AA the level 7 Cornac Summoner by jyama

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp7 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity12 (base 11)
Constitution16 (base 16)
Magic12 (base 10)
Willpower24 (base 24)
Cunning27 (base 19)

Resources

Life230/230
Equilibrium0
Healing Factor1.0545771506545
Regeneration0.89639057805633

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7
See Stealth51.237882550305
See Invisible51.237882550305

Offense: Mainhand

Damage10
Accuracy18
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy18
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower17
Crit Chance6%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+3%
Mind+3%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save11
Spell Save17
Mental Save19

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
5/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 4 turns (stop reason: interesting terrain).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (25/25, 12-14 power, 1 apr).
You gain 2.05 gold from the transmogrification of
deadly quiver of ash arrows of daylight (19/19, 28-40 power, 7 apr).
You gain 0.26 gold from the transmogrification of
iron shield of lightning resistance (+15%) (0 def, 2 armour, 21 block).
You gain 0.67 gold from the transmogrification of
iron plate armour of cold resistance (0 def, 7 armour).
You gain 0.76 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 1.66 gold from the transmogrification of
prismatic cured leather armour of acid resistance (6 def, 4 armour).
You gain 2.01 gold from the transmogrification of
impenetrable iron mail armour of resilience (2 def, 11 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (12-16 power, 2 apr).
You gain 3.99 gold from the transmogrification of
balanced steel waraxe of dampening (13-18 power, 3 apr).
You gain 3.32 gold from the transmogrification of
hateful steel longsword of daylight (14-20 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.78 gold from the transmogrification of
iron greatsword of dampening (15-24 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (9-12 power, 10 apr).
You gain 1.70 gold from the transmogrification of
hateful iron dagger (9-12 power, 5 apr).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 13).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Resting starts...

Talent Hydra is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Saving done.

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.