










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 25 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by orc high pyromancer at level 17 on the 68th Dusk 122nd year of Ascendancy at 18:27 0 / 8Killed by Urkis, the High Tempest at level 19 on the 3rd Haze 122nd year of Ascendancy at 00:30 Killed by Layathra the master vampire at level 21 on the 16th Haze 122nd year of Ascendancy at 02:22 Killed by Celia at level 21 on the 16th Haze 122nd year of Ascendancy at 05:17 Killed by Poruba the skeleton archer at level 24 on the 32nd Haze 122nd year of Ascendancy at 05:41 Killed by Celia at level 24 on the 34th Haze 122nd year of Ascendancy at 18:41 Killed by elven cultist at level 24 on the 40th Haze 122nd year of Ascendancy at 10:00 Killed by Glorawyn the mean looking elven guard at level 25 on the 41st Haze 122nd year of Ascendancy at 05:10 |
Primary Stats
| Strength | 80 (base 51) |
| Dexterity | 57 (base 27) |
| Constitution | 34.749389152998 (base 41) |
| Magic | 13 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 21 (base 12) |
Resources
| Life | -32/912 |
| Positive | 119/122 |
| Stamina | 143/162 |
| Healing Factor | 1.2313147471798 |
| Regeneration | 6.2397453241729 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 57 |
| Crit Chance | 19% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +5% |
| Light | +15% |
| Physical | +10% |
| Blight | +5% |
| Arcane | +10% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Temporal | +5% |
| Physical | +15% |
| Mind | +10% |
| Acid | +25% |
Defense: Base
| Armour (hardiness) | 52.198443846625 (81.030927835052%) |
| Defense | 36 |
| Ranged Defense | 40 |
| Fatigue | 19 |
| Physical Save | 39 |
| Spell Save | 40 |
| Mental Save | 22 |
Defense: Resistances
| Physical | + 5%( 70%) |
| Acid | + 37%( 70%) |
| Lightning | + 7%( 70%) |
| Darkness | + 13%( 70%) |
| Mind | + 6%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 35% |
| Bleed Resistance | 75% |
| Disarm Resistance | 36% |
| Fear Resistance | 100% |
| Stun Resistance | 57% |
| Poison Resistance | 100% |
| Knockback Resistance | 83% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 82.53 to 247.59 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 222.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The target is infected by a disease, reducing its constitution by 11 and doing 71.72 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by orc blood mage. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by gwelgoroth. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed vampire lord fang. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Murkquell (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +3 Mag +4 Wil +3 Cun dps ---------- Mov.spd +10% Res.pen +15% darkness +5% temporal Melee Ret 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +4 Fatigue -3% Resists +3% darkness Max.HP +40.00 ---------- misc Stam/turn +0.50 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Porodhelaith2.0 T1 lite [Rare] Master While equipped: Stats +4 Dex dps ---------- Res.pen +15% physical ----- def ----- HP.reg +0.20 Heal.mod +5% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Torchmortal (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +5% lightning Res.pen +25% acid ----- def ----- Armour +2 Resists +7% lightning +15% fire +6% acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quick dwarven-steel torque of thermal psionic shield [power 61] (14 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 61 for 7 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Dawnnail0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +15% light Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +10% arcane +6% mind Rings can have magical properties. |
| On fingers | Poruyagavea the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Crit.mult +6.00% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +32.00 HP.reg +1.20 Heal/summ +30 Disarm- +36% Pinning- +35% Knockbk- +26% ---------- misc Stam/turn +0.60 Rings can have magical properties. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +12.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +12.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | Xanedama the Cinderrebel1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% mind Melee Ret 12 mind 20 fire ----- def ----- Defense +13 (+6 eff.) Resists +9% fire Stealth +7 A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of acid resistance (+17%) (8 def, 8 armour, 33.5-40.2 power, 112 block)7.0 T3 shield armor [Ego] Master When used to Attack: Power 33.5 - 40.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +112 While equipped: ----- def ----- Armour +8 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +17% acid ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | searing steel plate armour of delving (4 def, 9 armour)17.0 T2 massive armor [Ego++] Arcane/Master While equipped: Stats +4 Str dps ---------- Melee+ 9 acid 10 fire Melee Ret 9 acid 9 fire ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +14% acid +5% physical +10% darkness +11% fire ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.37 Max.mana +37.00 Amulets can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 9.48 cold and 10.42 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
pixie's gold ring of power0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +4 Mag dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +13 (+7 eff.) Mind.pwr +7 (+3 eff.) Rings can have magical properties. |
steady hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+3 eff.) Acc +7 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +29% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel helm of sanctity (0 def, 4 armour)3.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +10% blight +5% darkness Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of command (10 def, 13 armour)14.0 T3 heavy armor [Ego++] Psionic While equipped: Stats +8 Cun +4 Wil ----- def ----- Armour +13 Defense +10 (+5 eff.) Fatigue +16% Mind.save +26 (+13 eff.) A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+6 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! This item has been sent to the Item's Vault. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
162 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emelonn (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +8 Cun dps ---------- Acc +5 (+1 eff.) Melee Ret 8 mind ----- def ----- Heal/summ +20 ---------- misc Psi/ret +0.12 Infravis +4 Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quiet steel torque of kinetic psionic shield [power 47] (20 cooldown)2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of kinetic psionic shield [power 95] (23 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 95 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Zeraldil the Skeleton Bulwark level 21
13rd Haze 122nd year of Ascendancy at 01:49 see stats
Exterminator
Killed 1000 creatures.By Zeraldil the Skeleton Bulwark level 15
43rd Dusk 122nd year of Ascendancy at 10:43 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zeraldil the Skeleton Bulwark level 19
3rd Haze 122nd year of Ascendancy at 01:17 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zeraldil the Skeleton Bulwark level 24
39th Haze 122nd year of Ascendancy at 17:30 see stats
Level 10
Got a character to level 10.By Zeraldil the Skeleton Bulwark level 10
6th Flare 122nd year of Ascendancy at 08:01 see stats
Level 20
Got a character to level 20.By Zeraldil the Skeleton Bulwark level 20
3rd Haze 122nd year of Ascendancy at 16:45 see stats
Size matters
Did over 600 damage in one attack.By Zeraldil the Skeleton Bulwark level 23
29th Haze 122nd year of Ascendancy at 07:33 see stats
The Arena
Unlocked Arena mode.By Zeraldil the Skeleton Bulwark level 5
10th Mirth 122nd year of Ascendancy at 04:35 see stats
The secret city
Discovered the truth about mages.By Zeraldil the Skeleton Bulwark level 8
5th Flare 122nd year of Ascendancy at 00:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Zeraldil the Skeleton Bulwark level 16
64th Dusk 122nd year of Ascendancy at 11:44 see stats
Unstoppable
Returned from the dead.By Zeraldil the Skeleton Bulwark level 24
40th Haze 122nd year of Ascendancy at 10:00 see stats
Log
Glorawyn the mean looking elven guard casts Sun Ray.
Elven cultist loses sight!
Zeraldil shrugs off the effect 'Blinded'!
Vilespawn loses sight!
Glorawyn the mean looking elven guard hits Zeraldil for (171 absorbed), 0 light (0 total damage).
Vilespawn misses Elven warrior.
Rotting Disease from Elven cultist hits Vilespawn for 0 blight damage.
Zeraldil uses Shattering Shout.
Elven cultist vanishes from sight.
Elven cultist deactivates Secrets of the Eternals.
Zeraldil hits Elven warrior for 299 physical damage.
Zeraldil hits Elven cultist for 299 physical damage.
Zeraldil hits Vilespawn for 299 physical damage.
Zeraldil killed Elven warrior!
Zeraldil killed Elven cultist!
Zeraldil killed Vilespawn!
Your shield crumbles under the damage!
The shield around Zeraldil crumbles.
Talent Shield Slam is ready to use.
Rotting Disease from Elven cultist hits Zeraldil for (42 absorbed), 61 blight (61 total damage).
Glorawyn the mean looking elven guard uses Block.
Elven cultist casts Timeless.
Zeraldil hits Glorawyn the mean looking elven guard for (79 blocked), 16 physical, (18 blocked), 0 blight, 8 acid, 4 lightning, 9 fire (37 total damage).
Shield of Light hits Glorawyn the mean looking elven guard for 10 healing, 10 healing, 10 healing, 10 healing (0 total damage) [41 healing].
Glorawyn the mean looking elven guard hits Zeraldil for 12 cold damage.
Rotting Disease from Elven cultist hits Zeraldil for 86 blight damage.
Glorawyn the mean looking elven guard uses Shield Pummel.
Saving game...















































































