











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Higher | 
| Class | Rogue | 
| Level / Exp | 19 / 88% | 
| Size | medium | 
| Lifes / Deaths | Killed by Saliwe the shadowblade at level 14 on the 28th Dusk 122nd year of Ascendancy at 03:490 / 6 Killed by Senne the dwarf at level 17 on the 31st Pyre 123rd year of Ascendancy at 19:19 Killed by Dora the Bringer of Doom at level 19 on the 66th Pyre 123rd year of Ascendancy at 05:36 Killed by Dora the Bringer of Doom at level 19 on the 66th Pyre 123rd year of Ascendancy at 08:25 Killed by Dora the Bringer of Doom at level 19 on the 66th Pyre 123rd year of Ascendancy at 10:03 Killed by Dora the Bringer of Doom at level 19 on the 66th Pyre 123rd year of Ascendancy at 11:46 | 
Primary Stats
| Strength | 23 (base 11) | 
| Dexterity | 63 (base 47) | 
| Constitution | 19 (base 10) | 
| Magic | 19 (base 10) | 
| Willpower | 20 (base 10) | 
| Cunning | 63 (base 38) | 
Resources
| Life | -85/447 | 
| Stamina | 115/189 | 
| Healing Factor | 1.1791723257555 | 
| Regeneration | 7.3698270359721 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +12.5% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 11 | 
| Lite | 5 | 
| Infravision | 7 | 
| See Stealth | 54.186714437974 | 
| See Invisible | 54.186714437974 | 
Offense: Mainhand
| Damage | 87 | 
| Accuracy | 56 | 
| Crit Chance | 33% | 
| APR | 13 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 41 | 
| Accuracy | 56 | 
| Crit Chance | 29% | 
| APR | 9 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 9.5 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 30 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +22% | 
| Lightning | +19% | 
| Nature | +41% | 
| Darkness | +14% | 
| Physical | +3% | 
| Cold | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +10% | 
| Acid | +10% | 
Defense: Base
| Armour (hardiness) | 3 (38.594633868923%) | 
| Defense | 53 | 
| Ranged Defense | 53 | 
| Fatigue | 0 | 
| Physical Save | 30 | 
| Spell Save | 26 | 
| Mental Save | 38 | 
Defense: Resistances
| Acid | + 52%( 70%) | 
| Blight | + 42%( 70%) | 
| Arcane | + 23%( 70%) | 
| Cold | + 26%( 70%) | 
| All | + 13%( 70%) | 
| Darkness | + 40%( 70%) | 
| Lightning | + 37%( 70%) | 
| Mind | + 24%( 70%) | 
| Fire | + 17%( 70%) | 
| Nature | + 70%( 70%) | 
Defense: Immunities
| Stun Resistance | 40% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 0% | 
| Poison Resistance | 48% | 
| Blind Resistance | 15% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 79 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 613% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
Class Talents
| Cunning / Stealth | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Duelist | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Trapping | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Throwing knives | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Technique / Dual techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Poisons | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Race / Higher | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active | 
| You failed to protect the injured seer from death by Elona the rattlesnake.Escort: injured seer (level 1 of Old Forest) | failed | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest.Escort: lone alchemist (level 2 of Old Forest) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest.Escort: lone alchemist (level 3 of Old Forest) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair.Escort: worried loremaster (level 3 of Norgos Lair) As a reward you improved Cunning by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed sandworm tooth. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
Equipment
| On feet |  The Black Boots (2 def, 1 armour) 2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats Cun +4 offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." | 
| Light source |  survivor's brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+3 eff.) Life +41.00 Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Frostvenom' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% nature, +6% cold defense ------ Defense +1 (+0 eff.) Resistance +12% blight, +18% nature +9% darkness, +5% arcane A pointy cloth hat, very wizardly... | 
| On hands |  Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. | 
| Tool |  innervating elm totem of healing [power 116]  (12/13 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 turn cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  rogue's steel ring of nature (+24%) 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats Cun +3 offense ------ Damage +12% nature defense ------ Defense +6 (+2 eff.) Resistance +24% nature Rings make your fingers look great! | 
| On fingers |  steel ring 'Samarand' 0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats Str +6, Con +4 offense ------ Physical Power +7 (+2 eff.) Accuracy +10 (+3 eff.) Ignore Armor +3 defense ------ Armor +2 Life Regen +6.00 Stun Resist +40% other ------- Max stamina +10.00 Rings make your fingers look great! | 
| Around neck |  Corruptiongrind the steel amulet 0.1 Encumbrance T2 amulet jewelry [Rare] Disrupt While equipped: offense ------ Damage +12% nature Ignore resists +10% acid defense ------ Resistance +15% blight, +22% nature +12% acid Poison Resist +28% Disease Resist +24% Amulets make your neck look great! | 
| In main hand |  Umbral Razor (25-32 power, 10 apr) 1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats Cun +4, Mag +4 offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 17 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 51.75 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. | 
| Around waist |  insulating rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +6% blight, +6% cold, +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
| In off hand |  steel dagger 'Unlightenvy' (12-16 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon [Rare] Nature Weapon Damage 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 item darkness numbing On Hit: * 20% chance to reduce damage dealt by 17% While equipped: Stats Str +5, Dex +5, Mag +4, Wil +5 Cun +5, Con +5 offense ------ Physical Power +10 (+3 eff.) Accuracy +20 (+5 eff.) defense ------ Defense +20 (+7 eff.) other ------- Light +2 Sharp, short and deadly. | 
| Cloak |  Ulerion (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Power +15 (+5 eff.) Damage +3% physical Accuracy +5 (+1 eff.) defense ------ Defense +7 (+2 eff.) Physical save +12 (+6 eff.) Unlife -20.00 life other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Dourlace (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Damage +22% acid, +9% darkness +19% lightning When Hit 4 darkness defense ------ Resistance +33% acid, +12% darkness +28% lightning, +9% cold +13% mind, +13% all Physical save +10 (+5 eff.) Spell save +14 (+7 eff.) Mind save +27 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  manasurge rune of the sneak (regen 1193% over 10 turns; mana 60; cd 15) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1193% for 10 turns (0 total) and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  gold ring 0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! | 
|  truestriking dwarven-steel dagger (15-20 power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 15.0 - 19.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +10 (+3 eff.) Ignore Armor +5 Sharp, short and deadly. | 
|  chilling steel greatmaul of corruption (30-44 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Ego+] Arcane Weapon Damage 29.5 - 44.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +9 cold On Hit: 20% Curse of Death level 2 Massive two-handed mauls. | 
|  truestriking steel greatsword (24-38 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Master Weapon Damage 23.5 - 37.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +9 (+3 eff.) Ignore Armor +7 Massive two-handed swords. | 
|  steel longsword of enduring (12-18 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Ego+] Nature Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Con +8, Wil +7 defense ------ Life +11.00 Sharp, long, and deadly. | 
|  Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 7 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 220.80 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
|  ash vilestaff of illumination (15-18 power, 3 apr, darkness element) 5.0 Encumbrance T2 staff 2H weapon [Ego] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% darkness defense ------ Defense +6 (+2 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 2.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 47.79 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  balanced steel waraxe of amnesia (12-16 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Master/Psionic Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +20% One-handed war axes. | 
|  chilling steel waraxe of enduring (12-16 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Arcane/Nature Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 cold While equipped: Stats Con +7, Wil +6 defense ------ Life +23.00 One-handed war axes. | 
|  Oozestrike the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: offense ------ Ignore resists +5% nature defense ------ Resistance +18% acid, +9% blight Disarm Resist +20% A belt that goes around your waist. | 
|  Vorurilaith the Voidglean (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +4 offense ------ Damage +6% mind, +15% darkness Ignore resists +20% mind On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +3% Resistance +6% cold A cap made of leather. | 
|  rejuvenating steel mail armour of clarity (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training [Ego] Nature/Psionic While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +5% mind Mind save +12 (+4 eff.) Life Regen +3.50 other ------- Stamina/turn +0.80 A suit of armour made of mail. | 
|  rejuvenating steel mail armour of fire resistance (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% fire Life Regen +2.20 other ------- Stamina/turn +0.60 A suit of armour made of mail. | 
|  rough leather armour of the hero  (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Ego+] Arcane/Nature/Master While equipped: Stats Str +3, Dex +4, Mag +4, Wil +4 Cun +4 defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +33.00 A suit of armour made of leather. | 
|  volcanic cured leather armour (6 def, 11 armour) 9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: offense ------ On-Hit 6 fire On-Ranged-Hit 5 fire defense ------ Armor +11 Defense +6 (+2 eff.) Fatigue +7% Resistance +11% fire, +14% physical A suit of armour made of leather. | 
|  windwalling dwarven-steel shield (0 def, 6 armour, 71.5 block) 7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats Wil +3 defense ------ Armor +6 Fatigue +8% Resistance +11% physical Windwall +52 Slow Projectiles +13% other ------- Talents +1 Block Handheld deflection devices. | 
|  4 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  9 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe 'Umbrawreck' (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1 offense ------ Damage +3% cold, +5% nature +6% darkness Ignore resists +5% acid When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Resistance +11% nature, +3% acid While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  miner's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  3 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Planar Beacon 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 21 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 43.77 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 43.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (2/2) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  7 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  4 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  10 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Scolex the Higher Rogue level 12
10th Dusk 122nd year of Ascendancy at 14:04 see stats
 Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Scolex the Higher Rogue level 19
66th Pyre 123rd year of Ascendancy at 02:16 see stats
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Scolex the Higher Rogue level 10
5th Flare 122nd year of Ascendancy at 11:09 see stats
 Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By Scolex the Higher Rogue level 19
65th Pyre 123rd year of Ascendancy at 01:30 see stats
 The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Scolex the Higher Rogue level 7
6th Mirth 122nd year of Ascendancy at 20:00 see stats
 Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Scolex the Higher Rogue level 17
31st Pyre 123rd year of Ascendancy at 22:31 see stats
Log
Dora the Bringer of Doom's fire area effect hits Scolex for 16 fire damage.
Dora the Bringer of Doom's firestorm hits Scolex for (43 absorbed), 12 fire (12 total damage).
Poison from Scolex hits Dora the Bringer of Doom for 40 nature damage.
Deadly Poison from Scolex hits Dora the Bringer of Doom for 79 nature damage.
Dora the Bringer of Doom uses Shield Pummel.
Dora the Bringer of Doom performs a melee critical strike against Scolex!
Scolex is stunned!
Melee retaliation hits Dora the Bringer of Doom for 5 darkness, 5 darkness (9 total damage).
Dora the Bringer of Doom hits Scolex for 43 physical, 4 cold, 36 physical, 4 cold (86 total damage).
Scolex uses Throwing Knives.
Scolex's Throwing Knife hits Dora the Bringer of Doom for 32 physical damage.
Melee retaliation hits Scolex for 1 cold damage.
Dora the Bringer of Doom's fire area effect hits Scolex for 16 fire damage.
Dora the Bringer of Doom's firestorm hits Scolex for 55 fire damage.
Scolex feels pain again.
Dora the Bringer of Doom stops being poisoned.
Dora the Bringer of Doom speeds up.
Deadly Poison from Scolex hits Dora the Bringer of Doom for 35 nature damage.
Scolex uses Throwing Knives.
Dora the Bringer of Doom uses Disarm.
Dora the Bringer of Doom performs a melee critical strike against Scolex!
Scolex is disarmed!
Melee retaliation hits Dora the Bringer of Doom for 2 darkness damage.
Scolex's Throwing Knife hits Dora the Bringer of Doom for 31 physical damage.
Melee retaliation hits Scolex for 2 cold damage.
Dora the Bringer of Doom hits Scolex for 105 physical, 5 cold, 44 lightning (154 total damage).
Dora the Bringer of Doom's firestorm hits Scolex for 81 fire damage.
Scolex the level 19 higher rogue was slowly cooked to death by Dora the Bringer of Doom on level 2 of Sandworm lair.























































