









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Arcane Blade |
| Level / Exp | 16 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:07 / 77Killed by dreaming giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:57 Killed by dreaming giant venus flytrap at level 5 on the 1st Mirth 122nd year of Ascendancy at 04:34 Killed by dreaming giant venus flytrap at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:59 Killed by dreaming giant venus flytrap at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:41 Killed by Assassin Lord at level 6 on the 3rd Summertide 122nd year of Ascendancy at 06:00 Killed by cutpurse at level 7 on the 3rd Summertide 122nd year of Ascendancy at 09:04 Killed by Xidavea the umber hulk at level 8 on the 9th Dusk 122nd year of Ascendancy at 06:06 Killed by Minotaur of the Labyrinth at level 8 on the 9th Dusk 122nd year of Ascendancy at 07:54 Killed by Rowa the human at level 9 on the 11st Dusk 122nd year of Ascendancy at 01:22 Killed by Hiramet the thalore at level 9 on the 11st Dusk 122nd year of Ascendancy at 01:41 Killed by Hiramet the thalore at level 9 on the 11st Dusk 122nd year of Ascendancy at 02:13 Killed by black bear at level 9 on the 12nd Dusk 122nd year of Ascendancy at 21:13 Killed by giant venus flytrap at level 9 on the 12nd Dusk 122nd year of Ascendancy at 23:45 Killed by crimson crystal at level 9 on the 13rd Dusk 122nd year of Ascendancy at 01:39 Killed by red crystal at level 9 on the 13rd Dusk 122nd year of Ascendancy at 02:11 Killed by venom drake hatchling at level 9 on the 14th Dusk 122nd year of Ascendancy at 09:40 Killed by red crystal at level 9 on the 15th Dusk 122nd year of Ascendancy at 01:28 Killed by armoured skeleton warrior at level 10 on the 15th Dusk 122nd year of Ascendancy at 17:21 Killed by honey tree at level 10 on the 15th Dusk 122nd year of Ascendancy at 23:25 Killed by Shardskin at level 10 on the 15th Dusk 122nd year of Ascendancy at 23:41 Killed by white crystal at level 10 on the 16th Dusk 122nd year of Ascendancy at 00:13 Killed by Shardskin at level 10 on the 16th Dusk 122nd year of Ascendancy at 01:03 Killed by orc cryomancer at level 11 on the 16th Dusk 122nd year of Ascendancy at 05:28 Killed by MasterBlaster at level 11 on the 17th Dusk 122nd year of Ascendancy at 11:45 Killed by MasterBlaster at level 11 on the 17th Dusk 122nd year of Ascendancy at 13:38 Killed by Garcahel the shalore at level 11 on the 31st Dusk 122nd year of Ascendancy at 09:59 Killed by Gekira the snow giant at level 11 on the 32nd Dusk 122nd year of Ascendancy at 07:40 Killed by snow giant boulder thrower at level 11 on the 33rd Dusk 122nd year of Ascendancy at 03:44 Killed by snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 04:41 Killed by snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 05:32 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 11:04 Killed by snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 11:34 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 11:55 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 12:27 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 14:53 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 15:46 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 16:43 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 17:52 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 18:34 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 19:10 Killed by orc archer at level 11 on the 33rd Dusk 122nd year of Ascendancy at 20:40 Killed by greater faeros at level 11 on the 33rd Dusk 122nd year of Ascendancy at 21:49 Killed by Elariabeth the snow giant chieftain at level 11 on the 33rd Dusk 122nd year of Ascendancy at 22:54 Killed by Elariabeth the snow giant chieftain at level 11 on the 34th Dusk 122nd year of Ascendancy at 00:00 Killed by Elariabeth the snow giant chieftain at level 11 on the 34th Dusk 122nd year of Ascendancy at 00:46 Killed by MasterBlaster at level 12 on the 48th Dusk 122nd year of Ascendancy at 09:07 Killed by Gilaith the yellow jelly at level 12 on the 48th Dusk 122nd year of Ascendancy at 22:36 Killed by Gilaith the yellow jelly at level 12 on the 49th Dusk 122nd year of Ascendancy at 00:31 Killed by Sandworm Queen at level 12 on the 49th Dusk 122nd year of Ascendancy at 14:33 Killed by Sandworm Queen at level 12 on the 49th Dusk 122nd year of Ascendancy at 16:18 Killed by Linaiggan the human at level 13 on the 9th Haze 122nd year of Ascendancy at 18:21 Killed by ritch flamespitter at level 13 on the 9th Haze 122nd year of Ascendancy at 19:44 Killed by war hound at level 13 on the 9th Haze 122nd year of Ascendancy at 21:18 Killed by skeleton master archer at level 13 on the 47th Haze 122nd year of Ascendancy at 22:56 Killed by Ivath the degenerated skeleton warrior at level 14 on the 51st Haze 122nd year of Ascendancy at 11:20 Killed by armoured skeleton warrior at level 14 on the 51st Haze 122nd year of Ascendancy at 15:38 Killed by Subject Z at level 14 on the 52nd Haze 122nd year of Ascendancy at 11:21 Killed by gwelgoroth at level 14 on the 59th Haze 122nd year of Ascendancy at 16:53 Killed by greater gwelgoroth at level 14 on the 59th Haze 122nd year of Ascendancy at 18:35 Killed by gwelgoroth at level 15 on the 59th Haze 122nd year of Ascendancy at 21:08 Killed by Ancarel the halfling at level 15 on the 67th Haze 122nd year of Ascendancy at 05:19 Killed by elven mage at level 15 on the 40th Regrowth 123rd year of Ascendancy at 06:21 Killed by enthralled slave at level 15 on the 60th Regrowth 123rd year of Ascendancy at 06:26 Killed by enthralled slave at level 15 on the 60th Regrowth 123rd year of Ascendancy at 07:34 Killed by enthralled slave at level 15 on the 60th Regrowth 123rd year of Ascendancy at 09:26 Killed by slaver at level 15 on the 60th Regrowth 123rd year of Ascendancy at 21:50 Killed by slaver at level 15 on the 61st Regrowth 123rd year of Ascendancy at 01:45 Killed by enthralled slave at level 15 on the 61st Regrowth 123rd year of Ascendancy at 03:00 Killed by enthralled slave at level 15 on the 61st Regrowth 123rd year of Ascendancy at 15:52 Killed by Getha the slaver at level 15 on the 61st Regrowth 123rd year of Ascendancy at 18:52 Killed by slaver at level 15 on the 61st Regrowth 123rd year of Ascendancy at 21:39 Killed by slaver at level 15 on the 62nd Regrowth 123rd year of Ascendancy at 02:08 Killed by enthralled slave at level 15 on the 62nd Regrowth 123rd year of Ascendancy at 06:03 Killed by Blood Master at level 15 on the 63rd Regrowth 123rd year of Ascendancy at 00:52 Killed by dredge at level 16 on the 7th Pyre 123rd year of Ascendancy at 04:04 Killed by gwelgoroth at level 16 on the 7th Pyre 123rd year of Ascendancy at 11:42 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 18 (base 10) |
| Constitution | 25 (base 19) |
| Magic | 43 (base 39) |
| Willpower | 21 (base 10) |
| Cunning | 25 (base 17) |
Resources
| Life | 418/418 |
| Mana | 159/159 |
| Positive | 74/95 |
| Healing Factor | 1.6653846153847 |
| Regeneration | 0.41634615384617 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 26 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Acid | +5% |
| Light | +6% |
| Cold | +10% |
| Mind | +6% |
| Physical | +5% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Light | +25% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 28.416050405667 (76.629213483146%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 27 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 63%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 8%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Disarm Resistance | 15% |
| Silence Resistance | 21% |
| Confusion Resistance | 21% |
| Stun Resistance | 20% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.20 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shock Hands |
| talent | Inner Power |
| talent | Fiery Hands |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by grave wight. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Neth the Thunderpeal (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to daze at end of turn Changes resistances penetration: +5% lightning / +25% light Changes damage: +3% lightning Silence immunity: +21% Confusion immunity: +21% Stun/Freeze immunity: +20% A pair of boots made of leather. |
| Light source | brass lantern 'Layara'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% mind / +5% arcane Spell save: +3 (+1 eff.) Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glitterblur the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +3% cold Changes damage: +6% light Physical save: +9 (+4 eff.) Blindness immunity: +10% Disarm immunity: +15% Pinning immunity: +15% Stamina when hit: +1.40 Equilibrium when hit: +1.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Aeritir the iron torque of thermal psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +6% acid / +5% arcane Changes resistances penetration: +15% arcane It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 1 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 13 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | BlazeprideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Changes resistances: +6% blight / +6% light / +3% nature Maximum encumbrance: +20 Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 2, doing 10.90 cold damage and 10.41 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
| On hands | hardened leather gloves 'Brodygostir' (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 20 arcane resource burn Damage (Melee): 7 acid Changes resistances: +6% acid / +12% cold / +3% lightning / +3% fire Changes damage: +5% acid / +6% mind Spell save: +3 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +0% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +10% darkness / +11% temporal Spell save: +6 (+3 eff.) Maximum mana: +40.00 Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +29.00 Amulets can have magical properties. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steel amulet 'Olydur'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +2 Physical power: +4 (+2 eff.) Changes stats: +2 Dex / +2 Wil Talent mastery: +0.16 Technique / Superiority Critical mult.: +9.00% Maximum stamina: +5.00 Amulets can have magical properties. |
ChalavonPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Physical power: +6 (+3 eff.) Changes stats: +1 Dex / +1 Con Changes resistances: +24% light Changes damage: +12% light Critical mult.: +6.00% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.marksman's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Rings can have magical properties. |
steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +6 (+3 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
truestriking steel battleaxe (20-30 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical Massive two-handed battleaxes. |
caustic steel greatmaul of crippling (28-42 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 16% chance to corrode armour by 30% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +10% acid Life regen: +0.98 Massive two-handed mauls. |
steel greatsword of massacre (36.5-58.4 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
Veludhelaith the iron mace (12-16.8 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +15 insidious poison When wielded/worn: Changes resistances: +3% physical Physical save: +6 (+3 eff.) Poison immunity: +10% Confusion immunity: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.thorny mindstar 'Baranik' (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +3 Armour: +8 Changes stats: +1 Dex / +4 Wil Changes resistances: +9% light / +12% acid Physical save: +4 (+2 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+5 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
shielding linen wizard hat of knowledge (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +3 Wil / +4 Cun Spell save: +5 (+2 eff.) Mindpower: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
123 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eclipsebane the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +1 Str Changes resistances: +6% cold / +12% nature / +3% fire Physical save: +9 (+4 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stormwilder the dwarven-steel pickaxe (dig speed 24 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +2 Str / +3 Dex Changes resistances: +20% nature / +12% lightning Changes damage: +14% nature Mana each turn: +0.04 Vim when firing critical spell: +2.00 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 35 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
natural elm totem of cure ailments [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By MasterBlaster the Thalore Arcane Blade level 13
72nd Dusk 122nd year of Ascendancy at 12:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By MasterBlaster the Thalore Arcane Blade level 10
15th Dusk 122nd year of Ascendancy at 13:30 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By MasterBlaster the Thalore Arcane Blade level 7
3rd Summertide 122nd year of Ascendancy at 11:33 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By MasterBlaster the Thalore Arcane Blade level 15
63rd Regrowth 123rd year of Ascendancy at 03:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By MasterBlaster the Thalore Arcane Blade level 15
38th Regrowth 123rd year of Ascendancy at 22:08 see stats
Log
MasterBlaster casts Flameshock.
Dredgling shrugs off the effect 'Burning Shock'!
Dredgling misses MasterBlaster.
Dredgling slows down.
Dredgling is dazed!
MasterBlaster hits Dredgling for 32 physical, 15 cold, 0 arcane, 7 lightning, 15 fire, 7 acid (78 total damage).
Talent Lightning is ready to use.
Dredgling hits MasterBlaster for 2 physical damage.
Dredgling is not dazed anymore.
Dredgling's armor corrodes!
MasterBlaster hits Dredgling for 30 physical, 15 cold, 0 arcane, 7 lightning, 15 fire, 7 acid (76 total damage).
Dredgling misses MasterBlaster.
MasterBlaster misses Dredgling.
Talent Healing Light is ready to use.
Dredgling hits MasterBlaster for 7 physical damage.
MasterBlaster hits Dredgling for 26 physical damage.
MasterBlaster killed Dredgling!
Resting starts...
Talent Flameshock is ready to use.
Rested for 90 turns (stop reason: all resources and life at maximum).
MasterBlaster deactivates Shock Hands.
MasterBlaster deactivates Inner Power.
MasterBlaster deactivates Fiery Hands.






























































































