









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ashes of Urh'Rok 1.7.4Official Expansion!Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 49 / 80% |
| Size | big |
| Lifes / Deaths | Killed by orc corruptor at level 11 on the 25th Profit 122nd year of Ascendancy at 18:28 / 70Killed by ritch flamespitter at level 14 on the 39th Profit 122nd year of Ascendancy at 04:51 Killed by Arariann the cutpurse at level 14 on the 39th Profit 122nd year of Ascendancy at 09:10 Killed by multi-hued crystal at level 15 on the 1st Wealth 122nd year of Ascendancy at 17:16 Killed by black jelly at level 16 on the 8th Wealth 122nd year of Ascendancy at 13:37 Killed by black jelly at level 16 on the 8th Wealth 122nd year of Ascendancy at 23:39 Killed by Chronolith Twin at level 20 on the 21st Dearth 122nd year of Ascendancy at 02:50 Killed by sakim at level 20 on the 21st Dearth 122nd year of Ascendancy at 05:25 Killed by sakim at level 20 on the 21st Dearth 122nd year of Ascendancy at 09:09 Killed by worm that walks at level 22 on the 41st Dearth 122nd year of Ascendancy at 05:13 Killed by Sleeping Saliseba at level 22 on the 41st Dearth 122nd year of Ascendancy at 14:05 Killed by Sleeping Saliseba at level 23 on the 41st Dearth 122nd year of Ascendancy at 15:36 Killed by Dozing Nerawe at level 23 on the 41st Dearth 122nd year of Ascendancy at 17:06 Killed by Sleeping Saliseba at level 23 on the 41st Dearth 122nd year of Ascendancy at 18:48 Killed by Sleeping Saliseba at level 23 on the 41st Dearth 122nd year of Ascendancy at 20:41 Killed by Sleeping Saliseba at level 23 on the 41st Dearth 122nd year of Ascendancy at 22:18 Killed by armoured skeleton warrior at level 26 on the 3rd Loss 122nd year of Ascendancy at 10:14 Killed by ghoulking at level 26 on the 4th Loss 122nd year of Ascendancy at 04:43 Killed by elven tempest at level 28 on the 5th Loss 122nd year of Ascendancy at 10:21 Killed by elven blood mage at level 28 on the 5th Loss 122nd year of Ascendancy at 12:58 Killed by elven blood mage at level 28 on the 11st Loss 122nd year of Ascendancy at 06:54 Killed by Isusetira the elven mage at level 28 on the 11st Loss 122nd year of Ascendancy at 10:17 Killed by Layyrathra the Guardian at level 29 on the 19th Loss 122nd year of Ascendancy at 07:29 Killed by Grand Corruptor at level 32 on the 11st Profit 123rd year of Ascendancy at 14:38 Killed by Islorabeth the faerlhing at level 35 on the 9th Wealth 123rd year of Ascendancy at 19:39 Killed by orc elite berserker at level 36 on the 34th Dearth 123rd year of Ascendancy at 03:45 Killed by bursting entropic shard at level 36 on the 35th Dearth 123rd year of Ascendancy at 06:20 Killed by ghoul at level 37 on the 35th Dearth 123rd year of Ascendancy at 08:03 Killed by Kra'Tor the Gluttonous at level 37 on the 35th Dearth 123rd year of Ascendancy at 09:37 Killed by Elurawyn the fiery orc wyrmic at level 37 on the 35th Dearth 123rd year of Ascendancy at 11:18 Killed by bursting entropic shard at level 37 on the 35th Dearth 123rd year of Ascendancy at 12:52 Killed by orc pyromancer at level 39 on the 24th Shortage 123rd year of Ascendancy at 00:42 Killed by ghast at level 39 on the 24th Shortage 123rd year of Ascendancy at 02:26 Killed by orc cryomancer at level 39 on the 24th Shortage 123rd year of Ascendancy at 04:01 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 26th Shortage 123rd year of Ascendancy at 08:56 Killed by orc high cryomancer at level 40 on the 26th Shortage 123rd year of Ascendancy at 10:55 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 26th Shortage 123rd year of Ascendancy at 13:11 Killed by naga psyren at level 41 on the 28th Shortage 123rd year of Ascendancy at 19:22 Killed by Slasul at level 41 on the 30th Shortage 123rd year of Ascendancy at 10:16 Killed by forge-giant at level 43 on the 17th Iron 124th year of Ascendancy at 15:24 Killed by forge-giant at level 43 on the 17th Iron 124th year of Ascendancy at 16:40 Killed by daelach at level 43 on the 17th Iron 124th year of Ascendancy at 19:55 Killed by Sleeping Poruldanne at level 44 on the 19th Iron 124th year of Ascendancy at 15:31 Killed by Dozing Ce'Nodaba at level 44 on the 19th Iron 124th year of Ascendancy at 17:04 Killed by Sleeping Poruldanne at level 44 on the 19th Iron 124th year of Ascendancy at 19:03 Killed by Sleeping Poruldanne at level 44 on the 19th Iron 124th year of Ascendancy at 20:58 Killed by Fyrk, Faeros High Guard at level 44 on the 23rd Iron 124th year of Ascendancy at 17:15 Killed by Velylle the blinkwyrm at level 46 on the 20th Steel 124th year of Ascendancy at 11:16 Killed by minotaur at level 47 on the 22nd Steel 124th year of Ascendancy at 10:32 Killed by poison spore at level 47 on the 22nd Steel 124th year of Ascendancy at 13:36 Killed by stone golem at level 49 on the 24th Steel 124th year of Ascendancy at 08:13 Killed by stone golem at level 49 on the 24th Steel 124th year of Ascendancy at 09:32 Killed by ritch flamespitter at level 49 on the 24th Steel 124th year of Ascendancy at 10:35 Killed by Eilinuvena the Herald at level 49 on the 24th Steel 124th year of Ascendancy at 12:09 Killed by ritch flamespitter at level 49 on the 24th Steel 124th year of Ascendancy at 13:38 Killed by venom drake at level 49 on the 24th Steel 124th year of Ascendancy at 15:21 Killed by fire drake at level 49 on the 24th Steel 124th year of Ascendancy at 16:52 Killed by Layorialle the Storm Terror at level 49 on the 24th Steel 124th year of Ascendancy at 19:21 Killed by Layorialle the Storm Terror at level 49 on the 24th Steel 124th year of Ascendancy at 21:12 Killed by Mayibeth the Frozen Terror at level 49 on the 25th Steel 124th year of Ascendancy at 03:22 Killed by Xanyvea the Caustic Terror at level 49 on the 25th Steel 124th year of Ascendancy at 09:22 Killed by Xanyvea the Caustic Terror's mucus ooze at level 49 on the 25th Steel 124th year of Ascendancy at 10:55 Killed by Xanyvea the Caustic Terror at level 49 on the 25th Steel 124th year of Ascendancy at 12:34 Killed by Xanyvea the Caustic Terror's mucus ooze at level 49 on the 25th Steel 124th year of Ascendancy at 14:12 Killed by Xanyvea the Caustic Terror at level 49 on the 25th Steel 124th year of Ascendancy at 15:50 Killed by Xanyvea the Caustic Terror at level 49 on the 25th Steel 124th year of Ascendancy at 18:13 Killed by Xanyvea the Caustic Terror at level 49 on the 25th Steel 124th year of Ascendancy at 19:43 Killed by Xanyvea the Caustic Terror at level 49 on the 25th Steel 124th year of Ascendancy at 21:58 Killed by Xanyvea the Caustic Terror at level 49 on the 25th Steel 124th year of Ascendancy at 23:27 Killed by Xanyvea the Caustic Terror's mucus ooze at level 49 on the 26th Steel 124th year of Ascendancy at 01:09 |
| Antimagic | Follower |
Primary Stats
| Strength | 139 (base 60) |
| Dexterity | 25 (base 15) |
| Constitution | 66 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 80 (base 39) |
| Cunning | 55 (base 35) |
Resources
| Life | 1806/1806 |
| Stamina | 400/400 |
| Healing Factor | 1.3588369623247 |
| Regeneration | 11.765497502376 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 255 |
| Accuracy | 59 |
| Crit Chance | 52% |
| APR | 18 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 5.75 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Cold | +16% |
| All | 0% |
| Lightning | +7% |
| Light | +15% |
| Temporal | +6% |
| Mind | +12% |
| Darkness | +15% |
| Nature | +15% |
Offense: Damage Penetration
| Blight | +15% |
| Darkness | +10% |
| Nature | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 95.723073231957 (100%) |
| Defense | 49 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 71 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 39%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 37%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 24%( 70%) |
| Mind | + 41%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -270 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 270 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 658 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved mental save by +12. | done |
You failed to protect the lone alchemist from death by Xanabrethra the fiery orc wyrmic. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved physical save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved physical save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Aletta Soultorn. Escort: temporal explorer (level 1 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 518. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed faerlhing fang. * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Malurion' (12 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Mag dps ---------- Spell.pwr +10 (+1 eff.) S.pwr/crit +8 Res.pen +15% blight Phasing +20% ----- def ----- Armour +5 Defense +12 (+4 eff.) Resists +11% lightning +15% temporal +10% fire +13% cold Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 128, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 217.35 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Growfiend (25 def, 14 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +8 Str +6 Wil dps ---------- Res.pen +15% nature ----- def ----- Armour +14 Defense +25 (+9 eff.) Fatigue +4% Resists +8% lightning +11% temporal ---------- misc Mana/turn +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Adewen0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +12% Dmg.mod +16% cold Acc +9 (+2 eff.) Melee Ret 8 acid On Hit (Melee): * 10% chance to reduce armor by 11% * 10% chance to reduce all saves and defense by 34 ----- def ----- Defense +9 (+3 eff.) Resists +6% mind +32% cold Phys.save +10 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 5.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +6 Str +6 Wil dps ---------- Dmg.mod +15% nature ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | storm voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 9 lightning Dmg.mod +7% lightning Acc +4 (+1 eff.) Apr +7 ----- def ----- Armour +3 Fatigue +5% Resists +8% blight +6% lightning Spell.save +15 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 25% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | thick kruk cloak of the hunter (0 def, 6 armour)2.0 T1 cloak armor [Cosmetic Item] Nature/Master While equipped: dps ---------- Acc +17 (+4 eff.) ----- def ----- Armour +6 Fatigue -5% Resists +11% cold Max.HP +44.00 ---------- misc Max.stam +11.00 A stylish kruk-style cloak, to look awesome. |
| Around neck | steel amulet 'Icespike'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -6% Resists +10% lightning +9% cold Mind.save +6 (+1 eff.) HP.reg +2.00 Confus- +10% Stun/Frz- +22% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Inventory
movement infusion (speed 494%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 494% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 217; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 470; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 470 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 353; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 511; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 511 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 85; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 45; blocks 4; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 20; blocks 5; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 390.28 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
savior's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +15 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +19 (+5 eff.) Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 69.90 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +14 (+2 eff.) ----- def ----- HP.reg +5.00 Stun/Frz- +32% Rings make your fingers look great! |
mule's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -7% Max.HP +44.00 Disarm- +41% Pinning- +48% Knockbk- +26% ---------- misc Max.enc +37 Rings make your fingers look great! |
painweaver's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +15 (+4 eff.) Melee+ 31 physical Ranged+ 15 physical Dmg.mod +6% all On Hit (Melee): * 16% chance to reduce all saves and defense by 34 On Hit (Ranged): * 12% chance to reduce all saves and defense by 34 ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
treant's voratun ring of misery0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 15 physical Ranged+ 21 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 34 On Hit (Ranged): * 15% chance to reduce all saves and defense by 34 ----- def ----- Resists +9% nature +7% blight Poison- +15% Disease- +17% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Eksatin's Ultimatum (63-94 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
acidic stralite battleaxe of amnesia (46-68 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 45.5 - 68.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
acidic voratun battleaxe of ruin (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +7.0% Crit.mult +35.00% Apr +12 Massive two-handed battleaxes. |
enhanced voratun battleaxe (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +19 Str +12 Dex +19 Mag +13 Wil +13 Cun +14 Con Massive two-handed battleaxes. |
enhanced voratun battleaxe of evisceration (56-83 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +12 Str +12 Dex +10 Mag +10 Wil +14 Cun +12 Con dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of daylight (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +17 light Against +33% Undead While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +17 (+4 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of ruin (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.crit +14.0% Crit.mult +27.00% Phys.spd +10% Acc +31 (+7 eff.) Apr +12 Massive two-handed battleaxes. |
voratun battleaxe of projection (58-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Psionic Power 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
balanced voratun dagger of shearing (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +25 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Disarm- +40% Sharp, short and deadly. |
blazebringer's voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +48 fire While equipped: dps ---------- All.spd +9% Res.pen +14% fire Sharp, short and deadly. |
caustic voratun dagger of crippling (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +20 acid +30 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Res.pen +19% acid +18% nature Apr +10 Sharp, short and deadly. |
enhanced voratun dagger of evisceration (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +8 Str +8 Dex +8 Mag +8 Wil +9 Cun +10 Con dps ---------- Phys.crit +11.0% Phys.pwr +11 (+3 eff.) Sharp, short and deadly. |
hateful voratun dagger of crippling (40-52 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master/Psionic Power 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 darkness Against +16% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Sharp, short and deadly. |
Armedralen the Dourfoe (28-41 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Master/Psionic Power 27.5 - 41.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +13 mind On Hit.r1 +4 darkness On Hit: * 19% chance to reduce all saves and defense by 34 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Mag +5 Wil +5 Cun dps ---------- Phys.crit +10.0% Dmg.mod +6% blight Res.pen +5% blight ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed mauls. |
Dream Malleus (56-84 power, 5 apr)5.0 T4 greatmaul 2H weapon [Unique] Disrupt/Master/Psionic Power 56.0 - 84.0 Physical Uses 70% Wil, 70% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Melee+ +17 mind On Hit: * 14% chance to reduce all saves and defense by 34 * 12% chance to slow global speed by 62% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Cun +2 Wil dps ---------- Phys.crit +6.0% Mind.crit +5% Phys.pwr +20 (+4 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +10% mind +10% physical ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Spellcrusher (32-48 power, 4 apr)5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+4 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
balanced voratun greatmaul of dampening (64-95 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Disrupt/Master Power 63.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +14 (+5 eff.) Resists +16% acid +20% lightning +13% fire +20% cold +14% all Spell.save +13 (+3 eff.) Disarm- +55% Massive two-handed mauls. |
voratun greatmaul 'Erelimas' (74-111 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 74.0 - 111.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str +3 Wil +2 Cun dps ---------- Phys.crit +9.0% Res.pen +20% arcane +14% all Acc +13 (+3 eff.) Apr +12 Massive two-handed mauls. |
Amyldir the dwarven-steel greatsword (38-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 38.5 - 61.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 37 arcane resource burn While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% mind +10% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +18% acid Massive two-handed swords. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
caustic stralite greatsword of rage (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +37 acid +19 nature While equipped: Stats +6 Str dps ---------- Dmg.mod +14% physical Res.pen +12% acid +20% nature Acc +16 (+4 eff.) Apr +12 Massive two-handed swords. |
plaguebringer's dwarven-steel greatsword of crippling (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Arcane/Master Power 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 3 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% ----- def ----- Disease- +25% Massive two-handed swords. |
stormbringer's stralite greatsword of evisceration (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 49.5 - 79.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +28 lightning +28 cold On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+3 eff.) Mov.spd +49% Res.pen +13% lightning +9% cold Massive two-handed swords. |
stralite greatsword 'Goratha' (68-110 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 68.5 - 109.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +8 Wil +2 Con dps ---------- Mind.crit +2% Res.pen +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Max.psi +40.00 Massive two-handed swords. |
stralite greatsword of evisceration (52-83 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 52.0 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +14 (+3 eff.) Massive two-handed swords. |
voratun greatsword of enduring (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Con +14 Wil ----- def ----- Max.HP +101.00 Massive two-handed swords. |
warbringer's voratun greatsword (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +20% physical ----- def ----- Disarm- +24% Massive two-handed swords. |
caustic dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +45 acid +57 nature While equipped: dps ---------- Res.pen +21% acid +29% nature Apr +17 Longbows are used to shoot arrows at your foes. |
dragonbone longbow of enduring4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +15 Con +18 Wil ----- def ----- Max.HP +102.00 Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +18.0% Res.pen +21% physical Acc +12 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon Reqs Mag 18 [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 123.05 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
blazebringer's voratun longsword of crippling (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +50 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% All.spd +9% Res.pen +19% fire Sharp, long, and deadly. |
acidic voratun mace of crippling (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +10.0% Blunt and deadly. |
acidic voratun mace of daylight (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +8 light Against +26% Undead On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
quick voratun mace of ruin (48-67 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.crit +11.0% Crit.mult +23.00% Phys.spd +10% Acc +13 (+3 eff.) Apr +10 Blunt and deadly. |
warbringer's stralite mace of corruption (38-54 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Arcane/Master Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 While equipped: Stats +4 Con dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +11% physical ----- def ----- Disarm- +18% Blunt and deadly. |
Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Ice Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 383.06 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+5 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 50 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
absorbing mossy mindstar of sand (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 6 physical Dmg.mod +6% physical Res.pen +6% physical ----- def ----- Resists +8% lightning +6% physical +8% cold +7% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of life (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 15.0 - 16.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +12% acid +10% fire +10% cold +10% physical Res.pen +9% acid +7% fire +6% cold +5% physical ----- def ----- Max.HP +50.00 HP.reg +0.70 Heal/summ +45 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of flames (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +8.00% Mind.pwr +10 (+3 eff.) All.spd +8% Melee+ 13 fire Dmg.mod +14% fire Res.pen +13% fire ----- def ----- Resists +13% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +15 (+4 eff.) Dmg.mod +16% mind ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of sand (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +15 (+4 eff.) Melee+ 13 physical Dmg.mod +14% mind +10% physical Res.pen +18% physical ----- def ----- Resists +6% physical ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of life (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +7% mind +22% darkness Res.pen +9% mind +8% darkness ----- def ----- Max.HP +10.00 HP.reg +1.30 ---------- misc Max.hate +7.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of balance (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +0.70 Hate/kill +3.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 138.88 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of gales (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +4% cold +11% physical ----- def ----- Defense +21 (+7 eff.) Pinning- +16% ---------- misc Hate/kill +3.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 145.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of disruption (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Disrupt Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of disruption (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +15% Mind.pwr +10 (+3 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of gales (18-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +8% cold +12% physical ----- def ----- Defense +17 (+6 eff.) Pinning- +31% ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of flames (18-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +6% Melee+ 5 lightning 8 physical 2 cold 6 acid 14 fire Dmg.mod +17% fire Res.pen +13% fire ----- def ----- Resists +7% lightning +7% physical +20% fire +8% cold +6% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Freezenull the dragonbone vilestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Con dps ---------- Spell.crit +5% Spell.pwr +29 (+4 eff.) Dmg.mod +15% physical +30% fire Acc +10 (+2 eff.) Melee Ret 6 cold ----- def ----- Armour +4 Defense +28 (+10 eff.) HP.reg +3.50 Heal.mod +53% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 49.25 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone starstaff of warding (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +4 Cun +4 Con dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% temporal ----- def ----- Armour +6 Defense +6 (+2 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +23.00 Max.N.En +29.00 Wards +2 temporal Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of power (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +15.00% Spell.pwr +22 (+3 eff.) Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of protection (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +10.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% darkness ----- def ----- Resists +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% lightning ----- def ----- Resists +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of invocation (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+3 eff.) S.pwr/crit +9 Dmg.mod +30% temporal ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 43.10 to 51.72 temporal damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +25 (+3 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ----- def ----- Resists +15% lightning +15% cold +15% arcane +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of breaching (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% lightning Res.pen +15% lightning ---------- misc Talents +1 Command Staff On Spell Hit: 10% Sun Ray 3 Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +5% Spell.pwr +36 (+4 eff.) Melee+ 29 arcane Dmg.mod +30% lightning ---------- misc Mana/turn +0.46 Max.mana +103.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of invocation (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +5% Spell.pwr +29 (+4 eff.) S.pwr/crit +10 Melee+ 15 arcane Dmg.mod +30% cold ---------- misc Max.mana +55.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 43.10 to 51.72 cold damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of greater warding (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +5% Spell.pwr +22 (+3 eff.) Melee+ 35 arcane Dmg.mod +30% physical ----- def ----- Armour +9 Defense +11 (+4 eff.) ---------- misc Max.mana +60.00 Wards +3 physical Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of channeling (36-43 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 36.0 - 43.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+4 eff.) Dmg.mod +36% fire ---------- misc Mana/turn +0.41 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
gunslinger's voratun steamgun of cold4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +15 cold Uses 2.0 Steam While equipped: dps ---------- Steampwr +11 (+5 eff.) Dmg.mod +12% cold +13% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating voratun steamgun of enduring4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego++] Arcane/Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +10 Con +10 Wil dps ---------- Res.pen +5% physical ----- def ----- Max.HP +46.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of enduring4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +7 Con +11 Wil ----- def ----- Max.HP +34.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
flaming voratun waraxe of paradox (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 temporal On Hit.r1 +14 fire While equipped: ----- def ----- Resists +12% temporal One-handed war axes. |
hateful voratun waraxe of phasing (42-58 power, 31 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Psionic Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +31 Crit +7.0% Atk.spd 100% Phasing +17% Melee+ +14 darkness Against +5% Living One-handed war axes. |
truestriking voratun waraxe of projection (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +10% physical Acc +14 (+3 eff.) Apr +8 One-handed war axes. |
voratun waraxe of corruption (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: 20% Curse of Death 5 One-handed war axes. |
voratun waraxe of dampening (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: ----- def ----- Resists +11% acid +9% lightning +11% fire +7% cold +6% all Spell.save +12 (+3 eff.) One-handed war axes. |
warbringer's voratun waraxe of crippling (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +10.0% Phys.pwr +15 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +19% One-handed war axes. |
warbringer's voratun waraxe of evisceration (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +18 (+4 eff.) Res.pen +6% physical ----- def ----- Disarm- +23% One-handed war axes. |
Cobraenvy the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) Dmg.mod +15% nature +15% mind Res.pen +20% light +25% nature Melee Ret 10 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ---------- misc Light +3 A belt that goes around your waist. |
Ravenglamour of the Blightspawn1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +7 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 5 * 22% chance to reduce damage dealt by 28% ----- def ----- Resists +6% lightning +7% temporal +12% acid Phys.save +3 (+1 eff.) Mind.save +14 (+3 eff.) Silence- +20% Stun/Frz- +10% A belt that goes around your waist. |
insulating drakeskin leather belt of recklessness1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +7% fire +11% cold A belt that goes around your waist. |
skylord's drakeskin leather belt of resilience1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Str +4 Dex +4 Wil +2 Cun ----- def ----- Phys.save +15 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +12 (+3 eff.) Max.HP +61.00 A belt that goes around your waist. |
Amitogarach the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +20% darkness +3% arcane Res.pen +14% darkness +20% acid On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Defense +3 (+1 eff.) Resists +23% darkness +12% acid Phys.save +12 (+2 eff.) Mind.save +14 (+3 eff.) Stealth +21 Die.at -50.00 life Max.HP +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Phys.save +9 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Phys.save +13 (+3 eff.) Mind.save +14 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of fog (9 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +9 (+2 eff.) Apr +7 ----- def ----- Defense +9 (+3 eff.) Resists +18% light +15% fire Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Phys.save +7 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -50.00 life Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of sorcery (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +6% ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient Robe of the Worm of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +8% temporal +7% physical +7% all Res.pen +6% temporal +6% physical ----- def ----- Resists +7% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% acid +10% temporal +9% cold +9% fire +22% physical Res.pen +6% temporal +7% physical ----- def ----- Resists +12% acid +12% physical +13% fire +13% cold +9% all Anom.red +10 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +5 (+0 eff.) S.pwr/crit +4 ----- def ----- Resists +9% lightning +9% darkness +9% light +10% blight +8% fire +6% cold +13% all Phys.save +14 (+3 eff.) Spell.save +20 (+5 eff.) Mind.save +14 (+3 eff.) Silence- +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +10% Spell.pwr +23 (+3 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.37 Max.mana +76.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) Dmg.mod +22% darkness +12% physical Res.pen +13% darkness +13% physical ----- def ----- Resists +13% blight +15% all Max.HP +59.00 HP.reg +3.30 Heal.mod +13% ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+2 eff.) Dmg.mod +13% all ----- def ----- Resists +13% all Spell.save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +22 (+3 eff.) Dmg.mod +10% all ----- def ----- Resists +13% all Spell.save +23 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.crit +7% Spell.pwr +19 (+2 eff.) S.pwr/crit +6 Dmg.mod +23% light +23% darkness ----- def ----- Resists +15% all Silence- +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +18% lightning +20% physical +6% cold ----- def ----- Resists +12% lightning +10% cold +13% blight +13% all Max.HP +62.00 HP.reg +3.90 Heal.mod +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +6 Cun dps ---------- Crit.mult +16.00% Spell.pwr +18 (+2 eff.) S.pwr/crit +4 ----- def ----- Resists +15% all Silence- +40% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adidhevena the pair of dwarven-steel boots (5 def, 6 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +6 Defense +5 (+2 eff.) Fatigue +3% Resists +6% mind +11% fire +9% light +8% cold Mind.save +6 (+1 eff.) Die.at -40.00 life Disarm- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Issadunantir (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Mag +2 Cun +2 Con dps ---------- Spell.pwr +25 (+3 eff.) Mov.spd +10% ----- def ----- Armour +4 Fatigue -1% Max.HP +41.00 ---------- misc Stam/turn +0.40 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Porylebeth the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -11% Resists +2% physical +6% darkness +12% cold Crit.chn- 5.00% Phys.save +22 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +9 (+2 eff.) Max.HP +55.00 ---------- misc Max.enc +37 Stam/turn +0.60 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of dwarven-steel boots 'Rimetrencher' (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +9 Str +9 Con dps ---------- Dmg.mod +3% blight +3% cold +7% physical Res.pen +20% blight Melee Ret 6 blight 2 cold ----- def ----- Armour +7 Fatigue +3% Resists +3% blight ---------- misc Infravis +2 Size +1 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Falygalen the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Mind.crit +1% Crit.mult +5.00% Melee+ 8 cold Dmg.mod +6% cold Acc +15 (+3 eff.) Melee Ret 4 arcane ----- def ----- Armour +2 Fatigue +3% Resists +6% cold Phys.save +7 (+1 eff.) Mind.save +12 (+3 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 15.64 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Layerith the Flashmortal (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Melee+ 7 acid 9 lightning Dmg.mod +9% acid +13% lightning Acc +7 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +7% acid +7% lightning Phys.save +6 (+1 eff.) Spell.save +9 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +23% ---------- misc Vim/s.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 214.29 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
alchemist's drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +9 Mag +3 Wil dps ---------- Melee+ 8 acid 7 fire 9 cold 9 lightning Dmg.mod +9% arcane ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's voratun gauntlets of the juggernaut (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +16 Con ----- def ----- Armour +11 Hardiness +12% Fatigue +5% Resists +4% physical Phys.save +12 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Disarm- +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Darkworth of the Blightspawn (0 def, 7 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +12 Wil dps ---------- Mind.crit +5% Crit.mult +15.00% Phys.pwr +18 (+4 eff.) On Melee Ret: * 25% chance to reduce strength, dexterity, and constitution by 5 * 33% chance to reduce damage dealt by 28% ----- def ----- Armour +7 Fatigue +3% Resists +18% physical Phys.save +18 (+4 eff.) ---------- misc Max.hate +6.00 Infravis +3 A cap made of leather. |
Duskedge the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil dps ---------- Res.pen +15% darkness ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +12% light +8% lightning +8% fire +25% cold +15% darkness Mind.save +7 (+2 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Kindlequench (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str dps ---------- Dmg.mod +9% light Res.pen +10% light Melee Ret 2 light ----- def ----- Armour +5 Fatigue +5% Resists +11% lightning +11% temporal +9% light +23% fire +11% cold Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 573.4 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 19.60 mind and 20.12 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.48 mind and 4.60 darkness damage per turn and increases cooldowns by 30%. Haunted: Causes the target to suffer 7.69 mind and 7.90 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
bladed voratun helm of sanctity (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +7 Str ----- def ----- Armour +5 Fatigue +5% Resists +8% blight +15% darkness Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 573.4 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
hardened leather cap 'Ivelaith' (30 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +2.0% ----- def ----- Armour +7 Defense +30 (+10 eff.) Fatigue +3% Phys.save +12 (+2 eff.) ---------- misc Max.stam +10.00 A cap made of leather. |
psion's linen wizard hat of light (+7%) (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +7% mind +12% light ----- def ----- Defense +1 (+1 eff.) Resists +7% mind +18% light Phys.save +7 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.psi +15.00 A pointy cloth hat, very wizardly... |
stabilizing elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +8 Wil +7 Con dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +3 (+1 eff.) Phys.save +10 (+2 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +3 Str +6 Wil +4 Con ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Phys.save +8 (+2 eff.) Mind.save +20 (+5 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
warlord's voratun helm of ire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +8 Str +4 Wil +4 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +10% physical Phys.save +19 (+4 eff.) Mind.save +12 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 34.81 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +6% Phys.save +7 (+1 eff.) A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +18 (+4 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +7 Cun +9 Wil ----- def ----- Armour +20 Defense +5 (+2 eff.) Fatigue +5% Phys.save +8 (+2 eff.) Mind.save +17 (+4 eff.) A suit of armour made of mail. |
fearforged voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +6 Str +3 Mag +7 Wil +8 Con dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +7% Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+2 eff.) Mind.pwr +17 (+4 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +18% Resists +11% lightning +9% fire -20% light +11% darkness Phys.save +7 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+2 eff.) A suit of armour made of mail. |
prismatic voratun mail armour of temporal resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +23% temporal +15% light +15% darkness A suit of armour made of mail. |
radiant voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +5% Resists +23% blight +23% darkness Phys.save +14 (+3 eff.) ---------- misc Light +2 A suit of armour made of mail. |
radiant voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: Stats +9 Str +7 Mag +11 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +8% Phys.pwr +20 (+4 eff.) Spell.pwr +18 (+2 eff.) Mind.pwr +17 (+4 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +16% lightning +19% darkness +26% blight ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating iron mail armour of the deep (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +6% cold HP.reg +3.10 ---------- misc Stam/turn +0.70 Breathe water A suit of armour made of mail. |
rejuvenating voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +24% fire HP.reg +7.00 ---------- misc Stam/turn +1.90 A suit of armour made of mail. |
searing dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 14 acid 14 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% acid +15% fire A suit of armour made of mail. |
stralite mail armour 'Burnzeal' (15 def, 26 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% fire Melee Ret 4 nature ----- def ----- Armour +26 Defense +15 (+5 eff.) Fatigue +12% Resists +6% nature +35% fire Mind.save +20 (+5 eff.) A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +20.00 HP.reg +7.00 Heal.mod +14% A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +6% Phys.save +10 (+2 eff.) A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+4 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Duvorolach (28 def, 18 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Dex dps ---------- Melee+ 8 fire Ranged+ 9 fire Res.pen +20% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +18 Defense +28 (+10 eff.) Fatigue +8% Resists +9% blight +52% fire +3% temporal +25% physical Phys.save +15 (+3 eff.) A suit of armour made of leather. |
Emura the Thundernight (26 def, 12 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +7 Cun +5 Dex dps ---------- Dmg.mod +6% temporal Res.pen +5% lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 11% ----- def ----- Armour +12 Defense +26 (+9 eff.) Fatigue +8% Resists +26% acid +6% temporal +16% light +15% darkness Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
Heatwaker (20 def, 8 armour)9.0 T5 light armor [Random Unique] Disrupt/Master/Psionic While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +8 (+2 eff.) Dmg.mod +18% fire Res.pen +10% fire Melee Ret 6 darkness ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +20% blight +9% fire +8% mind +16% nature Mind.save +22 (+5 eff.) A suit of armour made of leather. |
Yvissra (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane While equipped: Stats +7 Str +9 Mag +7 Wil +3 Cun dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +8% Crit.mult +15.00% Phys.pwr +19 (+4 eff.) Spell.pwr +22 (+3 eff.) Mind.pwr +32 (+8 eff.) Melee+ 8 darkness Ranged+ 8 darkness ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +15% lightning +22% temporal +9% arcane +22% darkness Spell.save +18 (+5 eff.) Mind.save +3 (+1 eff.) Def/telep +16 Res/telep +17% Dur/telep +18% ---------- misc Hate/m.crit +2.00 Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A suit of armour made of leather. |
cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +5% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
drakeskin leather armour of command (34 def, 14 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +14 Defense +34 (+11 eff.) Fatigue +8% Mind.save +18 (+4 eff.) A suit of armour made of leather. |
duelist's drakeskin leather armour of Eyal (24 def, 14 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +7 Cun +7 Dex ----- def ----- Armour +14 Defense +24 (+8 eff.) Fatigue +8% Max.HP +34.00 HP.reg +4.00 Heal.mod +18% A suit of armour made of leather. |
enlightening drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Mind.save +17 (+4 eff.) A suit of armour made of leather. |
hardened leather armour 'Skyguile' (15 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +7 Str +7 Dex +5 Wil +4 Con ----- def ----- Armour +6 Defense +15 (+5 eff.) Fatigue +8% Resists +5% arcane +21% lightning Phys.save +13 (+3 eff.) ---------- misc Light +3 Infravis +3 A suit of armour made of leather. |
multi-hued drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +12% acid +8% physical +30% fire +18% lightning +7% cold A suit of armour made of leather. |
nimble drakeskin leather armour of the hero (24 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +13 Dex +6 Mag +6 Wil +6 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +24 (+8 eff.) Fatigue +8% Max.HP +53.00 A suit of armour made of leather. |
nimble drakeskin leather armour of thunder (30 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Master While equipped: Stats +7 Str +6 Dex +7 Mag +8 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Phys.pwr +20 (+4 eff.) Spell.pwr +18 (+2 eff.) Mind.pwr +17 (+4 eff.) Mov.spd +20% ----- def ----- Armour +8 Defense +30 (+10 eff.) Fatigue +8% Resists +18% lightning A suit of armour made of leather. |
radiant drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +16% blight +20% darkness ---------- misc Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +21% blight +23% fire +21% darkness ---------- misc Light +1 A suit of armour made of leather. |
radiant drakeskin leather armour of the deep (20 def, 12 armour)9.0 T5 light armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +12 Defense +20 (+7 eff.) Fatigue +8% Resists +21% blight +11% cold +20% darkness +12% acid ---------- misc Light +1 Breathe water A suit of armour made of leather. |
radiant reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +19% blight +22% darkness +22% acid ---------- misc Light +2 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +20% lightning HP.reg +7.20 ---------- misc Stam/turn +1.90 A suit of armour made of leather. |
volcanic drakeskin leather armour of clarity (20 def, 13 armour)9.0 T5 light armor [Ego+] Nature/Psionic While equipped: dps ---------- Melee+ 7 fire Ranged+ 9 fire ----- def ----- Armour +13 Defense +20 (+7 eff.) Fatigue +8% Resists +11% fire +10% mind +16% physical Mind.save +16 (+4 eff.) A suit of armour made of leather. |
Isidhetira the Rootquench (15 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% nature +6% fire Res.pen +5% physical ----- def ----- Armour +9 Defense +15 (+5 eff.) Fatigue +22% Resists +6% nature +20% fire A suit of armour made of metal plates. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
enlightening stralite plate armour of implacability (0 def, 21 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +21 Fatigue +15% Phys.save +11 (+2 eff.) Mind.save +18 (+4 eff.) A suit of armour made of metal plates. |
enlightening voratun plate armour of command (11 def, 25 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Psionic While equipped: Stats +8 Cun +6 Wil ----- def ----- Armour +25 Defense +11 (+4 eff.) Fatigue +22% Mind.save +40 (+10 eff.) A suit of armour made of metal plates. |
fortifying voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +4 Str +6 Con ----- def ----- Armour +16 Fatigue +22% Max.HP +76.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of metal plates. |
radiant voratun plate armour of implacability (0 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +22 Fatigue +14% Resists +21% blight +16% darkness Phys.save +13 (+3 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
Shieldsmaiden (5 def, 20 armour, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +20 Defense +5 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 59.80 to 74.75 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
exposing voratun shield of cold resistance (+22%) (0 def, 10 armour, 208.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 11% chance to reduce all saves and defense by 34 On Melee Ret: * 24% chance to reduce all saves and defense by 34 ----- def ----- Armour +10 Fatigue +8% Resists +22% cold ---------- misc Talents +1 Block Handheld deflection devices. |
icy iron shield of resilience (0 def, 2 armour, 23.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 cold Melee Ret 3 ice ----- def ----- Armour +2 Fatigue +8% Max.HP +48.00 ---------- misc Talents +1 Block Handheld deflection devices. |
living dwarven-steel shield of arcane resistance (+14%) (0 def, 6 armour, 82 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +14% blight +15% nature +15% arcane Max.HP +31.00 ---------- misc Talents +1 Block Handheld deflection devices. |
living voratun shield of cold resistance (+10%) (0 def, 10 armour, 206 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +10% blight +18% cold +14% nature Max.HP +33.00 ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful voratun shield of crushing (0 def, 10 armour, 218.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +9 (+2 eff.) On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +10% light +6% fire ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful voratun shield of resistance (0 def, 10 armour, 200 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +13% acid +15% light +18% fire +9% cold +10% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Magmaclamor (19/19, 56-79 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Disrupt/Psionic Power 56.5 - 79.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 Ranged+ +20 fire +29 darkness Against +26% Living On Hit.r1 +8 mind On Hit: * 20% chance to reduce all saves and defense by 34 * 27% chance to slow global speed by 62% * 20% chance to create vines that bind the target to the ground dealing 228 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows (25/25, 68-95 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 68.0 - 95.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +17.0% Capacity 25 On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of accuracy (13/21, 71-99 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 71.0 - 99.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +27 Apr +18 Crit +15.0% Capacity 21 On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (22/22, 72-102 power, 27 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master Power 72.5 - 101.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +31.0% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of dragonbone arrows of annihilation (33/55, 64-89 power, 36 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 63.5 - 88.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +36 Crit +9.0% Capacity 55 Proj.spd +200% While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
sentry's quiver of ash arrows of accuracy (33/35, 28-39 power, 16 apr)3.0 T2 arrow ammo [Ego+] Arcane/Master Power 28.0 - 39.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +18 Apr +16 Crit +1.5% Capacity 35 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
217 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Adyth the Firesever (dig speed 32 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +3% temporal +6% nature +12% fire ----- def ----- Resists +6% fire +12% nature +12% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +27.00 ---------- misc Max.stam +19.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's voratun pickaxe (dig speed 24 turns)3.0 T5 digger tool [Ego] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +8% nature ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chartorrent1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Melee Ret 10 fire On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +10% blight +6% fire +3% nature HP.reg +4.00 Blind- +33% Confus- +21% ---------- misc Light +11 See.Stealth +9 See.Invis +13 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cyreba1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +5 Wil +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +7% mind Res.pen +20% physical +5% temporal ----- def ----- Armour +10 Resists +19% blight HP.reg +16.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.27 cold damage and 4.90 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
ethereal dwarven lantern of clarity0.0 T5 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +13 (+2 eff.) ----- def ----- Mind.save +11 (+3 eff.) ---------- misc Light +7 See.Stealth +5 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 66% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 303.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of dwarven-steel shots of annihilation (11/19, 45-54 power, 9 apr)3.0 T3 shot ammo [Ego+] Master Power 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +10.0% Capacity 19 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of corruption (16/18, 56-67 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Arcane/Psionic Power 56.0 - 67.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 18 Ranged+ +28 physical On Hit: 20% Curse of Impotence 5 On Hit: * 20% chance to knock the target back 3 spaces and deal 228 physical damage Shots are used with slings to pummel your foes to death. |
soothing voratun torque of clear mind [power 5] (25 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 75. Torques are made by powerful psionics to store psionic powers. |
Cleanseminister [power 368] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +4 Dex dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Melee Ret 6 nature ----- def ----- Defense +5 (+2 eff.) Resists +3% nature Heal yourself and all friendly characters within 10 spaces for 368 Puts all charms on 15 cooldown 100% to increase all damage by 20% for 2 turns. 100% to gain a 27% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Goremaster [power 278] (11 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +15% nature ----- def ----- Resists +12% nature +6% acid Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 11 cooldown 100% to heal for 67. 100% to increase the duration of 3 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 62% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
overpowered elven-wood totem of healing [power 554] (20 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 554 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Pitchenvy' [power 302] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +9% lightning +9% fire +12% darkness +15% mind Max.HP +80.00 Sting an enemy dealing 347 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 61. Natural totems are made by powerful wilders to store nature power. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered dragonbone wand of lightning storm [power 692] (22 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 148 lightning damage and will be dazed for 1 turn (740 total damage) Puts all charms on 22 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful dragonbone wand of clairvoyance [power 15] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 15, power 46 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By sakim the Dwarf Berserker level 23
43rd Dearth 122nd year of Ascendancy at 14:08 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By sakim the Dwarf Berserker level 32
29th Profit 123rd year of Ascendancy at 10:17 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By sakim the Dwarf Berserker level 40
26th Shortage 123rd year of Ascendancy at 19:37 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By sakim the Dwarf Berserker level 27
4th Loss 122nd year of Ascendancy at 16:55 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By sakim the Dwarf Berserker level 11
25th Profit 122nd year of Ascendancy at 19:50 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By sakim the Dwarf Berserker level 35
10th Wealth 123rd year of Ascendancy at 19:55 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By sakim the Dwarf Berserker level 34
6th Wealth 123rd year of Ascendancy at 18:19 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By sakim the Dwarf Berserker level 45
15th Steel 124th year of Ascendancy at 09:58 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By sakim the Dwarf Berserker level 8
25th Voratun 122nd year of Ascendancy at 19:05 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By sakim the Dwarf Berserker level 41
30th Shortage 123rd year of Ascendancy at 11:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By sakim the Dwarf Berserker level 33
34th Profit 123rd year of Ascendancy at 14:49 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By sakim the Dwarf Berserker level 40
25th Shortage 123rd year of Ascendancy at 23:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By sakim the Dwarf Berserker level 21
27th Dearth 122nd year of Ascendancy at 20:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By sakim the Dwarf Berserker level 30
17th Iron 123rd year of Ascendancy at 03:14 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By sakim the Dwarf Berserker level 31
33rd Steel 123rd year of Ascendancy at 05:32 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By sakim the Dwarf Berserker level 42
30th Shortage 123rd year of Ascendancy at 12:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By sakim the Dwarf Berserker level 31
26th Iron 123rd year of Ascendancy at 21:43 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By sakim the Dwarf Berserker level 30
14th Iron 123rd year of Ascendancy at 03:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By sakim the Dwarf Berserker level 10
18th Profit 122nd year of Ascendancy at 17:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By sakim the Dwarf Berserker level 20
20th Dearth 122nd year of Ascendancy at 04:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By sakim the Dwarf Berserker level 30
8th Iron 123rd year of Ascendancy at 10:52 see stats
Level 40 (Exploration mode)
Got a character to level 40.By sakim the Dwarf Berserker level 40
25th Shortage 123rd year of Ascendancy at 13:55 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By sakim the Dwarf Berserker level 18
24th Wealth 122nd year of Ascendancy at 20:28 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By sakim the Dwarf Berserker level 29
13rd Loss 122nd year of Ascendancy at 06:59 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By sakim the Dwarf Berserker level 39
23rd Shortage 123rd year of Ascendancy at 19:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By sakim the Dwarf Berserker level 29
18th Loss 122nd year of Ascendancy at 13:39 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By sakim the Dwarf Berserker level 33
35th Profit 123rd year of Ascendancy at 00:41 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By sakim the Dwarf Berserker level 5
17th Voratun 122nd year of Ascendancy at 23:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By sakim the Dwarf Berserker level 19
18th Dearth 122nd year of Ascendancy at 03:20 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By sakim the Dwarf Berserker level 37
35th Dearth 123rd year of Ascendancy at 21:56 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By sakim the Dwarf Berserker level 22
37th Dearth 122nd year of Ascendancy at 04:05 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By sakim the Dwarf Berserker level 29
20th Loss 122nd year of Ascendancy at 09:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By sakim the Dwarf Berserker level 19
18th Dearth 122nd year of Ascendancy at 10:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By sakim the Dwarf Berserker level 26
4th Loss 122nd year of Ascendancy at 05:46 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By sakim the Dwarf Berserker level 42
30th Shortage 123rd year of Ascendancy at 15:35 see stats
Log
Saving game...
Saving done.
Talent Pain Enhancement System is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shattering Blow is ready to use.
Talent Execution is ready to use.
Talent Warshout is ready to use.
Talent Death Dance is ready to use.
Talent Stunning Blow is ready to use.
Talent Daunting Presence is ready to use.
Talent Berserker Rage is ready to use.
Talent Precise Strikes is ready to use.
Talent Resilience of the Dwarves is ready to use.
Sakim activates Berserker Rage.
Sakim activates Precise Strikes.
Sakim activates Daunting Presence.
You are sent back to the material plane!
Saving game...
Saving done.


















































































































































































































