










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 37 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Salyldata the fox at level 22 on the 48th Dusk 122nd year of Ascendancy at 19:46 0 / 8Killed by Salyldata the fox at level 22 on the 48th Dusk 122nd year of Ascendancy at 21:24 Killed by Arybeth the wolf at level 29 on the 21st Haze 122nd year of Ascendancy at 15:28 Killed by Eilinoth the ghoul at level 29 on the 23rd Haze 122nd year of Ascendancy at 06:33 Killed by Xaniba the mountain troll at level 35 on the 41st Haze 122nd year of Ascendancy at 09:41 Killed by orc pyromancer at level 37 on the 51st Haze 122nd year of Ascendancy at 08:54 Killed by luminous horror at level 37 on the 51st Haze 122nd year of Ascendancy at 10:28 Killed by Emalle the orc high pyromancer at level 37 on the 51st Haze 122nd year of Ascendancy at 19:33 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 28 (base 10) |
| Constitution | 56 (base 48) |
| Magic | 110 (base 60) |
| Willpower | 78 (base 44) |
| Cunning | 36 (base 11) |
Resources
| Life | -92/769 |
| Mana | 166/514 |
| Soul | 4/12 |
| Healing Factor | 1.3053097345133 |
| Regeneration | 0.32632743362833 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 46.138916664501 |
| See Invisible | 68.974276091517 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 20 |
| Crit Chance | 15% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Light | +13% |
| Cold | +75% |
| Blight | +15% |
| Arcane | +6% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +55% |
| Fire | +30% |
| Temporal | +38% |
| Darkness | +43% |
| Arcane | +30% |
| Cold | +86% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 28.265451910894 (52.131147540984%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 48 |
| Mental Save | 45 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 70%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | + 17%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Pinning Resistance | 32% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 45% |
| Poison Resistance | 22% |
| Knockback Resistance | 28% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 227.95 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1300% for 10 turns (411 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Ice | 1.50 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| talent | Uttercold |
| talent | Will o' the Wisp |
| talent | Keen Senses |
| talent | Premonition |
| talent | Defensive Posture |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 300 HP on the iceblock remaining. Frozen |
| beneficial effect | The target's spellpower has been increased by 45. Spellsurge |
| beneficial effect | Reduces cold damage received by 37%. Premonition Shield |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+35). Continuum Destabilization |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You failed to protect the injured seer from death by The Bald Man. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by The Bald Man. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Voryra the fire drake hatchling. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Emeluwyn the orc soldier. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton mage. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 738. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed black mamba head. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Pusobsidian' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to slow global speed by 56% Changes stats: +3 Dex / +3 Mag / +4 Wil / +3 Cun Changes resistances: +10% temporal / +15% darkness / +9% nature Changes resistances penetration: +13% darkness / +13% temporal Changes damage: +6% nature Mana each turn: +0.31 Maximum mana: +31.00 Spell crit. chance: +4% Defense after a teleport: +16 Resist all after a teleport: +12% New effects duration reduction after a teleport: +12% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | alchemist's lamp 'Burnpeal'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Wil Changes resistances: +3% lightning / +6% cold / +9% blight Changes resistances penetration: +5% fire Changes damage: +6% mind Disarm immunity: +20% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xaretta the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Mag / +10 Wil / +6 Cun Changes resistances: +19% light Changes damage: +13% light Critical mult.: +10.00% Vim when firing critical spell: +2.00 Spellpower: +15 (+3 eff.) Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | Gotta the Strikeking [power 77] (17/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+0 eff.) Changes stats: +4 Dex / +2 Con Changes resistances: +9% lightning Only die when reaching: -20.00 life It can be used to setup a psionic shield, reducing all damage taken by 77 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | KorigrimInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +8 Dex / +2 Mag / +4 Wil / +7 Cun Changes resistances: +5% blight / +28% cold / +9% nature Changes damage: +14% cold Reduces incoming crit damage: 15.00% Poison immunity: +22% Disease immunity: +19% Rings can have magical properties. |
| On fingers | gold ring 'Murkqueller'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Damage when hit (Melee): 8 blight / 10 darkness Changes stats: +6 Str / +6 Con Changes resistances penetration: +5% darkness Disarm immunity: +25% Pinning immunity: +32% Knockback immunity: +28% Maximum life: +25.00 Spellpower: +7 (+1 eff.) Mindpower: +7 (+3 eff.) Rings can have magical properties. |
| Around waist | noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Wil / +9 Cun / +7 Lck Damage against: +15% Summoned Reduced damage from: +23% Summoned Trap disarming bonus: +11 Stealth bonus: +8 Infravision radius: +5 A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Lightningvengeance' (147% power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 147% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +30% lightning / +5% arcane Changes damage: +38% cold Talent granted: +1 Command Staff Physical save: +10 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +11 (+3 eff.) Mana each turn: +0.35 Maximum mana: +69.00 Spellpower: +18 (+3 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Layywyn the hardened leather gloves (30 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +30 (+19 eff.) Damage (Melee): 6 arcane Changes stats: +3 Str / +6 Mag / +5 Wil Changes resistances: +6% arcane Changes damage: +6% arcane / +15% blight Stamina each turn: +3.00 Spellpower: +12 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Water +0.30 Spell / Ice +0.30 Spell / Frost alchemy Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | spellcowled cashmere cloak of backstabbing (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +11 Defense: +2 (+0 eff.) Changes stats: +3 Mag / +3 Wil Critical mult.: +12.00% Stealth bonus: +10 Spell save: +11 (+4 eff.) Maximum mana: +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+0 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 493.00 physical damage (based on Magic) in a radius of 3 Activation costs 60 power out of 8/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (speed 812%; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 365; 15 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 365 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.Cleanseworth the stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Damage when hit (Melee): 6 nature Changes resistances: +24% acid / +9% fire Changes resistances penetration: +15% nature Spell save: +15 (+5 eff.) Disease immunity: +21% Cut immunity: +20% Disarm immunity: +40% Pinning immunity: +44% Knockback immunity: +40% Maximum life: +44.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.marksman's voratun ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+8 eff.) Changes stats: +8 Dex Life regen: +18.00 Maximum life: +86.00 Healing mod.: +15% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.elemental voratun longsword of daylight (152% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 131 acid damage (1/turn) Damage (Melee): +5 light Damage against: +21% Undead When wielded/worn: Changes resistances penetration: +13% acid Changes damage: +21% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.living mindstar 'Salewen' (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 arcane When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 29 Changes resistances: +10% blight / +12% light / +12% mind / +6% lightning Changes damage: +10% nature Talent granted: +1 Attune Mindstar Spell save: +12 (+4 eff.) Disease immunity: +25% Disarm immunity: +20% Stun/Freeze immunity: +21% Mana each turn: +0.20 Spellpower: +15 (+3 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bokoldil (129% power, 5 apr, cold element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +7.0% Physical power: +10 (+4 eff.) Damage when hit (Melee): 2 temporal Changes stats: +5 Con Changes resistances: +3% temporal Changes damage: +6% mind / +25% cold Talent granted: +1 Command Staff Critical mult.: +28.00% Life regen: +1.30 Psi when hit: +0.04 Spellpower: +26 (+5 eff.) Spell crit. chance: +19% Mindpower: +15 (+5 eff.) Healing mod.: +18% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Sceptre of the Archlich (150% power, 12 apr, darkness element) Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.20 Spell / Advanced necrotic minions Spellpower: +40 (+8 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level.ethereal elm magestaff of illumination (100% power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +19 (+8 eff.) Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +7 (+1 eff.) Spell crit. chance: +1% Light radius: +3 Damage Shield penetration: +13% Damage Shield Power: +7% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 122.01 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.stralite waraxe of torment (136% power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 137% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Coalgrinder the silk robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +12 Mag / +9 Con Changes resistances: +9% darkness / +13% all Changes damage: +25% nature / +21% darkness Spell save: +18 (+6 eff.) Poison immunity: +44% Disease immunity: +40% Vim when firing critical spell: +2.07 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.cashmere robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +10% blight / +11% all Life regen: +3.80 Maximum life: +67.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.elven-silk wizard hat 'Manolach' (8 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Defense: +8 (+0 eff.) Changes stats: +8 Cun / +10 Wil Changes resistances: +6% blight / +30% fire / +9% nature / +21% cold Changes damage: +20% fire / +14% cold Critical mult.: +10.00% Mental save: +30 (+10 eff.) Confusion immunity: -20% Fear immunity: -20% Stamina each turn: +2.00 Mental crit. chance: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 137 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
troll-hide cured leather armour of the deep (6 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+0 eff.) Fatigue: +7% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Life regen: +3.00 Maximum life: +34.00 Healing mod.: +11% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.radiant voratun plate armour of command (11 def, 23 armour) Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +11 (+0 eff.) Fatigue: +22% Changes stats: +4 Cun / +3 Wil Changes resistances: +28% blight / +16% darkness Mental save: +21 (+7 eff.) Light radius: +2 A suit of armour made of metal plates. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
629 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 442.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.cleansing voratun torque of mindblast [power 410] (17/15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 369 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By The Bald Man the Cornac Necromancer level 33
33rd Haze 122nd year of Ascendancy at 13:57 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By The Bald Man the Cornac Necromancer level 32
28th Haze 122nd year of Ascendancy at 06:18 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By The Bald Man the Cornac Necromancer level 37
47th Haze 122nd year of Ascendancy at 21:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By The Bald Man the Cornac Necromancer level 21
39th Dusk 122nd year of Ascendancy at 18:40 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By The Bald Man the Cornac Necromancer level 35
43rd Haze 122nd year of Ascendancy at 16:35 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By The Bald Man the Cornac Necromancer level 35
43rd Haze 122nd year of Ascendancy at 09:05 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By The Bald Man the Cornac Necromancer level 21
18th Dusk 122nd year of Ascendancy at 23:21 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By The Bald Man the Cornac Necromancer level 19
15th Dusk 122nd year of Ascendancy at 11:07 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Bald Man the Cornac Necromancer level 25
55th Dusk 122nd year of Ascendancy at 18:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By The Bald Man the Cornac Necromancer level 10
4th Mirth 122nd year of Ascendancy at 11:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By The Bald Man the Cornac Necromancer level 20
15th Dusk 122nd year of Ascendancy at 13:23 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By The Bald Man the Cornac Necromancer level 30
23rd Haze 122nd year of Ascendancy at 07:44 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By The Bald Man the Cornac Necromancer level 14
1st Flare 122nd year of Ascendancy at 00:44 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By The Bald Man the Cornac Necromancer level 33
38th Haze 122nd year of Ascendancy at 18:50 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By The Bald Man the Cornac Necromancer level 31
26th Haze 122nd year of Ascendancy at 18:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By The Bald Man the Cornac Necromancer level 26
64th Dusk 122nd year of Ascendancy at 08:05 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By The Bald Man the Cornac Necromancer level 36
43rd Haze 122nd year of Ascendancy at 21:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By The Bald Man the Cornac Necromancer level 7
79th Pyre 122nd year of Ascendancy at 12:43 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By The Bald Man the Cornac Necromancer level 24
52nd Dusk 122nd year of Ascendancy at 13:18 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By The Bald Man the Cornac Necromancer level 14
7th Flare 122nd year of Ascendancy at 05:04 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By The Bald Man the Cornac Necromancer level 22
50th Dusk 122nd year of Ascendancy at 17:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By The Bald Man the Cornac Necromancer level 14
7th Flare 122nd year of Ascendancy at 21:02 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By The Bald Man the Cornac Necromancer level 32
27th Haze 122nd year of Ascendancy at 08:23 see stats
Log
Emalle the orc high pyromancer's cleansing fire area effect hits Will o' the wisp for 24 fire damage.
Emalle the orc high pyromancer's cleansing fire area effect hits Will o' the wisp for 29 fire damage.
Emalle the orc high pyromancer's cleansing fire area effect hits Layilaith the orc assassin for (8 to ice), 12 fire (12 total damage).
Emalle the orc high pyromancer's cleansing fire area effect hits Will o' the wisp for 29 fire damage.
Emalle the orc high pyromancer's cleansing fire area effect hits Isudatira the orc cryomancer for 35 fire damage.
Emalle the orc high pyromancer's cleansing fire area effect hits Will o' the wisp for 24 fire damage.
Emalle the orc high pyromancer's cleansing fire area effect hits The Bald Man for (10 to ice), 14 fire (14 total damage).
Orc high cryomancer's ice storm area effect hits Will o' the wisp for 45 cold damage.
Isudatira the orc cryomancer's cold repulsion area effect hits Layilaith the orc assassin for (13 to ice), 20 cold, (10 to ice), 16 physical (35 total damage).
Isudatira the orc cryomancer's cold repulsion area effect hits Will o' the wisp for 14 cold, 21 physical (34 total damage).
Isudatira the orc cryomancer's cold repulsion area effect hits The Bald Man for (5 to ice), 8 cold, (10 to ice), 15 physical (23 total damage).
Isudatira the orc cryomancer's ice storm area effect hits Will o' the wisp for 52 cold damage.
Isudatira the orc cryomancer's ice storm area effect hits Layilaith the orc assassin for (44 to ice), 65 cold (65 total damage).
Isudatira the orc cryomancer's ice storm area effect hits The Bald Man for 40 cold damage.
Isudatira the orc cryomancer's ice storm area effect hits Will o' the wisp for 40 cold damage.
Isudatira the orc cryomancer's ice storm area effect hits Will o' the wisp for 35 cold damage.
Ghoul's purging blight area effect hits Layilaith the orc assassin for (4 to ice), 6 blight (6 total damage).
Ghoul's purging blight area effect hits Isudatira the orc cryomancer for 19 blight damage.
The Bald Man the level 37 cornac necromancer was boiled to death by Emalle the orc high pyromancer on level 1 of Vor Pride.
The Bald Man is free from the ice.
The Bald Man deactivates Defensive Posture.
The Bald Man is no longer surging arcane power.
The Bald Man deactivates Uttercold.
The Bald Man deactivates Keen Senses.
The Bald Man deactivates Premonition.
The protective shield of The Bald Man disappears.
The Bald Man deactivates Necrotic Aura.
The Bald Man deactivates Chant of Fortitude.
The Bald Man deactivates Blurred Mortality.
The Bald Man deactivates Will o' the Wisp.






































































































