









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 50 / 1845% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 1 on the 78th Pyre 122nd year of Ascendancy at 18:38 / 86Killed by Arcane at level 10 on the 4th Flare 122nd year of Ascendancy at 19:37 Killed by Inmon the human at level 13 on the 43rd Dusk 122nd year of Ascendancy at 20:45 Killed by Inmon the human at level 13 on the 43rd Dusk 122nd year of Ascendancy at 22:01 Killed by Arcane at level 14 on the 16th Haze 122nd year of Ascendancy at 19:12 Killed by Arcane at level 15 on the 52nd Haze 122nd year of Ascendancy at 16:20 Killed by Arcane at level 22 on the 80th Regrowth 123rd year of Ascendancy at 18:30 Killed by Arcane at level 22 on the 80th Regrowth 123rd year of Ascendancy at 19:26 Killed by Arcane at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 13:08 Killed by rogue at level 23 on the 1st Pyre 123rd year of Ascendancy at 03:40 Killed by entrenched horror at level 23 on the 2nd Pyre 123rd year of Ascendancy at 16:17 Killed by Arydhewe the Guardian at level 23 on the 4th Pyre 123rd year of Ascendancy at 06:59 Killed by Arcane at level 27 on the 10th Flare 123rd year of Ascendancy at 17:21 Killed by Protector Myssil at level 27 on the 10th Flare 123rd year of Ascendancy at 19:55 Killed by Grand Corruptor at level 27 on the 1st Dusk 123rd year of Ascendancy at 00:42 Killed by Arcane at level 27 on the 3rd Dusk 123rd year of Ascendancy at 00:06 Killed by shivgoroth at level 29 on the 46th Dusk 123rd year of Ascendancy at 21:26 Killed by Nerann the snow cat at level 30 on the 49th Dusk 123rd year of Ascendancy at 05:27 Killed by Nerann the snow cat at level 30 on the 49th Dusk 123rd year of Ascendancy at 06:44 Killed by Aerina the tiger at level 30 on the 50th Dusk 123rd year of Ascendancy at 06:31 Killed by Arcane at level 31 on the 74th Dusk 123rd year of Ascendancy at 07:43 Killed by Poleldamira the black bear at level 31 on the 74th Dusk 123rd year of Ascendancy at 11:26 Killed by dread at level 31 on the 7th Haze 123rd year of Ascendancy at 16:34 Killed by ritch flamespitter at level 32 on the 40th Haze 123rd year of Ascendancy at 09:09 Killed by orc master assassin at level 32 on the 40th Haze 123rd year of Ascendancy at 11:36 Killed by Islywyn the bloated horror at level 33 on the 40th Haze 123rd year of Ascendancy at 19:20 Killed by orc assassin at level 33 on the 41st Haze 123rd year of Ascendancy at 17:54 Killed by Arcane at level 33 on the 42nd Haze 123rd year of Ascendancy at 05:06 Killed by orc fighter at level 34 on the 43rd Haze 123rd year of Ascendancy at 06:23 Killed by orc high pyromancer at level 35 on the 26th Regrowth 124th year of Ascendancy at 09:43 Killed by Arcane at level 38 on the 48th Regrowth 124th year of Ascendancy at 03:05 Killed by overpowered greater multi-hued wyrm at level 38 on the 48th Regrowth 124th year of Ascendancy at 07:20 Killed by orc elite berserker at level 38 on the 48th Regrowth 124th year of Ascendancy at 15:57 Killed by Arcane's Inner Demon at level 41 on the 53rd Regrowth 124th year of Ascendancy at 23:58 Killed by Arcane at level 41 on the 54th Regrowth 124th year of Ascendancy at 02:08 Killed by Arcane at level 41 on the 54th Regrowth 124th year of Ascendancy at 03:20 Killed by Islora the ritch hunter at level 41 on the 80th Regrowth 124th year of Ascendancy at 14:15 Killed by orc archer at level 42 on the 80th Regrowth 124th year of Ascendancy at 21:28 Killed by Arcane at level 42 on the 80th Regrowth 124th year of Ascendancy at 22:45 Killed by Arcane at level 42 on the 1st Time of Balance 124th year of Ascendancy at 02:30 Killed by Arcane at level 42 on the 1st Time of Balance 124th year of Ascendancy at 06:13 Killed by fire drake at level 42 on the 1st Time of Balance 124th year of Ascendancy at 07:58 Killed by Arcane at level 43 on the 11st Pyre 124th year of Ascendancy at 17:16 Killed by Arcane at level 43 on the 12nd Pyre 124th year of Ascendancy at 05:28 Killed by Arcane at level 43 on the 12nd Pyre 124th year of Ascendancy at 06:55 Killed by Arcane at level 43 on the 12nd Pyre 124th year of Ascendancy at 12:26 Killed by orc archer at level 43 on the 12nd Pyre 124th year of Ascendancy at 14:57 Killed by Islylrawyn the orc summoner at level 44 on the 17th Pyre 124th year of Ascendancy at 16:37 Killed by Arcane at level 44 on the 17th Pyre 124th year of Ascendancy at 18:30 Killed by Arcane at level 44 on the 18th Pyre 124th year of Ascendancy at 13:20 Killed by Arcane at level 44 on the 18th Pyre 124th year of Ascendancy at 15:11 Killed by giant spider at level 44 on the 18th Pyre 124th year of Ascendancy at 19:01 Killed by minotaur at level 44 on the 18th Pyre 124th year of Ascendancy at 21:14 Killed by storm drake at level 44 on the 19th Pyre 124th year of Ascendancy at 00:59 Killed by Doomed Shade of Arcane at level 47 on the 65th Pyre 124th year of Ascendancy at 05:23 Killed by Doomed Shade of Arcane at level 47 on the 65th Pyre 124th year of Ascendancy at 07:10 Killed by Arcane at level 47 on the 65th Pyre 124th year of Ascendancy at 09:35 Killed by Arcane at level 47 on the 65th Pyre 124th year of Ascendancy at 09:43 Killed by venom drake at level 48 on the 61st Dusk 124th year of Ascendancy at 15:11 Killed by Glorita the animated mummy wrappings at level 48 on the 25th Haze 124th year of Ascendancy at 18:33 Killed by thought-forged warrior at level 50 on the 9th Haze 125th year of Ascendancy at 11:59 Killed by champion of Urh'Rok at level 50 on the 11st Haze 125th year of Ascendancy at 22:10 Killed by Arcane at level 50 on the 12nd Haze 125th year of Ascendancy at 04:33 Killed by Arcane at level 50 on the 12nd Haze 125th year of Ascendancy at 19:25 Killed by orc mage-hunter at level 50 on the 13rd Haze 125th year of Ascendancy at 08:40 Killed by thaurhereg at level 50 on the 14th Haze 125th year of Ascendancy at 17:31 Killed by dĂșathedlen at level 50 on the 14th Haze 125th year of Ascendancy at 21:37 Killed by Arcane at level 50 on the 14th Haze 125th year of Ascendancy at 23:08 Killed by Arcane at level 50 on the 15th Haze 125th year of Ascendancy at 00:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 65th Haze 125th year of Ascendancy at 12:12 Killed by Arcane at level 50 on the 19th Regrowth 126th year of Ascendancy at 01:06 Killed by Arcane at level 50 on the 32nd Regrowth 126th year of Ascendancy at 03:20 Killed by Arcane at level 50 on the 32nd Regrowth 126th year of Ascendancy at 03:30 Killed by golem (servant of Zubytira the stone troll) at level 50 on the 34th Regrowth 126th year of Ascendancy at 05:17 Killed by Zubytira the stone troll at level 50 on the 34th Regrowth 126th year of Ascendancy at 05:43 Killed by Zubytira the stone troll at level 50 on the 34th Regrowth 126th year of Ascendancy at 09:45 Killed by Arcane at level 50 on the 34th Regrowth 126th year of Ascendancy at 12:00 Killed by Arcane at level 50 on the 34th Regrowth 126th year of Ascendancy at 12:08 Killed by Arcane at level 50 on the 45th Pyre 126th year of Ascendancy at 01:20 Killed by Arcane at level 50 on the 45th Pyre 126th year of Ascendancy at 08:20 Killed by shadow at level 50 on the 48th Pyre 126th year of Ascendancy at 17:52 Killed by Arcane at level 50 on the 50th Pyre 126th year of Ascendancy at 18:20 Killed by Arcane at level 50 on the 54th Pyre 126th year of Ascendancy at 00:03 Killed by Arcane at level 50 on the 57th Pyre 126th year of Ascendancy at 21:30 Killed by Arcane at level 50 on the 57th Pyre 126th year of Ascendancy at 21:41 Killed by orc high cryomancer at level 50 on the 60th Pyre 126th year of Ascendancy at 14:51 |
Primary Stats
| Strength | 24 (base 9) |
| Dexterity | 39 (base 16) |
| Constitution | 45 (base 32) |
| Magic | 125 (base 61) |
| Willpower | 100 (base 65) |
| Cunning | 100 (base 60) |
Resources
| Life | 269/744 |
| Mana | 330/507 |
| Healing Factor | 1.2441860465117 |
| Regeneration | 0.31104651162792 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.20512205326% |
| Spell | +15% |
| Global | +156.16921969587% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 22.396026463464 |
| See Invisible | 72.052403875744 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 43 |
| Crit Chance | 33% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 94% |
| Speed | 0.8695652173913 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Blight | +34% |
| Arcane | +144% |
| Cold | +78% |
| All | +14% |
| Lightning | +78% |
| Light | +45% |
| Temporal | +144% |
| Physical | +18% |
| Darkness | +71% |
| Fire | +78% |
| Mind | +39% |
Offense: Damage Penetration
| Lightning | +30% |
| Cold | +30% |
| Temporal | +25% |
| Blight | +10% |
| Arcane | +133% |
| Fire | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 35 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 57 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 47%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 30%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 51%( 70%) |
| Mind | + 38%( 70%) |
| Darkness | + 58%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 43% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 15% |
| Silence Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 656% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 725 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1252% for 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 11 turns. While Heroism is active, you will only die when reaching -1063 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 266 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Aether | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Essence of Speed |
| talent | Quicken Spells |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Pure Aether |
| talent | Shielding |
| talent | Feather Wind |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 561. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Sootream' (9 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+5 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 16 darkness Changes stats: +6 Cun / +1 Con Changes resistances: +15% darkness Changes resistances penetration: +10% blight Physical save: +16 (+5 eff.) Mental save: +15 (+4 eff.) Silence immunity: +49% Confusion immunity: +43% Stun/Freeze immunity: +38% A pair of boots made of leather. |
| Quiver | pouch of iron shots 'Earthonslaught' (23/23, 14.5-17.4 power, 2 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +5.0% Capacity: 23 On weapon hit: * Slows global speed by 40% Travel speed: +100% Damage (Ranged): +20 physical / +6 light Damage against: +5% Undead Shots are used with slings to pummel your foes to death. This object's appearance was changed to ???. |
| Light source | Forestpiercer the dwarven lanternPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+7 eff.) Damage when hit (Melee): 8 nature / 28 fire Changes resistances: +15% light / +8% fire Changes resistances penetration: +20% arcane Changes damage: +11% darkness / +18% arcane Damage affinity(heal): +5% darkness Physical save: +19 (+6 eff.) Spell save: +16 (+4 eff.) Mental save: +20 (+5 eff.) Light radius: +4 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 396.55 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Giriamina' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 12 arcane / 8 mind Changes resistances: +15% lightning / +16% temporal / +16% light / +16% fire / +16% nature / +15% acid / +19% mind / +36% blight / +16% cold / +5% arcane / +16% darkness Changes damage: +20% blight / +25% mind / +6% arcane / +9% acid A pointy cloth hat, very wizardly... |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 548.53 temporal and 384.75 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Cuthuthel the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+6 eff.) Damage when hit (Melee): 16 temporal Changes resistances: +5% arcane / +9% temporal Changes resistances penetration: +20% arcane Changes damage: +12% arcane / +6% temporal Spellpower: +7 (+1 eff.) Mindpower: +11 (+3 eff.) Rings can have magical properties. |
| On fingers | Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.6 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 665.08 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | voratun gauntlets 'Emarekira' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 35 arcane Changes stats: +24 Mag / +17 Wil / +3 Cun Changes resistances: +19% arcane / +9% light / +8% darkness Poison immunity: +15% Infravision radius: +2 Damage Shield penetration: +30% It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 159.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | elven-silk robe 'Plaguepython' (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 mind Changes stats: +10 Cun Changes resistances: +6% temporal / +6% mind / +3% nature Changes resistances penetration: +25% temporal Changes damage: +31% light / +34% darkness Mental save: +30 (+8 eff.) Spellpower: +17 (+3 eff.) Spell crit. chance: +18% Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Islidavena the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Fatigue: -14% Changes stats: +6 Con Changes resistances: +9% acid Changes resistances penetration: +9% arcane Changes damage: +8% arcane Critical mult.: +12.00% Reduces incoming crit damage: 10.00% Maximum mana: +44.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Inventory
wild infusion of the wizard (resist 38%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
mindweaver's stralite amulet of perfection (0.21 Spell / Arcane,0.21 Spell / Meta)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Talent masteries: +0.21 Spell / Arcane +0.21 Spell / Meta Mental save: +8 (+2 eff.) Confusion immunity: +18% Mindpower: +12 (+3 eff.) Amulets can have magical properties. |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
shimmering elven-silk robe of alchemy (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes resistances: +17% acid / +18% physical / +18% fire / +19% cold Changes damage: +13% acid / +11% physical / +13% fire / +20% arcane / +15% cold Talent cooldown: Refit Golem (-4 turns) Maximum mana: +57.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe of power (10 def, 6 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Changes stats: +7 Mag Changes resistances: +13% light / +10% darkness Changes damage: +8% light / +12% all Maximum life: +56.00 Spellpower: +11 (+2 eff.) Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Orange (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+10 eff.) Armour penetration: +29 Armour: +3 Damage (Melee): 15 cold Damage when hit (Melee): 4 mind Changes stats: +5 Str / +23 Dex / +23 Cun Changes resistances: +10% cold Changes resistances penetration: +10% mind Changes damage: +11% cold / +24% arcane / +3% mind Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+5 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 8 darkness / 10 vim draining blight Changes stats: +5 Mag / +11 Wil / +3 Cun Changes resistances: +6% nature Changes damage: +9% blight / +5% arcane Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +5 (+1 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 31%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Mag / +10 Con Changes damage: +14% arcane Mana each turn: +1.00 Mana when hit: +1.40 Maximum mana: +65.00 Spellpower: +8 (+1 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
1067 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bloodhexed dwarven-steel pickaxe (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +8 Str / +5 Wil Mental crit. chance: +8% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 87.05 cold damage and 57.71 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
59 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 979.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
24 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Arcane the Cornac Archmage level 32
20th Haze 123rd year of Ascendancy at 21:28 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Arcane the Cornac Archmage level 41
53rd Regrowth 124th year of Ascendancy at 09:30 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Arcane the Cornac Archmage level 50
63rd Pyre 126th year of Ascendancy at 10:09 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Arcane the Cornac Archmage level 27
10th Flare 123rd year of Ascendancy at 21:09 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Arcane the Cornac Archmage level 36
27th Regrowth 124th year of Ascendancy at 09:48 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arcane the Cornac Archmage level 36
48th Regrowth 124th year of Ascendancy at 00:47 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Arcane the Cornac Archmage level 50
19th Pyre 126th year of Ascendancy at 11:55 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Arcane the Cornac Archmage level 50
57th Dusk 125th year of Ascendancy at 08:49 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Arcane the Cornac Archmage level 35
24th Regrowth 124th year of Ascendancy at 04:14 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Arcane the Cornac Archmage level 50
13rd Haze 125th year of Ascendancy at 04:30 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Arcane the Cornac Archmage level 31
74th Dusk 123rd year of Ascendancy at 11:17 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Arcane the Cornac Archmage level 47
65th Pyre 124th year of Ascendancy at 09:26 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Arcane the Cornac Archmage level 47
52nd Pyre 124th year of Ascendancy at 22:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Arcane the Cornac Archmage level 33
42nd Haze 123rd year of Ascendancy at 17:07 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Arcane the Cornac Archmage level 30
50th Dusk 123rd year of Ascendancy at 12:21 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Arcane the Cornac Archmage level 44
12nd Pyre 124th year of Ascendancy at 21:22 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Arcane the Cornac Archmage level 50
15th Haze 125th year of Ascendancy at 13:15 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Arcane the Cornac Archmage level 50
53rd Pyre 126th year of Ascendancy at 08:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arcane the Cornac Archmage level 18
29th Regrowth 123rd year of Ascendancy at 06:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arcane the Cornac Archmage level 26
7th Mirth 123rd year of Ascendancy at 12:15 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Arcane the Cornac Archmage level 50
9th Haze 125th year of Ascendancy at 21:21 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Arcane the Cornac Archmage level 46
52nd Pyre 124th year of Ascendancy at 15:38 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Arcane the Cornac Archmage level 48
63rd Dusk 124th year of Ascendancy at 18:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arcane the Cornac Archmage level 23
2nd Pyre 123rd year of Ascendancy at 22:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Arcane the Cornac Archmage level 38
48th Regrowth 124th year of Ascendancy at 09:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arcane the Cornac Archmage level 10
4th Flare 122nd year of Ascendancy at 06:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arcane the Cornac Archmage level 20
33rd Regrowth 123rd year of Ascendancy at 06:59 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arcane the Cornac Archmage level 30
47th Dusk 123rd year of Ascendancy at 16:03 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Arcane the Cornac Archmage level 40
51st Regrowth 124th year of Ascendancy at 07:01 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Arcane the Cornac Archmage level 50
56th Dusk 125th year of Ascendancy at 19:33 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Arcane the Cornac Archmage level 30
47th Dusk 123rd year of Ascendancy at 22:26 see stats
Now, this is impressive! (Exploration mode)
Killed Linaniil, the Supreme Archmage of Angolwen.By Arcane the Cornac Archmage level 50
65th Haze 125th year of Ascendancy at 17:42 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Arcane the Cornac Archmage level 46
39th Pyre 124th year of Ascendancy at 21:56 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Arcane the Cornac Archmage level 50
32nd Haze 125th year of Ascendancy at 06:15 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Arcane the Cornac Archmage level 42
1st Time of Balance 124th year of Ascendancy at 17:27 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Arcane the Cornac Archmage level 15
17th Haze 122nd year of Ascendancy at 16:55 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Arcane the Cornac Archmage level 30
48th Dusk 123rd year of Ascendancy at 01:54 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Arcane the Cornac Archmage level 49
42nd Dusk 125th year of Ascendancy at 10:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arcane the Cornac Archmage level 26
8th Mirth 123rd year of Ascendancy at 05:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Arcane the Cornac Archmage level 34
42nd Haze 123rd year of Ascendancy at 23:44 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Arcane the Cornac Archmage level 50
15th Haze 125th year of Ascendancy at 13:14 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Arcane the Cornac Archmage level 50
34th Regrowth 126th year of Ascendancy at 12:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Arcane the Cornac Archmage level 50
13rd Haze 125th year of Ascendancy at 08:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Arcane the Cornac Archmage level 10
4th Flare 122nd year of Ascendancy at 06:22 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Arcane the Cornac Archmage level 50
8th Haze 125th year of Ascendancy at 08:22 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arcane the Cornac Archmage level 15
53rd Haze 122nd year of Ascendancy at 10:47 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Arcane the Cornac Archmage level 50
15th Haze 125th year of Ascendancy at 13:15 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Arcane the Cornac Archmage level 50
32nd Haze 125th year of Ascendancy at 06:15 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Arcane the Cornac Archmage level 48
7th Haze 124th year of Ascendancy at 10:49 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Arcane the Cornac Archmage level 15
52nd Haze 122nd year of Ascendancy at 21:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Arcane the Cornac Archmage level 30
50th Dusk 123rd year of Ascendancy at 07:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arcane the Cornac Archmage level 20
33rd Regrowth 123rd year of Ascendancy at 18:46 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Arcane the Cornac Archmage level 32
8th Haze 123rd year of Ascendancy at 08:40 see stats
Log
Arcane hits Pumpkin, the little kitty for 0 physical damage.
You don't see how to get there...
Talent Pulverizing Auger is ready to use.
Arcane casts Pulverizing Auger.
Arcane's spell attains critical power!
Talent Pulverizing Auger is ready to use.
The fabric of time around Arcane stabilizes to normal.
Talent Time Shield is ready to use.
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Arcane deactivates Keen Senses.
Arcane deactivates Arcane Shield.
Arcane deactivates Spellcraft.
Arcane deactivates Pure Aether.
Arcane deactivates Shielding.
Arcane deactivates Feather Wind.
Arcane deactivates Essence of Speed.
Arcane deactivates Arcane Power.
Arcane deactivates Quicken Spells.






















































































































