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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Annihilator |
| Level / Exp | 36 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Islithra the king cobra at level 7 on the 7th Flare 122nd year of Ascendancy at 23:19 / 71Killed by Islithra the king cobra at level 7 on the 8th Flare 122nd year of Ascendancy at 00:18 Killed by Islithra the king cobra at level 7 on the 8th Flare 122nd year of Ascendancy at 01:02 Killed by Islithra the king cobra at level 7 on the 8th Flare 122nd year of Ascendancy at 02:12 Killed by Islithra the king cobra at level 7 on the 8th Flare 122nd year of Ascendancy at 03:34 Killed by Islithra the king cobra at level 7 on the 8th Flare 122nd year of Ascendancy at 05:01 Killed by enthralled slave at level 8 on the 10th Flare 122nd year of Ascendancy at 22:35 Killed by Beluba the slaver at level 8 on the 1st Dusk 122nd year of Ascendancy at 14:25 Killed by Blood Master at level 8 on the 2nd Dusk 122nd year of Ascendancy at 05:29 Killed by Blood Master at level 8 on the 2nd Dusk 122nd year of Ascendancy at 06:59 Killed by Blood Master at level 8 on the 2nd Dusk 122nd year of Ascendancy at 08:00 Killed by fire wyrm at level 12 on the 8th Haze 122nd year of Ascendancy at 14:41 Killed by ultimate telugoroth at level 13 on the 11st Haze 122nd year of Ascendancy at 22:41 Killed by ultimate telugoroth at level 13 on the 12nd Haze 122nd year of Ascendancy at 00:21 Killed by dredge captain at level 14 on the 13rd Haze 122nd year of Ascendancy at 13:21 Killed by Vorida the dredgling at level 14 on the 13rd Haze 122nd year of Ascendancy at 14:55 Killed by Chronolith Twin at level 14 on the 13rd Haze 122nd year of Ascendancy at 22:36 Killed by Chronolith Twin at level 14 on the 14th Haze 122nd year of Ascendancy at 00:02 Killed by Chronolith Clone at level 14 on the 14th Haze 122nd year of Ascendancy at 01:21 Killed by Eleretta the king cobra at level 18 on the 60th Haze 122nd year of Ascendancy at 06:32 Killed by luminous horror at level 18 on the 60th Haze 122nd year of Ascendancy at 19:53 Killed by luminous horror at level 19 on the 60th Haze 122nd year of Ascendancy at 21:26 Killed by luminous horror at level 19 on the 60th Haze 122nd year of Ascendancy at 22:56 Killed by luminous horror at level 19 on the 61st Haze 122nd year of Ascendancy at 00:35 Killed by Bethyssra the nethergate at level 19 on the 61st Haze 122nd year of Ascendancy at 02:15 Killed by worm that walks at level 19 on the 61st Haze 122nd year of Ascendancy at 11:29 Killed by worm that walks at level 19 on the 61st Haze 122nd year of Ascendancy at 14:53 Killed by Weirdling Beast at level 19 on the 61st Haze 122nd year of Ascendancy at 20:24 Killed by Cultist at level 19 on the 5th Decay 122nd year of Ascendancy at 10:40 Killed by Grand Corruptor at level 20 on the 5th Decay 122nd year of Ascendancy at 22:10 Killed by Grand Corruptor at level 20 on the 5th Decay 122nd year of Ascendancy at 23:33 Killed by Grand Corruptor at level 20 on the 6th Decay 122nd year of Ascendancy at 00:40 Killed by Aletta Soultorn at level 21 on the 2nd Allure 123rd year of Ascendancy at 02:05 Killed by skeleton mage at level 22 on the 4th Allure 123rd year of Ascendancy at 07:19 Killed by armoured skeleton warrior at level 24 on the 8th Allure 123rd year of Ascendancy at 21:07 Killed by The Master at level 24 on the 8th Allure 123rd year of Ascendancy at 21:07 Killed by armoured skeleton warrior at level 24 on the 9th Allure 123rd year of Ascendancy at 00:10 Killed by Lord of Skulls (warrior) at level 24 on the 9th Allure 123rd year of Ascendancy at 01:40 Killed by Lord of Skulls (warrior) at level 24 on the 9th Allure 123rd year of Ascendancy at 01:56 Killed by elder vampire at level 24 on the 9th Allure 123rd year of Ascendancy at 03:29 Killed by The Master at level 24 on the 9th Allure 123rd year of Ascendancy at 03:29 Killed by Saluyavea the dread at level 25 on the 10th Allure 123rd year of Ascendancy at 00:45 Killed by elven mage at level 25 on the 5th Regrowth 123rd year of Ascendancy at 01:39 Killed by elven corruptor at level 25 on the 5th Regrowth 123rd year of Ascendancy at 14:33 Killed by Ce'Nyrenne the mean looking elven guard at level 25 on the 5th Regrowth 123rd year of Ascendancy at 16:23 Killed by elven blood mage at level 25 on the 7th Regrowth 123rd year of Ascendancy at 06:31 Killed by elven cultist at level 25 on the 8th Regrowth 123rd year of Ascendancy at 20:35 Killed by Chanting Necromancer at level 27 on the 14th Regrowth 123rd year of Ascendancy at 15:05 Killed by Grand Necromancer at level 27 on the 15th Regrowth 123rd year of Ascendancy at 00:03 Killed by Veluma the mountain troll at level 27 on the 21st Regrowth 123rd year of Ascendancy at 10:56 Killed by orc necromancer at level 30 on the 35th Regrowth 123rd year of Ascendancy at 17:45 Killed by multi-hued drake at level 30 on the 36th Regrowth 123rd year of Ascendancy at 02:17 Killed by multi-hued drake at level 30 on the 36th Regrowth 123rd year of Ascendancy at 04:39 Killed by overpowered greater multi-hued wyrm at level 30 on the 36th Regrowth 123rd year of Ascendancy at 05:50 Killed by overpowered greater multi-hued wyrm at level 30 on the 36th Regrowth 123rd year of Ascendancy at 07:50 Killed by overpowered greater multi-hued wyrm at level 30 on the 36th Regrowth 123rd year of Ascendancy at 10:04 Killed by overpowered greater multi-hued wyrm at level 30 on the 36th Regrowth 123rd year of Ascendancy at 11:31 Killed by overpowered greater multi-hued wyrm at level 30 on the 36th Regrowth 123rd year of Ascendancy at 12:35 Killed by overpowered greater multi-hued wyrm at level 31 on the 36th Regrowth 123rd year of Ascendancy at 14:23 Killed by overpowered greater multi-hued wyrm at level 31 on the 36th Regrowth 123rd year of Ascendancy at 14:33 Killed by overpowered greater multi-hued wyrm at level 31 on the 36th Regrowth 123rd year of Ascendancy at 16:17 Killed by overpowered greater multi-hued wyrm at level 31 on the 36th Regrowth 123rd year of Ascendancy at 18:40 Killed by overpowered greater multi-hued wyrm at level 32 on the 36th Regrowth 123rd year of Ascendancy at 19:45 Killed by overpowered greater multi-hued wyrm at level 32 on the 36th Regrowth 123rd year of Ascendancy at 21:35 Killed by overpowered greater multi-hued wyrm at level 32 on the 36th Regrowth 123rd year of Ascendancy at 23:19 Killed by overpowered greater multi-hued wyrm at level 32 on the 37th Regrowth 123rd year of Ascendancy at 01:14 Killed by overpowered greater multi-hued wyrm at level 33 on the 37th Regrowth 123rd year of Ascendancy at 03:44 Killed by orc cryomancer at level 33 on the 37th Regrowth 123rd year of Ascendancy at 09:41 Killed by Nerutha the giant eel at level 34 on the 42nd Regrowth 123rd year of Ascendancy at 17:19 Killed by Slasul at level 34 on the 45th Regrowth 123rd year of Ascendancy at 09:48 Killed by orc corruptor at level 36 on the 7th Pyre 123rd year of Ascendancy at 16:42 |
| Antimagic | Follower |
Primary Stats
| Strength | 62 (base 24) |
| Dexterity | 70 (base 49) |
| Constitution | 62 (base 26) |
| Magic | 11 (base 10) |
| Willpower | 21 (base 14) |
| Cunning | 70 (base 54) |
Resources
| Life | 849/849 |
| Steam | 100/100 |
| Healing Factor | 2.0051337419483 |
| Regeneration | 9.2791420671219 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 10 |
| See Stealth | 47 |
| See Invisible | 46 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 46 |
| Crit Chance | 52% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +24% |
| Light | +15% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +15% |
| Mind | +30% |
| Cold | +10% |
| Physical | +25% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 88.723073231957 (96.438666929426%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 26 |
| Physical Save | 49 |
| Spell Save | 18 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 57%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 41%( 80%) |
| Light | + 41%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Teleport Resistance | 100% |
| Confusion Resistance | 13% |
| Pinning Resistance | 89% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.3 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.8 steam per turn. Can be activated for an instant burst of 69 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 52%. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Exoskeleton |
| talent | Shock Grenade |
| talent | Rocket Pod |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 30% and triggers a radius 6 conal explosion dealing 37% steamgun damage. 3 stacks remaining. Reactive Armor |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by large brown snake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by orc archer. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by fire wyrm. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 14. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of luminous horror dust. * You've found the needed ritch stinger. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Anti-Gravity Boots (8 def, 8 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Physical save: +12 (+4 eff.) Pinning immunity: +70% Knockback immunity: +20% Teleport immunity: +100% Steampower: +3 (+1 eff.) These boots have a 7% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (75 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (128 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning) Activation costs 18 power out of 0/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Quiver | barbed pouch of stralite shots of crippling (20/20, 54-65 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 54.5 - 65.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +22.5% Capacity: 20 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talent granted: +4 Magnetic Shell Shots are used with slings to pummel your foes to death. |
| Light source | survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Light radius: +4 See stealth: +11 See invisible: +10 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yaldan Baoth (0 def, 10 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Infravision radius: +7 See stealth: +15 See invisible: +15 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | Radhoromilach the hardened leather gloves (0 def, 10 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +10 Changes stats: +3 Dex Changes resistances: +9% cold Changes resistances penetration: +20% mind Talent granted: +2 Project Saw Disease immunity: +10% Teleport immunity: +20% Equilibrium when hit: +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Blazehue the dwarven-steel pickaxe (dig speed 26 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Changes stats: +5 Str Changes resistances: +6% light Changes resistances penetration: +15% acid / +10% cold / +15% light Changes damage: +9% cold Light radius: +3 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Kilnkarma'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +2 Dex Changes resistances: +6% darkness Changes resistances penetration: +25% physical / +15% fire Physical save: +7 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Rings make your fingers look great! |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.52 cold and 10.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | mindweaver's gold amulet of dexterity (+3)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Dex / +2 Wil Mental save: +8 (+3 eff.) Confusion immunity: +13% Mindpower: +6 (+2 eff.) Amulets make your neck look great! |
| In main hand | Golden Gun Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +40 Attack speed: 100% Dam. multiplier: 120% Firing range: +7 On weapon hit: * every third hit always crits. Travel speed: +600% Attacks use: 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
| Around waist | hardened leather belt 'Fulonarichak' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +14 Fatigue: -16% Changes resistances: +5% arcane Changes resistances penetration: +10% mind Maximum encumbrance: +40 Life regen: +1.20 Mindpower: +30 (+10 eff.) Mental crit. chance: +3% Healing mod.: +16% A belt that goes around your waist. |
| In off hand | impervious stralite shield of crushing (0 def, 13 armour, 54-65 power, 201.5 block)Requires: - Shield usage training - Cunning 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.0 - 64.8 Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +202 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+3 eff.) Armour: +13 Fatigue: +8% Changes stats: +5 Con Talent granted: +1 Block Physical save: +9 (+3 eff.) Handheld deflection devices. |
| Cloak | Cloak of Daggers (10 def, 0 armour) Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances: +10% light / +10% fire Physical save: +10 (+4 eff.) Has a 50% chance each turn to slash an adjacent enemy for 145 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
| Main armor | Therapeutic Platemail (4 def, 10 armour)Requires: - Massive armour training - Strength 22 Crafted by a master Powered by steamtech 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +3 Dex / +3 Con Changes resistances: +15% cold / +10% fire Healing mod.: +30% Steampower: +10 (+4 eff.) It can be used to cleanse up to 3 poisons or wounds detrimental effects Activation costs 12 power out of 20/20. This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
258 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+10 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.51 cold damage and 6.86 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 14] simple frost salve [power 14]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 126% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (14% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 170] simple healing salve [power 170]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 126% efficiency and 52% cooldown modifier. It can be used to heal 170 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+6 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+6 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Winedm the Higher Annihilator level 27
18th Regrowth 123rd year of Ascendancy at 08:35 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Winedm the Higher Annihilator level 19
62nd Haze 122nd year of Ascendancy at 01:42 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Winedm the Higher Annihilator level 19
72nd Haze 122nd year of Ascendancy at 02:44 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Winedm the Higher Annihilator level 30
36th Regrowth 123rd year of Ascendancy at 02:11 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Winedm the Higher Annihilator level 30
29th Regrowth 123rd year of Ascendancy at 19:31 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Winedm the Higher Annihilator level 19
4th Decay 122nd year of Ascendancy at 23:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Winedm the Higher Annihilator level 12
69th Dusk 122nd year of Ascendancy at 08:49 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Winedm the Higher Annihilator level 34
45th Regrowth 123rd year of Ascendancy at 14:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Winedm the Higher Annihilator level 29
24th Regrowth 123rd year of Ascendancy at 09:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Winedm the Higher Annihilator level 20
10th Decay 122nd year of Ascendancy at 21:18 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Winedm the Higher Annihilator level 35
45th Regrowth 123rd year of Ascendancy at 16:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Winedm the Higher Annihilator level 19
62nd Haze 122nd year of Ascendancy at 00:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Winedm the Higher Annihilator level 33
37th Regrowth 123rd year of Ascendancy at 03:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Winedm the Higher Annihilator level 10
26th Dusk 122nd year of Ascendancy at 12:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Winedm the Higher Annihilator level 20
5th Decay 122nd year of Ascendancy at 13:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Winedm the Higher Annihilator level 30
25th Regrowth 123rd year of Ascendancy at 03:09 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Winedm the Higher Annihilator level 36
7th Pyre 123rd year of Ascendancy at 18:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Winedm the Higher Annihilator level 29
25th Regrowth 123rd year of Ascendancy at 03:04 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Winedm the Higher Annihilator level 19
62nd Haze 122nd year of Ascendancy at 01:42 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Winedm the Higher Annihilator level 19
61st Haze 122nd year of Ascendancy at 02:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Winedm the Higher Annihilator level 9
24th Dusk 122nd year of Ascendancy at 10:00 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Winedm the Higher Annihilator level 19
62nd Haze 122nd year of Ascendancy at 01:42 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Winedm the Higher Annihilator level 35
45th Regrowth 123rd year of Ascendancy at 16:32 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Winedm the Higher Annihilator level 8
2nd Dusk 122nd year of Ascendancy at 10:29 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Winedm the Higher Annihilator level 16
37th Haze 122nd year of Ascendancy at 04:51 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Winedm the Higher Annihilator level 36
15th Pyre 123rd year of Ascendancy at 02:13 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Winedm the Higher Annihilator level 8
1st Dusk 122nd year of Ascendancy at 12:43 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Winedm the Higher Annihilator level 30
25th Regrowth 123rd year of Ascendancy at 03:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Winedm the Higher Annihilator level 21
1st Allure 123rd year of Ascendancy at 23:50 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Winedm the Higher Annihilator level 24
9th Allure 123rd year of Ascendancy at 21:56 see stats
Log
There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 40th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 41st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Today is the 42nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Today is the 43rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 44th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
Today is the 45th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 46th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Today is the 47th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Ran for 54 turns (stop reason: interesting terrain).
Today is the 48th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
Today is the 49th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
Today is the 50th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
There is a Way to a strange portal here (press '' or right click to use).
You carefully get away without making a sound.
There is a Way to a strange portal here (press '' or right click to use).
Today is the 51st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.









































































































