Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Necromancer |
Level / Exp | 22 / 77% |
Size | medium |
Lifes / Deaths | Killed by Lisoma the hornet swarm at level 22 on the 64th Dusk 122nd year of Ascendancy at 17:59 / 1 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 21 (base 16) |
Magic | 56 (base 50) |
Willpower | 24 (base 13) |
Cunning | 41 (base 39) |
Resources
Life | -351/310 |
Mana | 187/367 |
Soul | 6/12 |
Healing Factor | 1.094804467222 |
Regeneration | 10.126941321804 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 42.709119195249 |
See Invisible | 47.709119195249 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 23 |
Accuracy | 8 |
Crit Chance | 12% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Lightning | +12% |
Fire | +11% |
Temporal | +3% |
Cold | +40% |
Arcane | +6% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Darkness | +11% |
Cold | +30% |
Temporal | +25% |
Defense: Base
Armour (hardiness) | 26 (39.65183292883%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 32 |
Mental Save | 35 |
Defense: Resistances
Lightning | + 32%( 70%) |
Darkness | + 33%( 70%) |
Temporal | + 36%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 29%( 70%) |
Fire | + 42%( 70%) |
All | + 26%( 70%) |
Defense: Immunities
Silence Resistance | 24% |
Stun Resistance | 22% |
Blind Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (107 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.41 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Eradication | 1.41 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master necromancer | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots of void walking (0 def, 1 armour) pair of rough leather boots of void walking (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: dps ---------- Res.pen +11% darkness +10% temporal ----- def ----- Armour +1 Resists +10% darkness +11% temporal Def/telep +11 Res/telep +10% Dur/telep +13% A pair of boots made of leather. |
Light source | preserving alchemist's lamp of health preserving alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +7% blight Max.HP +44.00 HP.reg +2.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Elilaith the rough leather cap (0 def, 1 armour) Elilaith the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Dex ----- def ----- Armour +1 Fatigue +1% Crit.chn- 15.00% A cap made of leather. |
Tool | innervating dwarven-steel torque of psionic shield [power 67] (22 cooldown) innervating dwarven-steel torque of psionic shield [power 67] (22 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 22 cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Isothra the Galesin Isothra the Galesin0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +3% lightning +11% fire Melee Ret 2 lightning ----- def ----- Resists +9% lightning +22% fire +3% temporal HP.reg +3.00 Blind- +21% Stun/Frz- +22% ---------- misc Infravis +3 See.Stealth +7 See.Invis +9 Rings make your fingers look great! |
On fingers | psionicist's steel ring of sensing psionicist's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +8 Rings make your fingers look great! |
Around waist | Tundrapiety the hardened leather belt Tundrapiety the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +21% cold Res.pen +15% cold Melee Ret 10 cold ----- def ----- Armour +7 Defense +7 (+3 eff.) Phys.save +14 (+4 eff.) A belt that goes around your waist. |
In main hand | Huredig the Woeraptor (19-23 power, 3 apr, cold element) Huredig the Woeraptor (19-23 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Spell.crit +8% Spell.pwr +13 (+4 eff.) Dmg.mod +19% cold +9% mind +9% darkness ----- def ----- Armour +4 Hardiness +4% Phys.save +3 (+1 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +16.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic hardened leather gloves of spellstriking (0 def, 5 armour) heroic hardened leather gloves of spellstriking (0 def, 5 armour)1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 8 arcane Dmg.mod +6% arcane ----- def ----- Armour +5 Resists +4% arcane Mind.save +8 (+4 eff.) Max.HP +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | woollen robe 'Torchraze' (3 def, 3 armour) woollen robe 'Torchraze' (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +6% Spell.pwr +23 (+6 eff.) S.pwr/crit +4 Dmg.mod +3% temporal Res.pen +15% temporal Melee Ret 6 fire 4 temporal ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +9% all Phys.save +16 (+5 eff.) Silence- +24% ---------- misc Mana/turn +0.10 Max.mana +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Rimebliss the cashmere cloak (22 def, 5 armour) Rimebliss the cashmere cloak (22 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Res.pen +15% cold ----- def ----- Armour +5 Defense +22 (+9 eff.) Phys.save +15 (+5 eff.) Spell.save +16 (+8 eff.) Mind.save +14 (+6 eff.) HP.reg +4.00 Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet of perfection (0.11 Spell / Grave,0.11 Spell / Eradication) copper amulet of perfection (0.11 Spell / Grave,0.11 Spell / Eradication)0.1 T1 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.11 Spell/Grave +0.11 Spell/Eradication Amulets make your neck look great! |
Inventory
regeneration infusion (heal 131; 14 cd) regeneration infusion (heal 131; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 37; cd 12) shatter afflictions rune (absorb 37; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 61; cd 18) shatter afflictions rune of the sneak (absorb 61; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
stabilizing copper amulet of dexterity (+2) stabilizing copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
steel amulet of constitution (+3) steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
marksman's steel ring of sensing marksman's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+4 eff.) ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +9 Rings make your fingers look great! |
savage's steel ring savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+5 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
titan's copper ring of fire (+22%) titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+2 eff.) Rings make your fingers look great! |
dwarven-steel battleaxe of massacre (44-65 power, 2 apr) dwarven-steel battleaxe of massacre (44-65 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Power 43.5 - 65.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
truestriking steel dagger of crippling (13-17 power, 6 apr) truestriking steel dagger of crippling (13-17 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego++] Master Power 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +7% physical Acc +7 (+7 eff.) Apr +5 Sharp, short and deadly. |
Glacierguile the steel greatsword (24-38 power, 2 apr) Glacierguile the steel greatsword (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Master Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +8 acid On Crit: * Wound the target dealing 30 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+8 eff.) Melee Ret 2 cold ----- def ----- Resists +15% temporal +5% arcane +6% light Massive two-handed swords. |
yew longbow of piercing yew longbow of piercing4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +11% all Acc +17 (+12 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
Islirenor the Quenchraider (17-24 power, 2 apr) Islirenor the Quenchraider (17-24 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +10 Resists +9% light Mind.save +9 (+4 eff.) Silence- +20% Pinning- +10% Blunt and deadly. |
Mayyrana (15-18 power, 3 apr, fire element) Mayyrana (15-18 power, 3 apr, fire element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun +2 Con dps ---------- Spell.crit +8% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ----- def ----- Defense +7 (+3 eff.) Resists +2% physical +6% fire +3% cold ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 83.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash magestaff of breaching (15-18 power, 3 apr, arcane element) magewarrior's short ash magestaff of breaching (15-18 power, 3 apr, arcane element)5.0 T2 staff 1H weapon [Ego++] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +7 (+6 eff.) Spell.pwr +13 (+4 eff.) Dmg.mod +15% arcane Res.pen +8% arcane Acc +6 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Obsidianedge' (26-31 power, 4 apr, acid element) yew vilestaff 'Obsidianedge' (26-31 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 26.0 - 31.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +22 (+6 eff.) Dmg.mod +26% acid +3% darkness +15% blight Res.pen +5% blight Phasing +16% Melee Ret 4 blight ----- def ----- Defense +13 (+6 eff.) Shield.pwr +6% ---------- misc Vim/s.crit +3.00 Max.vim +17.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing iron waraxe (12-16 power, 2 apr) arcing iron waraxe (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage One-handed war axes. |
thought-forged steel waraxe of erosion (11-15 power, 3 apr) thought-forged steel waraxe of erosion (11-15 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Nature/Psionic Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +10 mind +9 nature On Hit: * 16% chance to reduce all saves and defense by 18 While equipped: Stats +2 Cun +2 Wil One-handed war axes. |
Bregodir the rough leather belt Bregodir the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Con dps ---------- Acc +5 (+5 eff.) Melee Ret 8 physical ----- def ----- Resists +5% acid +2% physical +5% blight Die.at -60.00 life ---------- misc Max.stam +20.00 A belt that goes around your waist. |
Urthyhor the Fogfoe Urthyhor the Fogfoe1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+6 eff.) Dmg.mod +6% acid +12% darkness +9% mind Melee Ret 4 mind ----- def ----- Resists +12% darkness Phys.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt of the giants rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+3 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Boltking (2 def, 8 armour) Boltking (2 def, 8 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +5% Dmg.mod +12% lightning +6% acid ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +3% lightning +16% cold Mind.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brighthash the linen cloak (1 def, 0 armour) Brighthash the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +15% light +6% darkness Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Offalking' (1 def, 0 armour) linen cloak 'Offalking' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +2 Cun dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +6% nature ---------- misc Psi/ret +0.04 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the Shaloren (1 def, 0 armour) spellcowled linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisynn the woollen robe (0 def, 0 armour) Lisynn the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +3 Con dps ---------- Mind.crit +3% Spell.pwr +15 (+4 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +19% nature Res.pen +5% arcane ----- def ----- Resists +21% nature +9% all Mind.save +17 (+7 eff.) Poison- +29% Disease- +24% ---------- misc Mana/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of time (+11%) (0 def, 0 armour) mindwoven linen robe of time (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) Dmg.mod +11% temporal ----- def ----- Resists +7% all +11% temporal Mind.save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of blight (+10%) (0 def, 0 armour) spellwoven cashmere robe of blight (+10%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ----- def ----- Resists +10% blight +11% all Spell.save +23 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Unruhad (0 def, 1 armour) Unruhad (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Dex +1 Wil +3 Cun dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Armour +1 ---------- misc Infravis +2 Disengage: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
hardened leather gloves of strength (+3) (0 def, 2 armour) hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+7 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Voidbreak' (0 def, 1 armour) rough leather gloves 'Voidbreak' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +3 Str +1 Wil +1 Cun +2 Con dps ---------- Melee+ 6 cold Dmg.mod +6% acid +4% cold +3% darkness ----- def ----- Armour +1 Resists +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets of butchering (0 def, 3 armour) scouring voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +9 (+7 eff.) Acc +4 (+4 eff.) Apr +9 On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +8% blight Spell.save +21 (+9 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aerann the rough leather cap (0 def, 1 armour) Aerann the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% nature +3% fire Max.HP +20.00 Heal.mod +15% ---------- misc Light +3 A cap made of leather. |
Bethureth (0 def, 1 armour) Bethureth (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +12% cold +11% light +11% darkness Die.at -20.00 life Max.HP +40.00 Disarm- +10% ---------- misc Psi/ret +0.08 A cap made of leather. |
grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A cap made of leather. |
hardened leather cap 'Skystar' (0 def, 3 armour) hardened leather cap 'Skystar' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +9% lightning Res.pen +10% light ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane Phys.save +12 (+4 eff.) Mind.save +12 (+5 eff.) Die.at -60.00 life A cap made of leather. |
insulating rough leather cap of constitution (+2) (0 def, 1 armour) insulating rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A cap made of leather. |
enlightening dwarven-steel mail armour of lightning resistance (3 def, 8 armour) enlightening dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Master/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% lightning Mind.save +15 (+6 eff.) A suit of armour made of mail. |
rejuvenating hardened leather armour (9 def, 6 armour) rejuvenating hardened leather armour (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% HP.reg +3.60 ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
rejuvenating hardened leather armour of cold resistance (9 def, 6 armour) rejuvenating hardened leather armour of cold resistance (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +15% cold HP.reg +2.80 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
Nerylrana (0 def, 7 armour) Nerylrana (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Nature While equipped: dps ---------- Mind.crit +4% ----- def ----- Armour +7 Fatigue +22% Resists +3% physical Crit.chn- 5.00% Die.at -60.00 life Max.HP +27.00 HP.reg +2.00 Heal.mod +11% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 A suit of armour made of metal plates. |
acidic quiver of ash arrows of vileness (15/15, 20-27 power, 7 apr) acidic quiver of ash arrows of vileness (15/15, 20-27 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Arcane Power 19.5 - 27.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 15 Ranged+ +11 blight On Hit: * 15% chance to reduce strength, dexterity, and constitution by 27 On Crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
167 alchemist agate 167 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Cyrelle' brass lantern 'Cyrelle'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +4 Defense +10 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.32 Max.hate +8.00 Light +3 See.Stealth +8 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Toradegorn the pouch of iron shots (14/14, 18-22 power, 1 apr) Toradegorn the pouch of iron shots (14/14, 18-22 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 18.0 - 21.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +8.0% Capacity 14 Proj.spd +200% Ranged+ +16 mind On Hit.r1 +8 physical While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Shadowspar' (16/16, 17-20 power, 1 apr) pouch of iron shots 'Shadowspar' (16/16, 17-20 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 17.0 - 20.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 16 Ranged+ +12 nature +8 darkness On Hit.r1 +8 darkness +20 nature On Crit.r2 +8 nature On Hit: * 20% chance to reduce damage dealt by 15% Shots are used with slings to pummel your foes to death. |
iron torque of clear mind [power 1] (22 cooldown) iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Belobrekira the Blazethorn [power 218] (17 cooldown) Belobrekira the Blazethorn [power 218] (17 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +6 Str +2 Wil +2 Cun ----- def ----- Resists +9% fire ---------- misc Infravis +3 Create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ivyda the Phlegmbait [power 11] (13 cooldown) Ivyda the Phlegmbait [power 11] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +10 Dex dps ---------- Acc +5 (+5 eff.) Apr +5 Melee Ret 6 nature Reveal the area around you, dispelling darkness (radius 11, power 68 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ypkse the Cornac Necromancer level 10
8th Flare 122nd year of Ascendancy at 23:18 see stats
By ypkse the Cornac Necromancer level 10
5th Mirth 122nd year of Ascendancy at 01:28 see stats
By ypkse the Cornac Necromancer level 20
53rd Dusk 122nd year of Ascendancy at 08:04 see stats
By ypkse the Cornac Necromancer level 21
54th Dusk 122nd year of Ascendancy at 08:26 see stats
By ypkse the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 12:19 see stats
By ypkse the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 23:15 see stats
By ypkse the Cornac Necromancer level 15
26th Dusk 122nd year of Ascendancy at 15:31 see stats
Log
Skeleton master archer's Crippling Shot hits Lisoma the hornet swarm for (31 blocked), 0 physical (0 total damage).
Lisoma the hornet swarm uses Shield Pummel.
Ypkse resists the shield bash!
Melee retaliation hits Lisoma the hornet swarm for 2 lightning, 3 temporal, 4 fire, 10 cold, 2 lightning, 3 temporal, 4 fire, 10 cold (40 total damage).
Lisoma the hornet swarm hits ypkse for 134 physical, 16 cold, 11 arcane, 163 physical, 16 cold, 11 arcane (351 total damage).
Ypkse unleashes a blast of frostdusk as she crosses the veil!
ypkse hits Lisoma the hornet swarm for 61 cold, 53 darkness (114 total damage).
Ypkse casts Consume Soul.
ypkse receives 272 healing.
Lisoma the hornet swarm performs a melee critical strike against ypkse!
Skeleton master archer shoots!
Lisoma the hornet swarm speeds up.
Melee retaliation hits Lisoma the hornet swarm for 2 lightning, 3 temporal, 4 fire, 10 cold (20 total damage).
Lisoma the hornet swarm hits ypkse for 203 physical, 4 nature, 5 arcane (212 total damage).
ypkse hits Lisoma the hornet swarm for 57 cold damage.
Spikes of Decrepitude hits Lisoma the hornet swarm for 31 cold, 27 darkness (58 total damage).
ypkse receives 9 healing from Eternal Night.
Poison from Lisoma the hornet swarm hits ypkse for 26 nature damage.
Skeleton master archer's Shoot hits Lisoma the hornet swarm for 25 physical damage.
Lisoma the hornet swarm slows down.
Melee retaliation hits Lisoma the hornet swarm for 2 lightning, 4 temporal, 5 fire, 11 cold (23 total damage).
Lisoma the hornet swarm hits ypkse for 45 physical, 3 nature, 0 arcane (47 total damage).
Armoured skeleton warrior is no longer out of phase.
Skeleton mage casts Manathrust.
Skeleton mage's spell attains critical power!
Skeleton mage hits Lisoma the hornet swarm for 368 arcane damage.
Melee retaliation hits Lisoma the hornet swarm for 2 lightning, 4 temporal, 5 fire, 11 cold (23 total damage).
Lisoma the hornet swarm hits ypkse for 47 physical damage.
ypkse the level 22 cornac necromancer was squished to death by Lisoma the hornet swarm on level 2 of Old Forest.