Hurl the level 8 Halfling Archer by omwup

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp8 / 47%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity40 (base 30)
Constitution13 (base 12)
Magic10 (base 10)
Willpower14 (base 10)
Cunning29 (base 12)

Resources

Life-37/225
Stamina122/141
Healing Factor1.2345901639344
Regeneration25.741204918033

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth26.003878189685
See Invisible26.003878189685

Offense: Mainhand

Damage60
Accuracy50
Crit Chance35%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance35%
Speed1

Offense: Mind

Mindpower26
Crit Chance35%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)9.3350939529706 (48.103448275862%)
Defense22
Ranged Defense22
Fatigue9
Physical Save32
Spell Save28
Mental Save31

Defense: Resistances

Darkness+ 11%( 70%)
Acid+ 17%( 70%)
Light+ 40%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
2/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
3/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect
beneficial effect

Quests

done
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

Hurl stops being poisoned.
Hurl receives 62 healing from Infusion: Healing.
Hurl shoots!
The Withering Thing starts to bleed.

Hurl's Shoot hits The Withering Thing for
84 physical damage.
Shadow casts
Blindside.
Shadow hits Hurl for 51 physical damage.

Bleeding from Hurl hits The Withering Thing for
10 physical damage.
Hurl uses
Headshot.
Hurl's Headshot hits The Withering Thing for
99 physical damage.
Shadow casts
Blindside.
Shadow hits Hurl for 28 physical damage.
Shadow hits Hurl for 49 physical damage.
The Withering Thing is not silenced anymore.


Bleeding from Hurl hits The Withering Thing for
10 physical damage.
Hurl uses
Luck of the Little Folk.
Hurl seems more aware.

Hurl uses
Infusion: Regeneration.
Hurl starts regenerating health quickly.

The Withering Thing uses
Blindside.
Talent Steady Shot is ready to use.
The Withering Thing hits Hurl for 16 physical, 2 mind (18 total damage).
Shadow casts
Shadow Lightning.
Shadow hits Hurl for 71 lightning damage.
Shadow hits Hurl for 27 physical damage.
Hurl the level 8 halfling archer was amped to death by a shadow on level 3 of Heart of the Gloom.
Hurl stops regenerating health quickly.

Hurl's awareness returns to normal.