









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Anorithil |
| Level / Exp | 18 / 98% |
| Size | small |
| Lifes / Deaths | Killed by rogue at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:53 / 46Killed by rogue at level 7 on the 2nd Mirth 122nd year of Ascendancy at 19:24 Killed by Ra at level 9 on the 3rd Dusk 122nd year of Ascendancy at 11:50 Killed by Eilinitta the sandworm at level 9 on the 4th Dusk 122nd year of Ascendancy at 01:52 Killed by green jelly at level 9 on the 4th Dusk 122nd year of Ascendancy at 06:06 Killed by sandworm at level 9 on the 4th Dusk 122nd year of Ascendancy at 11:22 Killed by Ra at level 10 on the 5th Dusk 122nd year of Ascendancy at 07:10 Killed by sandworm at level 10 on the 5th Dusk 122nd year of Ascendancy at 10:40 Killed by Mayiba the gelatinous cube at level 11 on the 5th Dusk 122nd year of Ascendancy at 15:12 Killed by giant venus flytrap at level 11 on the 14th Dusk 122nd year of Ascendancy at 04:26 Killed by skeleton magus at level 12 on the 16th Dusk 122nd year of Ascendancy at 08:15 Killed by armoured skeleton warrior at level 12 on the 16th Dusk 122nd year of Ascendancy at 08:39 Killed by Ra at level 12 on the 16th Dusk 122nd year of Ascendancy at 09:26 Killed by skeleton archer at level 12 on the 16th Dusk 122nd year of Ascendancy at 10:01 Killed by skeleton magus at level 12 on the 16th Dusk 122nd year of Ascendancy at 11:22 Killed by skeleton warrior at level 12 on the 16th Dusk 122nd year of Ascendancy at 12:25 Killed by Gurarema the skeleton magus at level 12 on the 16th Dusk 122nd year of Ascendancy at 13:23 Killed by skeleton archer at level 12 on the 16th Dusk 122nd year of Ascendancy at 14:17 Killed by Gurarema the skeleton magus at level 12 on the 16th Dusk 122nd year of Ascendancy at 15:01 Killed by Wrathroot at level 12 on the 17th Dusk 122nd year of Ascendancy at 23:16 Killed by Wrathroot at level 12 on the 18th Dusk 122nd year of Ascendancy at 00:20 Killed by Assassin Lord at level 13 on the 28th Dusk 122nd year of Ascendancy at 11:50 Killed by Zuburatha the Guardian at level 14 on the 44th Dusk 122nd year of Ascendancy at 02:32 Killed by spitting spider at level 14 on the 44th Dusk 122nd year of Ascendancy at 08:03 Killed by Vorimith the Guardian at level 14 on the 44th Dusk 122nd year of Ascendancy at 21:00 Killed by dredge at level 15 on the 62nd Dusk 122nd year of Ascendancy at 14:23 Killed by enthralled slave at level 16 on the 76th Dusk 122nd year of Ascendancy at 07:13 Killed by enthralled slave at level 16 on the 76th Dusk 122nd year of Ascendancy at 09:18 Killed by enthralled slave at level 16 on the 77th Dusk 122nd year of Ascendancy at 02:00 Killed by enthralled slave at level 16 on the 77th Dusk 122nd year of Ascendancy at 03:40 Killed by enthralled slave at level 16 on the 77th Dusk 122nd year of Ascendancy at 05:36 Killed by enthralled slave at level 16 on the 77th Dusk 122nd year of Ascendancy at 18:44 Killed by snow giant boulder thrower at level 16 on the 63rd Haze 122nd year of Ascendancy at 18:23 Killed by Lisorin the white wolf at level 16 on the 63rd Haze 122nd year of Ascendancy at 20:44 Killed by snow giant boulder thrower at level 17 on the 64th Haze 122nd year of Ascendancy at 05:11 Killed by snow giant boulder thrower at level 17 on the 64th Haze 122nd year of Ascendancy at 06:56 Killed by Ce'Nywe the rattlesnake at level 17 on the 79th Haze 122nd year of Ascendancy at 12:04 Killed by Silabeth the armoured skeleton warrior at level 17 on the 80th Haze 122nd year of Ascendancy at 20:47 Killed by Emota the vampire lord at level 17 on the 1st Decay 122nd year of Ascendancy at 15:46 Killed by worm that walks at level 18 on the 2nd Decay 122nd year of Ascendancy at 05:00 Killed by worm that walks at level 18 on the 2nd Decay 122nd year of Ascendancy at 06:10 Killed by worm that walks at level 18 on the 2nd Decay 122nd year of Ascendancy at 07:15 Killed by venom wyrm at level 18 on the 2nd Decay 122nd year of Ascendancy at 08:29 Killed by shadow at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 09:08 Killed by Weirdling Beast at level 18 on the 3rd Regrowth 123rd year of Ascendancy at 14:08 Killed by Weirdling Beast at level 18 on the 3rd Regrowth 123rd year of Ascendancy at 16:52 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 23 (base 14) |
| Magic | 51 (base 44) |
| Willpower | 18 (base 10) |
| Cunning | 43 (base 35) |
Resources
| Life | 389/491 |
| Positive | 64/71 |
| Negative | 31/71 |
| Healing Factor | 1.27103626943 |
| Regeneration | 0.3177590673575 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +21.662667271506% |
| Spell | +9.9538375840669% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 14 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 21% |
| Speed | 0.90947257683065 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +18% |
| Darkness | +47% |
| Light | +5% |
| Temporal | +17% |
Offense: Damage Penetration
| Arcane | +5% |
| Darkness | +30% |
| Light | 0% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 37 (45%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 8 |
| Physical Save | 31 |
| Spell Save | 27 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 27%( 70%) |
| All | 0%( 70%) |
| Darkness | + 57%( 70%) |
| Light | + 8%( 70%) |
| Temporal | + 7%( 70%) |
| Lightning | + 3%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Knockback Resistance | 5% |
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 166 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Corona |
| talent | Hymn of Shadows |
| talent | Chant of Fortress |
Quests
You failed to protect the lost anorithil from death by Ra. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by fox. Escort: lost anorithil (level 2 of Trollmire) | failed |
You failed to protect the lost warrior from death by Ra. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by Layarilrana the large white snake. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 7. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
| Light source | Demonvein the brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 darkness Changes stats: +2 Wil Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +5% arcane Changes damage: +5% light Damage affinity(heal): +5% light Mana when firing critical spell: +1.00 Maximum vim: +40.00 Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 7 turns and lighting up your immediate area (radius 8). At level 3 it will also do 38.18 light damage within radius 4. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Archack the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +5 Dex Changes resistances: +3% lightning / +19% cold / +9% nature Changes damage: +9% temporal Allows you to breathe in: water Spell save: +4 (+2 eff.) Maximum life: +74.00 Healing mod.: +17% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
| Tool | Umbrapride the ash wand of conjuration [power 157] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +12% darkness Changes resistances penetration: +10% darkness Changes damage: +6% darkness It can be used to fire a bolt of a random element with (base) damage 78 to 157, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's steel ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 13% chance to blind Damage (Melee): 22 light Effects on ranged hit: * 10% chance to blind Damage (Ranged): 28 light Changes stats: +4 Mag / +4 Wil Spellpower: +5 (+2 eff.) Rings can have magical properties. |
| On fingers | Salydhewen the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Changes resistances: +6% acid / +9% darkness / +9% nature / +5% arcane Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Knockback immunity: +5% Rings can have magical properties. |
| Around waist | Amohad the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Changes resistances: +6% blight / +8% fire / +9% light / +8% cold Confusion immunity: +15% Pinning immunity: +5% Only die when reaching: -20.00 life A belt that goes around your waist. |
| In main hand | ash vilestaff of protection (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | woollen robe of darkness (+15%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% darkness Changes damage: +10% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Duvuregodor (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Wil / +2 Con Changes damage: +18% mind Psi when hit: +0.08 Maximum psi: +30.00 Mindpower: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +15 Fatigue: +2% Changes stats: +6 Str / +6 Con Talent mastery: +0.20 Technique / Battle tactics Reduces opponents crit chance: 10% Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
teleportation rune of the sneak (range 67)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
savior's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +12 (+6 eff.) Spell save: +13 (+7 eff.) Mental save: +12 (+6 eff.) Amulets can have magical properties. |
Ivyyann the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +15% mind / +21% acid Changes resistances penetration: +10% mind Changes damage: +18% mind Rings can have magical properties. |
ancient linen robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +2 Wil Changes resistances penetration: +6% temporal / +5% physical Changes damage: +6% temporal / +5% physical Silence immunity: +20% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +5 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 26.01 to 78.03 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
104 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (65 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Darksmash the yew wand of trap destruction [power 60] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 16 blight Changes resistances penetration: +25% blight Changes damage: +15% blight It can be used to disarm traps (60 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ra the Halfling Anorithil level 18
32nd Regrowth 123rd year of Ascendancy at 11:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ra the Halfling Anorithil level 15
62nd Dusk 122nd year of Ascendancy at 02:27 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Ra the Halfling Anorithil level 9
3rd Dusk 122nd year of Ascendancy at 11:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ra the Halfling Anorithil level 18
3rd Regrowth 123rd year of Ascendancy at 22:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ra the Halfling Anorithil level 10
4th Dusk 122nd year of Ascendancy at 16:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ra the Halfling Anorithil level 14
28th Dusk 122nd year of Ascendancy at 15:23 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Ra the Halfling Anorithil level 12
16th Dusk 122nd year of Ascendancy at 13:16 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ra the Halfling Anorithil level 16
78th Dusk 122nd year of Ascendancy at 07:56 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Ra the Halfling Anorithil level 16
77th Dusk 122nd year of Ascendancy at 18:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ra the Halfling Anorithil level 15
63rd Dusk 122nd year of Ascendancy at 01:48 see stats
Log
Ra hits Giant venus flytrap for 80 light, 36 temporal, 30 physical (147 total damage).
Ra killed Giant venus flytrap!
Poison from Giant venus flytrap hits Ra for 21 nature damage.
Ra stops being poisoned.
Dire wolf rushes out!
Dire wolf misses Ra.
Ra performs a melee critical strike against Dire wolf!
Ra hits Dire wolf for 39 physical, 24 light (64 total damage).
Ra evades Dire wolf.
Ra misses Dire wolf.
Ra hits Dire wolf for 49 darkness, 18 light (68 total damage).
Dire wolf hits Ra for 9 physical damage.
Ra casts Moonlight Ray.
Ra hits Dire wolf for 179 darkness damage.
Ra killed Dire wolf!
Talent Searing Light is ready to use.
Talent Moonlight Ray is ready to use.
You pickup 0.95 gold pieces.
You pickup 0.45 gold pieces.
Ra deactivates Corona.
Ra deactivates Chant of Fortress.
Ra deactivates Hymn of Shadows.






































































