













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 22 / 94% |
| Size | big |
| Lifes / Deaths | Killed by Aeromina the cave troll at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:14 0 / 6Killed by Nerutira the sick grizzly bear at level 11 on the 7th Flare 122nd year of Ascendancy at 22:45 Killed by Lisinne the minotaur at level 19 on the 44th Haze 122nd year of Ascendancy at 14:37 Killed by Isegathra the gigantic sandworm tunneler at level 21 on the 64th Haze 122nd year of Ascendancy at 22:48 Killed by minotaur at level 22 on the 66th Haze 122nd year of Ascendancy at 02:45 Killed by Betedhenn the blue ooze at level 22 on the 66th Haze 122nd year of Ascendancy at 05:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 79.706123483606 (base 48) |
| Cunning | 64.706123483606 (base 41) |
Resources
| Life | -32/420 |
| Equilibrium | 58 |
| Psi | 162/170 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 24.910714285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 47 |
| Crit Chance | 20% |
| APR | 54 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 87 |
| Accuracy | 47 |
| Crit Chance | 21% |
| APR | 69 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +34% |
| Nature | +33% |
| Blight | +10% |
| Cold | +15% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
| Acid | +14% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 7 |
| Physical Save | 23 |
| Spell Save | 27 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 17%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 27%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 17%( 70%) |
| Lightning | + 14%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Poison Resistance | 42% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Slime | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.43 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | Reduces global action speed by 20%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target nature resistance is reduced by 36%. Lowered nature resistance |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| beneficial effect | You gain 33% resistance against acid, nature and darkness. Resolve |
Quests
You failed to protect the lost warrior from death by Ce'Nareba the giant acid ant. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Ce'Norekira the giant lightning ant. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern 'Dairyrak'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) ----- def ----- Defense +5 (+5 eff.) Resists +9% blight +1% physical +9% nature +6% fire Phys.save +3 (+1 eff.) Mind.save +5 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Betelaith the Cleanseream (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil +3 Mag dps ---------- Dmg.mod +11% acid Res.pen +15% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% acid +3% light A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | dwarven-steel pickaxe 'Cureflash' (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light Phys.save +9 (+4 eff.) Die.at -20.00 life ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Cun +5 Dex dps ---------- Melee+ 15 physical Ranged+ 9 physical Dmg.mod +10% blight Acc +10 (+5 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 35 On Hit (Ranged): * 13% chance to reduce all saves and defense by 35 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. It was corrupted by the digestive sack. |
| Around neck | Dawnsnake0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +7% ----- def ----- Resists +3% light Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.08 Masteries +0.13 Wild-gift/Ooze Amulets can have magical properties. |
| In main hand | creative thorny mindstar of resolve (8.5-9.35 power, 47 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Mind Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +3% Crit.mult +8.00% Mind.pwr +11 (+2 eff.) ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | noble's hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +33% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
| In off hand | epiphanous pulsing mindstar of venom (13-14.3 power, 62 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Mind Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +62 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +19 (+4 eff.) Melee+ 6 acid Dmg.mod +9% mind +8% acid Res.pen +14% acid ----- def ----- Resists +7% acid HP.reg +3.00 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Stormlash the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Wil +2 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +5 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant woollen robe of corrosion (+22%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +13% nature +15% acid ----- def ----- Resists +22% acid +9% all Poison- +22% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the titan (heal 78; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Quenchsorrow the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Str +1 Wil dps ---------- Dmg.mod +3% cold Melee Ret 4 cold ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Light +1 Infravis +3 Amulets can have magical properties. |
savior's gold amulet of dexterity (+4)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex ----- def ----- Phys.save +15 (+7 eff.) Spell.save +10 (+5 eff.) Mind.save +12 (+4 eff.) Amulets can have magical properties. |
gifted thorny mindstar of balance (10-11 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 10.0 - 11.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +7.5% Atk.spd 100% On Hit: * 8% chance to slow global speed by 63% * 8% chance to reduce armor by 16% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) All.spd +5% Melee+ 6 fire Dmg.mod +6% fire Res.pen +7% fire ----- def ----- Resists +12% fire ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
truestriking dwarven-steel waraxe of persecution (21-29.4 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Disrupt/Master Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Against +10% Unnatural While equipped: Stats +2 Wil dps ---------- Res.pen +8% physical Acc +5 (+3 eff.) Apr +5 One-handed war axes. |
murderer's linen cloak of fog (5 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +5 (+5 eff.) Resists +11% light +11% fire Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Olorodig the Flashspawner (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +8 Str +1 Dex dps ---------- Mind.crit +3% Mind.pwr +3 (+0 eff.) Melee Ret 2 fire ----- def ----- Resists +2% physical +7% all Mind.save +16 (+5 eff.) Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xanedama the Offalhack (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Wil dps ---------- Dmg.mod +15% acid +6% nature +6% mind Melee Ret 4 mind 10 nature ----- def ----- Resists +22% acid +11% all ---------- misc Equi/ret +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Ce'Namira' (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +6% acid +6% arcane Res.pen +5% arcane +20% acid On Hit (Melee): * 10% chance to reduce armor by 16% ----- def ----- Armour +4 Fatigue -4% Phys.save +15 (+7 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.enc +24 Stam/turn +0.50 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Polobrera' (0 def, 7 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Apr +1 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +7 Fatigue +3% Resists +6% blight +6% cold ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 HP.reg +3.00 Heal.mod +12% ---------- misc Size +1 A pair of boots made of leather. |
scouring dwarven-steel gauntlets of archery (0 def, 2 armour)1.5 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +7 (+4 eff.) Apr +6 On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Rhifast the Gorerupture (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Dex +1 Cun +4 Con dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +6% acid +12% nature Res.pen +25% nature ----- def ----- Armour +4 Fatigue +4% Resists -21% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
marauder's cured leather armour (9 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +3 Str +4 Dex ----- def ----- Armour +4 Defense +9 (+9 eff.) Fatigue +7% Phys.save +5 (+2 eff.) A suit of armour made of leather. |
marauder's hardened leather armour of Toknor (13 def, 6 armour)9.0 T3 light armor [Ego++] Master While equipped: Stats +5 Str +4 Dex dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +6 Defense +13 (+11 eff.) Fatigue +8% Phys.save +9 (+4 eff.) A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
295 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Torchjustice (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +3% acid +6% nature +12% light Melee Ret 6 acid 2 fire 2 light ----- def ----- Resists +3% acid +3% fire +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By oozy boi 2 the Krog Oozemancer level 17
44th Dusk 122nd year of Ascendancy at 03:12 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By oozy boi 2 the Krog Oozemancer level 17
27th Dusk 122nd year of Ascendancy at 15:34 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By oozy boi 2 the Krog Oozemancer level 21
64th Haze 122nd year of Ascendancy at 22:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By oozy boi 2 the Krog Oozemancer level 10
5th Flare 122nd year of Ascendancy at 09:31 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By oozy boi 2 the Krog Oozemancer level 20
47th Haze 122nd year of Ascendancy at 11:23 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By oozy boi 2 the Krog Oozemancer level 17
33rd Haze 122nd year of Ascendancy at 14:20 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By oozy boi 2 the Krog Oozemancer level 19
46th Haze 122nd year of Ascendancy at 07:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By oozy boi 2 the Krog Oozemancer level 8
3rd Summertide 122nd year of Ascendancy at 03:56 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By oozy boi 2 the Krog Oozemancer level 20
49th Haze 122nd year of Ascendancy at 07:22 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By oozy boi 2 the Krog Oozemancer level 15
10th Dusk 122nd year of Ascendancy at 21:25 see stats
Log
Raze hits Sandworm burrower for 0 darkness damage.
Raze hits oozy boi 2 for (5 antimagic), 0 darkness, (5 antimagic), 0 darkness, (5 antimagic), 0 darkness (0 total damage).
Raze hits Lisyra the green jelly for 6 darkness damage.
Raze hits Red ooze for 8 darkness damage.
Raze hits Garawe the red ooze for 7 darkness damage.
Gigantic corrosive tunneler's acid area effect hits Red ooze for 63 acid damage.
Gigantic corrosive tunneler's acid area effect hits Garawe the red ooze for 54 acid damage.
Oozy boi 2 uses Infusion: Regeneration.
Oozy boi 2 starts regenerating health quickly.
Lisyra the green jelly uses Nature's Touch.
Lisyra the green jelly receives 426 healing.
Oozy boi 2's nature damage is no longer so potent.
Talent Acidbeam is ready to use.
Talent Mind Sear is ready to use.
Talent Oozewalk is ready to use.
Something hits Garawe the red ooze for 72 nature damage.
Garawe the red ooze uses Greater Weapon Focus.
Garawe the red ooze summons a Ritch Flamespitter!
Betedhenn the blue ooze receives 137 healing from Poison from Oozy boi 2.
Poison from Oozy boi 2 hits 3-headed hydra for (44 to ice), 66 nature (66 total damage).
Betedhenn the blue ooze hits oozy boi 2 for 103 physical damage.
oozy boi 2 the level 22 krog oozemancer was crushed to death by Betedhenn the blue ooze on level 4 of Sandworm lair.
Oozy boi 2 is less vulnerable to nature.
Oozy boi 2 deactivates Antimagic Shield.
Oozy boi 2 deactivates Psiblades.
Oozy boi 2 speeds up.
Oozy boi 2 is no longer attuned.
Oozy boi 2 deactivates Mitosis.
Oozy boi 2 stops regenerating health quickly.

























































































