





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 38 (base 38) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 408/408 |
| Mana | 142/142 |
| Stamina | 154/154 |
| Healing Factor | 1.2191526171258 |
| Regeneration | 8.5340683198806 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +44% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 36 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Penetration
| Cold | +18% |
| Lightning | +16% |
Defense: Base
| Armour (hardiness) | 15.497011280365 (66.403125182002%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 12 |
| Physical Save | 25 |
| Spell Save | 14 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 7%(100%) |
| Cold | + 35%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level.Aeruwyn (7 def, 9 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +7 (+4 eff.) Fatigue: +12% Changes stats: +2 Cun Changes resistances: +15% cold Physical save: +9 (+5 eff.) Mental save: +20 (+10 eff.) Life regen: +6.00 Stamina each turn: +0.90 A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.Skyreeve the stralite longsword (43-60 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 lightning / +8 blight Damage (radius 1) on hit: +22 lightning Damage (radius 2) on crit: +28 lightning / +26 cold When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +13 (+7 eff.) Changes resistances penetration: +16% lightning / +18% cold Disarm immunity: +40% Spellpower on spell critical (stacks up to 3 times): +11 Spellpower: +10 (+5 eff.) Movement speed: +44% Sharp, long, and deadly. |
Inventory
Achievements
Log
Golem (servant of Alch) hits Something for 15 physical, 3 lightning, 3 blight, 9 lightning (31 total damage).
Talent Throw Bomb is ready to use.
Alch casts Throw Bomb.
Golem (servant of Alch) is energized by the attack, reducing some talent cooldowns!
Alch hits Something for 548 lightning damage.
Golem (servant of Alch) reflects damage back to Something!
Burning from Xildarenor the lesser vampire hits Golem (servant of Alch) for 24 fire damage.
The shield around Alch crumbles.
Resting starts...
Golem (servant of Alch) reflects damage back to Something!
Burning from Xildarenor the lesser vampire hits Golem (servant of Alch) for 24 fire damage.
Talent Wrath of the Highborn is ready to use.
Golem (servant of Alch) stops burning.
Talent Born into Magic is ready to use.
Talent Throw Bomb is ready to use.
Golem (servant of Alch) is not stunned anymore.
Golem (servant of Alch) casts Rune: Shielding.
A shield forms around golem (servant of Alch).
The shield around golem (servant of Alch) crumbles.
Rested for 15 turns (stop reason: all resources and life at maximum).
Talent Refit Golem is ready to use.
Alch picks up (d.): steel battleaxe (22-33 power, 2 apr).
Alch picks up (G.): prismatic hardened leather armour of temporal resistance (9 def, 6 armour).
Alch picks up (f.): arcing iron greatsword (14-23 power, 1 apr).
Character control switched to golem (servant of Alch).















