Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 9 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 21 (base 21) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 15) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 183/238 |
| Mana | 11/132 |
| Stamina | 120/124 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 48 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 22.38 (88.5%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 14 |
| Physical Save | 14.597231847694 |
| Spell Save | 9.1488163585646 |
| Mental Save | 8.2546160632546 |
Defense: Resistances
| Temporal | + 24%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | steel mail armour steel mail armourRequires: - Strength 20 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 |
| In main hand | Newly picked up iron greatsword of massacre (19.5-31.2 power, 1 apr)iron greatsword of massacre (19.5-31.2 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
Achievements
Log
Bron uses Infusion: Wild.
Bron stops being poisoned.
Bron is cured!
Bron lessens the pain.
Bron is poisoned!
The water poisons you!
Poisoned deep water hits Bron for 6 nature damage.
Poisoned deep water hits Bron for 6 nature damage.
The water poisons you!
Poisoned deep water hits Bron for 6 nature damage.
Poisoned deep water hits Bron for 10 nature damage.
The water poisons you!
Poisoned deep water hits Bron for 6 nature damage.
Poisoned deep water hits Bron for 14 nature damage.
Bron stops regenerating health quickly.
Bron feels pain again.
Poisoned deep water hits Bron for 14 nature damage.
Poisoned deep water hits Bron for 16 nature damage.
Poisoned deep water hits Bron for 16 nature damage.
Character control switched to Satsuma (servant of Bron).
Poisoned deep water hits Bron for 16 nature damage.
Poisoned deep water killed Bron!
