









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Mindslayer |
| Level / Exp | 15 / 72% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nanne the large white snake at level 13 on the 33rd Dusk 122nd year of Ascendancy at 20:40 3 / 2Killed by Isima the slimy ooze at level 15 on the 53rd Dusk 122nd year of Ascendancy at 15:35 |
Primary Stats
| Strength | 24 (base 13) |
| Dexterity | 12 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 23 (base 10) |
| Willpower | 42 (base 41) |
| Cunning | 38 (base 30) |
Resources
| Life | 448/448 |
| Psi | 182/182 |
| Healing Factor | 1.0789473684211 |
| Regeneration | 1.996052631579 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.000000000001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 29.641450861482 |
| See Invisible | 29.641450861482 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 20 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 22.413408721348 (66.666666666667%) |
| Defense | 20 |
| Ranged Defense | 22 |
| Fatigue | 6 |
| Physical Save | 23 |
| Spell Save | 23 |
| Mental Save | 36 |
Defense: Resistances
| Physical | + 1%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 9%( 70%) |
| Cold | + 19%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Silence Resistance | 5% |
| Poison Resistance | 20% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 456% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 482% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
| Psionic focus | Gunagrim (41-61.5 power, 2 apr)5.0 T3 greatmaul 1H weapon [Rare] Arcane Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 Res.pen +15% arcane Melee Ret 4 arcane ----- def ----- Resists +9% fire Blind- +15% Poison- +20% Massive two-handed mauls. |
| Light source | brass lantern 'Ichorvagrant'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% mind +3% nature +5% arcane Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +45.00 Silence- +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| On feet | scholar's pair of dwarven-steel boots of uncanny dodging (6 def, 4 armour)3.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | iron pickaxe 'Polyssra' (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Mag +2 Cun +2 Con dps ---------- Acc +4 (+3 eff.) ----- def ----- Fatigue -10% ---------- misc Light +2 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Searbliss'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Mov.spd +14% Res.pen +15% mind Acc +7 (+4 eff.) ----- def ----- Defense +8 (+4 eff.) Resists +6% fire Mind.save +3 (+1 eff.) ---------- misc Max.psi +50.00 Telepathy Demon/Minor Demon/Major Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| On fingers | rogue's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) HP.reg +1.00 Stun/Frz- +22% Rings can have magical properties. |
| Around neck | Alaragas the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +2 Mag +3 Wil +1 Cun +3 Con ---------- misc Light +3 Amulets can have magical properties. |
| In main hand | manaburning dwarven-steel greatsword of erosion (38-60.8 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature/Disrupt Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 temporal +10 nature On Hit: * 20 arcane resource burn Massive two-handed swords. |
| On hands | iron gauntlets 'Zidegrim' (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Mind.crit +2% Phys.pwr +6 (+2 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Armour +1 Mind.save +6 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | rough leather belt 'Blazesweep'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.pwr +3 (+2 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% light Phys.save +6 (+3 eff.) Mind.save +9 (+4 eff.) Heal/summ +10 ---------- misc Equi/ret +0.12 A belt that goes around your waist. |
| Cloak | Isadakira the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Dex +4 Con dps ---------- Crit.mult +3.00% Phys.pwr +4 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Max.HP +31.00 HP.reg +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gelemina the Skyrip (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +1 Mag dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +19% cold +15% fire Max.HP +20.00 A suit of armour made of mail. |
Inventory
teleportation rune (range 45)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 45 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 8; dur 12; see dragon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 18) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any dragon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% mind Confus- +20% Amulets can have magical properties. |
Sunwarden the dwarven-steel battleaxe (35-52.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 35.0 - 52.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 temporal +10 nature On Crit.r2 +4 acid On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid +3% fire Massive two-handed battleaxes. |
balanced steel battleaxe of massacre (32.5-48.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +38% Massive two-handed battleaxes. |
balanced steel dagger of massacre (17-22.1 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 17.0 - 22.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +4 (+3 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +18% Sharp, short and deadly. |
steel dagger of massacre (16.5-21.45 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 16.5 - 21.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
Gilydan (42.5-63.75 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +34 insidious poison While equipped: dps ---------- Crit.mult +3.00% ----- def ----- Armour +8 Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Phys.save +10 (+5 eff.) HP.reg +0.60 ---------- misc Max.stam +5.00 Massive two-handed mauls. |
Veleba the steel greatsword (30-48 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 30.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 blight While equipped: Stats +1 Wil dps ---------- Spell.crit +1% Crit.mult +5.00% S.pwr/crit +6 Massive two-handed swords. |
steel longsword of phasing (15.5-21.7 power, 9 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +3.0% Atk.spd 100% Phasing +10% Sharp, long, and deadly. |
dwarven-steel mace (29.5-41.3 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
dwarven-steel mace 'Galudan' (26.5-37.1 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 darkness Against +8% Living While equipped: ----- def ----- Resists +6% fire +5% arcane +3% darkness Spell.save +33 (+17 eff.) ---------- misc Equi/ret +0.20 Hate/m.crit +2.00 Blunt and deadly. |
dwarven-steel mace 'Vileumbra' (29.5-41.3 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 29.5 - 41.3 Mind Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 111% While equipped: Stats +3 Dex dps ---------- Res.pen +5% mind Acc +10 (+6 eff.) Melee Ret 8 nature ----- def ----- Resists +15% mind Blunt and deadly. |
insidious steel mace of massacre (18.5-25.9 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Nature/Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +16 insidious poison Blunt and deadly. |
Ce'Nith the thorny mindstar (9-9.9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Disrupt Power 9.0 - 9.9 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +8 Mag dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% nature On Melee Ret: * Slows global speed by 4% ----- def ----- Resists +6% darkness Die.at -80.00 life Blind- +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+3 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of clarity (4-4.4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.0 - 4.4 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +13.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar (6-6.6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 6.0 - 6.6 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nimbuswire4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Hit: * Slows global speed by 40% While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +3% lightning Acc +7 (+4 eff.) ----- def ----- Resists +15% lightning +3% cold +3% light +5% arcane Slings are used to hurl stones or metal shots at your foes. |
Emelytha (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% acid On Hit (Melee): * 8% chance to blind ----- def ----- Defense +8 (+4 eff.) Resists +6% mind +9% acid Cut- +15% Pinning- +5% Knockbk- +20% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 42.97 light damage. Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of power (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +13 (+3 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dagyrohor (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Against +14% Unnatural While equipped: Stats +3 Str +3 Wil +2 Cun dps ---------- Crit.mult +15.00% Mind.pwr +6 (+3 eff.) One-handed war axes. |
Turidunaldir (17.5-24.5 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 111% Melee+ +4 mind While equipped: Stats +3 Dex dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Acc +9 (+5 eff.) ----- def ----- Heal/summ +40 ---------- misc Telepathy Demon/Minor Demon/Major One-handed war axes. |
Zubota (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +10 insidious poison On Hit: * 20 arcane resource burn * Slows global speed by 40% While equipped: ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +9% lightning Poison- +5% Silence- +25% One-handed war axes. |
steel waraxe (13.5-18.9 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
enveloping linen cloak of protection (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Velulebeth' (10 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Cun +2 Dex ----- def ----- Defense +10 (+5 eff.) Rng.Def +9 (+5 eff.) Resists +9% darkness Blind- +10% ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of frost (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +15% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 5 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +6% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
impenetrable steel mail armour of Eyal (2 def, 12 armour)14.0 T2 heavy armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +14% Max.HP +48.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of mail. |
prismatic steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +12% light +12% darkness A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +16% fire A suit of armour made of mail. |
cured leather armour (2 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% A suit of armour made of leather. |
Kindlepunish the quiver of ash arrows (19/19, 18.5-25.9 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Random Unique] Arcane/Master/Psionic Power 18.5 - 25.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +9 Apr +7 Crit +1.5% Capacity 19 Ranged+ +12 blight +4 light +8 mind +11 darkness On Hit.r1 +16 mind On Hit: * 20% chance to curse the target * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
65 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Voriminor'2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 10 arcane resource burn * Slows global speed by 15% ----- def ----- Resists +6% temporal +9% darkness +3% all Spell.save +7 (+4 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Siliwe [power 259] (10 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Str +4 Mag +3 Wil dps ---------- Res.pen +10% acid ----- def ----- Resists +12% acid Fire a bolt of a random element with (base) damage 130 to 259 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of clairvoyance 'Skybone' [power 11] (6 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +9% blight +12% fire +6% light ---------- misc Wards +1 lightning +3 temporal +2 blight +2 fire +1 cold Talents +1 Ward Reveal the area around you, dispelling darkness (radius 11, power 48 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Madman the Ogre Mindslayer level 10
6th Dusk 122nd year of Ascendancy at 00:47 see stats
Fast Curse Dispel (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Madman the Ogre Mindslayer level 10
6th Dusk 122nd year of Ascendancy at 00:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Madman the Ogre Mindslayer level 10
10th Flare 122nd year of Ascendancy at 20:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Madman the Ogre Mindslayer level 10
10th Flare 122nd year of Ascendancy at 21:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Madman the Ogre Mindslayer level 11
19th Dusk 122nd year of Ascendancy at 17:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Madman the Ogre Mindslayer level 14
44th Dusk 122nd year of Ascendancy at 18:55 see stats
Log
Madman is moving freely.
Madman is moving at extreme speed!
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Madman for (32 to psi shield), 50 fire (50 total damage).
Madman picks up (r.): vined mindstar (6-6.6 power, 18 apr, nature damage).
Madman is no longer being stalked by Insidious Poison from Isima the slimy ooze.
Insidious Poison from Isima the slimy ooze hits Madman for (1 to psi shield), 2 nature (2 total damage).
Madman the level 15 ogre mindslayer was naturalised to death by Isima the slimy ooze on level 1 of Sandworm lair.
Madman uses Realign.
Madman is no longer poisoned.
Madman is cured!
Madman slows down.
You have 3 life(s) left.
Madman deactivates Thermal Aura.
Madman deactivates Skate.
Madman is moving less freely.
Madman deactivates Thermal Shield.
Madman deactivates Beyond the Flesh.
Madman deactivates Kinetic Shield.
Madman deactivates Charged Aura.
Madman deactivates Augmentation.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Insidious Poison from Isima the slimy ooze killed Madman!
Madman receives 111 healing.
Saving done.





























































































