impenetrable steel mail armour of fire resistance (2 def, 13 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +16% fire A suit of armour made of mail. |
steel plate armourRequires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 |
Achievements
Log
Ferra tries to evade attacks.
Torr (servant of Ferra) hits Assassin for 71 physical damage.
Torr (servant of Ferra) killed Assassin!
You pickup 0.85 gold pieces.
You pickup 0.80 gold pieces.
Torr (servant of Ferra) is no longer illuminated.
Ferra is no longer evading attacks.
Aromira the rogue uses Warshout.
Torr (servant of Ferra) wanders around!.
Torr (servant of Ferra) casts Rune: Shielding.
A shield forms around Torr (servant of Ferra).
Torr (servant of Ferra) is confused and fails to use Knockback.
Aromira the rogue uses Highborn's Bloom.
Aromira the rogue uses Infusion: Insidious Poison.
Aromira the rogue's Infusion: Insidious Poison hits Torr (servant of Ferra) for (11 absorbed), 0 nature (0 total damage).
Torr (servant of Ferra) uses Knockback.
Aromira the rogue moves reluctantly!
Talent Crush is ready to use.
Torr (servant of Ferra) hits Aromira the rogue for 115 physical damage.
Ferra deactivates Acid Infusion.
The shield around Torr (servant of Ferra) crumbles.
Torr (servant of Ferra) seems more focused.












