Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Addons | Infinite500: Revised high level play for ToME v1.3 0.9.43 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 9 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by gladiator at level 9 on the 75th Pyre 122nd year of Ascendancy at 06:42 4 / 1 |
Primary Stats
| Strength | 33 (base 33) |
| Dexterity | 10 (base 10) |
| Constitution | 13 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 20) |
| Cunning | 10 (base 10) |
Resources
| Life | -6/241 |
| Hate | 98/100 |
| Healing Factor | 0.91183524241603 |
| Regeneration | 0.22795881060401 |
Speed
| Mental | +50.087922695995% |
| Attack | 0% |
| Movement | +313.04951684997% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 25 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +32% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 5 |
| Ranged Defense | 7 |
| Fatigue | 7 |
| Physical Save | 25.967047464637 |
| Spell Save | 9.8 |
| Mental Save | 22.817047464637 |
Defense: Resistances
| Physical | + 3%( 73%) |
| All | 0%( 70%) |
Inscriptions (2/3)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/10 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Gloom |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +32% physical damage, +16 physical save, +16 mental save, 22/22 damage shrugged off this turn) Rampaging |
| beneficial effect | Mayhem and destruction seem to follow you. Level 2 Curse of Misfortune 2Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +4 Defense, +2 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
| beneficial effect | Horrible visions fill you mind. Level 2 Curse of Nightmares 2Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested, Level 1: Removed from Reality: +3 Physical Resistance, +3 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they loose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | a pair of leather boots of phasing (0 def, 2 armour) (1/1) (Misfortune) a pair of leather boots of phasing (0 def, 2 armour) (1/1) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Curse of Misfortune It can be used to blink to a nearby random location, costing 15 power out of 25/25. A pair of boots made of leather. They seem to be of exceptional quality. |
| Around waist | rough leather belt of the titan (Nightmares) rough leather belt of the titan (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Curse of Nightmares A belt that goes around your waist. |
| Main armor | rough leather armour (1 def, 2 armour) (Nightmares) rough leather armour (1 def, 2 armour) (Nightmares)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Curse of Nightmares A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron battleaxe (9-13.5 power, 1 apr) (Misfortune) iron battleaxe (9-13.5 power, 1 apr) (Misfortune)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Misfortune Massive two-handed battleaxes. |
Inventory
arcing iron dagger (5.5-7.15 power, 5 apr) (Shrouds) arcing iron dagger (5.5-7.15 power, 5 apr) (Shrouds)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +4 lightning Curse of Shrouds Sharp, short and deadly. |
mighty ash longbow of acid (Shrouds) mighty ash longbow of acid (Shrouds)Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +7 acid When wielded/worn: Physical power: +6 Changes stats: +2 Str Changes damage: +8% acid Curse of Shrouds Longbows are used to shoot arrows at your foes. |
mighty rough leather sling (Nightmares) mighty rough leather sling (Nightmares)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 When wielded/worn: Physical power: +6 Changes stats: +2 Str Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
mindwoven linen robe of time (+11%) (0 def, 0 armour) (Shrouds) mindwoven linen robe of time (+11%) (0 def, 0 armour) (Shrouds)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% temporal Changes damage: +11% temporal Mindpower: +2 Mental crit. chance: +2% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Alucard has shrugged off 4 damage and is ready for more.
Drem hits Alucard for 0 physical damage.
Alucard has shrugged off 4 damage and is ready for more.
Drem hits Alucard for 0 physical damage.
Gladiator uses Repulsion.
Alucard has shrugged off 4 damage and is ready for more.
Drem hits Alucard for 0 physical damage.
White crystal casts Ice Shards.
Talent Infusion: Regeneration is ready to use.
Alucard is no longer rampaging.
Alucard stops bleeding.
Gladiator rushes out!
Gladiator misses Alucard.
Gladiator rushes out!
Alucard begins rampaging!
Alucard is dazed!
Gladiator hits Alucard for 20 physical damage.
Gladiator uses Block.
White crystal casts Ice Shards.
White crystal's spell attains critical power!
Alucard is not dazed anymore.
White crystal hits Alucard for 22 cold damage.
Your hatred grows even as your life fades! (+12 hate)
White crystal hits Alucard for 66 cold damage.
Gladiator uses Shield Pummel.
Your hatred grows even as your life fades! (+4 hate)
Alucard shrugs off the effect 'Stunned'!
Gladiator hits Alucard for 23 physical damage.
Gladiator killed Alucard!
Alucard the level 9 cornac cursed was smashed to death by a gladiator on level 10 of The Arena.
