
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 50 / 3764% |
| Size | medium |
| Lifes / Deaths | Killed by Adurille the sand-drake at level 22 on the 16th Haze 122nd year of Ascendancy at 10:22 0 / 9Killed by Emubretta the carrion worm mass at level 26 on the 34th Haze 122nd year of Ascendancy at 08:36 Killed by Gloriatta the skeleton warrior at level 31 on the 32nd Regrowth 123rd year of Ascendancy at 19:24 Killed by orc high pyromancer at level 49 on the 4th Flare 123rd year of Ascendancy at 00:16 Killed by nightmare horror at level 50 on the 34th Regrowth 124th year of Ascendancy at 00:59 Killed by Eilinabrevena the orc summoner at level 50 on the 34th Regrowth 124th year of Ascendancy at 15:59 Killed by Atamathon the Giant Golem at level 50 on the 55th Regrowth 124th year of Ascendancy at 12:34 Killed by Atamathon the Giant Golem at level 50 on the 49th Haze 124th year of Ascendancy at 13:28 Killed by Atamathon the Giant Golem at level 50 on the 62nd Haze 124th year of Ascendancy at 00:27 |
Primary Stats
| Strength | 155 (base 60) |
| Dexterity | 103 (base 20) |
| Constitution | 78 (base 33) |
| Magic | 31 (base 9) |
| Willpower | 118 (base 60) |
| Cunning | 139 (base 61) |
Resources
| Life | 1398/1398 |
| Steam | 100/100 |
| Equilibrium | 18 |
| Psi | 144/144 |
| Healing Factor | 2.1812903225806 |
| Regeneration | 12.760548387097 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +32.7836465099% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 19 |
| See Stealth | 50.961028080619 |
| See Invisible | 63.961028080619 |
Offense: Barehand
| Damage | 173 |
| Accuracy | 71 |
| Crit Chance | 86% |
| APR | 35 |
| Speed | 1.09 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +53% |
| Physical | +19% |
| Mind | +12% |
| Blight | +59% |
| Arcane | +18% |
| Fire | +9% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +25% |
| Fire | +30% |
| Cold | +15% |
| Blight | +25% |
| Physical | +43% |
| Mind | +20% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 36 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 75 |
| Spell Save | 63 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 29%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 38%( 70%) |
| Temporal | + 36%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 27%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 100% |
| Confusion Resistance | 45% |
| Fear Resistance | 0% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 11 turns. While Heroism is active, you will only die when reaching -1252 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 241% efficiency and cooldown mod of 55%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 266% efficiency and cooldown mod of 60%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 998% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 835% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Thermal mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Shield |
| talent | Deflect Projectiles |
| talent | Kinetic Shield |
| talent | Augmentation |
| talent | Skate |
| talent | Kinetic Aura |
| talent | Charged Aura |
| talent | Psiblades |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lost anorithil from death by Betoyamira the large white snake. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by Pero. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 554. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Unriran' (10 def, 5 armour) 3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +12 Con +12 Wil dps ---------- Mind.pwr +18 (+4 eff.) Dmg.mod +9% arcane Res.pen +18% physical On Hit (Melee): * 23% chance to disease ----- def ----- Armour +5 Defense +10 (+4 eff.) Rng.Def +6 (+2 eff.) Fatigue +4% Resists +5% arcane +9% temporal ---------- misc Stam/turn +1.30 Max.stam +32.00 Talents +5 Rocket Boots Blindside: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Beluna (0 def, 8 armour) 1.5 T5 hands armor [Random Unique] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +5% mind ----- def ----- Armour +8 Resists +3% acid +9% cold +6% mind +9% darkness Phys.save +26 (+6 eff.) Spell.save +29 (+7 eff.) Mind.save +24 (+6 eff.) Max.HP +66.00 Disarm- +150% ---------- misc Talents +5 Iron Grip Juggernaut: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | elven-silk wizard hat 'Dusknail' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +17 Wil +8 Cun dps ---------- Mind.crit +8% Spell.pwr +6 (+2 eff.) Dmg.mod +20% blight Acc +0 (+0 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +3% temporal +9% nature Phys.save +6 (+1 eff.) Spell.save +51 (+13 eff.) Mind.save +27 (+7 eff.) Confus- -20% Fear- -20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +0 Hateful Whisper: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 246 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | Murkbrawn (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +16 Str +10 Wil +3 Con dps ---------- Phys.crit +9.0% Mind.crit +14% Dmg.mod +15% blight Res.pen +10% blight +10% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +3% darkness Max.HP +38.00 ---------- misc Max.stam +28.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Glokira'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Str +7 Cun +2 Con dps ---------- Phys.crit +4.0% Melee+ 25 bleed Ranged+ 19 bleed Dmg.mod +20% lightning +3% mind On Hit (Melee): * 20% chance to cause random gloom * 10% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Resists +40% lightning +6% temporal Mind.save +15 (+4 eff.) Die.at -20.00 life Max.HP +100.00 HP.reg +2.40 Heal.mod +39% Confus- +50% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Loreromineg the Coalradiance0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +3 Dex +4 Mag +20 Cun dps ---------- Melee+ 40 bleed Ranged+ 36 bleed Melee Ret 16 darkness 12 mind On Hit (Melee): * 34% chance to cause random gloom On Hit (Ranged): * 37% chance to cause random gloom ----- def ----- Armour +14 Resists +9% darkness Mind.save +9 (+2 eff.) ---------- misc Hate/m.crit +6.00 Max.hate +29.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | voratun amulet 'Camoruildir'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Dex +10 Cun +9 Con dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +10% physical Res.pen +10% physical ----- def ----- Fatigue -10% Resists +12% lightning +9% fire Phys.save +35 (+8 eff.) HP.reg +1.50 Heal.mod +25% Blind- +40% ---------- misc Stam/turn +1.50 Infravis +10 Sight +2 See.Invis +13 Amulets can have magical properties. |
| Psionic focus | Strikereek (64.5-96.75 power, 4 apr) 5.0 T5 greatmaul 2H weapon [Random Unique] Disrupt/Master/Psionic Power 64.5 - 96.8 Physical Uses 169% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 fire +27 nature +31 mind On Hit: * 49% chance to cause random gloom * 25% chance to remove a magical effect * splashes acid on your target dealing 68 damage and reducing their armor On Crit: * cripple the target While equipped: Stats +10 Cun +10 Wil dps ---------- Phys.crit +21.0% Dmg.mod +24% lightning Res.pen +15% fire ----- def ----- Resists +9% lightning Massive two-handed mauls. |
| Cloak | Islymina the elven-silk cloak (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Con ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning +15% blight +6% fire +15% nature +5% arcane Phys.save +30 (+7 eff.) Mind.save +3 (+1 eff.) Max.HP +126.00 HP.reg +1.70 Heal.mod +13% Confus- +15% Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Elenykhad the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +12 Cun dps ---------- Spell.crit +4% Mind.crit +2% Dmg.mod +15% blight Res.pen +15% all Apr +14 Melee Ret 30 fire ----- def ----- Resists +10% fire ---------- misc Mana/turn +0.12 Light +1 Infravis +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arybeth (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. This psionic mindstar hates not to be wrathful. Power 13.5 - 14.9 Nature Uses 85% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +4 acid On Hit.r1 +8 acid While equipped: Stats +1 Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +21% mind +21% darkness Res.pen +5% acid +33% mind +13% darkness Melee Ret 8 mind ----- def ----- Resists +21% mind Mind.save +30 (+7 eff.) Max.HP +34.00 HP.reg +1.10 ---------- misc Max.psi +42.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brandrace the living mindstar (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This honing mindstar will focus other psionic mindstars. This mindstar will resonate with other psionic mindstars. Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 acid On Hit: * 41% chance to disease While equipped: Stats +11 Cun +3 Wil dps ---------- Mind.crit +5% Crit.mult +23.00% Mind.pwr +10 (+2 eff.) Dmg.mod +6% blight +6% physical +9% mind Res.pen +5% acid +9% physical +5% mind On Hit (Melee): * 15% chance to corrode armour by 30% * 10% chance to disease ----- def ----- Resists +9% acid +7% physical +9% mind +6% fire Dmg.Resnn +16% ---------- misc Psi/ret +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Camadin the living mindstar (16.5-18.15 power, 47 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This honing mindstar will focus other psionic mindstars. The natural wyrm seeks an element. This mindstar absorbs psionic energy that needs to be projected. Power 16.5 - 18.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +47 Crit +5.0% Atk.spd 100% Phasing +40% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Crit.mult +6.00% Mind.pwr +10 (+2 eff.) Dmg.mod +9% physical Res.pen +14% physical Acc +6 (+2 eff.) Melee Ret 5 lightning 9 physical 10 fire 7 acid 10 cold ----- def ----- Resists +31% lightning +15% physical +25% cold +9% acid +29% fire ---------- misc Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayudheth (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 17.0 - 18.7 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +8.0% Atk.spd 100% On Crit.r2 +4 physical While equipped: Stats +1 Cun dps ---------- Phys.crit +1.0% Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +8% acid +9% physical ----- def ----- Resists +5% arcane +6% nature +14% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +20 (+5 eff.) ---------- misc Equi/ret +4.20 Max.psi +50.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Belalerin' (17.5-19.25 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. Power 17.5 - 19.3 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% On Hit: * Slows global speed by 20% * 20% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +16% Crit.mult +0.00% Mind.pwr +21 (+5 eff.) Dmg.mod +9% acid ----- def ----- Armour +4 Resists +9% fire +15% mind +5% arcane Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +5.00 Psi/m.crit +6.00 Max.hate +0.00 Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Fuligen' (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This honing mindstar will focus other psionic mindstars. Power 17.0 - 18.7 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Hit: * 41% chance to cause random gloom * 20% chance to disease While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +11% Mind.pwr +15 (+3 eff.) Dmg.mod +9% physical +28% mind +10% nature Res.pen +10% physical ----- def ----- Resists +21% blight +6% physical Disease- +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 180 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2229 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 90 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 72 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 9.93 cold damage and 10.84 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
74 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 60] amazing fiery salve [power 60]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 266% efficiency and 60% cooldown modifier. Remove 3 magical effects and grants a fiery aura (60% fire, light and lightning affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 60] amazing frost salve [power 60]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 266% efficiency and 60% cooldown modifier. Remove 3 physical effects and grants a frost aura (60% cold, darkness and nature affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
amazing pain suppressor salve [power 755] amazing pain suppressor salve [power 755]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 266% efficiency and 60% cooldown modifier. Let you fight up to -755 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
amazing water salve [power 60] amazing water salve [power 60]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 266% efficiency and 60% cooldown modifier. Remove 3 mental effects and grants a water aura (60% blight, mind and acid affinity). Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amazing fungal web0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
perfect ablative armour0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +10 Crit.dmg- 35.00% Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
20 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Pero the Cornac Mindslayer level 38
3rd Pyre 123rd year of Ascendancy at 10:03 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Pero the Cornac Mindslayer level 50
6th Flare 123rd year of Ascendancy at 04:14 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Pero the Cornac Mindslayer level 38
1st Pyre 123rd year of Ascendancy at 16:38 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Pero the Cornac Mindslayer level 43
20th Pyre 123rd year of Ascendancy at 17:10 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Pero the Cornac Mindslayer level 48
6th Mirth 123rd year of Ascendancy at 07:45 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Pero the Cornac Mindslayer level 50
47th Regrowth 124th year of Ascendancy at 09:40 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Pero the Cornac Mindslayer level 41
15th Pyre 123rd year of Ascendancy at 18:11 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Pero the Cornac Mindslayer level 50
37th Regrowth 124th year of Ascendancy at 09:07 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Pero the Cornac Mindslayer level 50
74th Pyre 124th year of Ascendancy at 08:25 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Pero the Cornac Mindslayer level 11
10th Dusk 122nd year of Ascendancy at 20:36 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Pero the Cornac Mindslayer level 50
25th Dusk 124th year of Ascendancy at 03:43 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Pero the Cornac Mindslayer level 40
11st Pyre 123rd year of Ascendancy at 08:30 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Pero the Cornac Mindslayer level 50
17th Haze 124th year of Ascendancy at 02:28 see stats
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Pero the Cornac Mindslayer level 50
28th Haze 124th year of Ascendancy at 00:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Pero the Cornac Mindslayer level 35
48th Regrowth 123rd year of Ascendancy at 04:00 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Pero the Cornac Mindslayer level 50
39th Regrowth 124th year of Ascendancy at 11:40 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Pero the Cornac Mindslayer level 25
29th Haze 122nd year of Ascendancy at 02:33 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Pero the Cornac Mindslayer level 50
17th Dusk 124th year of Ascendancy at 07:57 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Pero the Cornac Mindslayer level 50
45th Dusk 123rd year of Ascendancy at 15:20 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Pero the Cornac Mindslayer level 50
25th Dusk 124th year of Ascendancy at 05:18 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Pero the Cornac Mindslayer level 50
2nd Allure 124th year of Ascendancy at 06:17 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pero the Cornac Mindslayer level 21
62nd Dusk 122nd year of Ascendancy at 07:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Pero the Cornac Mindslayer level 50
6th Mirth 124th year of Ascendancy at 04:56 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By Pero the Cornac Mindslayer level 50
29th Haze 124th year of Ascendancy at 13:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Pero the Cornac Mindslayer level 10
5th Dusk 122nd year of Ascendancy at 21:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Pero the Cornac Mindslayer level 20
59th Dusk 122nd year of Ascendancy at 20:01 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Pero the Cornac Mindslayer level 30
56th Haze 122nd year of Ascendancy at 04:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Pero the Cornac Mindslayer level 40
9th Pyre 123rd year of Ascendancy at 16:30 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Pero the Cornac Mindslayer level 50
5th Flare 123rd year of Ascendancy at 19:32 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Pero the Cornac Mindslayer level 50
26th Haze 124th year of Ascendancy at 09:51 see stats
Now, this is impressive! (Insane (Adventure) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By Pero the Cornac Mindslayer level 50
5th Flare 124th year of Ascendancy at 09:03 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Pero the Cornac Mindslayer level 50
72nd Dusk 123rd year of Ascendancy at 03:57 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Pero the Cornac Mindslayer level 50
41st Dusk 123rd year of Ascendancy at 03:51 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By Pero the Cornac Mindslayer level 50
24th Haze 124th year of Ascendancy at 10:51 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Pero the Cornac Mindslayer level 50
29th Dusk 123rd year of Ascendancy at 12:26 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Pero the Cornac Mindslayer level 22
74th Dusk 122nd year of Ascendancy at 22:25 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Pero the Cornac Mindslayer level 46
2nd Mirth 123rd year of Ascendancy at 05:30 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Pero the Cornac Mindslayer level 23
25th Haze 122nd year of Ascendancy at 21:46 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Pero the Cornac Mindslayer level 40
11st Pyre 123rd year of Ascendancy at 16:18 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Pero the Cornac Mindslayer level 50
25th Haze 124th year of Ascendancy at 04:05 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Pero the Cornac Mindslayer level 50
23rd Haze 124th year of Ascendancy at 22:21 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Pero the Cornac Mindslayer level 50
39th Regrowth 124th year of Ascendancy at 11:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Pero the Cornac Mindslayer level 11
16th Dusk 122nd year of Ascendancy at 23:40 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Pero the Cornac Mindslayer level 50
41st Dusk 123rd year of Ascendancy at 00:18 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Pero the Cornac Mindslayer level 50
39th Regrowth 124th year of Ascendancy at 11:40 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Pero the Cornac Mindslayer level 50
37th Regrowth 124th year of Ascendancy at 09:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Pero the Cornac Mindslayer level 11
18th Dusk 122nd year of Ascendancy at 15:18 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Pero the Cornac Mindslayer level 43
39th Pyre 123rd year of Ascendancy at 11:07 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Pero the Cornac Mindslayer level 24
27th Haze 122nd year of Ascendancy at 06:50 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Pero the Cornac Mindslayer level 16
40th Dusk 122nd year of Ascendancy at 20:36 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Pero the Cornac Mindslayer level 50
49th Haze 124th year of Ascendancy at 13:28 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Pero the Cornac Mindslayer level 38
1st Time of Balance 123rd year of Ascendancy at 09:40 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Pero the Cornac Mindslayer level 50
46th Regrowth 124th year of Ascendancy at 05:47 see stats
Log
There is an item here: Ruthless Grip (0 def, 5 armour)
There is an item here: Steam Powered Gauntlets (0 def, 12 armour)
There is an item here: Gloves of the Firm Hand (0 def, 8 armour)
Ran for 2 turns (stop reason: object seen).
You transfer Cloth of Dreams (10 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Tree of Life to the online item's vault.
Saving done.
Saving game...
There is an item here: steam generator implant of the duelist (steam 18)
There is an item here: steam generator implant of the duelist (steam 18)
There is an item here: steam generator implant of the warrior (steam 18)
There is an item here: steam generator implant of the warrior (steam 20)
There is an item here: steam generator implant of the duelist (steam 19)
There is an item here: medical injector implant of the wizard (efficiency 157% / cooldown 72%)
Ran for 4 turns (stop reason: object seen).
Pero deactivates Charged Aura.
Pero deactivates Kinetic Aura.
Pero deactivates Skate.
Pero deactivates Beyond the Flesh.
Pero deactivates Thermal Shield.
Pero deactivates Deflect Projectiles.
Pero deactivates Kinetic Shield.
Pero deactivates Psiblades.
Pero deactivates Augmentation.






























































































































