John Human the level 3 Skeleton Marauder by Conmando

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassMarauder
Level / Exp3 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 14)
Dexterity29 (base 14)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life-4/128
Stamina91/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy21
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage24
Accuracy21
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+3%

Defense: Base

Armour (hardiness)6 (38.594633868923%)
Defense28
Ranged Defense28
Fatigue0
Physical Save13
Spell Save7
Mental Save9

Defense: Resistances

Acid+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
1/5

Effects

Quests

active

Equipment

On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

John Human picks up (h.): iron waraxe (11-15 power, 2 apr).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

Something misses
John Human.
Something hits
John Human for 37 physical, 6 darkness, 14 darkness (57 total damage).

John Human casts
Rune: Shielding.
A shield forms around John Human.

John Human misses Skeleton assassin.
Skeleton assassin uses
Flurry.
Skeleton assassin misses John Human.
Skeleton assassin misses John Human.
Skeleton assassin misses John Human.
John Human hits Skeleton assassin for 31 physical, 5 acid (36 total damage).
Skeleton assassin hits John Human for (11 parried), (19 absorbed), 0 physical, (6 absorbed), 0 darkness, (14 absorbed), 0 darkness, (13 absorbed), 0 physical, (14 absorbed), 0 darkness, (14 absorbed), 0 physical, (14 absorbed), 0 darkness (0 total damage).

John Human misses Skeleton assassin.
Your shield crumbles under the damage!

The shield around John Human crumbles.

John Human is recovering from the damage!

John Human hits Skeleton assassin for 26 physical, 5 acid (31 total damage).
Skeleton assassin hits John Human for (33 absorbed), 0 physical, (2 absorbed), 4 darkness, 14 darkness, 22 physical, 14 darkness (55 total damage).

John Human uses
Dual Strike.
John Human misses Skeleton assassin.
Skeleton assassin hits John Human for (11 parried), 25 physical, 6 darkness (31 total damage).
John Human the level 3 skeleton marauder was swallowed by the void to death by a skeleton assassin on level 2 of Blighted Ruins.