









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Convenient Digging 1.5.5 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 10 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by The Withering Thing at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:54 1 / 4Killed by mean looking elven guard at level 10 on the 6th Flare 122nd year of Ascendancy at 04:32 Killed by Arovea the elven guard at level 10 on the 6th Flare 122nd year of Ascendancy at 06:06 Killed by Orco at level 10 on the 6th Flare 122nd year of Ascendancy at 06:11 |
Primary Stats
| Strength | 32 (base 30) |
| Dexterity | 12 (base 12) |
| Constitution | 24 (base 24) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 393/393 |
| Stamina | 167/167 |
| Healing Factor | 1.2182474226804 |
| Regeneration | 10.527672571264 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 34 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Cold | +10% |
| Mind | +26% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +13% |
| Cold | +10% |
| Acid | +42% |
| Mind | +15% |
| Fire | +12% |
Defense: Base
| Armour (hardiness) | 23.317011280365 (73.452380952381%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 15 |
| Physical Save | 25 |
| Spell Save | 34 |
| Mental Save | 7 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Darkness | + 9%( 70%) |
| Lightning | + 6%( 70%) |
| Physical | + 5%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Poison Resistance | 22% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Duvinarilathamas the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +9.00% Melee Ret 12 physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.40 Max.stam +20.00 A pair of boots made of leather. |
| Light source | Dairerab2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +20% acid ----- def ----- Resists +6% acid +6% fire +5% arcane +3% darkness Spell.save +15 (+7 eff.) Max.HP +41.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Xeryganor' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) Res.pen +10% acid On Hit (Melee): * Slows global speed by 15% * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Spell.save +3 (+2 eff.) ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Duvylathachak the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +20% mind ----- def ----- Resists +11% mind ---------- misc Max.stam +20.00 Rings can have magical properties. |
| On fingers | copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings can have magical properties. |
| Around waist | rough leather belt 'Unlightwilter'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% mind Melee Ret 12 darkness ----- def ----- Resists +6% mind HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
| In main hand | elemental steel greatsword of crippling (22-35.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Arcane/Master Power 22.0 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Res.pen +12% acid +12% fire +10% cold +13% lightning Massive two-handed swords. |
| On hands | rough leather gloves 'Furnacebrace' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature Melee Ret 16 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Resists +6% fire +6% nature +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable steel mail armour of stability (2 def, 13 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +13 Defense +2 (+2 eff.) Fatigue +14% Resists +5% physical Phys.save +10 (+5 eff.) A suit of armour made of mail. |
| Cloak | Gloredalle the Sewerveil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * Slows global speed by 30% * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +10% blight Poison- +22% Disease- +21% Amulets can have magical properties. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Mind.save +6 (+6 eff.) Confus- +20% Rings can have magical properties. |
iron battleaxe (13.5-20.25 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.5 - 20.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Islywyn the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.pwr +12 (+5 eff.) ----- def ----- Max.HP +35.00 ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
Swampusher1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +15% nature Melee Ret 4 mind ----- def ----- Resists +5% darkness +6% light +3% mind +18% nature A belt that goes around your waist. |
Radianceravager the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +7 (+7 eff.) Resists +9% light +6% lightning Phys.save +6 (+3 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Willowstreaker the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +3% physical Melee Ret 12 nature ----- def ----- Defense +7 (+7 eff.) Resists +3% physical Phys.save +5 (+2 eff.) ---------- misc Stam/turn +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of protection (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+7 eff.) Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +2 Mag ----- def ----- Defense +7 (+7 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Curerot (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +2% Resists +3% nature +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Bolttaint' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 4 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A pair of boots made of leather. |
Loryzilatir the Shockradiance (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str +3 Dex +1 Con dps ---------- Res.pen +10% lightning Acc +11 (+6 eff.) ----- def ----- Armour +1 Resists +6% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Khelorig the iron helm (0 def, 9 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +1 Con dps ---------- Phys.crit +2.0% Crit.mult +9.00% ----- def ----- Armour +9 Fatigue +5% Resists +1% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Malagar the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Crit.mult +5.00% S.pwr/crit +2 Dmg.mod +6% arcane Phasing +10% ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) ---------- misc Mana/turn +0.12 Vim/s.crit +3.00 A pointy cloth hat, very wizardly... |
Rhyrion the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Con dps ---------- Crit.mult +3.00% Res.pen +5% physical Melee Ret 12 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Treebrace (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +11% light +3% blight +5% arcane +10% darkness A cap made of leather. |
iron helm 'Polimina' (9 def, 7 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) Acc +2 (+1 eff.) Apr +4 ----- def ----- Armour +7 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Fatigue +5% Resists +1% physical Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Belulin' (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% fire +5% nature Blind- +20% Confus- +15% Stun/Frz- +10% A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
108 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Daynaught the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature On Hit (Melee): * 30% chance to blind ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Resists +11% nature Silence- +5% Teleport- +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Hariruistir' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +4 Str +1 Mag +1 Wil dps ---------- Dmg.mod +6% nature +9% acid ----- def ----- Resists +11% nature ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Lisorin' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +10% physical Acc +8 (+4 eff.) ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betowen2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +9% nature +9% blight Mind.save +3 (+3 eff.) Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of iron shots (15/15, 14-16.8 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 14.0 - 16.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 15 Ranged+ +6 acid On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
Lorogohell the Glareroar [power 1] (10 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% blight Disarm- +10% Stun/Frz- +5% Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Orco the Cornac Berserker level 10
4th Flare 122nd year of Ascendancy at 03:15 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Orco the Cornac Berserker level 8
9th Mirth 122nd year of Ascendancy at 10:17 see stats
Log
Orco hits Arovea the elven guard for (14 parried), 15 physical, 0 arcane, 2 nature, 5 cold (22 total damage).
Orco has finished recovering.
Orco is not stunned anymore.
Orco has recovered!
Talent Fearless Cleave is ready to use.
Talent Rush is ready to use.
Talent Stunning Blow is ready to use.
Deadly Poison from Arovea the elven guard hits Orco for 24 nature damage.
Arovea the elven guard performs a melee critical strike against Orco!
Arovea the elven guard hits Orco for 37 physical, 17 physical (53 total damage).
Orco hits Arovea the elven guard for 10 physical, 15 fire, 11 darkness, 10 physical, 15 fire, 11 darkness (73 total damage).
Orco uses Stunning Blow.
Arovea the elven guard is stunned!
You have 1 life(s) left.
Orco is no longer poisoned.
Orco deactivates Precise Strikes.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Arovea the elven guard hits Orco for 12 lightning damage.
Orco hits Arovea the elven guard for (14 parried), 43 physical, 0 arcane, 6 nature, 11 fire (59 total damage).
Orco the level 10 cornac berserker was volted to death by Arovea the elven guard on level 3 of Rhaloren Camp.
Stunning Blow is still on cooldown for 6 turns.
Stunning Blow is still on cooldown for 6 turns.
Stunning Blow is still on cooldown for 6 turns.
Stunning Blow is still on cooldown for 6 turns.
Saving done.
Saving game...

































































