









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 23 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:39 / 60Killed by thief at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:47 Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:53 Killed by bandit at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:43 Killed by thief at level 5 on the 79th Pyre 122nd year of Ascendancy at 16:01 Killed by Prox the Mighty at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:09 Killed by skeleton mage at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:37 Killed by Bill the Stone Troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:24 Killed by green worm mass at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:43 Killed by Bill the Stone Troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:08 Killed by Bill the Stone Troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:18 Killed by Ben Cruthdar, the Cursed at level 8 on the 12nd Dusk 122nd year of Ascendancy at 01:47 Killed by Aurie the thalore at level 9 on the 17th Dusk 122nd year of Ascendancy at 22:55 Killed by Glorutta the fox at level 10 on the 75th Dusk 122nd year of Ascendancy at 07:13 Killed by minotaur at level 10 on the 75th Dusk 122nd year of Ascendancy at 08:34 Killed by Gitta the deformed war bear at level 11 on the 77th Dusk 122nd year of Ascendancy at 07:32 Killed by Ce'Niretha the large brown snake at level 12 on the 34th Haze 122nd year of Ascendancy at 04:54 Killed by multi-hued crystal at level 12 on the 34th Haze 122nd year of Ascendancy at 10:50 Killed by Nerema the king cobra at level 12 on the 34th Haze 122nd year of Ascendancy at 21:06 Killed by Nerema the king cobra at level 12 on the 34th Haze 122nd year of Ascendancy at 21:30 Killed by Nerema the king cobra at level 12 on the 34th Haze 122nd year of Ascendancy at 21:40 Killed by netherworm mass at level 12 on the 34th Haze 122nd year of Ascendancy at 21:50 Killed by netherworm mass at level 12 on the 34th Haze 122nd year of Ascendancy at 22:02 Killed by Spellblaze Crystal at level 12 on the 34th Haze 122nd year of Ascendancy at 22:11 Killed by Marero the thalore at level 13 on the 42nd Haze 122nd year of Ascendancy at 14:28 Killed by Adydatha the blue ooze at level 14 on the 19th Regrowth 123rd year of Ascendancy at 14:46 Killed by gigantic corrosive tunneler at level 15 on the 19th Regrowth 123rd year of Ascendancy at 22:01 Killed by Sandworm Queen at level 15 on the 20th Regrowth 123rd year of Ascendancy at 03:23 Killed by ritch flamespitter at level 15 on the 20th Regrowth 123rd year of Ascendancy at 04:07 Killed by slaver at level 15 on the 48th Regrowth 123rd year of Ascendancy at 08:38 Killed by Blood Master at level 15 on the 50th Regrowth 123rd year of Ascendancy at 08:01 Killed by rogue at level 16 on the 9th Pyre 123rd year of Ascendancy at 09:31 Killed by Vorarin the thief at level 16 on the 13rd Pyre 123rd year of Ascendancy at 05:03 Killed by Minotaur of the Labyrinth at level 16 on the 13rd Pyre 123rd year of Ascendancy at 14:08 Killed by Minotaur of the Labyrinth at level 16 on the 13rd Pyre 123rd year of Ascendancy at 14:44 Killed by Ce'Nuna the shadowblade at level 17 on the 13rd Pyre 123rd year of Ascendancy at 17:24 Killed by snow giant thunderer at level 19 on the 35th Pyre 123rd year of Ascendancy at 16:28 Killed by thief at level 20 on the 37th Pyre 123rd year of Ascendancy at 09:52 Killed by Ivawe the temporal stalker at level 20 on the 39th Pyre 123rd year of Ascendancy at 15:25 Killed by Xerunne the dredge at level 20 on the 40th Pyre 123rd year of Ascendancy at 09:21 Killed by Chronolith Twin at level 20 on the 40th Pyre 123rd year of Ascendancy at 17:16 Killed by Rantha the Worm at level 21 on the 41st Pyre 123rd year of Ascendancy at 17:06 Killed by Aerildata the storm drake hatchling at level 22 on the 76th Pyre 123rd year of Ascendancy at 23:22 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 00:58 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 01:06 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 01:33 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 01:58 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 02:25 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 02:50 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 03:14 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 03:32 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 03:41 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 04:04 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 04:39 Killed by Urkis, the High Tempest at level 22 on the 77th Pyre 123rd year of Ascendancy at 05:02 Killed by gwelgoroth at level 22 on the 77th Pyre 123rd year of Ascendancy at 09:50 Killed by bandit at level 23 on the 2nd Summertide 123rd year of Ascendancy at 05:10 Killed by Assassin Lord at level 23 on the 2nd Summertide 123rd year of Ascendancy at 05:18 Killed by Assassin Lord at level 23 on the 2nd Summertide 123rd year of Ascendancy at 05:35 Killed by blade horror at level 23 on the 10th Dusk 123rd year of Ascendancy at 21:59 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 74 (base 53) |
| Willpower | 63 (base 44) |
| Cunning | 28 (base 11) |
Resources
| Life | -1/357 |
| Mana | 177/324 |
| Healing Factor | 1.1911363549267 |
| Regeneration | 4.5858749664677 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 10.940326288974 |
| See Invisible | 31.427291017677 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 26 |
| Crit Chance | 27% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 38% |
| Speed | 1 |
| Cooldown Reduction | 6.6666666666667 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Acid | +17% |
| Darkness | +13% |
| Cold | +15% |
| Mind | +3% |
| Arcane | +9% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 21 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 44 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 26%( 70%) |
| Mind | + 23%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 23%( 70%) |
| Temporal | + 25%( 70%) |
| Fire | + 22%( 70%) |
| Darkness | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Pinning Resistance | 93% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 142 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (54 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Power |
| talent | Feather Wind |
| talent | Keen Senses |
| talent | Shielding |
| talent | Spellcraft |
| detrimental effect | Huge cut that bleeds, doing 2.60 physical damage per turn. Bleeding |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Slowed by 50% and taking 66 crushing damage per turn. Imploding (slow) |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by R'lyeh. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by R'lyeh. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed vial of squid ink. * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% lightning / +6% cold / +6% arcane / +6% fire Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 29.27 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Urokath the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% lightning / +8% temporal / +6% darkness Changes damage: +3% mind Spell save: +6 (+2 eff.) Mental save: +12 (+5 eff.) Pinning immunity: +20% Maximum life: +40.00 A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | savior's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Physical save: +6 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+5 eff.) Changes stats: +6 Dex / +2 Mag / +6 Cun / +3 Con Changes resistances: +26% darkness Changes resistances penetration: +15% cold Changes damage: +13% darkness / +9% cold Spell save: +13 (+5 eff.) Maximum stamina: +21.00 See invisible: +6 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal A belt that goes around your waist. |
| In main hand | Glorywyn (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +7.0% Physical power: +7 (+6 eff.) Changes stats: +7 Mag / +8 Wil / +6 Cun Changes resistances: +9% acid Changes resistances penetration: +20% acid Changes damage: +3% arcane / +15% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 44.59 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | focusing silk robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +6% blight / +13% all Life regen: +3.60 Mana each turn: +0.16 Psi each turn: +0.20 Maximum life: +40.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +2 Cun / +2 Dex Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet of mastery (0.13 Spell / Wildfire)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Talent mastery: +0.13 Spell / Wildfire Confusion immunity: +20% Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (402.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 341.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mule's copper ring of blight (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +10% blight Changes damage: +10% blight Maximum encumbrance: +22 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel longsword of erosion (22-31 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +9 (+4 eff.) Disarm immunity: +33% Sharp, long, and deadly. |
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
yew magestaff of protection (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% lightning Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
dreamer's linen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +6% blight / +10% mind / +11% darkness / +7% all Physical save: +11 (+6 eff.) Spell save: +11 (+4 eff.) Mental save: +21 (+8 eff.) Life regen: +1.80 Maximum life: +46.00 Healing mod.: +10% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Eilinuwe' (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 25 Changes stats: +1 Str / +3 Con Changes resistances: +10% nature Changes resistances penetration: +5% physical Changes damage: +5% nature / +3% physical Stamina each turn: +1.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eremalesta [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag / +2 Cun Infravision radius: +3 It can be used to blast the opponent's mind dealing 92 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By R'lyeh the Shalore Archmage level 17
24th Pyre 123rd year of Ascendancy at 03:22 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By R'lyeh the Shalore Archmage level 9
12nd Dusk 122nd year of Ascendancy at 02:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By R'lyeh the Shalore Archmage level 19
34th Pyre 123rd year of Ascendancy at 17:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By R'lyeh the Shalore Archmage level 23
1st Mirth 123rd year of Ascendancy at 03:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By R'lyeh the Shalore Archmage level 10
74th Dusk 122nd year of Ascendancy at 21:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By R'lyeh the Shalore Archmage level 20
36th Pyre 123rd year of Ascendancy at 19:58 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By R'lyeh the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 14:43 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By R'lyeh the Shalore Archmage level 22
77th Pyre 123rd year of Ascendancy at 09:46 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By R'lyeh the Shalore Archmage level 15
50th Regrowth 123rd year of Ascendancy at 09:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By R'lyeh the Shalore Archmage level 17
14th Pyre 123rd year of Ascendancy at 01:52 see stats
Log
R'lyeh picks up (d.): balanced dwarven-steel longsword of erosion (22-31 power, 4 apr).
Prox's Lucky Halfling Foot twitches, alerting R'lyeh that a hidden trap is nearby.
R'lyeh is no longer surging arcane power.
Ran for 4 turns (stop reason: taken damage).
R'lyeh is pulled in!
Blade horror hits R'lyeh for 41 physical damage.
R'lyeh stops surging mana.
R'lyeh casts Lightning.
R'lyeh hits Blade horror for 193 lightning damage.
Blade horror uses Implode.
R'lyeh is being crushed.
R'lyeh is bound by telekinetic forces!
Blade horror hits R'lyeh for 57 physical damage.
Dream seed hits R'lyeh for 17 mind damage.
Imploding (slow) from Blade horror hits R'lyeh for 57 physical damage.
Dream seed uses Sleep.
R'lyeh has been put to sleep.
Dream seed has been put to sleep.
R'lyeh shrugs off Something's 'Sleep'!
Illuminate is still on cooldown for 1 turns.
R'lyeh is pulled in!
Blade horror misses R'lyeh.
Something hits R'lyeh for 49 physical damage.
R'lyeh is no longer sleeping.
R'lyeh starts to bleed.
Blade horror hits R'lyeh for 23 physical damage.


























































































