Craftomatic the level 11 Cornac Alchemist by a_d_v

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp11 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution30 (base 30)
Magic33 (base 31)
Willpower14 (base 11)
Cunning10 (base 10)

Resources

Life284/284
Mana190/190
Healing Factor1
Regeneration0.75

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7
See Invisible2

Offense: Mainhand

Damage15
Accuracy4
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower32
Crit Chance9%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+20%
Blight+4%
Arcane+10%
Fire+20%
Nature+11%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save14
Spell Save16.45
Mental Save13.4

Defense: Resistances

Lightning+ 15%( 70%)
Nature+ 22%( 70%)
Acid+ 15%( 70%)
Fire+ 35%( 70%)
Cold+ 30%( 70%)
All 0%( 70%)

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Infusion1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
3/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
4/5
0/5
1/5

Effects

Quests

done
done
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Craftomatic the Cornac Alchemist level 10
2nd Summertide 122nd year of Ascendancy at 09:10
see stats
The Arena Unlocked Arena mode.
By Craftomatic the Cornac Alchemist level 8
8th Mirth 122nd year of Ascendancy at 08:58
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You gain 0.81 gold from the transmogrification of
acidic quiver of elm arrows (8/8, 9-12.6 power, 5 apr).
You gain 16.40 gold from the transmogrification of
Adeba (2 def, 4 armour).
You gain 0.98 gold from the transmogrification of
mindwoven linen robe of nature (+16%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 23.00 gold from the transmogrification of
Sparkspike (5.5-7.7 power, 2 apr).
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...