











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 37 / 18% |
| Size | big |
| Lifes / Deaths | Killed by Lithfengel at level 31 on the 61st Haze 122nd year of Ascendancy at 05:19 / 2Killed by The Shade of Telos at level 37 on the 57th Pyre 123rd year of Ascendancy at 14:02 |
Primary Stats
| Strength | 26.701725801781 (base 48) |
| Dexterity | 5 (base 9) |
| Constitution | 60 (base 52) |
| Magic | 55 (base 53) |
| Willpower | 17 (base 12) |
| Cunning | 21 (base 15) |
Resources
| Life | -6/1315 |
| Mana | 231/231 |
| Stamina | 211/226 |
| Positive | 2/88 |
| Healing Factor | 0.3865726628352 |
| Regeneration | 3.9787117590814 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -4.4408920985006E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 32 |
| Crit Chance | 53% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -16% |
| Light | +21% |
| Mind | -31% |
| Cold | -28% |
| Physical | +27% |
| Fire | -12% |
| All | -40% |
Offense: Damage Penetration
| Acid | +25% |
| Fire | +25% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 41.02947628142 (96.629213483146%) |
| Defense | 20 |
| Ranged Defense | 27 |
| Fatigue | 55 |
| Physical Save | 35 |
| Spell Save | 45 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 55%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 15%( 70%) |
| Temporal | + 26%( 70%) |
| Lightning | + 47%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 38% |
| Pinning Resistance | 20% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 466 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 458 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -828 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Shield of Light |
| talent | Weapon of Light |
| talent | Righteous Strength |
| talent | Premonition |
| talent | Chant of Resistance |
| detrimental effect | The target is infected by a disease, reducing its strength by 20, dexterity by 0, constitution by 0, and doing 20.16 blight damage per turn. Ghoul Rot |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Reduces blight damage received by 17%. Premonition Shield |
| detrimental effect | The target is poisoned, taking 23.60 nature damage per turn. Poison |
| detrimental effect | The target is infected by a disease, reducing its constitution by 9 and doing 40.97 blight damage per turn. Rotting Disease |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| detrimental effect | The target is on fire, taking 41.58 fire damage per turn. Burning |
| beneficial effect | Increase light and physical damage by 53%. Righteous Strength |
| detrimental effect | The target is cursed, reducing all damage done by 24%. Curse of Impotence |
| detrimental effect | The target is poisoned, taking 6.29 nature damage per turn and decreasing all heals received by 46%. Insidious Poison |
| detrimental effect | The target is infected by a disease, reducing its strength by 29 and doing 76.66 blight damage per turn. Weakness Disease |
| detrimental effect | The target's has a cursed wound, reducing healing by 58%. Cursed Wound |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The target has been dominated. It is unable to move and has lost 22 armor and 33 defense. Attacks from Xanerin the ghoul gain 56% damage penetration. Dominated |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
| detrimental effect | The gloom reduces damage the target inflicts by 31%. Gloom Weakness |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by naga myrmidon. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Ogre Jack. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by giant acid ant. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Ogre Jack. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Goma the blue crystal. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of greater demon bile. * You've found the needed pouch of luminous horror dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +41.00 Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Airwar (3 def, 7 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +7 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists +6% lightning +6% temporal Spell.save +6 (+2 eff.) Stun/Frz- +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T3 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +14% Mind.crit +13% Crit.mult +11.00% ----- def ----- Armour +2 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | painweaver's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +5% all ----- def ----- HP.reg +1.10 Stun/Frz- +28% Rings can have magical properties. |
| On fingers | Haliyadar0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% acid Melee Ret 8 acid ----- def ----- Resists +9% mind +9% acid Mind.save +11 (+5 eff.) Confus- +38% Rings can have magical properties. |
| Around neck | Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 8/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 70.61 fire damage, and flames will be left dealing a further 16.26 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| Around waist | Belorialle the Dawnguile1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Wil +4 Con dps ---------- Res.pen +10% light ----- def ----- Armour +8 Defense +7 (+4 eff.) Resists +6% lightning +7% temporal Phys.save +15 (+6 eff.) Mind.save +8 (+4 eff.) Max.HP +40.00 ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
| In off hand | living stralite shield of resistance (10 def, 2 armour, 40.5-48.6 power, 145.5 block)7.0 T4 shield armor Reqs Str 35 [Ego++] Nature When used to Attack: Power 40.5 - 48.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +146 Melee+ +14 nature While equipped: dps ---------- Melee Ret 16 nature ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +9% acid +9% cold +14% blight +9% fire +14% nature +6% lightning Max.HP +67.00 ---------- misc Talents +4 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Sparknail' (2 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Dmg.mod +9% lightning Acc +5 (+2 eff.) Apr +9 Melee Ret 12 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +6% lightning HP.reg +1.80 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating dwarven-steel plate armour of the dragon (5 def, 11 armour)17.0 T3 massive armor Reqs Str 35 [Ego+] Nature While equipped: Stats +2 Str +3 Con ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +24% Resists +5% acid +5% physical +5% cold +7% fire +5% lightning HP.reg +4.00 Disarm- +23% Stun/Frz- +25% Knockbk- +26% ---------- misc Stam/turn +0.50 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the wizard (heal 200)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 200 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 237)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 237 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+7 for 12 turns, die at -578)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 12 turns. While Heroism is active, you will only die when reaching -578 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (424% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (861% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 861% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (606% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (514% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 466 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 466 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 372 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 130.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 371 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 393 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 393 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 69)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 260 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets can have magical properties. |
grounding gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 9 light 7 darkness Dmg.mod +7% light +8% darkness On Melee Ret: * 7% chance to blind * 6% chance to inflict 15% damage reduction ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Ginn the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Resists +6% darkness +6% lightning Mind.save +30 (+13 eff.) HP.reg +2.90 Blind- +20% Pinning- +5% Stun/Frz- +32% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 6.64 cold and 11.79 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
titan's gold ring of perseverance0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +2.40 Stun/Frz- +27% Rings can have magical properties. |
warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str ----- def ----- Armour +8 Mind.save +5 (+2 eff.) Confus- +28% Rings can have magical properties. |
wizard's stralite ring of clarity0.1 T4 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+4 eff.) Mind.save +9 (+4 eff.) Confus- +25% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
plaguebringer's stralite greatmaul of massacre (68.5-102.75 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 68.5 - 102.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +10 blight On Hit: 10% Epidemic 4 On Hit: * 17% chance to disease While equipped: ----- def ----- Disease- +36% Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +20% Confus- +29% Stun/Frz- +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Wil +4 Con dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +23% Stun/Frz- +30% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Daimilin (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag +2 Wil +2 Cun dps ---------- Phys.pwr +8 (+2 eff.) S.pwr/crit +2 Dmg.mod +6% arcane ----- def ----- Armour +2 Resists +6% light +6% darkness ---------- misc Infravis +1 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 31.61 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Jack's Helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +14 Wil +5 Cun +6 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% darkness +6% temporal On Hit (Melee): * 35% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +27% temporal +15% lightning Phys.save +15 (+6 eff.) Mind.save +28 (+12 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Emeth' (5 def, 11 armour)3.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Armour +11 Defense +5 (+3 eff.) Fatigue +4% Resists +12% lightning +15% cold +5% all Phys.save +11 (+5 eff.) Spell.save +30 (+10 eff.) Die.at -80.00 life Disarm- +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
steel plate armour 'Dagynaridil' (13 def, 13 armour)17.0 T2 massive armor Reqs Str 28 [Rare] Master While equipped: ----- def ----- Armour +13 Defense +13 (+7 eff.) Rng.Def +9 (+4 eff.) Fatigue +22% Resists +5% arcane +21% fire Phys.save +30 (+11 eff.) Confus- +25% A suit of armour made of metal plates. |
Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block)7.0 T4 shield armor Reqs Str 39 [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 120% Str Acc+ +2.5% procs dam / acc Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+7 eff.) Rng.Def +14 (+7 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Wrathroot's Barkwood (9 def, 10 armour, 27-37.8 power, 60 block)7.0 T2 shield armor [Unique] Nature When used to Attack: Power 27.0 - 37.8 Physical Uses 150% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 250.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eremugorn [power 3] (10 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Cun +3 Con ----- def ----- Resists +6% blight +6% cold Mind.save +6 (+3 eff.) Disease- +10% Pinning- +15% Stun/Frz- +15% Remove up to 3 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Dritir the Glimmeronslaught [power 20] (8 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% light +6% acid Melee Ret 12 light ----- def ----- Resists +9% acid ---------- misc Light +2 Talents +3 Volcano Cooldown Volcano -2 Reveal the area around you, dispelling darkness (radius 20, power 76 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 8 cooldown 100% to regenerate 15 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ogre Jack the Ogre Sun Paladin level 25
11st Haze 122nd year of Ascendancy at 18:06 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Ogre Jack the Ogre Sun Paladin level 30
31st Haze 122nd year of Ascendancy at 17:23 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Ogre Jack the Ogre Sun Paladin level 28
26th Haze 122nd year of Ascendancy at 18:44 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Ogre Jack the Ogre Sun Paladin level 14
23rd Dusk 122nd year of Ascendancy at 08:16 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Ogre Jack the Ogre Sun Paladin level 26
22nd Haze 122nd year of Ascendancy at 13:40 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Ogre Jack the Ogre Sun Paladin level 17
37th Dusk 122nd year of Ascendancy at 01:53 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Ogre Jack the Ogre Sun Paladin level 34
6th Pyre 123rd year of Ascendancy at 15:29 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Ogre Jack the Ogre Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 11:54 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Ogre Jack the Ogre Sun Paladin level 20
43rd Dusk 122nd year of Ascendancy at 18:03 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Ogre Jack the Ogre Sun Paladin level 30
31st Haze 122nd year of Ascendancy at 05:21 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Ogre Jack the Ogre Sun Paladin level 12
11st Dusk 122nd year of Ascendancy at 18:04 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Ogre Jack the Ogre Sun Paladin level 29
29th Haze 122nd year of Ascendancy at 11:25 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Ogre Jack the Ogre Sun Paladin level 27
22nd Haze 122nd year of Ascendancy at 19:09 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Ogre Jack the Ogre Sun Paladin level 8
6th Mirth 122nd year of Ascendancy at 22:40 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Ogre Jack the Ogre Sun Paladin level 11
5th Flare 122nd year of Ascendancy at 19:25 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ogre Jack the Ogre Sun Paladin level 31
58th Haze 122nd year of Ascendancy at 08:41 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ogre Jack the Ogre Sun Paladin level 21
66th Dusk 122nd year of Ascendancy at 14:56 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ogre Jack the Ogre Sun Paladin level 34
13rd Regrowth 123rd year of Ascendancy at 10:42 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ogre Jack the Ogre Sun Paladin level 14
23rd Dusk 122nd year of Ascendancy at 10:22 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Ogre Jack the Ogre Sun Paladin level 31
61st Haze 122nd year of Ascendancy at 05:19 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ogre Jack the Ogre Sun Paladin level 24
9th Haze 122nd year of Ascendancy at 13:53 see stats
Log
Ghoul's purging blight area effect hits Venom drake hatchling for 48 blight damage.
The Shade of Telos receives 72 healing from Ghoul's purging blight area effect.
Xanerin the ghoul receives 78 healing from Ghoul's purging blight area effect.
Ogre Jack hits Ghoul for 28 reflected damage.
Ogre Jack hits Gurerialaith the skeleton warrior for 75 reflected damage.
Xanerin the ghoul performs a diseased attack against Ogre Jack.
Your shield crumbles under the damage!
The shield around Ogre Jack crumbles.
Xanerin the ghoul shrugs off the effect 'Frozen'!
Xanerin the ghoul damages himself through Martyrdom!
Ogre Jack reflects damage back to Xanerin the ghoul!
Shield of Light hits Ogre Jack for 2 healing, 2 healing (0 total damage) [4 healing].
Xanerin the ghoul hits Ogre Jack for (90 absorbed), 167 physical, 28 cold (195 total damage).
Ogre Jack hits Xanerin the ghoul for 90 reflected, 38 physical, 2 cold, 13 light, 8 nature, 13 physical, 4 acid, 3 cold (171 total damage).
Ghoul performs a diseased attack against Ogre Jack.
Ogre Jack shrugs off the effect 'Rotting Disease'!
Ogre Jack hits Ghoul for 16 light, 10 nature, 15 physical, 5 acid, 7 cold (53 total damage).
Ghoul hits Ogre Jack for 15 physical damage.
Ogre Jack receives 2 healing from Shield of Light.
Ghoul slows down.
Ogre Jack deactivates Second Life.
Ogre Jack has been healed by a blast of positive energy!
Skeleton warrior is no longer influenced by martyrdom.
The Shade of Telos casts Virulent Disease.
The Shade of Telos's spell attains critical power!
Ogre Jack is afflicted by a weakness disease!
You carry too much--you are encumbered!
Drop some of your items.
Ogre Jack is no longer being stalked by Xanerin the ghoul.
Saving game...




























































































