Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 8 / 22% |
Size | medium |
Lifes / Deaths | Killed by Gudawyn the mean looking elven guard at level 8 on the 4th Mirth 122nd year of Ascendancy at 23:24 / 1 |
Primary Stats
Strength | 97 (base 99) |
Dexterity | 104 (base 99) |
Constitution | 100 (base 99) |
Magic | 103 (base 99) |
Willpower | 105 (base 99) |
Cunning | 100 (base 99) |
Resources
Life | -42/199 |
Paradox | 300 |
Healing Factor | 1.64 |
Regeneration | 2.706 |
Speed
Mental | -1.7763568394003E-13% |
Attack | -1.7763568394003E-13% |
Movement | +105.21478357188% |
Spell | -1.7763568394003E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 55 |
Accuracy | 55 |
Crit Chance | 32% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +4% |
Blight | +18% |
Arcane | +16% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Defense: Base
Armour (hardiness) | 46.791288701751 (32%) |
Defense | 51 |
Ranged Defense | 54 |
Fatigue | 1 |
Physical Save | 56 |
Spell Save | 49 |
Mental Save | 48 |
Defense: Resistances
Acid | + 12%( 70%) |
Light | + 5%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 6%( 70%) |
Lightning | + 10%( 70%) |
Fire | + 12%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 77% |
Bleed Resistance | 56% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Matter Weaving |
beneficial effect | The target's accuracy and power have been increased by 3. 1 Fateweaver |
beneficial effect | The target is moving is 105% faster. 3 Celerity |
beneficial effect | The target's defense and saves have been increased by 10. 1 Spin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Beodur' (0 def, 1 armour) rough leather cap 'Beodur' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% mind Changes resistances penetration: +5% arcane Changes damage: +12% arcane Physical save: +12 (+4 eff.) A cap made of leather. |
Tool | Singepiercer the elm wand of conjuration [power 91] (10 cooldown) Singepiercer the elm wand of conjuration [power 91] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +12% fire Changes damage: +6% darkness / +6% fire It can be used to fire a bolt of a random element with (base) damage 45 to 91, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Eremundur the Flashvalor Eremundur the FlashvalorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% lightning Critical mult.: +5.00% Stun/Freeze immunity: +21% Life regen: +0.80 Mana when firing critical spell: +1.00 Maximum mana: +60.00 Spell crit. chance: +3% Rings can have magical properties. |
Around waist | grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Life regen: +0.60 Healing mod.: +14% A belt that goes around your waist. |
In main hand | Hetteregodar the elm vilestaff (18-21.6 power, 2 apr, blight element) Hetteregodar the elm vilestaff (18-21.6 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 physical When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Armour Hardiness: +2% Changes stats: +1 Con Changes damage: +18% blight Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
On hands | radiant rough leather gloves of magic (+2) (0 def, 1 armour) radiant rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes stats: +2 Mag Changes resistances: +5% light Changes damage: +4% arcane / +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Delarezor (2 def, 2 armour) Delarezor (2 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to disease Physical save: +17 (+5 eff.) Vim when firing critical spell: +3.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Branyhir the linen cloak (10 def, 0 armour) Branyhir the linen cloak (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +10 (+4 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +4 Dex Spell save: +5 (+1 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Anatir the Strikeoath Anatir the StrikeoathInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Wil Changes resistances: +12% acid / +3% lightning Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. arcing iron longsword (11-15.4 power, 2 apr)arcing iron longsword (11-15.4 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elm vilestaff 'Singerune' (10-12 power, 2 apr, fire element)elm vilestaff 'Singerune' (10-12 power, 2 apr, fire element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.2% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% fire Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +13 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. iron waraxe 'Isolaith' (19-26.6 power, 2 apr)iron waraxe 'Isolaith' (19-26.6 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Fatigue: -4% Changes stats: +3 Str / +1 Mag Changes resistances: +12% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Isinn (3 def, 7 armour)Isinn (3 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Cut immunity: +5% Spellpower: +6 (+2 eff.) Spell crit. chance: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Loamnail (0 def, 1 armour)Loamnail (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str Changes resistances: +9% nature / +3% fire Mental save: +3 (+1 eff.) Pinning immunity: +10% Stun/Freeze immunity: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Unrisalenik (0 def, 3 armour)Unrisalenik (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% lightning / +5% temporal / +3% blight Changes resistances penetration: +25% mind Changes damage: +3% blight Grants telepathy: Humanoid/Orc Equilibrium when hit: +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. rough leather cap (0 def, 1 armour)rough leather cap (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather cap 'Abyssstalker' (0 def, 1 armour)rough leather cap 'Abyssstalker' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances penetration: +10% fire Changes damage: +12% fire / +3% physical Physical save: +12 (+4 eff.) Life regen: +0.20 Healing mod.: +10% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. iron shield 'Ce'Nudawe' (4 def, 2 armour, 19.5 block)iron shield 'Ce'Nudawe' (4 def, 2 armour, 19.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +3 Wil Changes resistances: +16% lightning Talent granted: +1 Block Critical mult.: +5.00% Maximum hate: +4.00 Mindpower: +2 (+1 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows (17/17, 16-22.4 power, 5 apr)quiver of elm arrows (17/17, 16-22.4 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. iron torque of thermal psionic shield [power 23] (20 cooldown)iron torque of thermal psionic shield [power 23] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Flo Test the Shalore Paradox Mage level 7
76th Pyre 122nd year of Ascendancy at 14:42 see stats
By Flo Test the Shalore Paradox Mage level 7
77th Pyre 122nd year of Ascendancy at 01:22 see stats
By Flo Test the Shalore Paradox Mage level 7
76th Pyre 122nd year of Ascendancy at 15:07 see stats
Log
Ran for 2 turns (stop reason: taken damage).
Gudawyn the mean looking elven guard hits Flo Test for 135 darkness damage.
Talent Dust to Dust is ready to use.
Flo Test casts Rune: Shielding.
A shield forms around Flo Test.
Flo Test casts Dust to Dust.
Flo Test's spell attains critical power!
Flo Test hits Gudawyn the mean looking elven guard for 165 temporal, 165 physical (331 total damage).
Gudawyn the mean looking elven guard casts Teleport.
Flo Test retunes the fabric of spacetime.
Resting starts...
Flo Test stops spinning fate.
Flo Test stops weaving fate.
Talent Dust to Dust is ready to use.
The shield around Flo Test crumbles.
Talent Rune: Shielding is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the southeast (Gudawyn the mean looking elven guard)).
Gudawyn the mean looking elven guard casts Invoke Darkness.
Gudawyn the mean looking elven guard's spell attains critical power!
Flo Test spins fate.
Flo Test weaves fate.
Saving done.
Saving done.
Saving game...