Scrambus the level 2 Shalore Skirmisher by PavlovsDong

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSkirmisher
Level / Exp2 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity23 (base 15)
Constitution10 (base 10)
Magic12 (base 10)
Willpower14 (base 11)
Cunning15 (base 14)

Resources

Life110/110
Stamina113/113
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible6

Offense: Mainhand

Damage27
Accuracy27
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower6
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)10.719009130622 (56.026343845506%)
Defense24
Ranged Defense24
Fatigue0
Physical Save7
Spell Save9
Mental Save15

Defense: Resistances

Lightning+ 21%( 70%)
Blight+ 18%( 70%)
Nature+ 18%( 70%)
Cold+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
done

Equipment

On fingers
Around neck
In main hand
Quiver
In off hand
Main armor
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Scrambus wears (replacing
insulating copper amulet of constitution (+3)): cleansing copper amulet of dexterity (+2).

Scrambus wears (replacing
iron shield (0 def, 2 armour, 9-11 power, 20 block)): iron shield of lightning resistance (+15%) (0 def, 2 armour, 9-11 power, 17.5 block).

Scrambus wears (replacing
brass lantern): brass lantern of clarity.

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 4.95 gold from the transmogrification of
rejuvenating iron mail armour (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-28 power, 1 apr).
You gain 1.27 gold from the transmogrification of
shielding rune (absorb 91; dur 3; cd 14).
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 66; dur 3; cd 15).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 23; cd 21).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 16).
You gain 0.60 gold from the transmogrification of
manasurge rune (regen 673% over 10 turns; mana 34; cd 16).
You gain 2.10 gold from the transmogrification of
blink rune of the wizard (range 3; phase 13; cd 15).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 17%; physical; dur 2; cd 11).
You gain 0.73 gold from the transmogrification of
regeneration infusion (heal 78; 17 cd).
There is a ladder to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.