









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 18 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:04 0 / 5Killed by slaver at level 12 on the 33rd Dusk 122nd year of Ascendancy at 04:34 Killed by enthralled slave at level 12 on the 33rd Dusk 122nd year of Ascendancy at 14:35 Killed by wretchling at level 16 on the 61st Haze 122nd year of Ascendancy at 23:50 Killed by Weirdling Beast at level 18 on the 66th Haze 122nd year of Ascendancy at 21:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 53 (base 40) |
| Dexterity | 47 (base 40) |
| Constitution | 22 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 20 (base 16) |
Resources
| Life | 400/400 |
| Stamina | 208/208 |
| Healing Factor | 1.93375 |
| Regeneration | 10.635625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 44 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 44 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +26% |
| Physical | +8% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 16 (70.376569037657%) |
| Defense | 45 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 27 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 69%( 70%) |
| Physical | + 9%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 24%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Disarm Resistance | 20% |
| Bleed Resistance | 40% |
| Confusion Resistance | 10% |
| Silence Resistance | 20% |
| Stun Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 84 - 117 Accuracy: 59 (knife) APR: 6 Crit Chance: +25% Crit mult: 173% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 63% chance to deflect up to 21 damage from the next 2.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by bee swarm. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 43. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of faeros ash. * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Runohir' (9 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -3% Changes stats: +2 Str / +1 Con Changes resistances penetration: +5% physical Maximum encumbrance: +21 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
| Light source | Cyredheth the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Changes stats: +3 Con Changes resistances: +8% blight Changes resistances penetration: +20% acid Silence immunity: +20% Pinning immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +20% Life regen: +2.20 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Pusjeer the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 nature Changes stats: +3 Str / +3 Con Changes resistances: +18% nature Changes damage: +18% nature A cap made of leather. |
| Tool | Hettohad the ash totem of thorny skin [power 31] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +4 Dex / +3 Mag / +1 Wil / +2 Cun Grants telepathy: Demon/Minor Demon/Major It can be used to harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | hateful dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +8% Living Sharp, short and deadly. |
| On hands | hardened leather gloves 'Bovor' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +2 Wil Changes damage: +12% mind Mental save: +6 (+3 eff.) Life regen: +1.90 Stamina each turn: +1.00 Maximum stamina: +20.00 Heals friendly targets nearby when you use a nature summon: +50 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | balanced dwarven-steel dagger of massacre (21-27.3 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+2 eff.) Disarm immunity: +20% Sharp, short and deadly. |
| Main armor | Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+9 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
| Around neck | warrior's steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +5% physical Cut immunity: +40% Stamina each turn: +0.20 Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 130 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 247/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Rinn the Thalore Rogue level 18
70th Haze 122nd year of Ascendancy at 21:25 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rinn the Thalore Rogue level 16
61st Haze 122nd year of Ascendancy at 20:10 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rinn the Thalore Rogue level 12
77th Dusk 122nd year of Ascendancy at 01:37 see stats
Exterminator
Killed 1000 creatures.By Rinn the Thalore Rogue level 15
56th Haze 122nd year of Ascendancy at 23:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rinn the Thalore Rogue level 18
66th Haze 122nd year of Ascendancy at 23:17 see stats
Level 10
Got a character to level 10.By Rinn the Thalore Rogue level 10
10th Mirth 122nd year of Ascendancy at 06:22 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rinn the Thalore Rogue level 12
32nd Dusk 122nd year of Ascendancy at 16:51 see stats
The Arena
Unlocked Arena mode.By Rinn the Thalore Rogue level 7
3rd Mirth 122nd year of Ascendancy at 06:41 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rinn the Thalore Rogue level 12
35th Dusk 122nd year of Ascendancy at 08:53 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Rinn the Thalore Rogue level 12
34th Dusk 122nd year of Ascendancy at 16:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rinn the Thalore Rogue level 17
64th Haze 122nd year of Ascendancy at 17:03 see stats
Log
Rinn picks up (a.): cured leather armour of resilience (2 def, 4 armour).
Rinn picks up (a.): Steel Helm of Garkul (0 def, 6 armour).
Rinn picks up (a.): steel dagger of daylight (12-15.6 power, 6 apr).
Rinn picks up (a.): acidic steel dagger of phasing (11.5-14.95 power, 12 apr).
Lore found: Steel Helm of Garkul
You can read all your collected lore in the game menu, by pressing Escape.
Space around you starts to dissolve...
Talent Fan of Knives is ready to use.
Rinn feels pain again.
Rinn is no longer attuned.
Talent Lunge is ready to use.
Talent Infusion: Wild is ready to use.
Ran for 36 turns (stop reason: interesting terrain).
You are yanked out of this place!
Ran for 6 turns (stop reason: dialog is displayed).
You gain 1.19 gold from the transmogrification of cured leather armour of resilience (2 def, 4 armour).
You gain 25.00 gold from the transmogrification of Steel Helm of Garkul (0 def, 6 armour).
You gain 2.03 gold from the transmogrification of steel dagger of daylight (12-15.6 power, 6 apr).
You gain 2.64 gold from the transmogrification of acidic steel dagger of phasing (11.5-14.95 power, 12 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.































































