












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 37 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted mastocytic feeder at level 2 on the 17th Voratun 122nd year of Ascendancy at 18:38 / 160Killed by corrupted mastocytic feeder at level 2 on the 17th Voratun 122nd year of Ascendancy at 20:54 Killed by corrupted mastocytic feeder at level 2 on the 17th Voratun 122nd year of Ascendancy at 21:18 Killed by skeleton warrior at level 2 on the 17th Voratun 122nd year of Ascendancy at 22:04 Killed by corrupted mastocytic feeder at level 2 on the 17th Voratun 122nd year of Ascendancy at 23:26 Killed by corrupted mastocytic feeder at level 2 on the 18th Voratun 122nd year of Ascendancy at 00:56 Killed by bloated horror at level 2 on the 18th Voratun 122nd year of Ascendancy at 02:16 Killed by corrupted mastocytic feeder at level 2 on the 18th Voratun 122nd year of Ascendancy at 02:36 Killed by skeleton warrior at level 2 on the 18th Voratun 122nd year of Ascendancy at 02:48 Killed by skeleton warrior at level 2 on the 18th Voratun 122nd year of Ascendancy at 03:06 Killed by The Possessed at level 6 on the 25th Profit 122nd year of Ascendancy at 01:37 Killed by Ianan the halfling at level 8 on the 1st Wealth 122nd year of Ascendancy at 12:08 Killed by Strel the halfling at level 8 on the 1st Wealth 122nd year of Ascendancy at 12:52 Killed by Mategan the krog at level 8 on the 1st Wealth 122nd year of Ascendancy at 13:30 Killed by Silana the snow giant chieftain at level 9 on the 2nd Dearth 122nd year of Ascendancy at 12:55 Killed by snow giant thunderer at level 9 on the 2nd Dearth 122nd year of Ascendancy at 14:24 Killed by Silana the snow giant chieftain at level 9 on the 2nd Dearth 122nd year of Ascendancy at 14:43 Killed by Silana the snow giant chieftain at level 9 on the 2nd Dearth 122nd year of Ascendancy at 15:27 Killed by Silana the snow giant chieftain at level 9 on the 2nd Dearth 122nd year of Ascendancy at 16:01 Killed by spectral rat at level 11 on the 4th Dearth 122nd year of Ascendancy at 02:57 Killed by shadow at level 11 on the 4th Dearth 122nd year of Ascendancy at 03:35 Killed by worm that walks (servant of Akon) at level 12 on the 28th Dearth 122nd year of Ascendancy at 07:59 Killed by greater shivgoroth at level 13 on the 29th Dearth 122nd year of Ascendancy at 12:05 Killed by shivgoroth at level 13 on the 31st Dearth 122nd year of Ascendancy at 03:38 Killed by greater gwelgoroth at level 14 on the 4th Loss 122nd year of Ascendancy at 03:50 Killed by worm that walks (servant of Akon) at level 16 on the 8th Loss 122nd year of Ascendancy at 22:12 Killed by netherworm mass at level 16 on the 10th Loss 122nd year of Ascendancy at 15:44 Killed by ravaging entropic rip at level 16 on the 10th Loss 122nd year of Ascendancy at 19:02 Killed by ravaging entropic rip at level 16 on the 10th Loss 122nd year of Ascendancy at 20:00 Killed by worm that walks (servant of Akon) at level 16 on the 10th Loss 122nd year of Ascendancy at 21:34 Killed by Weirdling Beast at level 16 on the 11st Loss 122nd year of Ascendancy at 00:13 Killed by Weirdling Beast at level 16 on the 11st Loss 122nd year of Ascendancy at 01:28 Killed by Bommaan the thalore at level 17 on the 18th Loss 122nd year of Ascendancy at 21:51 Killed by Bommaan the thalore at level 17 on the 18th Loss 122nd year of Ascendancy at 22:40 Killed by worm that walks (servant of Akon) at level 17 on the 20th Loss 122nd year of Ascendancy at 14:51 Killed by worm that walks (servant of Akon) at level 17 on the 20th Loss 122nd year of Ascendancy at 17:39 Killed by worm that walks (servant of Akon) at level 17 on the 20th Loss 122nd year of Ascendancy at 19:10 Killed by ziguranth wyrmic at level 18 on the 20th Loss 122nd year of Ascendancy at 22:55 Killed by Xytira the armoured skeleton warrior at level 18 on the 16th Shortage 122nd year of Ascendancy at 01:33 Killed by Grgglck the Devouring Darkness at level 19 on the 25th Shortage 122nd year of Ascendancy at 10:47 Killed by Grgglck the Devouring Darkness at level 19 on the 25th Shortage 122nd year of Ascendancy at 12:46 Killed by Grgglck the Devouring Darkness at level 19 on the 25th Shortage 122nd year of Ascendancy at 14:26 Killed by Isomira the half formed drem at level 20 on the 26th Shortage 122nd year of Ascendancy at 19:36 Killed by Urkis, the High Tempest at level 20 on the 11st Iron 123rd year of Ascendancy at 04:06 Killed by Urkis, the High Tempest at level 20 on the 11st Iron 123rd year of Ascendancy at 05:42 Killed by Urkis, the High Tempest at level 20 on the 11st Iron 123rd year of Ascendancy at 06:57 Killed by worm that walks (servant of Akon) at level 21 on the 20th Iron 123rd year of Ascendancy at 21:15 Killed by worm that walks (servant of Akon) at level 21 on the 20th Iron 123rd year of Ascendancy at 21:46 Killed by oozing horror at level 21 on the 21st Iron 123rd year of Ascendancy at 04:51 Killed by bloated horror at level 21 on the 21st Iron 123rd year of Ascendancy at 06:33 Killed by poison spore at level 22 on the 23rd Iron 123rd year of Ascendancy at 19:43 Killed by poison spore at level 22 on the 24th Iron 123rd year of Ascendancy at 03:15 Killed by Animated magewarrior's short elven-wood magestaff of invocation at level 23 on the 25th Iron 123rd year of Ascendancy at 10:16 Killed by Poltergeist Spelldrinker at level 23 on the 25th Iron 123rd year of Ascendancy at 13:21 Killed by corrupted skeleton warrior at level 23 on the 26th Iron 123rd year of Ascendancy at 05:55 Killed by master vampire at level 24 on the 27th Iron 123rd year of Ascendancy at 16:10 Killed by Lord of Skulls (warrior) at level 24 on the 28th Iron 123rd year of Ascendancy at 23:31 Killed by elder vampire at level 24 on the 29th Iron 123rd year of Ascendancy at 00:47 Killed by The Master at level 24 on the 29th Iron 123rd year of Ascendancy at 02:49 Killed by elder vampire at level 24 on the 29th Iron 123rd year of Ascendancy at 04:40 Killed by Lord of Skulls (bone giant) at level 24 on the 29th Iron 123rd year of Ascendancy at 06:22 Killed by Lord of Skulls (bone giant) at level 24 on the 29th Iron 123rd year of Ascendancy at 07:29 Killed by armoured skeleton warrior at level 24 on the 29th Iron 123rd year of Ascendancy at 08:40 Killed by armoured skeleton warrior at level 25 on the 29th Iron 123rd year of Ascendancy at 10:11 Killed by worm that walks (servant of Akon) at level 26 on the 31st Iron 123rd year of Ascendancy at 18:23 Killed by elven blood mage at level 26 on the 31st Iron 123rd year of Ascendancy at 21:12 Killed by worm that walks (servant of Akon) at level 26 on the 1st Steel 123rd year of Ascendancy at 08:14 Killed by elven cultist at level 26 on the 1st Steel 123rd year of Ascendancy at 22:35 Killed by worm that walks (servant of Akon) at level 27 on the 3rd Steel 123rd year of Ascendancy at 00:23 Killed by ogre rune-spinner at level 27 on the 3rd Steel 123rd year of Ascendancy at 04:38 Killed by worm that walks (servant of Akon) at level 28 on the 8th Steel 123rd year of Ascendancy at 22:26 Killed by Gloruma the awoken tentacle tree at level 28 on the 9th Steel 123rd year of Ascendancy at 03:13 Killed by scourge wyrm at level 28 on the 10th Steel 123rd year of Ascendancy at 07:49 Killed by faerlhing at level 29 on the 18th Steel 123rd year of Ascendancy at 10:05 Killed by Ivytha the stone troll at level 30 on the 20th Steel 123rd year of Ascendancy at 03:40 Killed by worm that walks (servant of Akon) at level 31 on the 21st Steel 123rd year of Ascendancy at 18:57 Killed by orc cryomancer at level 31 on the 38th Steel 123rd year of Ascendancy at 20:45 Killed by poison spore at level 31 on the 39th Steel 123rd year of Ascendancy at 01:11 Killed by orc pyromancer at level 32 on the 39th Steel 123rd year of Ascendancy at 18:13 Killed by orc pyromancer at level 32 on the 39th Steel 123rd year of Ascendancy at 21:13 Killed by orc cryomancer at level 32 on the 39th Steel 123rd year of Ascendancy at 21:30 Killed by orc high cryomancer at level 32 on the 39th Steel 123rd year of Ascendancy at 22:00 Killed by orc high cryomancer at level 32 on the 39th Steel 123rd year of Ascendancy at 22:23 Killed by Lisowyn the orc cryomancer at level 32 on the 40th Steel 123rd year of Ascendancy at 16:11 Killed by orc pyromancer at level 32 on the 40th Steel 123rd year of Ascendancy at 16:23 Killed by skeleton mage at level 32 on the 42nd Steel 123rd year of Ascendancy at 17:42 Killed by Rak'Shor Cultist at level 32 on the 22nd Stralite 123rd year of Ascendancy at 04:25 Killed by Adissra the orc archer at level 33 on the 27th Voratun 123rd year of Ascendancy at 01:05 Killed by orc blood mage at level 33 on the 27th Voratun 123rd year of Ascendancy at 18:30 Killed by orc necromancer at level 33 on the 27th Voratun 123rd year of Ascendancy at 19:05 Killed by orc necromancer at level 33 on the 27th Voratun 123rd year of Ascendancy at 20:37 Killed by orc corruptor at level 33 on the 11st Profit 123rd year of Ascendancy at 11:07 Killed by orc corruptor at level 33 on the 11st Profit 123rd year of Ascendancy at 14:06 Killed by Emeluwe the orc blood mage at level 33 on the 11st Profit 123rd year of Ascendancy at 15:19 Killed by orc corruptor at level 33 on the 11st Profit 123rd year of Ascendancy at 16:11 Killed by orc corruptor at level 33 on the 11st Profit 123rd year of Ascendancy at 18:29 Killed by orc necromancer at level 33 on the 12nd Profit 123rd year of Ascendancy at 00:01 Killed by armoured skeleton warrior at level 33 on the 12nd Profit 123rd year of Ascendancy at 03:40 Killed by orc necromancer at level 33 on the 12nd Profit 123rd year of Ascendancy at 05:25 Killed by multi-hued drake at level 33 on the 12nd Profit 123rd year of Ascendancy at 19:16 Killed by Nerowe the orc blood mage at level 33 on the 13rd Profit 123rd year of Ascendancy at 01:08 Killed by Nerowe the orc blood mage at level 33 on the 13rd Profit 123rd year of Ascendancy at 01:23 Killed by orc necromancer at level 33 on the 13rd Profit 123rd year of Ascendancy at 03:54 Killed by orc necromancer at level 33 on the 13rd Profit 123rd year of Ascendancy at 04:30 Killed by Ivytira the orc necromancer at level 33 on the 13rd Profit 123rd year of Ascendancy at 08:59 Killed by Ivytira the orc necromancer at level 33 on the 13rd Profit 123rd year of Ascendancy at 09:09 Killed by Porassra the orc blood mage at level 33 on the 13rd Profit 123rd year of Ascendancy at 09:32 Killed by armoured skeleton warrior at level 33 on the 13rd Profit 123rd year of Ascendancy at 20:52 Killed by orc corruptor at level 33 on the 14th Profit 123rd year of Ascendancy at 02:11 Killed by orc corruptor at level 33 on the 14th Profit 123rd year of Ascendancy at 02:29 Killed by orc necromancer at level 34 on the 14th Profit 123rd year of Ascendancy at 20:23 Killed by orc blood mage at level 34 on the 15th Profit 123rd year of Ascendancy at 07:49 Killed by orc blood mage at level 34 on the 15th Profit 123rd year of Ascendancy at 12:34 Killed by dread at level 34 on the 15th Profit 123rd year of Ascendancy at 15:21 Killed by orc corruptor at level 34 on the 15th Profit 123rd year of Ascendancy at 18:21 Killed by orc corruptor at level 34 on the 15th Profit 123rd year of Ascendancy at 18:55 Killed by skeleton master archer at level 34 on the 16th Profit 123rd year of Ascendancy at 06:09 Killed by Arinor the eternal bone giant at level 34 on the 16th Profit 123rd year of Ascendancy at 08:07 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 16th Profit 123rd year of Ascendancy at 10:00 Killed by sanguine horror at level 34 on the 16th Profit 123rd year of Ascendancy at 10:44 Killed by Polyrevena the orc necromancer at level 34 on the 16th Profit 123rd year of Ascendancy at 12:11 Killed by heavy bone giant at level 35 on the 16th Profit 123rd year of Ascendancy at 12:33 Killed by Liserin the sanguine horror at level 35 on the 16th Profit 123rd year of Ascendancy at 12:52 Killed by Liserin the sanguine horror at level 35 on the 16th Profit 123rd year of Ascendancy at 13:20 Killed by Liserin the sanguine horror at level 35 on the 16th Profit 123rd year of Ascendancy at 13:30 Killed by Liserin the sanguine horror at level 35 on the 16th Profit 123rd year of Ascendancy at 13:38 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 16th Profit 123rd year of Ascendancy at 15:07 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 16th Profit 123rd year of Ascendancy at 15:45 Killed by Liserin the sanguine horror at level 35 on the 16th Profit 123rd year of Ascendancy at 16:22 Killed by Liserin the sanguine horror at level 35 on the 16th Profit 123rd year of Ascendancy at 17:28 Killed by Liserin the sanguine horror at level 35 on the 16th Profit 123rd year of Ascendancy at 17:50 Killed by armoured skeleton warrior at level 35 on the 16th Profit 123rd year of Ascendancy at 18:20 Killed by armoured skeleton warrior at level 35 on the 16th Profit 123rd year of Ascendancy at 18:48 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 16th Profit 123rd year of Ascendancy at 19:14 Killed by skeleton mage at level 35 on the 16th Profit 123rd year of Ascendancy at 19:58 Killed by orc corruptor at level 35 on the 16th Profit 123rd year of Ascendancy at 21:06 Killed by Glebeth the forest troll at level 35 on the 18th Profit 123rd year of Ascendancy at 17:52 Killed by gigantic corrosive tunneler at level 35 on the 18th Profit 123rd year of Ascendancy at 20:11 Killed by Islolaith the faeros at level 35 on the 19th Profit 123rd year of Ascendancy at 11:15 Killed by Islolaith the faeros at level 35 on the 19th Profit 123rd year of Ascendancy at 11:48 Killed by faeros at level 35 on the 19th Profit 123rd year of Ascendancy at 15:49 Killed by Fyrk, Faeros High Guard at level 35 on the 19th Profit 123rd year of Ascendancy at 17:51 Killed by Fyrk, Faeros High Guard at level 35 on the 19th Profit 123rd year of Ascendancy at 18:41 Killed by worm that walks (servant of Akon) at level 36 on the 31st Profit 123rd year of Ascendancy at 23:38 Killed by The Divine Writhing Mass at level 36 on the 43rd Profit 123rd year of Ascendancy at 06:35 Killed by Adyma the skeleton magus at level 37 on the 3rd Wealth 123rd year of Ascendancy at 10:40 Killed by Glorarema the orc necromancer at level 37 on the 3rd Wealth 123rd year of Ascendancy at 16:27 Killed by skeleton master archer at level 37 on the 3rd Wealth 123rd year of Ascendancy at 17:05 Killed by skeleton master archer at level 37 on the 3rd Wealth 123rd year of Ascendancy at 18:07 Killed by Glorarema the orc necromancer at level 37 on the 3rd Wealth 123rd year of Ascendancy at 19:58 Killed by Glorarema the orc necromancer at level 37 on the 3rd Wealth 123rd year of Ascendancy at 20:19 Killed by Glorarema the orc necromancer at level 37 on the 3rd Wealth 123rd year of Ascendancy at 20:47 Killed by Greater Mummy Lord at level 37 on the 4th Wealth 123rd year of Ascendancy at 22:50 Killed by Greater Mummy Lord at level 37 on the 4th Wealth 123rd year of Ascendancy at 23:09 Killed by Greater Mummy Lord at level 37 on the 4th Wealth 123rd year of Ascendancy at 23:46 Killed by Greater Mummy Lord at level 37 on the 5th Wealth 123rd year of Ascendancy at 01:14 Killed by Greater Mummy Lord at level 37 on the 5th Wealth 123rd year of Ascendancy at 03:01 Killed by Greater Mummy Lord at level 37 on the 5th Wealth 123rd year of Ascendancy at 04:45 Killed by Greater Mummy Lord at level 37 on the 5th Wealth 123rd year of Ascendancy at 06:28 Killed by saw horror at level 37 on the 5th Wealth 123rd year of Ascendancy at 17:07 |
Primary Stats
| Strength | 60 (base 50) |
| Dexterity | 30 (base 17) |
| Constitution | 62 (base 46) |
| Magic | 45 (base 41) |
| Willpower | 27 (base 13) |
| Cunning | 23 (base 13) |
Resources
| Life | -41/1390 |
| Insanity | 99/100 |
| Healing Factor | 1.0398029716162 |
| Regeneration | 0.25995074290405 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 51 |
| Crit Chance | 38% |
| APR | 21 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +19% |
| Blight | +6% |
| Nature | +9% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Blight | +25% |
| Arcane | +5% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 54 (98.568973732692%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 3 |
| Physical Save | 68 |
| Spell Save | 48 |
| Mental Save | 48 |
Defense: Resistances
| Darkness | + 50%( 70%) |
| Light | + 25%( 70%) |
| Cold | + 47%( 70%) |
| Blight | + 39%( 70%) |
| Mind | + 32%( 70%) |
| Fire | + 55%( 70%) |
| All | + 20%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 341 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Slowed by 50% and taking 107 crushing damage per turn. Imploding (slow) |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | 4 pustules increasing resistance by 8%. Putrescent Pustule |
| detrimental effect | Huge cut that bleeds, doing 57.98 physical damage per turn. Bleeding |
| detrimental effect | The target is being driven mad by the void, taking 38.08 darkness damage per turn and reducing all powers by 20. Dark Whispers |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by xaren. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by hornet swarm. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by worm that walks. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 503. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed vial of greater demon bile. * You've found the needed electric eel tail. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Shiverparry' (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+0 eff.) Changes stats: +6 Dex / +3 Mag Changes resistances: +12% cold Changes resistances penetration: +10% blight / +5% arcane Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
| Quiver | Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 40% Wil, 50% Str, 20% Mag, 60% Dex Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | nightwalker's brass lantern of corpselightPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +6% blight / +6% darkness Critical mult.: +11.00% Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +4 See invisible: +5 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 32 blight damage or heals 45 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Floeravager (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 2 lightning Changes stats: +3 Str / +4 Con Changes resistances: +6% blight / +21% cold Changes resistances penetration: +25% cold Changes damage: +6% blight / +6% cold A cap made of leather. |
| Tool | quick yew wand of shielding [power 224] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 224 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | hardened leather belt 'Cleansevengeance'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 49% * 20% chance to reduce strength, dexterity, and constitution by 15 Changes resistances penetration: +15% blight / +5% light Changes damage: +9% nature / +6% light Mental save: +7 (+2 eff.) Spellpower: +4 (+2 eff.) A belt that goes around your waist. |
| In main hand | Punae's Blade (46-64 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+10 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| On hands | brawler's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +4 Cun Changes resistances: +6% light / +6% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+3 eff.) Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 46.20 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Stone Gauntlets of Harkor'Zun. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+5 eff.) Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +100.00 Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| Cloak | Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 39 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | stralite amulet 'Armoldir'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +30 (+7 eff.) Damage (Melee): 12 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 11% chance to reduce damage dealt by 19% Changes stats: +3 Con / +2 Wil Changes resistances: +12% blight / +18% fire Changes damage: +13% light / +11% darkness Silence immunity: +20% See invisible: +9 Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.restful voratun amulet of constitution (+5) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +5 Con Life regen: +3.00 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.savior's voratun ring of luminosity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 28 light Damage (Ranged): 19 light Changes stats: +5 Mag Changes damage: +18% light Physical save: +12 (+3 eff.) Spell save: +14 (+5 eff.) Mental save: +11 (+3 eff.) Rings make your fingers look great! |
Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level.Spellblade (50-70 power, 0 apr) Requires: - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stats: 40% Wil, 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane Spellpower: +25 (+12 eff.) Spell crit. chance: +9% Light radius: +1 Talent on hit(spell): Lightning (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Manathrust (12% chance level 5). Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 70% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
This item will automatically be transmogrified when you leave the level.protector's pulsing mindstar of clarity (12-14 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% all Talent mastery: +0.10 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Mental save: +4 (+1 eff.) Maximum psi: +26.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.elven-wood vilestaff (25-30 power, 5 apr, acid element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal elven-wood magestaff of illumination (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+2 eff.) Damage (Melee): 19 fire Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +30.00% Spellpower: +20 (+10 eff.) Spell crit. chance: +4% Light radius: +3 See invisible: +14 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 83.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.caustic voratun waraxe of rage (40-55 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +27 acid / +26 nature When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +9 Changes stats: +2 Str Changes resistances penetration: +17% acid / +18% nature Changes damage: +11% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Crimson Robe (12 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+9 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level.elven-silk wizard hat (3 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.grounding drakeskin leather cap (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% lightning / +11% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun mail armour of command (14 def, 26 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +26 Defense: +14 (+3 eff.) Fatigue: +12% Changes stats: +4 Cun Mental save: +19 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.ancient mummy wrappings (5 def, 2 armour) Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +10 Mag Changes resistances: -25% fire Changes resistances penetration: +10% physical / +13% temporal Changes damage: +19% physical / +15% darkness / +15% cold / +15% arcane / +5% temporal Spellpower: +9 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +12 Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +4 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+4 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+5 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+5 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +3 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+4 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.Frozenfist (0 def, 17 armour, 284.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +17 Fatigue: +8% Damage when hit (Melee): 6 blight Changes resistances: +15% cold Changes resistances penetration: +25% blight / +25% cold / +15% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.exposing voratun shield of winter (0 def, 10 armour, 205.5 block) Requires: - Shield usage training - Strength 48 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 8% chance to reduce all saves and defense by 23 Effects when hit in melee: * 23% chance to reduce all saves and defense by 23 On shield block: * Deals 117 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Wil Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
117 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 390.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Akon the Dwarf Writhing One level 21
12nd Iron 123rd year of Ascendancy at 22:45 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Akon the Dwarf Writhing One level 29
13rd Steel 123rd year of Ascendancy at 02:23 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Akon the Dwarf Writhing One level 17
11st Loss 122nd year of Ascendancy at 04:01 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Akon the Dwarf Writhing One level 26
30th Iron 123rd year of Ascendancy at 08:21 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Akon the Dwarf Writhing One level 17
20th Loss 122nd year of Ascendancy at 20:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Akon the Dwarf Writhing One level 31
34th Steel 123rd year of Ascendancy at 14:43 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Akon the Dwarf Writhing One level 32
22nd Stralite 123rd year of Ascendancy at 08:54 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Akon the Dwarf Writhing One level 12
11st Dearth 122nd year of Ascendancy at 02:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Akon the Dwarf Writhing One level 30
21st Steel 123rd year of Ascendancy at 08:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Akon the Dwarf Writhing One level 19
25th Shortage 122nd year of Ascendancy at 10:46 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Akon the Dwarf Writhing One level 21
12nd Iron 123rd year of Ascendancy at 01:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Akon the Dwarf Writhing One level 17
11st Loss 122nd year of Ascendancy at 03:06 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Akon the Dwarf Writhing One level 36
43rd Profit 123rd year of Ascendancy at 14:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Akon the Dwarf Writhing One level 10
2nd Dearth 122nd year of Ascendancy at 17:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Akon the Dwarf Writhing One level 20
26th Shortage 122nd year of Ascendancy at 19:27 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Akon the Dwarf Writhing One level 30
19th Steel 123rd year of Ascendancy at 14:04 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Akon the Dwarf Writhing One level 14
31st Dearth 122nd year of Ascendancy at 14:16 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Akon the Dwarf Writhing One level 19
18th Shortage 122nd year of Ascendancy at 21:04 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Akon the Dwarf Writhing One level 14
31st Dearth 122nd year of Ascendancy at 14:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Akon the Dwarf Writhing One level 23
25th Iron 123rd year of Ascendancy at 13:14 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Akon the Dwarf Writhing One level 31
21st Steel 123rd year of Ascendancy at 14:02 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Akon the Dwarf Writhing One level 17
11st Loss 122nd year of Ascendancy at 04:01 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Akon the Dwarf Writhing One level 13
29th Dearth 122nd year of Ascendancy at 12:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Akon the Dwarf Writhing One level 8
25th Profit 122nd year of Ascendancy at 20:49 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Akon the Dwarf Writhing One level 17
11st Loss 122nd year of Ascendancy at 04:01 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Akon the Dwarf Writhing One level 11
4th Dearth 122nd year of Ascendancy at 04:18 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Akon the Dwarf Writhing One level 12
28th Dearth 122nd year of Ascendancy at 16:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Akon the Dwarf Writhing One level 20
9th Iron 123rd year of Ascendancy at 07:45 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Akon the Dwarf Writhing One level 36
40th Profit 123rd year of Ascendancy at 04:40 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Akon the Dwarf Writhing One level 12
28th Dearth 122nd year of Ascendancy at 08:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Akon the Dwarf Writhing One level 30
20th Steel 123rd year of Ascendancy at 02:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Akon the Dwarf Writhing One level 22
22nd Iron 123rd year of Ascendancy at 19:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Akon the Dwarf Writhing One level 24
29th Iron 123rd year of Ascendancy at 09:50 see stats
Log
Akon hits Devourer for 460 darkness, 19 light, 14 darkness (493 total damage).
Akon hits Saw horror for 553 darkness, 4 light, 15 darkness (573 total damage).
Akon hits Nethergate for 378 darkness damage.
Akon hits Saw horror for 622 darkness, 21 light, 20 darkness (663 total damage).
Akon hits Devourer for 661 darkness, 11 light, 14 darkness (687 total damage).
Akon hits Dredgling for 476 darkness damage.
Saw horror hits Akon for 88 physical damage.
Melee retaliation hits Akon for 29 physical damage.
Akon killed Nethergate!
Akon killed Dredgling!
Talent Lash Out is ready to use.
Dark Whispers from Nethergate hits Akon for 15 darkness damage.
Bleeding from Saw horror hits Akon for 19 physical damage.
Imploding (slow) from Saw horror hits Akon for 88 physical damage.
Saw horror uses Razor Saw.
Saw horror hits Akon for 238 physical damage.
Saw horror starts to bleed.
Devourer starts to bleed.
Devourer starts to bleed.
Devourer starts to bleed.
Saw horror's physical bleed area effect hits Devourer for 102 physical damage.
Saw horror's physical bleed area effect hits Akon for 82 physical damage.
Saw horror's physical bleed area effect hits Saw horror for (35 to psi shield), 52 physical (52 total damage).
Saw horror's physical bleed area effect hits Devourer for 102 physical damage.
Saw horror's physical bleed area effect hits Devourer for 102 physical damage.
Bleeding from Saw horror hits Saw horror for (3 to psi shield), 5 physical (5 total damage).
Bleeding from Saw horror hits Devourer for 10 physical damage.
Bleeding from Saw horror hits Devourer for 10 physical damage.
Bleeding from Saw horror hits Devourer for 10 physical damage.
Saw horror uses Saw Storm.















































































































