










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.6.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Yeek | 
| Class | Oozemancer | 
| Level / Exp | 25 / 4% | 
| Size | medium | 
| Lifes / Deaths | Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 05:44 0 / 6Killed by Betydhenne the green mold at level 14 on the 10th Flare 122nd year of Ascendancy at 06:31 Killed by Betirata the large white snake at level 14 on the 10th Flare 122nd year of Ascendancy at 07:33 Killed by Glorytta the cutpurse at level 23 on the 3rd Haze 122nd year of Ascendancy at 14:57 Killed by Ivorissra the war bear at level 24 on the 7th Haze 122nd year of Ascendancy at 18:29 Killed by Ivorissra the war bear at level 25 on the 7th Haze 122nd year of Ascendancy at 21:20  | 
| Antimagic | Follower | 
Primary Stats
| Strength | 11 (base 10) | 
| Dexterity | 9 (base 10) | 
| Constitution | 9 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 84 (base 54) | 
| Cunning | 77 (base 47) | 
Resources
| Life | 376/376 | 
| Equilibrium | 0 | 
| Healing Factor | 0.99162011173184 | 
| Regeneration | 3.520251396648 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -63.333333333333% | 
| Spell | 0% | 
| Global | +115% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 1 | 
| See Stealth | 10 | 
| See Invisible | 16 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 52 | 
| Accuracy | 47 | 
| Crit Chance | 27% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 55 | 
| Accuracy | 47 | 
| Crit Chance | 24% | 
| APR | 32 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 62 | 
| Crit Chance | 34% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +6% | 
| Light | +3% | 
| Temporal | +15% | 
| Nature | +27% | 
| Physical | +14% | 
| Mind | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +10% | 
| Acid | +5% | 
| Mind | +20% | 
| Temporal | +10% | 
Defense: Base
| Armour (hardiness) | 25 (30%) | 
| Defense | 23 | 
| Ranged Defense | 23 | 
| Fatigue | 0 | 
| Physical Save | 17 | 
| Spell Save | 29 | 
| Mental Save | 46 | 
Defense: Resistances
| Acid | + 48%( 70%) | 
| Blight | + 14%( 70%) | 
| Physical | + 20%( 70%) | 
| Cold | + 17%( 70%) | 
| All | + 9%( 70%) | 
| Lightning | + 14%( 70%) | 
| Light | + 14%( 70%) | 
| Temporal | + 16%( 70%) | 
| Mind | + 12%( 70%) | 
| Darkness | + 17%( 70%) | 
| Fire | + 17%( 70%) | 
| Nature | + 41%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 32% | 
| Silence Resistance | 54% | 
| Confusion Resistance | 89% | 
| Stun Resistance | 21% | 
| Pinning Resistance | 20% | 
| Poison Resistance | 70% | 
| Knockback Resistance | 21% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Wild-gift / Oozing blades | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Wild-gift / Corrosive blades | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Wild-gift / Moss | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Slime | 1.50 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Ooze | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Mucus | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Mindstar mastery | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Antimagic | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Race / Yeek | 1.00 | 
  | 1/5 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
Quests
You failed to protect the lone alchemist from death by asd. Escort: lone alchemist (level 3 of Trollmire) | failed | 
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5.  | done | 
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Spiderwilder the pair of hardened leather boots (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% nature +9% temporal Melee Ret 2 nature ----- def ----- Armour +6 Fatigue -6% Resists +6% lightning +8% temporal Max.HP +36.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.40 Infravis +1 A pair of boots made of leather.  | 
| Light source |  Halilar the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con ----- def ----- Armour +8 Resists +3% darkness +3% cold Max.HP +42.00 Disarm- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  rough leather cap 'Prismbreeze' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +6 Cun +5 Wil dps ---------- Dmg.mod +3% light ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +2 A cap made of leather.  | 
| On hands |  Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
| Tool |  Brodyhor the iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Dex +6 Wil +3 Cun dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +6% darkness +6% fire ---------- misc See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Kiharazor0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +9% physical Acc +5 (+5 eff.) Apr +1 ----- def ----- Armour +2 Defense +15 (+8 eff.) HP.reg +2.00 Stun/Frz- +21% Rings can have magical properties.  | 
| On fingers |  copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +21% Rings can have magical properties.  | 
| Around neck |  Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
| In main hand |  Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 103.90 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar.  | 
| Around waist |  Tidepassion1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% cold +3% fire +6% light +3% nature Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist.  | 
| In off hand |  Yaralen the thorny mindstar (9-9.9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +6% temporal +7% mind +6% nature Res.pen +5% mind +10% temporal ----- def ----- Resists +3% mind +5% blight Dmg.Resnn +15% Mind.save +6 (+2 eff.) Max.HP +22.00 HP.reg +1.30 Disease- +12% ---------- misc Equi/ret +0.04 Psi/ret +1.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  Baratar the Nighttitan (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +6% darkness Res.pen +5% mind +5% acid ----- def ----- Defense +1 (+1 eff.) Resists +12% acid Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+6 eff.) Send out a range 5 beam of kinetic energy, dealing 62.62 to 78.28 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 4/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.  | 
Inventory
 regeneration infusion of the psychic (heal 530; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 530 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 regeneration infusion of the wizard (heal 232; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 wild infusion (res 17%; magical, physical; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 copper amulet of mastery (0.10 Wild-gift / Ooze)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Wild-gift/Ooze Amulets can have magical properties.  | 
 Starquench0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Resists +9% cold +27% fire +3% light +6% temporal HP.reg +2.00 Stun/Frz- +22% Rings can have magical properties.  | 
 balanced iron dagger of daylight (10-13 power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 10.0 - 13.0 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 light Against +8% Undead While equipped: dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% Sharp, short and deadly.  | 
 steel greatsword of enduring (26-41.6 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Nature Power 26.0 - 41.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Con +12 Wil ----- def ----- Max.HP +47.00 Massive two-handed swords.  | 
 Eye of Winter (8-8.8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete.  | 
 Urogorn the Offalwire (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 64% While equipped: Stats +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +3% nature Res.pen +10% nature ----- def ----- Resists +6% light Phys.save +3 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.psi +11.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 dreamer's thorny mindstar of balance (8-8.8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ----- def ----- Resists +7% mind Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +8 (+3 eff.) ---------- misc Psi/turn +0.30 Equi/ret +0.50 Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 nature's mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Max.HP +14.00 HP.reg +0.60 Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 nature's vined mindstar of balance (4.5-4.95 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature ----- def ----- Resists +2% blight Phys.save +3 (+3 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+1 eff.) Disease- +11% ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 pulsing mindstar of resolve (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ----- def ----- Phys.save +3 (+3 eff.) Spell.save +2 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 acidic dwarven-steel steamsaw of lightning resistance (+18%) (23.5-35.25 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego] Nature/Master/Steamtech Power 23.5 - 35.3 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +42 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 1 acid ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +18% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 steel steamsaw of persecution (13-19.5 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego] Disrupt/Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +23 Against +10% Unnatural Uses 1.0 Steam While equipped: Stats +2 Wil ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 Samadig the Blazesting (10.5-14.7 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 cold On Hit.r1 +20 fire While equipped: dps ---------- Res.pen +6% physical Acc +8 (+8 eff.) Apr +6 ----- def ----- Resists +6% temporal +2% physical Silence- +20% One-handed war axes.  | 
 Tarriyaragas the Brighttyphoon (12.5-17.5 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Dmg.mod +18% lightning +21% cold Melee Ret 8 fire ----- def ----- Resists +12% fire One-handed war axes.  | 
 steel waraxe of corruption (13.5-18.9 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 One-handed war axes.  | 
 Veloyassra the Torchgrinder1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +1% physical Crit.dmg- 5.00% Spell.save +6 (+3 eff.) Disease- +20% Disarm- +10% ---------- misc Size +1 A belt that goes around your waist.  | 
 rough leather belt 'Ashrace'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Res.pen +5% fire +10% cold Melee Ret 2 fire 4 nature 4 cold On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +3% fire Phys.save +6 (+4 eff.) A belt that goes around your waist.  | 
 Galymagar (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +1% physical Max.HP +31.00 Cut- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Nerora the Gleamshaper (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature +9% mind Res.pen +10% light Melee Ret 2 light On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +3% light +15% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 dreamer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +13% darkness +10% mind +9% all Phys.save +12 (+7 eff.) Spell.save +12 (+6 eff.) Mind.save +26 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 focusing cashmere robe of lightning (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +11% all ---------- misc Mana/turn +0.17 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Cinderzeal (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +3% fire Res.pen +5% fire On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Armour +2 ---------- misc Max.psi +30.00 Infravis +2 A pair of boots made of leather.  | 
 Hellsdare the pair of iron boots (0 def, 9 armour)3.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +7% Mind.pwr +5 (+1 eff.) Dmg.mod +6% fire Apr +3 ----- def ----- Armour +9 Fatigue +2% HP.reg +3.00 Heal.mod +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Phoenixweeper the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +10% fire ----- def ----- Armour +1 Resists +9% temporal +6% light +3% blight +6% fire +5% arcane +5% cold A pair of boots made of leather.  | 
 dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +2 Dex +3 Wil +6 Cun ----- def ----- Armour +3 Phys.save +7 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +8 (+3 eff.) Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather.  | 
 pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather.  | 
 scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 storm rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Dagohad (0 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% acid ----- def ----- Armour +7 Fatigue +1% Resists +3% blight +18% cold A cap made of leather.  | 
 iron helm of the depths (0 def, 3 armour)3.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +8% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 shimmering linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +10% arcane ----- def ----- Defense +1 (+1 eff.) ---------- misc Max.mana +15.00 A pointy cloth hat, very wizardly...  | 
 stabilizing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+6 eff.) A cap made of leather.  | 
 rejuvenating dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +21% fire HP.reg +2.50 ---------- misc Stam/turn +1.40 A suit of armour made of mail.  | 
 rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +16% fire A suit of armour made of leather.  | 
 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 40 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Disease- +15% Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack.  | 
 Rimestriker (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% acid Res.pen +25% cold Melee Ret 2 acid ----- def ----- Fatigue -5% Resists +3% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Bleakwar the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Defense +5 (+3 eff.) Resists +3% all Spell.save +6 (+3 eff.) HP.reg +4.00 Poison- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 iron torque of gale force [power 100]  (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 114 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Islodara the yew totem of summon tentacle [power 240]  (25 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +3 Cun ---------- misc Psi/ret +0.12 Max.vim +30.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 623 Base Damage: 258 Armor: 18 All Resist: 1 Puts all charms on 25 cooldown 100% to increase all damage penetration by 20% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. 100% to heal for 62. Natural totems are made by powerful wilders to store nature power.  | 
 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By asd the Yeek Oozemancer level 22
30th Dusk 122nd year of Ascendancy at 15:03 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By asd the Yeek Oozemancer level 24
7th Haze 122nd year of Ascendancy at 14:33 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By asd the Yeek Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 14:51 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By asd the Yeek Oozemancer level 20
18th Dusk 122nd year of Ascendancy at 01:05 see stats
			Rescuer of the lost (Insane (Adventure) difficulty)
			Rescued the merchant from the assassin lord.By asd the Yeek Oozemancer level 22
46th Dusk 122nd year of Ascendancy at 19:05 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By asd the Yeek Oozemancer level 13
7th Flare 122nd year of Ascendancy at 01:57 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By asd the Yeek Oozemancer level 23
5th Haze 122nd year of Ascendancy at 17:41 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By asd the Yeek Oozemancer level 16
2nd Dusk 122nd year of Ascendancy at 22:07 see stats
Log
Elonne the war bear is not dazed anymore.
Poison from Asd hits Eladawyn the large brown snake for 142 nature damage.
Poison from Asd hits Ivorissra the war bear for 137 nature damage.
Poison from Asd hits Elonne the war bear for (12 flat reduction), 0 nature (0 total damage).
Something hits Eladawyn the large brown snake for 64 nature damage.
Something killed Eladawyn the large brown snake!
Forest wight's glacial vapour area effect hits asd for 15 cold damage.
Ivorissra the war bear casts Tentacled Wings.
Melee retaliation hits Ivorissra the war bear for 2 nature, 2 nature (3 total damage).
Ivorissra the war bear hits asd for 148 blight, 3 acid (151 total damage).
Ivorissra the war bear hits Elonne the war bear for (12 flat reduction), 0 blight, (5 flat reduction), 0 acid (0 total damage).
Greater Weapon Focus from Ivorissra the war bear hits asd for 235 blight damage.
Melee retaliation hits Ivorissra the war bear for 0 arcane damage.
asd the level 25 yeek oozemancer was debilitated by noxious blight before falling to death by Ivorissra the war bear on level 1 of Old Forest.
Ivorissra the war bear prepares for the next kill!.
You have no more lives left.
Asd deactivates Psiblades.
Asd's acid damage is no longer so potent.
Asd is no longer attuned.
Asd deactivates Unstoppable Nature.
Asd deactivates Mitosis.
Asd stops regenerating health quickly.
Asd deactivates Acidic Soil.
Asd is no longer resonating.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Greater Weapon Focus from Ivorissra the war bear killed asd!
Saving game...
Saving done.


































































































