Druid the level 1 Shalore Druid by pathfinder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsCelestial Avatar Class 1.0.1
Druid Class 1.0.1
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceShalore
ClassDruid
Level / Exp1 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic16 (base 14)
Willpower20 (base 17)
Cunning11 (base 10)

Resources

Life100/100
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy19
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.7
Ranged Defense0.7
Fatigue0
Physical Save6.3
Spell Save12.6
Mental Save10.85

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Woodland1.30
0/5
0/5
0/5
0/5
Wild-gift / Winds1.30
2/5
0/5
0/5
0/5
Wild-gift / Minerals1.30
0/5
0/5
0/5
0/5
Wild-gift / Land1.30
2/5
0/5
0/5
0/5
Wild-gift / Weather1.30
0/5
0/5
0/5
0/5
Wild-gift / Seas1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Seasons1.30
1/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Wild-gift / Gaias-embrace1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

active

Equipment

On fingers
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Red crystal misses Druid.

Druid hits red crystal for 8 temporal, 2 nature damage (total 9.19).
Red crystal casts Phase Door.

Red crystal hits Druid for 11 fire damage.
Red crystal killed Druid!
Druid the level 1 shalore druid was slowly cooked to death by a red crystal on level 1 of Scintillating Caves.
You have no more lives left.
Druid deactivates Zephyr.

Druid stops burning.

Druid deactivates Song of Spring.

Druid slows down.

Druid deactivates Tremors.

Druid is no longer out of phase.

Druid deactivates Pure Spring.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Pure Spring is ready to use.
Talent Zephyr is ready to use.
Talent Song of Spring is ready to use.
Talent Tremors is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).