





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 30 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 35 (base 35) |
| Dexterity | 13 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 57 (base 53) |
| Willpower | 20 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 198/601 |
| Hate | 100/100 |
| Vim | 125/216 |
| Healing Factor | 0.81648351648352 |
| Regeneration | 11.594065934066 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 53 |
| Crit Chance | 5% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 53 |
| Crit Chance | 11% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -38% |
| Light | -54% |
| Fire | -57% |
| Physical | -52% |
| Cold | -49% |
| All | -60% |
Offense: Damage Penetration
| Light | +5% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 12.413408721348 (66.666666666667%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 14 |
| Physical Save | 22 |
| Spell Save | 31 |
| Mental Save | 25 |
Defense: Resistances
| Cold | + 34%(100%) |
| Acid | +100%(100%) |
| Light | + 21%(100%) |
| Darkness | + 68%(100%) |
| Blight | +100%(100%) |
| Physical | + 18%(100%) |
| Fire | -26%(100%) |
| All | + 16%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | Gleammonster the gold ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to inflict 15% damage reduction Changes stats: +4 Mag / +6 Wil Changes resistances: +26% darkness / +6% light Changes resistances penetration: +5% light Changes damage: +19% darkness Spellpower: +16 (+4 eff.) Mindpower: +8 (+4 eff.) Rings can have magical properties. |
| On fingers | Belolaith the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Changes stats: +1 Dex Changes resistances: +2% physical / +22% cold Changes damage: +11% cold Healing mod.: +20% Rings can have magical properties. |
| Around waist | Arita the DimjusticeCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +3% darkness Changes damage: +6% light / +3% darkness Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| Main armor | enlightening steel mail armour of Eyal (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes stats: +3 Cun / +4 Wil Mental save: +13 (+6 eff.) Life regen: +1.20 Maximum life: +47.00 Healing mod.: +10% A suit of armour made of mail. |
| In off hand | Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical When wielded/worn: Accuracy: +12 (+3 eff.) It can be used to activate talent Battle Call (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant. An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
| In main hand | dwarven-steel waraxe 'Sootquake' (21-29.4 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +7 darkness Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 darkness Damage against: +7% Living When wielded/worn: Armour penetration: +8 Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances penetration: +10% physical Changes damage: +3% fire / +8% physical One-handed war axes. |
Inventory
copper amulet of mastery (0.10 Demented / Horrific body)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Demented / Horrific body Amulets can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
flaming steel greatsword of daylight (22.5-36 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 light Burst (radius 1) on hit: +12 fire Damage against: +10% Undead Massive two-handed swords. |
Gunerion the Bilestake (35-49 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +13 light Burst (radius 2) on crit: +12 nature Damage against: +17% Undead When wielded/worn: Changes stats: +6 Wil / +2 Mag Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +4% Sharp, long, and deadly. |
acidic iron longsword (13-18.2 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, long, and deadly. |
glacial dwarven-steel longsword of massacre (34-47.6 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +5 ice When wielded/worn: Armour: +11 Changes resistances penetration: +8% cold Sharp, long, and deadly. |
steel longsword 'Silitha' (13.5-18.9 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +22 insidious poison / +12 acid Burst (radius 2) on crit: +4 mind When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +6% mind / +9% acid Changes resistances penetration: +25% acid Sharp, long, and deadly. |
elemental stralite mace of amnesia (34-47.6 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +11% acid / +8% fire / +11% lightning / +9% cold Blunt and deadly. |
Thunderquill the stralite waraxe (28.5-39.9 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +11 nature / +11 temporal Burst (radius 2) on crit: +8 lightning When wielded/worn: Changes stats: +2 Cun / +2 Con Grants telepathy: Dragon Reduces incoming crit damage: 15.00% One-handed war axes. |
Tulyrach (12-16.8 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +7 temporal / +6 nature / +8 mind When wielded/worn: Physical crit. chance: +6.0% Changes stats: +9 Cun / +2 Wil Changes damage: +3% mind Light radius: +1 One-handed war axes. |
flaming iron waraxe of vileness (11.5-16.1 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 6% chance to disease Damage (Melee): +7 blight Burst (radius 1) on hit: +6 fire One-handed war axes. |
flaming steel waraxe (11-15.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +8 fire One-handed war axes. |
steel waraxe 'Glorunor' (12-16.8 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +4 Defense: +7 (+7 eff.) Changes stats: +3 Con / +1 Mag Changes resistances: +6% light Silence immunity: +10% Disarm immunity: +24% Knockback immunity: +30% One-handed war axes. |
blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+9 eff.) Stealth bonus: +6 Mental save: +6 (+3 eff.) Spellpower: +4 (+1 eff.) A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
polar iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 cold Changes resistances: +6% cold Changes damage: +4% cold Metal gloves protecting the hands up to the middle of the lower arm. |
Polussra the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 8 mind Changes resistances: +17% cold / +5% arcane / +3% light Spell save: +6 (+3 eff.) Life regen: +5.00 Stamina each turn: +0.90 Maximum life: +32.00 Healing mod.: +11% A suit of armour made of leather. |
marauder's rough leather armour of fire resistance (4 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Fatigue: +6% Changes stats: +3 Str / +3 Dex Changes resistances: +16% fire Changes damage: +10% blight Physical save: +7 (+4 eff.) A suit of armour made of leather. It was corrupted by the digestive sack. |
stralite plate armour 'Glintsear' (7 def, 19 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Defense: +7 (+7 eff.) Fatigue: +18% Effects on melee hit: * 30% chance to blind Changes resistances penetration: +15% light / +20% mind Changes damage: +15% light / +9% mind Physical save: +8 (+4 eff.) Light radius: +3 A suit of armour made of metal plates. |
Achievements
Log
Betath the chitinous spider's Infusion: Insidious Poison hits undead tentacle for 25 nature damage.
Carrion worm mass's wormblight area effect hits Worm that walks (servant of undead tentacle) for 0 blight damage.
Crippling Poison from Betath the chitinous spider hits Worm that walks (servant of undead tentacle) for 63 nature damage.
Betath the chitinous spider uses Steady Shot.
Undead tentacle is less powerfull.
Crippling Poison from Betath the chitinous spider hits undead tentacle for 50 nature damage.
Insidious Poison from Betath the chitinous spider hits undead tentacle for 25 nature damage.
Undead tentacle is recovering from the damage!
Undead tentacle resists the knockback!
Undead tentacle is poisoned!
Venomous Ammunition hits undead tentacle for 19 nature damage.
Betath the chitinous spider's Steady Shot hits Worm that walks (servant of undead tentacle) for 40 physical damage.
Betath the chitinous spider's Steady Shot hits undead tentacle for 148 physical, 6 arcane, 14 arcane, 38 physical (206 total damage).
You notice a trap (Giant spider's sticky web)!
Betath the chitinous spider uses Headshot.
Betath the chitinous spider's Headshot performs a ranged critical strike against undead tentacle!
Undead tentacle shrugs off the critical damage!
Undead tentacle's Decayed Bloated Horror has been burned!
Betath the chitinous spider's Headshot hits undead tentacle for 243 physical, 6 arcane, 14 arcane (262 total damage).
Venomous Ammunition hits undead tentacle for 18 nature damage.
Character control switched to worm that walks (servant of undead tentacle).
Betath the chitinous spider is terrified of the horrors attacking him!
Numbing Poison from Betath the chitinous spider hits Undead tentacle for 18 nature damage.
Undead tentacle receives 16 healing.
Undead tentacle killed Undead tentacle!
Worm that walks (servant of undead tentacle) casts Cyst Burst.
Worm that walks (servant of undead tentacle) deactivates Worm that Walks Link.
Worm that walks (servant of undead tentacle) stops regenerating health quickly.















































