Test the level 7 Cornac Adventurer by sd9

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp7 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic27 (base 27)
Willpower23 (base 18)
Cunning12 (base 12)

Resources

Life181/181
Mana171/171
Equilibrium0
Healing Factor1.3164835164835
Regeneration0.32912087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+38%

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save22
Spell Save26
Mental Save12

Defense: Resistances

Blight+ 20%( 70%)
Cold+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Fire alchemy1.20
5/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
3/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
5/5
1/5
0/5
0/5
Wild-gift / Harmony1.20
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

failed
done
active
done

Equipment

On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Test the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 03:43
see stats
Unstoppable (Nightmare (Roguelike) difficulty) Returned from the dead.
By Test the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 07:09
see stats

Log

Quest 'The agent of the arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: The Arena (Nightmare (Roguelike) difficulty)!
Resting starts...

Talent Flame is ready to use.
Talent Infusion: Healing is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Flameshock is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.

You pickup 0.65 gold pieces.

Test picks up (a.):
flaming iron greatmaul (20.5-30.75 power, 1 apr).
You pickup 0.65 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 51 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Test deactivates Flame Infusion.

Test activates Flame Infusion.


Test deactivates Flame Infusion.