




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 16 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 18 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 261/380 |
| Mana | 147/160 |
| Stamina | 145/145 |
| Healing Factor | 1.4316675187725 |
| Regeneration | 1.4316675187725 |
Speed
| Mental | -14% |
| Attack | -14% |
| Movement | 0% |
| Spell | -14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.16 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 1% |
| Speed | 1.1627906976744 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1.1627906976744 |
Offense: Damage Bonus
| Arcane | +6% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 21.90934837382 (87.651787968034%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 22 |
| Physical Save | 18 |
| Spell Save | 12 |
| Mental Save | 9 |
Defense: Resistances
| Darkness | + 29%(100%) |
| Light | + 20%(100%) |
| Physical | + 16%(100%) |
| Lightning | + 24%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is surrounded by a magical shield, absorbing 90/100 damage before it crumbles. Damage Shield |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 14%. Cripple |
Quests
Equipment
| Main armor | prismatic steel plate armour of lightning resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +15% lightning / +11% light / +11% darkness A suit of armour made of metal plates. |
| In main hand | Belurerath the Abyssspire (36-57 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 24 damage Damage (radius 1) on hit: +12 arcane When wielded/worn: Changes resistances penetration: +10% fire Changes damage: +6% arcane Massive two-handed swords. |
Inventory
arcing steel battleaxe of massacre (32-47 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Massive two-handed battleaxes. |
iron greatmaul of massacre (26-40 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
Jetkill (28-44 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Damage (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +20 (+8 eff.) Armour penetration: +16 Changes stats: +3 Str / +3 Dex Changes resistances penetration: +19% all Massive two-handed swords. |
balanced iron mace of massacre (19-27 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+5 eff.) Disarm immunity: +20% Blunt and deadly. |
Gleamspawn (12-18 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +11 (+11 eff.) Changes resistances: +6% light / +3% cold Changes resistances penetration: +10% light Disarm immunity: +50% One-handed war axes. |
rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+9 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
iron shield of lightning resistance (+15%) (0 def, 2 armour, 21.5 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Golem (servant of Witty_FMA) casts Rune: Shielding.
A shield forms around golem (servant of Witty_FMA).
Your shield crumbles under the damage!
The shield around Witty_FMA crumbles.
Witty_FMA is pinned to the ground.
Islinor the bandit lord's Pin Down hits Witty_FMA for (50 absorbed), 12 physical, 6 lightning, 7 nature, 3 fire (29 total damage).
Islinor the bandit lord's Pin Down hits Golem (servant of Witty_FMA) for (5 absorbed), 0 fire (0 total damage).
Islinor the bandit lord uses Steady Shot.
You are unable to move!
You are unable to move!
Throw Bomb is still on cooldown for 1 turns.
Witty_FMA casts Channel Staff.
Witty_FMA's spell attains critical power!
Golem (servant of Witty_FMA) casts Eye Beam.
Islinor the bandit lord is recovering from the damage!
Golem (servant of Witty_FMA) hits Islinor the bandit lord for 115 fire damage.
Islinor the bandit lord's Steady Shot performs a ranged critical strike against Witty_FMA!
Islinor the bandit lord's Steady Shot hits Witty_FMA for 240 physical, 6 lightning, 7 nature, 3 fire (257 total damage).
Islinor the bandit lord's Steady Shot hits Golem (servant of Witty_FMA) for (5 absorbed), 0 fire (0 total damage).
Witty_FMA's Channel Staff hits Islinor the bandit lord for 64 acid damage.
Islinor the bandit lord uses Infusion: Wild.
Islinor the bandit lord lessens the pain.
Islinor the bandit lord uses Headshot.
Islinor the bandit lord's Headshot performs a ranged critical strike against Witty_FMA!
Character control switched to golem (servant of Witty_FMA).
Islinor the bandit lord's Headshot hits Witty_FMA for 279 physical damage.
Islinor the bandit lord's Headshot killed Witty_FMA!
Golem (servant of Witty_FMA) uses Knockback.






















