AA the level 15 Cornac Summoner by jyama

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp15 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 16)
Dexterity16 (base 11)
Constitution26 (base 22)
Magic12 (base 10)
Willpower40 (base 33)
Cunning32 (base 22)

Resources

Life410/419
Equilibrium20
Healing Factor1.3953793296692
Regeneration1.3256103631857

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision9
See Stealth53.717374627478
See Invisible62.717374627478

Offense: Mainhand

Damage11
Accuracy32
Crit Chance10%
APR18
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower33
Crit Chance11%
Speed1

Offense: Damage Bonus

Fire+10%
Acid+13%

Defense: Base

Armour (hardiness)13 (30%)
Defense18
Ranged Defense20
Fatigue12
Physical Save27
Spell Save22
Mental Save37

Defense: Resistances

Acid+ 29%( 70%)
Fire+ 33%( 70%)
Cold+ 24%( 70%)
Arcane+ 9%( 70%)
Mind+ 14%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance40%
Confusion Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (advanced)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
5/5
1/5
3/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
3/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
1/5
0/5
0/5
Cunning / Survival1.00
5/5
3/5
1/5
0/5
Technique / Combat training1.00
1/5
2/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
active
done
active
active
active
done

Equipment

On feet
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By AA the Cornac Summoner level 10
5th Flare 122nd year of Ascendancy at 08:10
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By AA the Cornac Summoner level 11
5th Dusk 122nd year of Ascendancy at 21:01
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By AA the Cornac Summoner level 13
64th Dusk 122nd year of Ascendancy at 17:13
see stats
The secret city Discovered the truth about mages.
By AA the Cornac Summoner level 13
53rd Dusk 122nd year of Ascendancy at 01:33
see stats

Log

Ran for 59 turns (stop reason: at exit).

Hotkey page 5 is now displayed.

Space around you starts to dissolve...


Hotkey page 1 is now displayed.

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


AA wears (replacing
Xanagabeth the Eclipsetyphoon (2.5-2.75 power, 12 apr, nature damage)): vined mindstar of life (5-5.5 power, 18 apr, mind damage).

You gain 1.49 gold from the transmogrification of
prismatic cured leather armour of stability (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 12.50 gold from the transmogrification of
Yeek-fur Robe (9 def, 3 armour).
You gain 2.84 gold from the transmogrification of
insidious steel waraxe of erosion (14-19.6 power, 3 apr).
You gain 1.87 gold from the transmogrification of
potent ash magestaff (19-22.8 power, 3 apr, lightning element).
You gain 0.50 gold from the transmogrification of
vined mindstar (4.5-4.95 power, 18 apr, mind damage).
You gain 2.90 gold from the transmogrification of
manaburning vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel longsword (15.5-21.7 power, 3 apr).
You gain 20.00 gold from the transmogrification of
Spectral Blade (24-38.4 power, 25 apr).
You gain 1.81 gold from the transmogrification of
insidious steel dagger (12-15.6 power, 6 apr).
You gain 1.37 gold from the transmogrification of
arcing steel dagger of massacre (16-20.8 power, 6 apr).
You gain 1.14 gold from the transmogrification of
arcing steel dagger (10.5-13.65 power, 6 apr).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

AA deactivates Master Summoner.

AA meditates on nature.