










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 45 / 78% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 65.340449927278 (base 54) |
| Magic | 16 (base 10) |
| Willpower | 78.340449927278 (base 60) |
| Cunning | 76 (base 60) |
Resources
| Life | 770/1054 |
| Hate | 85/109 |
| Healing Factor | 1.2792724304315 |
| Regeneration | 0.31981810760789 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 6.3404499272777 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 43 |
| Crit Chance | 22% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 43 |
| Crit Chance | 24% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Physical | +15% |
| Cold | +19% |
| All | +7% |
| Lightning | +11% |
| Light | +17% |
| Mind | +28% |
| Fire | +29% |
| Nature | +22% |
Offense: Damage Penetration
| Fire | 0% |
| Mind | +6% |
Defense: Base
| Armour (hardiness) | 23 (60%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 1 |
| Physical Save | 28 |
| Spell Save | 38 |
| Mental Save | 36 |
Defense: Resistances
| Physical | + 17%( 76%) |
| Cold | + 21%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 35%( 77%) |
| Light | + 26%( 70%) |
| Temporal | + 11%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 45% |
| Fear Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 247.65 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 345 life over 5 turns. |
Class Talents
| Cursed / Darkness | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Shadows | 1.66 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cursed / Punishments | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Cursed / Fears | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Force of will | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Cursed / Gestures | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +5% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +9 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.2): 1%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 29% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +11 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 70 mind and 58 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 1%) of triggering a radius 9 nightmare (summon Terrors and chances to slow, deal 95 Mind damage, and deal 79 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 13 damage from the next 1.8 attack(s) with a 9% chance to counterattack. Guarded |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | scholar's pair of rough leather boots (Shrouds) (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +3 (+1 eff.) Curse of Shrouds A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+3) (Madness) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Curse of Madness A cap made of leather. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+6 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 40 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | painweaver's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+8 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 37 Damage (Melee): 32 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 37 Damage (Ranged): 19 physical Changes stats: +10 Cun Changes damage: +7% all Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +14 (+7 eff.) Mindpower: +11 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | pixie's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Mag Spellpower: +5 (+2 eff.) Rings can have magical properties. |
| Around neck | archmage's gold amulet of mastery (0.16 Cursed / Shadows)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% acid / +4% fire / +4% cold / +4% lightning Talent mastery: +0.16 Cursed / Shadows Spellpower: +4 (+2 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
| In main hand | Great Caller (Nightmares) (100% power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% Range: 1.1x Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. Curse of Nightmares This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Around waist | nightruned rough leather belt (Nightmares)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +6% darkness Curse of Nightmares A belt that goes around your waist. |
| In off hand | resonating pulsing mindstar (Shrouds) (107% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% mind Changes resistances penetration: +6% mind Changes damage: +6% mind Talent granted: +1 Attune Mindstar Psi when hit: +0.70 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +12% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak of the Shaloren (Nightmares) (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +11% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Nightmares) (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+10 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
1044 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Insane (Roguelike) difficulty)
Got to wave 20 in the arena.By Eteririt the Cornac Doomed level 25
76th Pyre 122nd year of Ascendancy at 03:41 see stats
Arena Battler 50 (Insane (Roguelike) difficulty)
Got to wave 50 in the arena.By Eteririt the Cornac Doomed level 40
79th Pyre 122nd year of Ascendancy at 05:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Eteririt the Cornac Doomed level 10
74th Pyre 122nd year of Ascendancy at 22:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Eteririt the Cornac Doomed level 20
75th Pyre 122nd year of Ascendancy at 16:56 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Eteririt the Cornac Doomed level 30
77th Pyre 122nd year of Ascendancy at 01:01 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Eteririt the Cornac Doomed level 40
79th Pyre 122nd year of Ascendancy at 02:56 see stats
Master of Arena (Insane (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Eteririt the Cornac Doomed level 45
1st Mirth 122nd year of Ascendancy at 09:42 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Eteririt the Cornac Doomed level 42
79th Pyre 122nd year of Ascendancy at 20:54 see stats
XXX the Destroyer (Insane (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Eteririt the Cornac Doomed level 40
79th Pyre 122nd year of Ascendancy at 05:47 see stats
Log
Eteririt resists!
Shadow resists!
Manelidi's dazing lightning area effect hits Shadow for 36 lightning damage.
Manelidi's dazing lightning area effect hits Shadow for 36 lightning damage.
Manelidi's dazing lightning area effect hits Eteririt for (18 deflected), 18 lightning (18 total damage).
Manelidi's dazing lightning area effect hits Shadow for 36 lightning damage.
Manelidi's dazing lightning area effect hits Terror for 40 lightning damage.
Manelidi's dazing lightning area effect hits Shadow for 36 lightning damage.
Terror is dazed!
Your summoned terror disappears.
Your summoned terror disappears.
Talent Focus Shadows is ready to use.
Talent Hateful Whisper is ready to use.
Your summoned terror disappears.
Shadow casts Phase Door.
Eteririt is no longer resonating.
Your summoned terror disappears.
Your summoned terror disappears.
Talent Cursed Bolt is ready to use.
Shadow casts Phase Door.
Talent Shadow's Path is ready to use.
Talent Rune: Shielding is ready to use.
Shadow casts Phase Door.
Eteririt deactivates Call Shadows.
Eteririt deactivates Gesture of Pain.
Eteririt deactivates Deflection.


























































