Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.3 Infinite Farportal 1.0.4 Stone Wardens DLC Class 1.0.3 Adventure Mode Achievements 1.0.4 Midnight 1.0.4 Infinite500: Revised high level play for ToME v1.10c 1.0.4 Tower Defense 1.0.4 Dwarven Adventurer 1.0.4 NPCTargetting (v 1.3) 1.0.4 Rare item Egos update 1.0.4 Trolls 1.0.4 Arcanum Class Pack 1.0.4 Monk 0.9.42 Bunnymorph race 1.0.4 Turtle race 1.0.4 Doctornull's Class Pack 1.0.4 |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 15 / 0% |
| Size | small |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 14 on the 74th Pyre 122nd year of Ascendancy at 15:45 3 / 2Killed by snow giant boulder thrower at level 14 on the 74th Pyre 122nd year of Ascendancy at 16:00 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 22 (base 27) |
| Magic | 40 (base 40) |
| Willpower | 23 (base 13) |
| Cunning | 15 (base 11) |
Resources
| Life | 193/193 |
| Mana | 173/173 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 1 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23.75 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.05 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Blight | +25% |
| Physical | +7% |
| Cold | +7% |
| Lightning | +6% |
| Mind | +10% |
| Darkness | +20% |
| Arcane | +10% |
| Fire | +28% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 10.075 |
| Spell Save | 20.5125 |
| Mental Save | 20.825 |
Defense: Resistances
| Mind | + 8%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 95% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Shield |
| talent | Shielding |
| detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 499 more runs. | active |
Equipment
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| Light source | brass lantern 'Blazeborn' brass lantern 'Blazeborn'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 arcane Changes resistances: +6% fire Changes damage: +3% arcane / +3% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | dispeller's woollen robe of power (0 def, 0 armour) dispeller's woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +7% physical / +7% arcane / +5% fire / +7% cold / +6% lightning / +6% acid / +7% nature / +5% blight Physical save: +10 Spell save: +20 Mental save: +10 Spellpower: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | greater yew vilestaff of projection (20-24 power, 4 apr, darkness damage) greater yew vilestaff of projection (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire / +20% blight / +20% darkness / +20% acid Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% It can be used to projects a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Inventory
Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
elm vilestaff (10-12 power, 2 apr, acid damage) elm vilestaff (10-12 power, 2 apr, acid damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. linen wizard hat (1 def, 0 armour)linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10
Got a character to level 10.By test the Yeek Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:02 see stats
Log
Giant brown ant misses test.
Talent Flame is ready to use.
Mountain troll uses Trollfury.
Mountain troll enters a state of bloodlust!
Giant brown ant hits test for 20 physical damage.
Test casts Flame.
Mountain troll is on fire!
Test hits mountain troll for 193 fire damage.
Test hits giant brown ant for 129 fire damage.
Test killed giant brown ant!
Mountain troll rushes out!
Test is dazed!
Mountain troll hits test for 39 physical damage.
Test hits mountain troll for 33 fire damage.
Talent Lightning is ready to use.
Test casts Manathrust.
Test hits mountain troll for 50 arcane damage.
Welcome to level 15 [Test].
Test has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.
You collect a new ingredient: length of troll intestine.
Test hits mountain troll for 33 fire damage.
Test killed mountain troll!
Test deactivates Arcane Shield.
Test activates Arcane Shield.
Test deactivates Shielding.
Test activates Shielding.
