





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 32 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 18 (base 12) |
| Constitution | 30 (base 12) |
| Magic | 46 (base 46) |
| Willpower | 19 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 757/829 |
| Hate | 100/100 |
| Vim | 154/154 |
| Healing Factor | 0.88921477299535 |
| Regeneration | 9.7813625029488 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 60 |
| Crit Chance | 15% |
| APR | 14 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 60 |
| Crit Chance | 15% |
| APR | 15 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 3% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -40% |
| Mind | -52% |
| Fire | -39% |
| All | -55% |
Defense: Base
| Armour (hardiness) | 5.5 (43.579428603723%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 12 |
| Physical Save | 29 |
| Spell Save | 29 |
| Mental Save | 26 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 26%(100%) |
| Mind | + 24%(100%) |
| All | + 22%(100%) |
| Light | + 43%(100%) |
| Temporal | + 24%(100%) |
| Physical | + 36%(100%) |
| Cold | + 47%(100%) |
| Fire | + 16%(100%) |
| Nature | + 32%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 20% |
| Confusion Resistance | 25% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | savior's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +10 (+5 eff.) Spell save: +7 (+3 eff.) Mental save: +15 (+8 eff.) Confusion immunity: +25% Rings make your fingers look great! |
| On fingers | Duvavor the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +11 Defense: +11 (+6 eff.) Damage when hit (Melee): 2 acid Changes stats: +8 Cun / +6 Dex Changes resistances: +32% fire Changes damage: +3% mind / +16% fire Critical mult.: +10.00% Mental crit. chance: +7% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 5.81 cold and 4.36 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 3/60. This azure ring seems to be always moist to the touch. |
| On fingers | painweaver's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+4 eff.) Changes damage: +5% all Life regen: +8.00 Maximum life: +60.00 Spellpower: +9 (+2 eff.) Mindpower: +6 (+3 eff.) Healing mod.: +12% Rings make your fingers look great! |
| Around waist | Arorim the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% arcane / +10% fire / +3% light / +7% cold Reduces incoming crit damage: 10.00% Disarm immunity: +20% Stun/Freeze immunity: +20% Only die when reaching: -60.00 life Maximum life: +60.00 A belt that goes around your waist. |
| Main armor | Spiderwolf (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 41% Changes resistances: +3% nature / +3% temporal / +6% light / +3% mind Life regen: +2.00 Maximum life: +21.00 Healing mod.: +11% A suit of armour made of mail. |
| In off hand | Islyreba the dwarven-steel longsword (24-34 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +11 nature / +12 blight Damage (radius 1) on hit: +8 blight When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+4 eff.) Changes stats: +12 Con / +5 Wil Maximum life: +10.00 Sharp, long, and deadly. |
| In main hand | plaguebringer's steel waraxe of amnesia (16-22 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 28 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +7 blight When wielded/worn: Disease immunity: +16% One-handed war axes. |
Inventory
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+4 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
mule's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -6% Changes resistances: +22% lightning Changes damage: +11% lightning Maximum encumbrance: +22 Rings make your fingers look great! |
painweaver's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Changes resistances: +22% cold Changes damage: +11% cold / +5% all Spellpower: +5 (+1 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
painweaver's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +9 Physical power: +10 (+5 eff.) Defense: +9 (+5 eff.) Changes damage: +6% all Spellpower: +6 (+2 eff.) Mindpower: +9 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +12 (+6 eff.) Confusion immunity: +23% Rings make your fingers look great! |
steel ring 'Polowyn'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Con Critical mult.: +10.00% Silence immunity: +23% Disarm immunity: +44% Pinning immunity: +43% Knockback immunity: +47% Mana each turn: +0.10 Maximum life: +42.00 Rings make your fingers look great! |
wizard's copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +3 Mag Spell save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
dwarven-steel longsword 'Lisebretira' (22-31 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 cold When wielded/worn: Accuracy: +24 (+6 eff.) Armour: +2 Changes stats: +10 Str Changes resistances: +3% blight Changes damage: +17% physical Mental save: +3 (+2 eff.) Silence immunity: +20% Maximum life: +20.00 Sharp, long, and deadly. |
truestriking dwarven-steel mace of crippling (26-37 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Changes resistances penetration: +7% physical Blunt and deadly. |
Beedurath the ash magestaff (15-18 power, 3 apr, fire element)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Physical power: +8 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun Changes damage: +15% fire / +9% mind / +12% temporal Talent granted: +1 Command Staff Critical mult.: +15.00% Mental save: +18 (+9 eff.) Equilibrium when hit: +0.08 Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 42.87 physical (gravity) damage. Each target moved beyond the first increases the damage by 5.36 (up to a maximum of 21.43 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Strikeseam the yew starstaff (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 lightning Changes stats: +2 Wil Changes damage: +9% mind / +20% temporal Talent granted: +1 Command Staff Equilibrium when hit: +0.16 Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Mental crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Xanabrethra the ash magestaff (15-18 power, 3 apr, fire element)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% acid / +6% temporal / +12% light Changes damage: +15% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Infravision radius: +1 See invisible: +3 Staves designed for wielders of magic, by the greats of the art. |
Silytha the Sparkcrypt (20-28 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 30% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +10 blight / +8 lightning / +13 cold When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +10 (+6 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 28 Changes resistances penetration: +25% lightning Disease immunity: +21% Disarm immunity: +28% One-handed war axes. |
chilling steel waraxe of massacre (16-22 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +11 cold One-handed war axes. |
truestriking dwarven-steel waraxe of massacre (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +7 Changes resistances penetration: +5% physical One-handed war axes. |
truestriking steel waraxe of massacre (20-29 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +6 Changes resistances penetration: +5% physical One-handed war axes. |
Adidarida the ArcquakeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +2 Dex / +3 Con Changes resistances: +18% lightning / +5% temporal / +9% nature Critical mult.: +5.00% Maximum stamina: +10.00 A belt that goes around your waist. |
Hellsresolve the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Defense: +10 (+6 eff.) Effects on melee hit: * 20% chance to reduce armor by 38% Changes resistances: +24% fire Changes resistances penetration: +15% acid Changes damage: +3% acid / +15% fire Physical save: +16 (+8 eff.) A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
cashmere cloak 'Tudunatar' (17 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Defense: +17 (+9 eff.) Changes stats: +3 Cun / +7 Dex Changes resistances: +12% blight Changes resistances penetration: +20% physical Reduces incoming crit damage: 5.00% Teleport immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
prismatic dwarven-steel mail armour of command (10 def, 13 armour)Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+6 eff.) Fatigue: +12% Changes stats: +2 Cun Changes resistances: +12% light / +10% darkness Mental save: +15 (+8 eff.) A suit of armour made of mail. |
Achievements
Log
You collect a new ingredient: vial of elder vampire blood (1).
Ruin hits LIKESH (servant of PARASIT) for 1 healing, 1 healing, 1 healing (0 total damage) [4 healing].
LIKESH (servant of PARASIT) hits Elder vampire for 18 physical, 2 blight, 4 blight, 4 blight, (2 ignored), 0 blight, 4 blight, (4 ignored), 0 blight, 1 nature, 4 blight, 4 blight, 3 blight, 7 physical (52 total damage).
LIKESH (servant of PARASIT) killed Elder vampire!
Resting starts...
The shield around LIKESH (servant of PARASIT) crumbles.
Rested for 5 turns (stop reason: all resources and life at maximum).
PARASIT deactivates Chaos Orbs.
PARASIT activates Chaos Orbs.
Character control switched to LIKESH (servant of PARASIT).
PARASIT calms down.
The shield around PARASIT crumbles.
Character control switched to PARASIT.
You give Nightsong to LIKESH (servant of PARASIT).
You give Vargh Redemption to LIKESH (servant of PARASIT).
You give painweaver's gold ring of pilfering to LIKESH (servant of PARASIT).
You give painweaver's steel ring of life to LIKESH (servant of PARASIT).
You give steel ring 'Polowyn' to LIKESH (servant of PARASIT).
Character control switched to LIKESH (servant of PARASIT).
LIKESH (servant of PARASIT) wears: Vargh Redemption.
LIKESH (servant of PARASIT) wears: painweaver's steel ring of life.
Talent Blindside is ready to use.
Talent Rune: Shielding is ready to use.














































